• Title/Summary/Keyword: Studio camera

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Image Enhancement Algorithm in Imaging Systems for Electronic Photography (전자사진용 화상시스템의 화상개선 알고리즘)

  • 박용주;김지홍
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.1
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    • pp.133-145
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    • 2002
  • A study on electronic imaging system with silver halide photography emulation by a parametric approach will be introduced. The study contains the comparison analysis between silver halide imaging process and electronic imaging process, the characterization of the detailed process in those imaging chains, such as exposure, developing, photographic print and the other photographic and digital process. We investigated the characteristic curve between optical density and the amount of exposure in silver halide and digital photography systems. Under wide range of exposure condition, several sensitometric parameters were obtained via studio and outdoor photographic experiments with conventional photography and a digital camera. whose experimental results will be shown. Finally, the comparison between electronic imaging and conventional photography via silver halide photography emulation and modeling the silver halide process wi13 be discussed.

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Investigation of american method in digital film acting - Focus on lee strasberg's affective memory (아메리칸 메소드를 통한 디지털영상연기 연구 - 리 스트라스버그의 감정의 기억을 중심으로)

  • Yoo, Dong-Hyuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.1007-1012
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    • 2014
  • This study investigates the basic elements of film acting based on Lee Strasberg's emotional memory. Acting in Korean film and TV drama often meets difficult circumstances. Therefore, I strongly suggest Lee Strasberg' American Method to film actors and students. This method refers to affective memory that Lee Strasberg devised for film acting at the Actors Studio. Another main point of this method is to overcome difficulties created from the camera use and shooting process. It is evident practicing affective memory would help actors perform better in their field.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.19 no.3
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

An Automatic Parking Space Identification System using Deep Learning Techniques (딥러닝 기법을 이용한 주차 공간 자동 식별 시스템)

  • Seo, Min-Gyung;Ohm, Seong-Yong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.635-640
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    • 2021
  • In this paper, we describe a parking space identification system that can automatically identify empty parking lot spaces from a parking lot photo. This system is based on a deep learning technique, and the accuracy of the identification result is good by learning various existing parking lot images. It could be applied to the existing parking management system. This system was also developed as a smartphone application for easy testing. Therefore, if you take a picture of a parking lot through a smartphone camera, the captured image is automatically recognized and an empty parking space can be automatically identified.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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Method of an Effective Training Program For Film Acting and Directing (영화 연기와 연출을 위한 훈련 프로그램 방법)

  • Lee, Jeong-Gook
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.155-175
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    • 2010
  • The purpose of this thesis is to introduce the alternative method of the new training program for film acting and directing. Recently in Korea, acting in movies has become a trend and broadcasting still depicts reality. But men of the theater is usually privileged getting the most acting education offered by the theater training program. They also is hardly teach about acting's directing for film directors. So I thought of establishing a new training program for film acting and acting's directing. I made two short films , that I had practical training program for film acting as practical text. This program applied partially 'Atude' that Stanislavsky devised for theater acting practice, and referred to 'Method Acting System' that Lee Strasberg made for film acting at the Actors Studio. Another main point of this program is camera use. That training program can be attended not only by actors but also by director and film staff. Through this thesis, I wish to prove my new training program for film acting and acting directing. The focus of this training is to target a better execution according to the group you belong to whether amateur group, associate professionals, professional actors.

Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.152-162
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    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

IoT based Smart Door Lock (IoT기반의 스마트 도어락 구현)

  • Park, Jeong-eun;Jeon, Young-eun;Cheon, Dan-bi;Chung, Hee Chang;Kim, Dong Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.657-659
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    • 2018
  • In real life, We are using IoT technology directly. IoT technology has been applied in many fields and has developed continuously. Internet of Things is a technology or environment that attaches sensors to objects and sends and receives data through internet in real time. In this paper, if a password is wrong more than three times, the existing password is initialized and randomly changed. Changed password data seeks to realize that push alarms are sent via the app to the user or administrator. We have studied an Indono-based IoT system that can send real-time data to smart phones through WiFi. smart door locks are intended to implement them using Aduino, fingerprint sensor, camera sensor, Wi-Fi shield, Android Studio, and door lock components.

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Development of Deep Learning AI Model and RGB Imagery Analysis Using Pre-sieved Soil (입경 분류된 토양의 RGB 영상 분석 및 딥러닝 기법을 활용한 AI 모델 개발)

  • Kim, Dongseok;Song, Jisu;Jeong, Eunji;Hwang, Hyunjung;Park, Jaesung
    • Journal of The Korean Society of Agricultural Engineers
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    • v.66 no.4
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    • pp.27-39
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    • 2024
  • Soil texture is determined by the proportions of sand, silt, and clay within the soil, which influence characteristics such as porosity, water retention capacity, electrical conductivity (EC), and pH. Traditional classification of soil texture requires significant sample preparation including oven drying to remove organic matter and moisture, a process that is both time-consuming and costly. This study aims to explore an alternative method by developing an AI model capable of predicting soil texture from images of pre-sorted soil samples using computer vision and deep learning technologies. Soil samples collected from agricultural fields were pre-processed using sieve analysis and the images of each sample were acquired in a controlled studio environment using a smartphone camera. Color distribution ratios based on RGB values of the images were analyzed using the OpenCV library in Python. A convolutional neural network (CNN) model, built on PyTorch, was enhanced using Digital Image Processing (DIP) techniques and then trained across nine distinct conditions to evaluate its robustness and accuracy. The model has achieved an accuracy of over 80% in classifying the images of pre-sorted soil samples, as validated by the components of the confusion matrix and measurements of the F1 score, demonstrating its potential to replace traditional experimental methods for soil texture classification. By utilizing an easily accessible tool, significant time and cost savings can be expected compared to traditional methods.

EFFECT OF LIGHT IRRADIATION MODES ON THE MARGINAL LEAKAGE OF COMPOSITE RESIN RESTORATION (광조사 방식이 복합레진 수복물의 변연누출에 미치는 영향)

  • 박은숙;김기옥;김성교
    • Restorative Dentistry and Endodontics
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    • v.26 no.4
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    • pp.263-272
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    • 2001
  • The aim of this study was to investigate the influence of four different light curing modes on the marginal leakage of Class V composite resin restoration. Eighty extracted human premolars were used. Wedge-shaped class Y cavities were prepared on the buccal surface of the tooth with high-speed diamond bur without bevel. The cavities were positioned half of the cavity above and half beyond the cemento-enamel junction. The depth, height, and width of the cavity were 2 mm, 3 mm and 2 mm respectively. The specimens were divided into 4 groups of 20 teeth each. All the specimen cavities were treated with Prime & Bond$^{R}$ NT dental adhesive system (Dentsply DeTrey GmbH, Germany) according to the manufacturer's instructions and cured for 10 seconds except group VI which were cured for 3 seconds. All the cavities were restored with resin composite Spectrum$^{TM}$ TPH A2 (Dentsply DeTrey GmbH, Germany) in a bulk. Resin composites were light-cured under 4 different modes. A regular intensity group (600 mW/${cm}^2$, group I) was irradiated for 30 s, a low intensity group (300 mW/${cm}^2$, group II) for 60 s and a ultra-high intensity group (1930 mW/${cm}^2$, group IV) for 3 s. A pulse-delay group (group III) was irradiated with 400 mW/${cm}^2$ for 2 s followed by 800 mW/${cm}^2$ for 10 s after 5 minutes delay. The Spectrum$^{TM}$ 800 (Dentsply DeTrey GmbH, Germany) light-curing units were used for groups I, II and III and Apollo 95E (DMD, U.S.A.) was used for group IV. The composite resin specimens were finished and polished immediately after light curing except group III which were finished and polished during delaying time. Specimens were stored in a physiologic saline solution at 37$^{\circ}C$ for 24 hours. After thermocycling (500$\times$, 5-55$^{\circ}C$), all teeth were covered with nail varnish up to 0.5 mm from the margins of the restorations, immersed in 37$^{\circ}C$, 2% methylene blue solution for 24 hours, and rinsed with tap water for 24 hours. After embedding in clear resin, the specimens were sectioned with a water-cooled diamond saw (Isomet$^{TM}$, Buehler Co., Lake Bluff, IL, U.S.A.) along the longitudinal axis of the tooth so as to pass the center of the restorations. The cut surfaces were examined under a stereomicroscope (SZ-PT Olympus, Japan) at ${\times}$25 magnification, and the images were captured with a CCD camera (GP-KR222, Panasonic, Japan) and stored in a computer with Studio Grabber program. Dye penetration depth at the restoration/dentin and the restoration/enamel interfaces was measured as a rate of the entire depth of the restoration using a software (Scion image, Scion Corp., U.S.A.) The data were analysed statistically using One-way ANOVA and Tukey's method. The results were as follows : 1. Pulse-Delay group did not show any significant difference in dye penetration rate from other groups at enamel and dentin margins (p>0.05) 2. At dentin margin, ultra-high intensity group showed significantly higher dye penetration rate than both regular intensity group and low intensity group (p<0.05). 3. At enamel margin, there were no statistically significant difference among four groups (p>0.05). 4. Dentin margin showed significantly higher dye penetration rate than enamel margin in all groups (p<0.05).

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