• 제목/요약/키워드: Students success

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Thematic Analysis for Classifying the E-Learning Challenges and the Suggested Solutions: The Unusual Era of the COVID-19

  • Nazari, Behzad;Hussin, AB Razak Bin Che;Niknejad, Naghmeh
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권4호
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    • pp.79-89
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    • 2021
  • Electronic learning (e-learning) empowers the higher education in providing sustainable instruction during the infrequent circumstance when the wide-spreading disastrous challenge of the COVID-19 results in the closure of various sectors in the society. During this time, e-learning serves the levels of the education sector such as higher education well by delivering and receiving materials from distance with respect to movement restrictions imposed by the government, for example the Movement Control Order (MCO) in Malaysia. In this qualitative survey, the existing e-learning challenges and the recommended solutions to the problems from the senior lecturers' perspectives were collected through an online open-ended questionnaire. A number of five senior lecturers out of eight at the Universiti Teknologi Malaysia (UTM) answered the questionnaire. The UTM has been capable of providing e-learning courses for all of its lecturers and students during the closure of higher education institutions owing to the pernicious health conditions stemmed from the crisis of the COVID-19. The major existing challenges found in the e-learning program at the UTM and the suggested solutions to address them are listed and the main themes are illustrated in the word cloud format using the NVivo software. In the end, the conclusion is paragraphed and the future work is proposed. Overall, the purpose of this study is to address the e-learning challenges and to prepare a list of recommendations that can serve as solutions from the standpoint of the UTM senior lecturers during the MCO in Malaysia.

사서의 인재상 정립에 관한 기초연구 (The Basic Research on the Establishment of a Librarian's Talent)

  • 노영희
    • 한국문헌정보학회지
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    • 제55권2호
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    • pp.51-90
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    • 2021
  • 인재는 국가, 사회, 조직, 개인의 효율적 목표달성과 성과창출을 위하여 필요한 가치와 능력 또는 이를 가진 사람으로, 국가 및 기업의 성공 또는 성과를 발생시키는 데 핵심적인 역할을 하는 사람이며, 사서는 전문성을 갖춘 도서관계와 지식문화기반 국가사회를 이룩할 인재라고 할 수 있다. 본 연구에서는 사서의 인재상을 도출하기 위해 도서관계를 포함하여 사회 각 분야에서 제시된 인재상, 역량, 사서의 역할, 사서직무개발, PEST 분석 등을 수행하였다. 1차적으로 11개의 인재상을 도출하고, FGI 과정을 거쳐 4개의 인재상 유형을 도출하였으며, 이용자 및 사서, 학생 등을 대상으로 검증과정을 거쳤다. 본 연구에서는 최종적으로 창의융합형 인재, 인성형 인재, 전문형 인재, 소통형 인재 등 4개의 사서 인재상을 제안하였다.

PIT 기법을 활용한 게임 디자인 교육 (Game Design Education using PIT(Product Innovation Test) Technique)

  • 윤선정
    • 한국정보통신학회논문지
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    • 제25권11호
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    • pp.1531-1537
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    • 2021
  • 게임의 품질은 재미와 기능의 안정성으로 평가될 수 있다. 이 가운데 재미에 대한 품질 영역은 게임의 본질이므로 게임 디자이너의 입장에서는 아주 중요하게 고려해야 될 요소이다. 독창성과 몰입성이 높은 재미있는 게임 디자인은 대개 아이디어 도출, 컨셉 설정과 같은 개발 초기 단계에서 이루어진다. 이 때 게임의 재미요소 검증이 가능하도록 하는 것은 게임의 성공에 중요한 영향을 미친다. 본 연구에서는 게임 디자인 공부를 시작하는 학생들에게 재미요소 설계를 교육할 때 PIT기법을 활용한 사례를 소개하고 그 효과를 분석하였다. 고품질의 재미있는 게임 디자인을 위해 PIT기법이 게임 디자인 교육현장에서 더 활발하게 사용되기를 기대한다.

Determining Intervention Timing for People with Intellectual Disabilities during Virtual Reality-based Barista Training

  • Jo, Junghee
    • 한국컴퓨터정보학회논문지
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    • 제27권11호
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    • pp.165-172
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    • 2022
  • 본 논문에서는 발달 장애 학생이 가상현실 콘텐츠로 직업 훈련을 수행하는 중에 콘텐츠가 부여한 과제를 이해하지 못하여 더 이상의 훈련을 진행하지 못하고 현재의 상태에 머물러 있는 상황이 발생했을 때 문제의 상태에서 스스로 벗어나서 훈련을 진행할 수 있도록 도움을 주는 행위, 즉 중재의 제공이 필요한 시점을 파악하는 방안을 연구하였다. 이를 위해, 선행 연구의 결과를 토대로 가상현실 기반의 바리스타 훈련을 수행할 수 있는 콘텐츠를 이용하여 커피 제조를 교육하는 과정에서 주어진 과제를 성공적으로 완수하기 위해 발달 장애 학생이 반드시 조작하여야 하는 바리스타 도구를 선정하고, 해당 도구와 발달 장애 학생의 왼손과 오른손과의 거리를 측정하여 통계적 분석을 통해 가설을 검증하였다. 손으로부터 관심 바리스타 도구 및 인접 도구들까지의 누적거리가 다른 바리스타 도구까지의 누적거리보다 상대적으로 긴 것으로 분석된 연구 대상자는 관심 바리스타 도구를 사용하고 있지 않을 확률이 크므로 해당 과제를 제대로 수행하고 있지 않다고 인식하고 중재를 제공할 시점이라고 판단할 수 있기 때문이다. 검증 결과, 왼손의 경우는 학생들의 훈련 수행의 성공 또는 실패 여부와 손과 바리스타 도구와의 거리간의 관계는 통계적으로 유의미하지 않은 것으로 분석되었으나, 오른손의 경우는 유의미하였다.

지역사회 인재 양성을 위한 조선대학교 의과대학 코호트 구축 및 운영 사례 (Establishment of a Cohort at Chosun University College of Medicine for Social Accountability)

  • 최효선;김영전;유효현
    • 의학교육논단
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    • 제25권2호
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    • pp.132-138
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    • 2023
  • Cohorts are established and operated at medical schools as part of efforts to improve the quality of education. Chosun University College of Medicine clarified the purpose of establishing three cohorts in light of its core values and developed criteria and indicators for each purpose. An organization focusing on cohort construction and operation was established as the Cohort Committee under the Quality Improvement Committee, and guidelines were proposed. In addition, a database and system were developed to handle primary data efficiently, and tools for measuring psychological variables were created. The data collected by establishing a cohort, regions, and admission types of graduates were first analyzed for the following projects: (1) an analysis of the educational process and quality improvement to educate medical professionals who contribute to the community after graduation, and (2) an analysis of the educational process and quality improvement to secure excellence in the medical field (e.g., knowledge and clinical reasoning), using information on the academic achievements of students and graduates as primary data. Chosun University College of Medicine is conducting cohorts and longitudinal studies gradually, starting with a simple, practically feasible system to solve the difficulties faced in cohort establishment and operation. Medical educators hope that future data collection and analysis will improve the quality of medical school education and have practical implications.

미국 국립공원 주니어레인저 워크북 특성 및 국내 지형교육에의 시사점 (Characteristics of Junior Ranger Activity Books of U.S. National Parks and Their Implications for Geomorphological Education in Korea)

  • 김태호
    • 한국지형학회지
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    • 제28권1호
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    • pp.101-114
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    • 2021
  • Junior Ranger is a self-directed interpretation program for young visitors at national parks in the United States. The success of this program can be largely attributed to the role of an activity book which is given an applicant free of charge at a visitor center. This study aims to analyze the main characteristics of activity books for 14 national parks' Junior Ranger and to draw some implications for Korean geomorphological education. Although the activity books are varied in size, volume and printing, all of them offer diverse activities which are composed of different contents related to park resources in four fields and are performed in different ways such as Q&A, picture and word game, and creative activity. The time-consuming activities including attendance at a ranger-led program prevent the participant from making a superficial visit to be a junior ranger. The implications of the study are as follows: Firstly, the geomorphological education for children is needed to be strongly based on field experience learning and to be more carried out using a way of game rather than conventional Q&A, suggesting that it encourages students not to lose their interest for learning. Secondly, it is also necessary for the learning contents to be focused on various resources related to landform as well as landform itself. In addition, a creative activity such as writing verse or drawing feeling should be more applied to the geomorphological education in order to enhance their effects on affective domain beyond cognitive one. It is likely to be an alternative approach to understand landform by internalizing a sense of landform.

Inverse Effects of Information: The Influence of Personality Congruence on Preference for High Technology Products

  • Sohn, Yong Seok;Kim, Sung Eun
    • Asia Marketing Journal
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    • 제14권4호
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    • pp.167-188
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    • 2013
  • In today's society with its emphasis on unlimited information access, control of available information about high-technology products is often vital to their success. When a product is released, consumers may initially be attracted through information about its remarkable internal and external features. They may also perceive a degree of congruence between their own personalities and the product image as more information becomes available over time. Consumers' changing impressions of the product may influence personality congruence negatively or positively. These changes and their effects on preference for high-technology products are the focus of this paper. A survey was given to a sample of 206 students at K University to investigate the degree to which consumer behavior can be influenced by personality congruence. The need for clear and definite product knowledge in this process and the effect of product information on preference were also investigated. Three analyses were conducted. The results of Analysis 1 showed the influence of personality congruence on preference for high-technology products. Judgments about personality congruence were based on non-compensatory rather than compensatory information processing. The respondents considered certain aspects of a product's personality rather than the product as a whole when making preference decisions. The results of Analysis 2 indicated that when less information was available about a product, consumers who perceived high personality congruence with the product tended to have higher preference for it compared to those who perceived low personality congruence with the product. On the other hand, when consumers were given more information, no difference was observed in the impact of personality on preference between perceived high and low personality congruence. Lastly, the results of Analysis 3 showed that when consumers with high need for closure (NFC) perceived high congruence between their own personalities and a product, objective information regarding the product was not used in decision-making: instead, judgments about the product were based on perceived personality congruence. On the other hand, high-NFC consumers who perceived low personality congruence between themselves and the product tended to require more information about the product in order to give it a positive evaluation. In contrast, low-NFC consumers who perceived high personality congruence felt comfortable with large amounts of information. For low-NFC consumers who perceived low congruence, the level of information had no influence on preference.

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Innovative Marketing Channel in the South Korean Retail Banking Industry: The Case of KB Rockstar

  • Chung, Hwan;Kim, Sang Yong;Yoo, Changjo
    • Asia Marketing Journal
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    • 제15권1호
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    • pp.23-42
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    • 2013
  • To overcome the profitability challenge these days, many global banks are increasingly focusing on cost efficiency through more efficient banking processes, such as online and mobile banking, whereas a number of other banks choose to differentiate their services for retaining and attracting the most valuable customer segment (Deloitte, 2011). While global banks in the retail banking industry are adopting either of these two business models as a strategic choice for their long-term growth, KB Kookmin Bank, one of the leading retail banks in South Korea, has begun to operate 'KB Rockstar' as a strategic channel, particularly designed to target college students in the youth market. The new marketing strategy has resulted in a positive impact on its brand image in customers' perception as well as a drastic increase in the number of youth customers. In this study, we analyze the case of 'KB Rockstar' and summarize the key factors for its success from a marketing perspective. First, 'KB Rockstar' is not simply a good channel strategy, but an innovative marketing strategy that aligns place, product and promotion together in order to create a synergy effect, resulting in the successful implementation of the bank's targeting strategy. Second, the strategy effectively establishes 'KB Rockstar' as a brand targeted to youth customers while also competently strengthening the image of the corporate brand, KB Kookmin Bank. The skillful implementation of organically combined marketing mix strategies has enabled the successful launch of the bank's sub-brand. Third, the strategy considers a retail bank branch as not only the place that makes sales transactions in order to generate short-term profits, but also the place that builds a long-term relationship with customers in order to maximize their lifetime values in the long run.

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디지털 덴탈 헬스케어 분야에서의 빅데이터 활용 전망에 대한 연구 (A study on the applications and prospects of big data in the field of digital dental healthcare)

  • 류재경;김남중;김소민;이선경
    • 대한치과기공학회지
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    • 제46권2호
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    • pp.42-48
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    • 2024
  • Purpose: The purpose of this study is to investigate the applications and prospects of big data in digital dental healthcare. Methods: The study included 30 participants in the dental field (dentists, technicians, professors, and graduate students). From June 25 to 30, 2023, the contents of the study were thoroughly explained, consent was obtained from the research subjects, and a questionnaire was administered via an internet service. The questionnaires of 28 participants who responded completely were used for analysis. The collected data were statistically processed using IBM SPSS Statistics ver. 22.0 (IBM). Results: The use of big data in digital dental healthcare, digital dental health system, mobile dental health, dental health analysis, and telehealthcare were all heavily surveyed, with an average score of 3.97 or higher on a 5-point Likert scale. The areas where big data can be utilized in digital dental healthcare are as follows. The utilization rate for three-dimensional digital product development via linkage with big data systems and industrial field manufacturing technology was found to be 4.11±0.67, and the analysis of trends by age in the occurrence of various oral diseases was found to be 4.00±0.98. Conclusion: In the future, research into the viability of big data's success in the medical data field, which is directly related to human life, is needed. Additionally, social policies and regulations regarding big data-related information and standards in dental healthcare are necessary.

성인학습자의 사회복지현장실습 경험과 개선에 관한 연구 (A Study on the Field Practicum Experiences and Improvements for Adult Learners in Social Welfare)

  • 임진섭;배나래
    • 미래기술융합논문지
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    • 제3권3호
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    • pp.47-56
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    • 2024
  • 본 연구는 사회복지학과 성인학습자의 사회복지현장실습경험을 분석하고 개선점을 논의하는 것을 목적으로 한다. 사회복지현장실습은 사회복지사가 되기 위한 필수과정이다. 사회복지현장실습을 통해 성인학습자들은 이론적으로 배운 교육을 실제 현장에서 적용하고 예비사회복지사로서 미래의 역할을 이해할 수 있는 소중한 기회를 얻을 수 있다. 그러나 사회복지현장실습이 성인학습자의 특성을 적절하게 반영하지 못한다면 성공적인 사회복지현장실습 경험을 보장하기 어려울 수 있다. 성인학습자가 사회복지실습을 성공적으로 마무리 짓기 위해서는 대학과 실습기관의 통합적이고 일관된 지원이 필수적이다. 성인학습자의 실습경험에서 직면할 수 있는 어려움은 시간 관리의 힘듦, 심리적 스트레스, 이론과 실제의 간극 등이 있는데 이러한 문제를 해결하는 것이 필요하며, 가장 중요한 것은 실습 전 철저한 준비가 선행되어야 하겠다.