• 제목/요약/키워드: Students' Perception and Learning

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E-learning in India and Sri Lanka: A Cross-Cultural Study

  • Simmy Kurian;Hareesh N. Ramanathan;Chamaru De Alwis
    • Asia pacific journal of information systems
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    • 제31권1호
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    • pp.102-120
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    • 2021
  • E-learning is a planned effort towards providing interactive and experiential learning having flexibility in terms of time, place, pace, participation and accessibility. Globalization has set the stage for a social transformation of the world economy driven by technological innovation, emphasizing knowledge-based processes. While the tertiary education enrolments in wealthy nations have gone up incrementally, the same cannot be said to be right about developing economies. E-Learning can streamline enrolments to higher education, in developing nations by being a cost-effective and flexible alternative. The objective of this paper is to draw attention to the similarities in the national culture of these two countries and compare students' perception on e-learning in India and Sri Lanka along eight dimensions viz., viability, dependability, flexibility, inclusivity, power, pertinence, challenge and equitability. The results reveal that e-learning is equally popular among students from both countries, and they have a high perception score towards e-learning on each of the measured eight dimensions. Hence results are indicative of an opportunity of tapping the potential of e-learning in reaching out to a broader audience of underprivileged students and onboarding them into the knowledge economy.

자발적 학습에서 개인특성과 주관적 규범이 e-learning 수용에 미치는 영향 (Effects of Individual Characteristics and Subject Norm on User Acceptance of e-Learning for Voluntary Studies)

  • 이태환;서창교
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권4호
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    • pp.99-127
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    • 2008
  • E-learning becomes an important part of education these days in Korea. Students had no choice but to accept the e-learning when the e-learning was used as a supplementary learning tool within a traditional class or a stand-alone distance education. This study focuses on the students' intention of e-learning acceptance for voluntary studies. In voluntary study, students have the rights to adopt the e-learning or not for their personal study. We used individual characteristics as the external variables of TAM to explain user acceptance of e-learning for voluntary studies and examined the effect of individual characteristics on user's beliefs. Research model and nine hypotheses were set up to identify the relationships among these variables based on investigations of previous researches. The theoretical model is tested with questionnaires from 420 users who accept e-learning for voluntary studies. We tested the measurement and research models by applying a structural equation modeling(SEM) approach, using the AMOS 5.0. Overall, the results provided support for the model as explaining acceptance of an e-learning system. Most path coefficients in the research model were found statistically significant. The results showed usefulness and enjoyment and subject norm were the factors affecting attitude of students using e-learning. In addition, usefulness and subject norm were the factors affecting intention of students using e-learning. The results show innovation and self-efficacy have a significant impact on user's perception of ease of use. Self-efficacy also have significant effects on user's perception of usefulness.

디지털 교과서를 활용한 과학수업이 과학 탐구능력, 학업성취도 및 교수학습인식에 미치는 효과 (The Effects of Science Process Skill, Academic Achievement and Teaching Learning Perception by Digital Text-book in Elementary Science Lesson)

  • 이용섭;홍순원
    • 대한지구과학교육학회지
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    • 제3권2호
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    • pp.109-117
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    • 2010
  • The purpose of this study is to examine the effect of higher grades in elementary the science process skill, academic achievement and teaching learining perception by Digital Text-book in elementary science lesson. To verify research problem, the subject of this study were sixth-grade students selected from two classes of an elementary school located in Ulsan : the experimental group is composed of thirty-one students who were participated in Digital Text-book, and the other is composed of thirty students(comparison group) who were participated in teacher map based learning situation. During eight weeks, Digital Text-book instruction was executed in th experimental group while the teacher map based instruction in controled group Post-test showed following results: First, the experimental group showed a significant improvement in the science process skill compared the comparison group. Second, the experimental group did not showed a significant improvement in the Acdemic Achievement compared th the control group. Third, the experimental group showed a significant improvement in the teaching learning perception compared the comparison group. In conclusion, Digital text-book model was more effective than the teacher map based teaching model on science process skill and teaching-learning perception. However, since the study has a limit on an objet of the study and the applied curriculum, the additional studies need to be conducted with an extended comparative group and curriculum.

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플립러닝 수업에 대한 대학생들의 인식 연구 (A Study of College Students' Perception on Flip-learning Instruction)

  • 조광주;김종두
    • 한국엔터테인먼트산업학회논문지
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    • 제13권4호
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    • pp.241-253
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    • 2019
  • 이 연구는 대학생들에게 플립러닝 수업을 진행함에 있어 최소한의 처치를 하였을 때 일어나는 현상들을 알아보고, 학생들이 학습에 대한 즐거움을 느낄 수 있도록 개선을 위하여 좋았던 점과 아쉬운 점을 제시하고자 하였다. 따라서 최근에 새롭게 대두되는 플립러닝 수업기법을 대학수업에 적용하는데 필요한 기초자료를 제공과 장단점을 알아보는 데 목적을 둔다. 이 연구의 방법은 플립러닝에 대한 인식을 알아보기 위하여 설문지조사를 실시하였다. 이 연구결과를 토대로 다음과 같은 결론을 제시하고자 한다. 첫째, 플립러닝 수업 경험은 대학생들이 처음 접하는 비율이 50%로 나타났다. 둘째, 학생들은 교수자가 의도한 플립러닝 수업의 실천(동영상 시청)에서 매우 낮은 경향을 보였다. 셋째, 대학생들은 교과목의 사전학습 준비에 소홀한 학습습관을 지니고 있다. 넷째, 동영상 제공을 통한 플립러닝 수업에 대한 인식은 높은 긍정으로 나타났다. 다섯째, 플립러닝 수업은 기본적으로 가지고 있는 시간과 장소에 구애받지 않고 학습할 수 있는 장점이 있으나 실질적으로 시험이나 성적에 반영되지 않으면, 학생들의 적극적 참여는 낮다는 점이다. 결론적으로, 대학생들은 초등학생 시기부터 다양한 학습기법의 적용으로 인해 인센티브 방식의 수업에 익숙하여 자발적 학습참여를 어렵게 한다는 점을 알 수 있었다.

실과(기술·가정) 학습부진학생 학습능력향상에 대한 학교급 및 가족유형별 인식 (Perception on Learning Ability Improvement of Practical Arts and Technology·Home Economics Subject Underachievement Student in School Levels and Family Form)

  • 함승연
    • 수산해양교육연구
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    • 제23권4호
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    • pp.648-661
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    • 2011
  • The purpose of this study was to examine the school parent and student's perception of Practical Arts and Technology Home Economics and to suggest plan to school parent of multicultural and learning disability families. The subjects of this study were elementary and secondary teachers who teaching Practical Arts or Technology Home Economics. The instrument of this study was questionnaire including five sections: influence on students by Practical Arts and Technology Home Economics, interest in Practical Arts and Technology Home Economics to school parents, school support with learning ability improvement, school parents support with home in Practical Arts and Technology Home Economics, data form of school parents support with home in Practical Arts and Technology Home Economics. The findings of this study were as follows; Sociality development of students is influential by Practical Arts and Technology Home Economics. School parents and students believe important subjects in Practical Arts and Technology Home Economics. Teachers ask for support with learning ability improvement for practical training space and programs in Practical Arts and Technology Home Economics. School parents ask for support with learning ability improvement of programs of teaching learning method for home education on Practical Arts and Technology Home Economics.

문제 중심 학습에 대한 학생들의 인식 탐색: 중학교 1학년 과학 자유탐구 수업 사례를 중심으로 (An Investigation into Students' Perception of Problem-Based Learning Implemented in Middle School Open-Inquiry Program)

  • 윤회정;김경원;우애자
    • 한국과학교육학회지
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    • 제31권5호
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    • pp.720-733
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    • 2011
  • 본 연구에서는 문제 중심 학습(problem-based learning, PBL) 전략의 자기 주도적인 수업 방식과 교육적 효과가 2007 개정 교육 과정에 도입된 자유 탐구의 목적과 부합한다는 측면에서 PBL을 적용한 자유탐구 수업 전략을 개발하고, 이를 한 학기 동안 경기도에 있는 두 개의 중학교 1학년 학생 202명을 대상으로 적용해 보았다. 에너지를 주제로 PBL 문제를 개발하였고, ‘‘문제 이해하기’, ‘탐색하기’, ‘문제 해결하기’, ‘발표 및 평가하기’의 4단계로 수업을 진행하였다. 수업을 통하여 학생들은 ‘문제 해결 계획표 작성하기’, ‘토의하기’, ‘자료 조사하기’, ‘보고서 작성하기’의 활동을 수행하였다. 자유 탐구 수업 시작전에 가설생성능력 검사와 과학에 대한 태도 검사를 시행하였고, 수업이 모두 끝난 후 설문을 통하여 학생들의 PBL 수업에 대한 인식을 조사하였다. 연구 결과는 다음과 같다. 첫째, 전체 학생의 40.6%가 PBL 수업에 대하여 긍정적인 인식을 나타냈으며 특히, 학생들은 ‘문제 해결 계획표 작성’이 유용했다고 응답하였다. 하지만, 학생들은 ‘자료 조사’와 ‘보고서 작성’이 어려웠다고 응답하였다. 둘째, 남학생들이 여학생들보다 PBL 수업에 대해 긍정적인 인식을 가지고 있었으며, 과학에 대한 태도가 긍정적인 학생들이 그렇지 않은 학생들보다 PBL 수업에 대하여 긍정적으로 생각하고 있었다. 셋째, 학생들의 과학에 대한 태도는 PBL 수업에 대한 인식과 유의미한 상관이 있었다(p<.01). 이러한 결과를 바탕으로 교사가 PBL 수업을 자유탐구에 적용하고자 할 때 고려해야 할 점들을 제안해 보았다.

교실성취목표구조, 피드백 유형, 교사 및 친구 관계가 초등학생의 실수에 대한 인식에 미치는 영향 (Relations of Classroom Goal Structure, Feedback, and Social Relationships to Students' Error Perception)

  • 연은모
    • 한국산학기술학회논문지
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    • 제20권2호
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    • pp.336-345
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    • 2019
  • 본 연구의 목적은 초등학생을 대상으로 학습 환경적인 측면의 교실성취목표구조 및 피드백 유형과 교실 내 사회적 관계 측면의 교사 및 친구 관계가 실수에 대한 인식에 어떤 영향을 미치는지 살펴보는 것이었다. 이를 위해 초등학교 4, 5, 6학년 316명의 데이터를 활용하였으며, 분석 방법으로는 중다회귀분석을 실시하였다. 분석 결과, 첫째, 교실성취목표구조, 피드백 유형, 교사관계, 친구관계는 실수로부터 학습할 수 있다는 생각의 총 변량의 19%를 설명하며, 친구관계(${\beta}=.35$), 교사관계(${\beta}=.16$), 피드백 유형(${\beta}=-.11$) 순으로 상대적인 영향력을 가지는 것으로 확인되었다. 둘째, 네 개 예측변인은 실수에 대한 도전적인 태도의 총 변량의 20%를 설명하며, 친구관계(${\beta}=.32$), 교사관계(${\beta}=.21$), 교실성취목표구조(${\beta}=.11$) 순으로 상대적인 영향력을 가지는 것으로 확인되었다. 셋째, 네 개 예측변인은 실수에 대한 고찰의 총 변량의 12%를 설명하는 것으로 나타났으며, 친구관계(${\beta}=.27$), 교사관계(${\beta}=.13$) 순으로 상대적인 영향력을 가지는 것으로 확인되었다. 넷째, 네 개 예측변인은 실수에 대한 부담을 설명하지 못하는 것으로 확인되었다. 본 연구 결과는 초등학생의 실수에 대한 긍정적 인식을 높이기 위해 어떻게 교실 분위기를 조성해야 하는지에 대한 정보를 제공한다는 의의가 있다.

실습교과목에 가상현실(VR)을 활용한 교수·학습 사례 및 효과 연구 (A Study on Teaching and Learning Cases and Effects Using Virtual Reality (VR) in Practice Subjects)

  • 최나영
    • 한국의상디자인학회지
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    • 제25권3호
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    • pp.41-52
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    • 2023
  • This study developed and taught VR content to be used in clothing design and composition practice, which are practical subjects for home education students at the College of Education, and examined the learning effects on students who participated in VR experiences. First, after experiencing classes using VR content, students' perceptions of classes were examined considering participation, class level, expectations, and satisfaction through a survey. As a result of examining the experience of learning sewing machines in classes using VR content and changes in perception of classes, it was found that the class level, class expectations, and satisfaction were affected. As a result of comparative analysis of VR experiences and the perception of VR classes prior to experiencing VR content related to sewing machines developed for practical subjects, VR experiences affected class participation, class level, expectations, but satisfaction was not affected. The advantages of the VR class that students mentioned in the subjective evaluation included interest in the class, the degree of participation, the VR experience, and the use of VR. As for the disadvantages, difficulties in using the device, dizziness, frustration when using the device, and limitations of the program were mentioned.

Interface Design for E-Learning: Investigating Design Characteristics of Colour and Graphic Elements for Generation Z

  • Nordin, Hazwani;Singh, Dalbir;Mansor, Zulkefli
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권9호
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    • pp.3169-3185
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    • 2021
  • The majority of students in higher education institutions are among generation Z. They have always depended on e-learning to support their learning activities. Therefore, higher education institutions should provide an attractive e-learning platform. E-learning interface design should be reviewed frequently to smoothen the interaction between students and the e-learning system. It is because interface design that fulfils generation Z students' preferences and expectations may upsurge their participation in e-learning. However, interface design has continually been condemned and turn out to be part of the problem that contributes to the failure of e-learning. Lack of consideration about generation Z students' preferences towards the interface design of e-learning is the factor that leads to these causes. Therefore, this study focused on identifying design characteristics of colour and graphic elements of e-learning from generation Z students' perception. This research involved a purposive sampling method for questionnaire among students of generation Z. The findings from this study could help e-learning developers to design the interface of e-learning that is suitable for generation Z students that will consider color and graphic as important characteristics.

전공 영어강의 만족도 및 학습효과 인식에 영향을 미치는 변인에 관한 연구 (Variables Affecting on Learners' Satisfaction and Effects of EMI)

  • 진성희;김학일
    • 공학교육연구
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    • 제16권3호
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    • pp.10-19
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    • 2013
  • Recently, Korean universities have increased the number of English Medium Instruction (EMI) lectures in order to allow students to gain both specialized knowledge and enhanced English ability. Previous researches on effective EMI lectures have focused on exploring the effects of learners' cognitive and affective characteristics on learning outcomes. Whereas the input variables of learning have been investigated as predicting variables of effects in EMI lectures, there has been a few research for investigating process variables to yield learning outcomes. The purpose of this study is to analyze the structural relationships among variables affecting on learner satisfaction and effects. The participants are 209 engineering students from various majors. Independent variables are defined as English motivation, English competency, and English confidence, a mediated variable is Cognitive engagement, and dependent variables are Learning satisfaction and Educational effect perception. The results show that the relationships are statistically significant: learners' English competency & English confidence ${\rightarrow}$ Cognitive engagement ${\rightarrow}$ Learning satisfaction ${\rightarrow}$ Educational effect perception. Especially, the structural model confirms that the effect of learners' English confidence on Learning satisfaction and Educational effect perception is mediated by the level of learners' Cognitive engagement. Further, the implication for effective EMI lectures is discussed based on the observed research results.