• Title/Summary/Keyword: Streaming services

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Opportunistic Scheduling for Streaming services in OFDMA Systems (OFDMA 시스템에서 Streaming 서비스를 위한 Opportunistic 스케줄링 기법)

  • Kwon, Jeong-Ahn;Lee, Jang-Won
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.197-198
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    • 2008
  • In this paper, we study an opportunistic scheduling scheme for the OFDMA system with streaming services. The service is modeled by using the appropriate utility function. We formulate a stochastic optimization problem that aims at maximizing network utility while satisfying the QoS requirement of each user. The problem is solved by using the dual approach and the stochastic sub-gradient algorithm.

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STREANUNGTECBNOLOGY AND MOBILE GEOGRAPIDC INFORMATION SERVICE

  • Yoo JaeJun;Choi JiHoon;Sung KyoungBok;Kim JungSook
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.567-570
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    • 2005
  • Recently, as mobile paradigms such as telematics or LBS (Location Based Service) have been being more diverse and mobile devices such as PDA (Personal Digital Assistance) or several telematics terminals have been being used more widely, mobile services, for example, mobile geographic information service have been being put more importance by people. In this paper, we propose to adopt S/W and data streaming mechanism as a method to improve performance of mobile geographic information service which is a representative of mobile services based on client-server architecture. The show the effectiveness of proposed methods, we design and implement S/W streaming prototype system and sample mobile geographic information service to be executed on the S/W streaming system.

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A Delay-guaranteed Overlay Network for P2P Streaming Service (P2P 스트리밍 서비스를 위한 지연시간 보장 오버레이 네트워크)

  • Park, Seung-Chul
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.83-93
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    • 2010
  • P2P streaming technology has advantages of scalability and availability comparing to the popular IP multicast. This paper proposes an approach to apply the P2P streaming technology to the delay-sensitive multimedia multicast applications. In order for the P2P streaming to be applied to the delay-sensitive applications, prior construction of delay-guaranteed overlay network is necessarily required. Moreover, the delay-guaranteed overlay network should be able to be kept even when the hand-overs occur owing to the departures of the intermediate P2P peers. This paper proposes a delay-guaranteed overlay network construction method by using the bandwidth and end-to-end delay based admission control and the backup peer based hand-over control mechanism.

A Framework and Synchronization Mechanism for Real-time Multimedia Streaming Services based on the Time-triggered Message-triggered Object (실시간 멀티미디어 스트리밍 서비스를 위한 Time-triggered Message-triggered Object 기반의 프레임워크 및 동기화 메커니즘)

  • Jo, Eun-Hwan;Kim, Moon-Hae
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.669-676
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    • 2006
  • In this paper, we present a new framework and stream synchronization mechanism to effectively support developing real-time multimedia streaming services by using a real-time object model named TMO (Time-triggered Message-triggered Object). The purpose of the framework is twofold. Firstly, the framework helps developers to design complex distributed real-time multimedia streaming services. Secondly, it supports timely streaming facilities. In order to achieve these goals, our framework is consist of Multimedia Streaming TMO, MMStreaming TMO Support Library and TMO Support Middleware. The time-triggered spontaneous feature of the MMStream TMO and a global-time based synchronization scheme is used as a regulator against the irregular deliveries and processing of media units caused by QoS non-guaranteed systems and communication channels. In conclusion, timely service capability of our framework is expected to contributed to overall enhancement of the real-time multimedia streaming.

Cross-layer Video Streaming Mechanism over Cognitive Radio Ad hoc Information Centric Networks

  • Han, Longzhe;Nguyen, Dinh Han;Kang, Seung-Seok;In, Hoh Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.3775-3788
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    • 2014
  • With the increasing number of the wireless and mobile networks, the way that people use the Internet has changed substantively. Wireless multimedia services, such as wireless video streaming, mobile video game, and mobile voice over IP, will become the main applications of the future wireless Internet. To accommodate the growing volume of wireless data traffic and multimedia services, cognitive radio (CR) and Information-Centric Network (ICN) have been proposed to maximize the utilization of wireless spectrum and improve the network performance. Although CR and ICN have high potential significance for the future wireless Internet, few studies have been conducted on collaborative operations of CR and ICN. Due to the lack of infrastructure support in multi-hop ad hoc CR networks, the problem is more challenging for video streaming services. In this paper, we propose a Cross-layer Video Streaming Mechanism (CLISM) for Cognitive Radio Ad Hoc Information Centric Networks (CRAH-ICNs). The CLISM included two distributed schemes which are designed for the forwarding nodes and receiving nodes in CRAH-ICNs. With the cross-layer approach, the CLISM is able to self-adapt the variation of the link conditions without the central network controller. Experimental results demonstrate that the proposed CLISM efficiently adjust video transmission policy under various network conditions.

Object Segment Grouping for Wireless Mobile Streaming Media Services (무선 모바일 스트리밍 미디어 서비스를 위한 객체 세그먼트 그룹화)

  • Lee, Chong-Deuk
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.199-206
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    • 2012
  • Increment of mobile client's information request in wireless mobile networks requires a new method to manage and serve the streaming media object. This paper proposes a new object segment grouping method for enhancing the performance of streaming media services in wireless mobile networks. The proposed method performs the similarity metric for the partitioned object segments, and it process the disjunction, conjunction, and filtering for these metrics. This paper was to decided the partitioned group of object segments for these operation metrics, and it decided the performance of streaming media services. The simulation result showed that the proposed method has better performance in throughput, average startup latency, and cache hit ratio.

An Efficient Mobile Video Streaming Rate Selection Technique based on Wireless Network Characteristics (무선망 특성을 고려한 효율적 비디오 스트리밍 재생률 선택 기술)

  • Pak, Suehee
    • Journal of Korea Multimedia Society
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    • v.20 no.1
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    • pp.1-9
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    • 2017
  • Explosive deployment of smart mobile devices such as smart phones, and tablets along with expansion of wireless internet bandwidth have enabled the deployment of mobile video streaming such that video traffic becomes the most important service in wireless networks. Recently, for more efficient video streaming services, the ISO MPEG group standardized a protocol called DASH (Dynamic Adaptive Streaming over HTTP) and the standard has been quickly adopted by many service providers such as YouTube and Netflix. Despite of the convenience of mobile streaming services, users also suffer from low QoE(Quality of Experience) due to dynamic channel fluctuations and unnecessary downloading due to high churning rates. This paper proposes a noble efficient video rate selection algorithm considering user buffer level, channel condition and churning rate. Computer simulation based performance study showed that the proposed algorithm improved the QoE significantly compared to a method that determines the video rate based on current channel conditions. Especially, the proposed method reduced the rebuffering rate, one of the most important performance factors of the QoE, to a nonnegligible level.

Pricing Strategy within the U.S. Streaming Services Market: A Focus on Netflix's Price Plans

  • Kweon, Heaji J;Kweon, Sang Hee
    • International Journal of Contents
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    • v.17 no.2
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    • pp.1-8
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    • 2021
  • Online streaming wars are intensifying. Netflix is known as the market leader in the streaming business. However, since 2019, Netflix has been losing subscribers in the United States and is at a turning point where it needs to reassess its current position in the market. While Netflix is losing dominance, rivals Amazon Prime and Hulu continue to gain market shares. Studies from Deloitte and PricewaterhouseCoopers indicated a new shift in the streaming landscape caused by the abundance of streaming options and rising subscription costs. Recent surveys showed that consumers are excited about new streaming services, such as Disney +. Nearly two-thirds of consumers intend to terminate or downgrade one or more of their current subscriptions to make room for a new service. Moreover, it seems that consumers want ad-supported options. In Deloitte's latest Digital Media Trends survey, 65% responded that they would watch ads to eliminate or reduce subscription costs. Seventy percent of Hulu's subscribers choose its lower-priced ad-supported plan. NBC recently launched its own streaming service, Peacock, with a free ad-supported option. This opposes Netflix's brand identity of "no ads" and premium differentiation. With increasing pressure from competition and the growing risk of subscriber loss, Netflix needs to diversify its price plans. The company could try implementing the lower-priced mobile-only plan they are currently testing or plan to test in other regions. Netflix should also consider features or benefits for loyal subscribers to maintain a stronger consumer base.

Efficient Rendering Engine of Large Scale Terrain Data for Streaming Services (대용량 위성영상 지형 데이타의 스트리밍 서비스를 위한 효율적인 렌더링 모듈)

  • Park, Tae-Joo;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.748-752
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    • 2008
  • Various services are developed from advancement of satellite imagery methodologies and internet infrastructure expansions. However, most of these services still rely upon low-resolution satellite images combined with DEM models. In this paper, we have implemented the raw data processing modules and other modules that transfer and render high-spatial resolution satellite images for efficient streaming services in web environments. By utilizing the Bukhan-mountain data as a pilot study, the paper has proposed the efficient approach to solve graphical problems in real time processing the large geographical area.

Streamer Motives and User-Generated Content on Social Live-Streaming Services

  • Friedlander, Mathilde B.
    • Journal of Information Science Theory and Practice
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    • v.5 no.1
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    • pp.65-84
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    • 2017
  • Three most popular information services, Periscope, Ustream, and YouNow, vicarious for all Social Live-Streaming Services (SLSSs), are investigated to analyze their streamers' motivations and the user-generated content. Additionally, we collected demographic data (gender and age). More than 7,500 streams by users from the U.S., Germany, and Japan were observed. Main streamer motivations on SLSSs are boredom, socializing, the need to reach a specific group, the need to communicate, and fun. Important content categories on all three SLSSs are chatting, sharing information, 24/7, and 'slice of life.' We were able to identify differences between users from the U.S., Germany, and Japan as well as between the users of Periscope, Ustream, and YouNow. The main motive to stream in the U.S. is to reach a specific group, while in Japan it is socializing, and in Germany boredom. The top content category for both, YouNow as well as Periscope, is to chat; on Ustream it is 24/7 (i.e., webcams).