• Title/Summary/Keyword: Structural simulator

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Development of Motion-Based Helicopter Flight Simulation Training Device (모션 기반 헬리콥터 시뮬레이터 개발 연구)

  • Na, Yuchan;Cho, Youngjin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.477-483
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    • 2022
  • A flight simulator is a device that allows pilots attain proficiency of various situations and a sense of flight, and as interest in scientific training increases in modern aviation, aviation training organization develop and operate simulators. Therefore, in this study, the process of developing a motion-based helicopter simulation Training Device using a commercial program. Citing previous studies, the specificity of helicopter flight education and the positive effect of motion simulators were confirmed. In addition, the design and program of the motion device were studied in the process of checking the configuration and current regulations of flight simulation training devices and developing a helicopter motion simulator. A motion program was set based on the system design and structural design of the flight simulator, and data received from the flight simulator was identified to confirm the expected operating shape. Through this study, we intend to create a positive expected effect on pilot training by completing a motion-based helicopter simulator.

A Three-Degree-of-Freedom Anthropomorphic Oculomotor Simulator

  • Bang Young-Bong;Paik Jamie K.;Shin Bu-Hyun;Lee Choong-Kil
    • International Journal of Control, Automation, and Systems
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    • v.4 no.2
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    • pp.227-235
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    • 2006
  • For a sophisticated humanoid that explores and learns its environment and interacts with humans, anthropomorphic physical behavior is much desired. The human vision system orients each eye with three-degree-of-freedom (3-DOF) in the directions of horizontal, vertical and torsional axes. Thus, in order to accurately replicate human vision system, it is imperative to have a simulator with 3-DOF end-effector. We present a 3-DOF anthropomorphic oculomotor system that reproduces realistic human eye movements for human-sized humanoid applications. The parallel link architecture of the oculomotor system is sized and designed to match the performance capabilities of the human vision. In this paper, a biologically-inspired mechanical design and the structural kinematics of the prototype are described in detail. The motility of the prototype in each axis of rotation was replicated through computer simulation, while performance tests comparable to human eye movements were recorded.

Compaction Simulator Study on Pectin Introducing Dwell Time

  • Kim, Hyun-Jo;Venkatesh, Gopi
    • Journal of Pharmaceutical Investigation
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    • v.35 no.4
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    • pp.243-247
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    • 2005
  • Although many scientists have used pectin, its feasibility in terms of tablet manufacturability with a high speed machine has never been evaluated. Therefore, compactibility of different pectin types for large scale tableting operation has been evaluated. The compactibility behavior of powder pectins was studied by a compaction simulator. It was found that pectin on its own does not produce tablets of acceptable quality even at a punch velocity as low as 20 rpm (e.g. low tensile strengths, capping and lamination irrespective of applied compression force). Thus, dwell time was introduced and more hard compact was produced as relaxation time in die increases. It was concluded that frequent structural failure observed in both pectin types was due to lack of plastic deformation, poor compactibility and high elastic recovery.

Design of a Multi-level VHDL Simulator (다층 레벨 VHDL 시뮬레이터의 설계)

  • 이영희;김헌철;황선영
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.10
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    • pp.67-76
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    • 1993
  • This paper presents the design and implementation of SVSIM (Sogang VHDL SIMulator), a multi-level VHDL simulator, designed for the construction of an integrated VGDL design environment. The internal model of SVSIM is the hierarchical C/DFG which is extended from C/DFG to include the network hierarchy and local/glabal control informations. Hierarchical network is not flattened for simulation, resulting in the reduction of space complexity. The predufined/user-defined types except for the record type and the predefined/user-defined attributes are supported in SVSIM. Algorithmic-level descriptions can be siumlated by the support of recursive procedure/function calls. Input stimuli can be generated by command script in stimuli file or in VHDL source code. Experimential results show SVSIM can be efficiently used for the simulation of the pure behavioral descriptions, structural descriptions or mixture of these.

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A data structure and algorithm for MOS logic-with-timing simulation (MOS 로직 및 타이밍 시뮬레이션을 위한 데이타구조 및 알고리즘)

  • 공진흥
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.6
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    • pp.206-219
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    • 1996
  • This paper describes a data structure and evaluation algorithm to improve the perofmrances MOS logic-with-timing simulation in computation and accuracy. In order to efficiently simulate the logic and timing of driver-load networks, (1) a tree data structure to represent the mutual interconnection topology of switches and nodes in the driver-lod network, and (2) an algebraic modeling to efficiently deal with the new represetnation, (3) an evaluation algorithm to compute the linear resistive and capacitive behavior with the new modeling of driver-load networks are developed. The higher modeling presented here supports the structural and functional compatibility with the linear switch-level to simulate the logic-with-timing of digital MOS circuits at a mixed-level. This research attempts to integrate the new approach into the existing simulator RSIM, which yield a mixed-klevel logic-with-timing simulator MIXIM. The experimental results show that (1) MIXIM is a far superior to RSIM in computation speed and timing accuracy; and notably (2) th etiming simulation for driver-load netowrks produces the accuracy ranged within 17% with respect ot the analog simulator SPICE.

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Detailed Finite Element Analysis of Full-scale Four-story Steel Frame Structure subjected to Consecutive Ground Motions

  • Tagawa, Hiroyuki;Miyamura, Tomoshi;Yamashita, Takuzo;Kohiyama, Masayuki;Ohsaki, Makoto
    • International Journal of High-Rise Buildings
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    • v.4 no.1
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    • pp.65-73
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    • 2015
  • Detailed finite element (FE) analyses of a full-scale four-story steel frame structure, subjected to consecutive 60% and 100% excitations from the JR Takatori records during the 1995 Hyogoken-Nanbu earthquake, are conducted using E-Simulator. The four-story frame was tested at the largest shake-table facility in the world, E-Defense, in 2007. E-Simulator is a parallel FE analysis software package developed to accurately simulate structural behavior up to collapse by using a fine mesh of solid elements. To reduce computational time in consecutive dynamic time history analyses, static analysis with gravity force is introduced to terminate the vibration of the structure during the analysis of 60% excitation. An overall sway mechanism when subjected to 60% excitation and a story mechanism resulting from local buckling of the first-story columns when subjected to 100% excitation are simulated by using E-Simulator. The story drift response to the consecutive 60% and 100% excitations is slightly smaller than that for the single 100% excitation.

A Study of Strength of Damaged Ship Structures Using Damage Simulator (Damage simulator를 이용한 선박의 손상강도에 관한 연구)

  • Han, Dae-Suk;Cho, Dae-Seung;Kim, Jin-Hyung;Lee, Tak-Kee;Rim, Chae-Whan;Lee, Jae-Myung
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.4
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    • pp.439-444
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    • 2007
  • A damage analysis simulator, which is applicable for evaluating the residual strength of damaged ship, was developed in this paper. For this process, CDM (Continuum Damage Mechanics) approach has been implemented to the simulator by virtue of the numerical technique for evaluation of crack initiation and/or enlargement. A damage calculation program has been linked with a commercial finite element analysis code (NASTRAN) and a ultimate strength evaluation program (LSAP) in order to assess residual strength of damaged ship. As a results of series calculation for the frigate model, giving the quantitative structural damage to the ultimate strength evaluation, a residual strength with damage is predicted to be at least 70 percentage lower than the case of intact condition. It was found that the proposed technique can be used as a design support tool in the field of simulation based ship design.

UNIFICATION OF THERMO-PHYSICS OF MATERIALS AND MECHANICS OF STRUCTURES - TOWARD A LIFE SPAN SIMULATOR OF STRUCTURAL CONCRETE -

  • Maekawa, K.;Ishida, T.
    • Proceedings of the Korea Concrete Institute Conference
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    • 1999.10a
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    • pp.29-46
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    • 1999
  • The performance based design obligates quantitative assessment of required performances by means of transparent and objective science. In this design scheme, simulation of both macro and micro-scale structural behaviors is thought to be a powerful tool. This paper proposes a way how to unify the structural safety and serviceability check method and durability assessment of RC structures. Though component chemical-physical processes are crudely assumed, system dynamics of micro-scale pore structure formation and macro-scale defects and deformation of structures was shown as possible and promising approach in future. The authors understand that the unification of structural and durability design has just started. For further progress and development, predictive tool of structural behaviors from birth to death of concrete under any specified environment and load serves as an essential technicality.

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Cognitive Evaluation of Geometrical Structure on Express Highway with Driving Simulator (차량시뮬레이터를 이용한 고속도로 복합선형구간에서의 운전자 감성평가)

  • 이병주;박민수;이범수;남궁문
    • Journal of Korean Society of Transportation
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    • v.21 no.4
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    • pp.91-101
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    • 2003
  • This study modeled 4-lane highway in three-dimensional virtual reality in order to overcome difficulties of field experiment. and the research subject was placed in a driving simulator. We survey the driver's cognitive characteristics to the alignment changes in the three-dimensional virtual reality highway. Especially, maximizing the identity of driving movements and virtual scenery on the basis of the data obtained by dynamic analysis module. we minimized simulator sickness for the graphic module of driving simulator. And we carried out cognitive evaluation on the basis of adjective words extracted by dictionary and the opinion of specialist. In this study LISREL model was used to detect the causal relation between geometry and safety in cognitive side, and found that geometric change affects the safety of drivers by static and dynamic road safety model in three-dimensional combined alignments. As the result, for constructing safety road. we consider drivers' cognitive characteristics as human factors in road design, and we think that they are very important factors to improve road safety.

Extend DEVS Modeling and Simulation Methodology for Variable Structure Modeling (가변구조 모델링을 위한 확장된 DEVS 모델링 및 시뮬레이션 방법론)

  • 정기찬;이종근;이장세;지승도
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.109-124
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    • 1999
  • The major objective of this research is to design and build the variable structure DEVS modeling & simulation framework. To do this, we have proposed the direct message passing mechanism between the model and its simulator to deal with the structural demand from the model during the simulation. In this approach, four types of basic messages are introduced for the vertical(creation/deletion of the child) and horizontal(creation/deletion of the brother) structural changes. Proposed methodology has been successfully applied to the multi-processor system and the forest fire information system.

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