• Title/Summary/Keyword: Success Factor and Failure Factor

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A Recommendation based Role-Assignment Method by Adapting Dynamic Weight Changing (동적 가중치 변화를 통한 추천 기반의 역할 할당 기법)

  • Lee, Keon-Soo;Rho, Seung-Min;Kim, Min-Koo
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.124-129
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    • 2011
  • In the process of cooperation which can be the best proposals for resolving complex problems in computing domain, the way of team organizing is one of the most important aspects for succeeding the goal. Especially in ubiquitous computing environment, where the participants of a team are selected from the heterogeneous computing objects which are deployed by other providers for their own goals, finding the relevant teammate can be regarded as the most important factor for determining the success or failure of the given problem. In this paper, we propose a method of finding teammate and assigning a role, which is a sub task of cooperation, by comparing the attributes of the computing object and the requirement of the role such as capability of functions, loyalty for the given team, and harmony with other teammates. By considering the situationally changing weights of each attributes, this method can be suited for dynamic computing environment where the cooperation should be executed with dynamically in/out computing objects and satisfy the dynamically chaining constraints.

Long-term Effect of Campus Smoking Cessation Program for College Students (대학생을 위한 캠퍼스 금연교육 프로그램의 장기 효과에 관한 연구)

  • Lee, Eunhye
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.442-451
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    • 2019
  • This study was conducted to investigate the long-term smoking effect of college students who participated in the campus smoking cessation education program and succeeded in quitting. The participants were 30 of the successful smokers who quit smoking after participating in a 36-week and 2nd data from the resulf of the campus smoking cessation program at a university in Seoul from 2016 to 2018. The smoking cessation education program of a university in Seoul, which is completely prohibited from smoking on campus, consisted of smoking cessation education and counseling, once-weekly urine cotinine test, and cessation scholarships. After successful quitting in this study, 51.22% of the participants had quit smoking for more than 12 months, and 48.78% of the respondents included non-smokers. The biggest success factor in quitting smoking was the willingness to quit smoking, and the biggest failure in quitting smoking was stress. The campus-led smoking cessation education program for college students was found to be an effective program for converting into a long-term non-smoking maintainer by habitually quitting smoking.

Economic Analysis of Floodplain Forecast using GIS and MD-FDA (GIS와 MD-FDA를 연계한 예상침수지역의 경제성 분석)

  • Choi, Hyun;Ahn, Chang-Hwan
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.6_2
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    • pp.599-611
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    • 2007
  • Among natural disasters that lead to devastating damage, floods from heavy rains have been causing hundreds of victims and a great loss of their properties every year. Basically, there is no other way to deal with the problem considering the characteristics of natural disaster, but more specific studies for a preventive measure of flood has been in progress so far. However, the controversy over the problem is going on due to the objection of some environmental organizations or some economic reasons. The key point is to select the most likely area for a preventive measure of floods where a huge amount of the national budget is put into it. This is the factor which judges whether it would be a success or failure. This study aims to provide some basic data for deciding the priority order in a disaster preventing plan by drawing more potential damage areas from the connection with GIS and using them into the economic analysis for flood prevention industries.

A Study on Battle Damage Assessment of Electronic Warfare associated with Cyber Warfare (사이버전 연계 전자전 전투피해평가 지표 산출을 위한 연구)

  • Choi, Seungcheol;Cho, Joonhyung;Kwon, Oh-Jin
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.201-210
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    • 2020
  • This paper proposes a framework for the battle damage assessment (BDA) of electronic warfare linked to cyber warfare. Thanks to the rapid development of information and communication technology, the importance of cyber warfare and electronic warfare in cyberspace is increasing. Therefore, the BDA for cyber warfare and its associated electronic warfare in cyberspace is an important factor that affects the success or failure of military operations. In this paper, we propose a method to calculate measure of performance and measure of effectiveness by classifying the electronic warfare system into large / medium / small classes according to the type of electronic warfare. By setting up a hypothetical scenario, we show the effectiveness of the proposed framework.

Game Elements Balancing using Deep Learning in Artificial Neural Network (딥러닝이 적용된 게임 밸런스에 관한 연구 게임 기획 방법론의 관점으로)

  • Jeon, Joonhyun
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.65-73
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    • 2018
  • Game balance settings are crucial to game design. Game balancing must take into account a large amount of numerical values, configuration data, and the relationship between elements. Once released and served, a game - even for a balanced game - often requires calibration according to the game player's preference. To achieve sustainability, game balance needs adjustment while allowing for small changes. In fact, from the producers' standpoint, game balance issue is a critical success factor in game production. Therefore, they often invest much time and capital in game design. However, if such a costly game cannot provide players with an appropriate level of difficulty, the game is more likely to fail. On the contrary, if the game successfully identifies the game players' propensity and performs self-balancing to provide appropriate difficulty levels, this will significantly reduce the likelihood of game failure, while at the same time increasing the lifecycle of the game. Accordingly, if a novel technology for game balancing is developed using artificial intelligence (AI) that offers personalized, intelligent, and customized service to individual game players, it would bring significant changes to the game production system.

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A Regression Model for Forecasting the Initial Sales Ratio of Apartment Building Projects (아파트 프로젝트의 초기 분양률 예측 회귀모델)

  • Son, Seung-Hyun;Kim, Do-Yeong;Kim, Sun-Kuk
    • Journal of the Korea Institute of Building Construction
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    • v.19 no.5
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    • pp.439-448
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    • 2019
  • There are various factors affecting the success and failure of an apartment building project. However, after the unit sale price has been determined and the sale has started, the most important factor affecting on the project is the initial sales ratio for one month after the sale. Generally, developers predict an initial sales ratio by various data such as economic situation, the trend of the housing market, and the house price near the business place. However, it is very difficult for these factors to be calculated quantitatively in connection with the initial sales ratio. Therefore, the purpose of this study is to develop a regression model for forecasting the initial sales ratio of apartment building projects. For this study, pre-sales data collection, correlation analysis between influencing factors, and regression model development are performed sequentially. The results of this study are used as basic data for predicting the initial sales ratio in the feasibility analysis of apartment building projects and are used as key data for the development of the risk management model.

An Exploratory Study on the Business Failure Recovery Factors of Serial Entrepreneurs: Focusing on Small Business (연속 기업가의 사업 실패 회복요인에 관한 탐색적 연구: 소상공인을 중심으로)

  • Lee, Kyung Suk;Park, Joo Yeon;Sung, Chang Soo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.6
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    • pp.17-29
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    • 2021
  • Recently, as social distancing have been raised due to the re-spread of COVID-19, the number of serial entrepreneurs who are closing their business is rapidly increasing. Learning from failure is a source of success, but business failure can result in psychological and economic losses and negative emotions of the serial entrepreneur. At this point, it is very important to find a way to recover the negative emotions caused by business failures of serial entrepreneurs. Recently, a strategic model has emerged to deal with the negative emotions of grief caused by business failures of serial entrepreneurs. This study identified the recovery factors from the grief of business failures of serial entrepreneurs and analyzed Shepherd's(2003) three areas: loss orientation, restoration orientation, and dual process. To this end, individual in-depth interviews were conducted with 12 small business serial entrepreneurs who challenged re-startup to identify the attributes of recovery factors that were not identified with quantitative data. As a result of the study, first, recovery factors were investigated in three areas: individual orientation, family orientation, and network orientation. It was found to help improve recovery in nine categories: self-esteem, persistence, personal competence, hobbies, self-confidence, family support, networks, religion, and social support. Second, recovery obstacle factors were investigated in three areas: psychological, economic, and environmental factors. Nine categories including family, health, social network, business partner, competitor, partner, fund, external environment, and government policy were found to persist negative emotions. Third, the emotional processing process for grief was investigated in three areas: loss orientation, restoration orientation, and dual process. Ten categories such as family, partner support, social member support, government support, hobbies, networks, change of business field, moving, third-party perspective, and meditation were confirmed to enhance rapid recovery in the emotional processing process for grief. The implications of this study are as follows. The process of recovering from the grief caused by business failures of serial entrepreneurs was attempted by a qualitative study. By extending the theory of Shepherd(2003), This study can be applied to help with recovery research. In addition, conceptual models and propositions for future empirical research were presented, which can be discussed in carious academic ways.

Analysis of the hereditary factor in craniofacial morphology and fingerprints in Class III malocclusion (III급 부정교합에서 두개안면 형태와 지문의 유전성향 분석)

  • Oh, Tae-Kyung;Baik, Hyoung-Seon
    • The korean journal of orthodontics
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    • v.34 no.4 s.105
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    • pp.279-287
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    • 2004
  • In growing patients with Class III malocclusion, the various patterns of maxillofacial growth are a key element that affects the success or failure of treatment. Therefore it is important to correctly predict maxillofacial growth before initiating treatment. The purpose of this study was to find out the correlation between the maxillofacial morphology of parents and their Class III children by analyzing lateral cephalograms and hereditary factors. Among Class III preadolescent children, 50 families were obtained. To find out the specific hereditary factors involved, fingerprints were obtained and genetic correlation with the maxillofacial morphology was analyzed. The following conclusions were made. 1. A significant correlation (P<0.05-0.00l) was found in many of the cephalometric measurements between the offspring and their parents. The correlation in the skeleton measurements was higher than in the denture measurements. The father-offspring correlation was higher than the mother-offspring correlation 2. A significant correlation (P<0.05-0.00l) was found in fingerprint units between the offspring and their parents. The mother-offspring correlation was higher than the father-offspring correlation. 3. Between the maxillofacial morphology and fingerprint units, there was significant genetic correlation (P<0.05-0.01). Based on the analysis of genetic correlation, higher correlation was found in the parent-son pairing than the parent-daughter pairing.

Current Status and Success Strategies of Crowdfunding for Start-up in Korea (국내 창업분야 크라우드펀딩(Crowdfunding) 현황과 성공전략)

  • Yoo, Younggeul;Jang, Ikhoon;Choe, Youngchan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.4
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    • pp.1-12
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    • 2014
  • It is essential factor for business operation to raise funds effectively. However, in Korea, many start-ups and small businesses have difficulties in fund-raising. In recent years, crowdfunding, a new method for funding a project of individuals or organizations by raising monetary contributions from a large number of people, has been growing up simultaneously with diffusion of social media. Crowdfunding is on early stage in Korea, and the majority of projects are focused on cultural or art categories. There is high proportion of projects that have social value in start-up sector. Crowdfunding in Korea has great potential because success rate of it is much higher than its of advanced countries, although market size is much smaller than them. The purpose of this paper is to propose success strategies of crowdfunding for start-up through case study. 5 crowdfunding platforms of Korea and Kickstarter, the platform of United States were investigated. Then we checked the figures related to the operation of the whole Korean projects on start-up. Finally, we made comparison between the cases of success and failure by analyzing 8 project characteristics. The study shows that it were the differences in trustworthiness and activeness of project creator, value of reward and efforts for interactivity that have great effects on success of the project. Whereas there was no significant influence of societal contribution and sponsor engagement. The thesis provides success strategies of crowdfunding for start-up as follows. Firstly, creator of the project should make support base by enthusiastic activites before launching funding project. Secondly, there should be contents that can easily show the process of business development in the project information. Thirdly, there must be appropriate design of rewards for each amounts of support money. Finally, efforts for interactivity, such as frequent updates, response for comments and SNS posting, should be followed after the launch of the project.

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A Study on the Mechanism of the Immersion of the Spectators of the Fictional Narrative Animation (허구서사 애니메이션의 관객 몰입 메커니즘 연구 - 구성주의 인지서사학적 접근을 중심으로 -)

  • Kim, Ki-Hong
    • Cartoon and Animation Studies
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    • s.17
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    • pp.37-51
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    • 2009
  • Immersion is the key factor in determining success or failure for fictional narrative animations. It does matter to not only for the socio-economic achievements like box-office success but to the asthetical achievement, immersion is very important prerequisite character that are raised in terms of research needs. Fictional narrative animation shares the audience's immersive method with the narrative content and Virtual Reality, since animation has the character which narrates itself with the visual image format (including sound) and added the fact that 3D format which emphasizes realism compared with the recent 2D animation has been ubiquitous phenomenon. In other words, the artistic for called 'animation' is located between the view point that text has the immersive point intrinsic and oppositely, specific function of the certain media which stays extrinsic of the text enforce the participants into the immersion. In any case, the subject who experience immersion is the audience, so the most useful theory to research the phenomenon 'immersion' is Constructivism cognitive narrotologic approach which lies the peader-spectator as the centric notion and is more useful than text analysis or research on the visual effects. In this study, research and review about the studies on the audience's immersive experience would be preceded particularly aroud the constructivism theories, and examine the uniqueness and naures of the animation which makes the audience immersive.

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