• Title/Summary/Keyword: Subjective listening Tests

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Voice Personality Transformation Using an Optimum Classification and Transformation (최적 분류 변환을 이용한 음성 개성 변환)

  • 이기승
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.5
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    • pp.400-409
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    • 2004
  • In this paper. a voice personality transformation method is proposed. which makes one person's voice sound like another person's voice. To transform the voice personality. vocal tract transfer function is used as a transformation parameter. Comparing with previous methods. the proposed method makes transformed speech closer to target speaker's voice in both subjective and objective points of view. Conversion between vocal tract transfer functions is implemented by classification of entire vector space followed by linear transformation for each cluster. LPC cepstrum is used as a feature parameter. A joint classification and transformation method is proposed, where optimum clusters and transformation matrices are simultaneously estimated in the sense of a minimum mean square error criterion. To evaluate the performance of the proposed method. transformation rules are generated from 150 sentences uttered by three male and on female speakers. These rules are then applied to another 150 sentences uttered by the same speakers. and objective evaluation and subjective listening tests are performed.

Comparison of the acoustical performance of auditoria by shapes using acoustic simulation and listening tests (시뮬레이션과 청감실험을 통한 공연장 형태별 음향성능 비교분석)

  • Chanwoo Kang;Chan-Hoon Haan
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.3
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    • pp.189-202
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    • 2023
  • In this study, the acoustic performance was analyzed by architectural shapes of the hall. There are four architectural shapes of halls. They are rectangular, horseshoe, surround, and fan-shape. Eight acoustic parameters were used to determine the acoustic performance. These are RT60, EDT, C80, BQI, LF, Gmid, G125 and ITDG. First, measurement data of famous concert halls around the world were analyzed. The correlation coefficient R was obtained by regression analysis of the relationship between the subjective ranking of the halls and the acoustic parameters. It was found that BQI, G, and ITDG have higher correlation coefficients R. Also the average of acoustic parameters for each architectural shape were obtained. The total acoustic performance for each shape was calculated by using the correlation coefficient R as a weight for each acoustic parameters. As a result, rectangular halls and horseshoe halls showed good acoustical performances. Second, 3D models of each architectural shape were created and acoustic simulation had been performed. The simulation was performed by creating 3D models of each four shapes of concert halls with the same volume and sound absorption coefficient. Listening test was carried out using the sound source which is created from impulse responses of 3D model. As a result, rectangular hall and horseshoe hall showed the best performance however surround hall and fan-shaped hall showed relatively poor performance.

Improved Synthesis Method of Negative Inter-channel Correlation Parameter Based on Anti-phase Primary Component (반위상 주요성분에 기반을 둔 개선된 음수 채널간 상관도 파라미터 합성 기법)

  • Hyun, Dong-Il;Lee, Seok-Pil;Park, Young-Cheol;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.6
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    • pp.410-418
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    • 2012
  • Parametric stereo(PS) and MPEG surround(MPS) are major spatial audio coding(SAC) tools. In this paper, the problem of the inter-channel correlation(ICC) synthesis in the conventional SAC is analyzed. Conventional methods assume that ambient components mixed to two output channels are anti-phased, while the primary components are assumed to be in-phased. This assumption can cause excessive ambient mixing for a negative-valued ICC. As a remedy to this problem, we propose a new ICC synthesis method based on an assumption that the primary components are anti-phased each other for a negative ICC. The proposed method is also applied to the approximation which works in practice. The performance of the proposed method was evaluated by computer simulations and the subjective listening tests verified that the proposed method is effective in not only headphones but also loudspeakers playback.

Survey on the soundscape of urban districts in Cheong-ju using soundwalking (사운드워킹을 통한 청주시 도심지역 음풍경 조사)

  • Jo, A-Hyeon;Park, Chan-Jae;Haan, Chan-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.593-606
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    • 2021
  • The present study investigated the sounds at 13 points in the four districts in Cheongju including commercial district, historic district, urban walking district and university campus in order to realize the soundscape of the city. In order to this, questionnaire survey was conducted to 65 citizens and 5 acoustic experts on sites to find both sound loudness and annoyance of each district. At the same time, information about loud, unpleasant, preferred and representative sound of each district were acquired by selecting three from 35 sounds which consist of natural, artificial and machinery sounds. As a result, it was found that there is a very close correlation between sound loudness and annoyance. Through the analysis of sounds at each district, it was revealed that machinery sounds dominate in commercial area as figure sound, It was also shown that artificial and natural sounds dominate in historic area, artificial sounds in both urban area and university campus respectively. Laboratory listening tests were undertaken to 20 people using recorded sounds and video captured on site. The results denote that machinery and artificial sounds are regarded as most loud, machinery sounds as most unpleasant, natural and artificial sounds as most pleasant which shows similar tendency of on-site evaluation.

Audio Contents Adaptation Technology According to User′s Preference on Sound Fields (사용자의 음장선호도에 따른 오디오 콘텐츠 적응 기술)

  • 강경옥;홍재근;서정일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.6
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    • pp.437-445
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    • 2004
  • In this paper. we describe a novel method for transforming audio contents according to user's preference on sound field. Sound field effect technologies. which transform or simulate acoustic environments as user's preference, are very important for enlarging the reality of acoustic scene. However huge amount of computational power is required to process sound field effect in real time. so it is hard to implement this functionality at the portable audio devices such as MP3 player. In this paper, we propose an efficient method for providing sound field effect to audio contents independent of terminal's computational power through processing this functionality at the server using user's sound field preference, which is transfered from terminal side. To describe sound field preference, user can use perceptual acoustic parameters as well as the URI address of room impulse response signal. In addition, a novel fast convolution method is presented to implement a sound field effect engine as a result of convoluting with a room impulse response signal at the realtime application. and verified to be applicable to real-time applications through experiments. To verify the evidence of benefit of proposed method we performed two subjective listening tests about sound field descrimitive ability and preference on sound field processed sounds. The results showed that the proposed sound field preference can be applicable to the public.