• Title/Summary/Keyword: Streaming media

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Deep Learning based Adaptive Video Streaming with Mobile Data Usage (모바일 데이터 사용량을 고려한 딥러닝 기반 적응형 비디오 스트리밍)

  • Kim, Minseob;Hur, Sungjae;Lee, Heejong;Vu, Van Son;Choi, Minje;Lim, Kyungshik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.225-228
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    • 2021
  • 최근 모바일 비디오 스트리밍 서비스의 이용자 수가 증가하고 있다. 이에 따라 모바일 환경에 적합한 DASH 비디오 스트리밍 메커니즘이 연구되었고, 이것을 DQN 기법에 의해 개선한 알고리즘은 모바일 네트워크 환경에서 적절한 비디오 품질 선택을 통해 버퍼링을 크게 줄일 수 있었다. 그러나 이는 모바일 요금제로 비디오 스트리밍 서비스를 이용하는 사용자들에게 안정적인 서비스를 제공하기 어렵다. 이에 본 논문은 기존의 DQN 기법에 의한 알고리즘을 발전시켜 사용자의 모바일 요금제에 적합한 비디오 품질을 선택하는 알고리즘을 연구하고 성능 실험 결과를 분석한다. 또한 이 알고리즘을 전체 모바일 비디오 스트리밍 시스템과 통합하여 이용하도록 제안한다.

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Current Status and Prospects of Mobile Content Platforms (모바일 콘텐츠 플랫폼 현황과 전망)

  • Kim, Ji-hyun;Yu, Ji-in;Jeong, Ji-won;Han, Ye-jin;Choi, hun;Lee, Yong-Seol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.596-598
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    • 2022
  • Mobile is expanding beyond just a content consumption tool to an exclusive platform role. Mobile content refers to the services of companies using mobile devices. The advantage is that it can analyze the user's behavior in real-time, increasing satisfaction according to preference. On the other hand, the disadvantage is that minors can easily make paid payments due to a convenient online payment environment. Be careful not to be exposed to provocative media without using a content unauthorized theft platform. In addition, it is necessary to find ways to increase the net function of the mobile content platform and reduce the dysfunction.

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Implementing 360-degree VR Video Streaming System Prototype for Large-scale Immersive Displays (대형 가상현실 공연장을 위한 360 도 비디오 스트리밍 시스템 프로토타입 구현)

  • Ryu, Yeongil;Choi, YiHyun;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1241-1244
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    • 2022
  • 최근 K-Pop 을 위시한 예술공연 콘텐츠에 몰입형 미디어를 접목한 온택트 (Ontact) 미디어 스트리밍 서비스가 주목받고 있는 가운데, 본 논문은 일반적으로 사용되는 2D 디스플레이 또는 HMD (Head-Mounted Display) 기반 VR (Virtual Reality, VR) 서비스에서 탈피하여, 대형 가상현실 공연장을 위한 360 도 VR 비디오 스트리밍 시스템을 제안한다. 제안된 시스템은 Phase 1, 2, 3 의 연구개발 단계를 밟아 6DoF (Degrees of Freedom) 시점 자유도를 지원하는 360 도 VR 비디오 스트리밍 시스템을 개발하는 것을 최종목표로 하고 있으며, 현재는 Phase 1: 대형 가상현실 공연장을 위한 3DoF 360 도 VR 비디오 스트리밍 시스템 프로토타입의 개발까지 완료되었다. 구현된 스트리밍 시스템 프로토타입은 서브픽처 기반 Viewport-dependent 스트리밍 기술이 적용되어 있으며, 기존 방식과 비교하였을 때 약 80%의 비트율 감소, 약 543%의 영상 디코딩 속도 향상을 확인하였다. 또한, 단순 구현 및 성능평가에서 그치지 않고, 실제 미국 UCSB 에 위치한 대형 가상현실 공연장 AlloSphere 에서의 시범방송을 수행하여, 향후 Phase 2, 3 연구단계를 위한 연구적 기반을 마련하였다.

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How IT Affordance Influences Engagement in Live Commerce: An Empirical Analysis Focusing on Social Cues as Moderating Effect

  • Eunji Choi;SeongMin Jeon
    • Asia pacific journal of information systems
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    • v.32 no.2
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    • pp.327-353
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    • 2022
  • With the development of technology and media and the pursuit of non-face-to-face due to the corona pandemic, the influence of live commerce, a real-time streaming shopping channel, is growing. Starting from China, the popularity of live commerce is growing all over the world, and it has become an interesting topic among many practitioners and researchers. However, compared to its popularity, there are few studies on live commerce. Therefore, we build a theoretical model in terms of IT affordance such as visibility, guidance shopping, trading, and meta-voicing and investigate how live commerce affects engagement with customers. We empirically measure 428 individuals who have used live commerce using survey data. In addition, we conduct four types of scenario experiments on whether social cues on exposures of other consumers, influence customer engagement. Our results show that trading affordance has the most significant effect. This shows that the live commerce platform may want to devise a program that helps make payment easier for users who prefer a quick and simple process. Our study contributes to the literature by presenting the importance of IT affordance for live commerce.

A Framework of N-Screen Session Manager based N-Screen Service using Cloud Computing in Thin-Client Environment (씬클라이언트 환경에서 클라우드 컴퓨팅을 이용한 N-Screen 세션 관리 기반의 N-Screen 서비스 프레임워크)

  • Alsaffar, Aymen Abdullah;Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.21-32
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    • 2012
  • We develop architecture of a virtual aggregation gateway (VAG) which enables composite application streaming based on N-Screen-as-a-Service (NaaS) using cloud computing in thin-client environment. We also discuss the problem of server computing burden in large scale multi-client case for screens sharing with composite application streaming over the internet. In particular, we propose an efficient Framework of N-Screen Session Manager which manages all media signaling that are necessary to deliver demanded contents. Furthermore, it will provides user with playback multimedia contents method (TV Drama, Ads, and Dialog etc) which is not considered in other research papers. The objectives of proposing N-Screen Session Manager are to (1) manage session status of all communication sessions (2) manage handling of received request and replies (3) allow users to playback multimedia contents anytime with variety of devices for screen sharing and (4) allow users to transfer an ongoing communication session from one device to another. Furthermore, we discuss the major security issues that occur in Session Initiation Protocol as well as minimizing delay resulted from session initiations (playback or transfer session).

Reevaluation of hydrogen gas dissolved cleaning solutions in single wafer megasonic cleaning

  • Kim, Hyeok-Min;Gang, Bong-Gyun;Lee, Seung-Ho;Kim, Jeong-In;Lee, Hui-Myeong;Park, Jin-Gu
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2009.11a
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    • pp.34.1-34.1
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    • 2009
  • 1970년대 WernerKern에 의해서 개발된 RCA 습식 세정 공정은 이후 메가소닉 기술 개발과 더불어 현재까지반도체 세정 공정에서 필수 공정으로 알려져 있다. 하지만, 반도체패턴의 고집적화 미세화에 따라 메가소닉을 기반으로 하는 세정기술은 패턴 붕괴 및 나노 입자 제거의 한계를 드러내면서 난관에 봉착하고 있으며, 특히, 기존의 Batch식에서 매엽식으로 세정 방식이 전환은 새로운 개념의 메가소닉 기술 개발을 요구하게 되었다. 메가소닉을 사용한습식 세정공정은 메가소닉에 의한 캐비테이션 효과 (Cavitation Effect)에 따른 충격파 및음압 (Acoustic Streaming)에 의한 입자제거를 주요 메커니즘으로 한다. 메가소닉 주파수와 Boundary Layer 두께는, $\delta=\surd(2v/\omega)$($\delta$=두께, v=유체속도), $\omega=2{\pi}f$ (f=주파수), 으로 표현할 수 있다. 위의 식에 따르면, 메가소닉을 이용한 세정공정에서 주파수가 높아질수록 Boundary Layer의 두께가 감소하며, 이는제거 가능한 입자의 크기가 작아짐을 의미하며, 다시말해, 1 MHz 보다 2 MHz 메가소닉 세정장비에서 미세 입자 세정에 유리함을 예상할 수 있다. 본연구에서는 매엽식 세정장비를 사용하여, 1MHz 및 2MHz 콘-타입 (Cone-Type) 메가소닉 장치를 100nm이하 세정 입자에 대한 입자 제거효율을 평가하였다. 입자 제거 효율을 평가하기 위하여, 표준 형광입자(63nm/104nm 형광입자, Duke Scientifics, USA)를각각 IPA에 분산시킨 후, 실리콘 쿠폰 웨이퍼 ($20mm{\times}20mm$)를 일정시간 동안 Dipping 한 후, 고순도 질소로 건조시켜 오염하였다. 매엽식 세정장비(Aaron, Korea)에 1MHz와 2MHz의 콘-타입메가소닉 발진기 (Durasonic, Korea)를 각각 장착하였다.입자 오염 및 세정 후 입자 개수 측정 및 오염입자의 Mapping은 형광현미경 (LV100D, Nikon, Japan)과 소프트웨어(Image-proPlus, MediaCybernetics, USA)를 사용하여 평가하였으며, Hydrophone을 사용하여 메가소닉에서 발생되는 음압의 균일도를 각 조건에서 측정하였다. 각각의 세정공정은 1MHz와 2MHz 메가소닉 발진기 각각에서 1W, 3W, 5W 파워로 1분간 처리하였으며, 매질을 초순수를 사용하였다. 104nm 형광 입자는 1MHz 와 2 MHz 메가소닉 세정기와 모든 세정 공정조건에서 약 99%의 세정효율인 반면, 63nm 형광입자의 경우는 전체적인세정 결과가 80% 대로 감소하였다. 본 연구를 통하여, 입자크기의 미세화에 따른 입자제거효율이 크게 감소 하는 것을 확인할 수 있으며, 기존 Batch식 메가소닉 대비 단시간 및 낮은 전압에서 동일 혹은높은 세정 효율을 얻었다. 다만, 1MHz와 2MHz 메가소닉에서의 세정력은 큰 차이를 관찰 할 수 없었는데, 주파수변화에 따른 세정효율 측정을 위하여 미세 입자를 사용한 추가 실험이 필요 할 것이다.

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MPEG-2 TS Header Extension for Efficient HTTP Adaptive Stream of SVC/MVC (SVC/MVC의 효율적인 HTTP 적응 스트리밍을 위한 MPEG-2 TS 헤더의 확장)

  • Jang, Euy-Doc;Kim, Jae-Gon;Lee, Jin-Young;Kang, Jung-Won;Bae, Seong-Jun
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.520-529
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    • 2011
  • In this paper, we propose the extension of the MPEG-2 Transport Stream (TS) header for efficient adaptation of multi-layer coded video such as scalable video coding (SVC) and multiview video coding (MVC) in the HTTP streaming. First of all, the limit of the existing TS in terms of flexible adaptation of multi-layer video is investigated, and the signaling by extending TS header is proposed to provide efficient adaptation in a TS level. The proposed extension utilizes the private data field in the adaptation field of TS header to signal scalability and/or view information, which enable us to support diverse adaptation that suits underlying constraints of client capabilities, network conditions and user preferences. In short, the extension enables adaptation of scalable video with full scalability as well as view selection of multiview video in a TS level while keeping backward compatibility with the existing TS syntax/semantics. The performance of the proposed extension is compared with the existing adaptation using PID (packet ID) in terms of efficiency and complexity of adaptation. Furthermore, the increase of TS overhead caused by proposed extension is analyzed and an extension scheme to minimized the overhead is proposed.

Modeling of SP responses for geothermal-fluid flow within EGS reservoir (EGS 지열 저류층 유체 유동에 의한 SP 반응 모델링)

  • Song, Seo Young;Kim, Bitnarae;Nam, Myung Jin;Lim, Sung Keun
    • Geophysics and Geophysical Exploration
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    • v.18 no.4
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    • pp.223-231
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    • 2015
  • Self-potential (SP) is sensitive to groundwater flow and there are many causes to generate SP. Among many mechanisms of SP, pore-fluid flow in porous media can generate potential without any external current source, which is referred to as electrokinetic potential or streaming potential. When calculating SP responses on the surface due to geothermal fluid within an engineered geothermal system (EGS) reservoir, SP anomaly is usually considered to be generated by fluid injection or production within the reservoir. However, SP anomaly can also result from geothermal water fluid within EGS reservoirs experiencing temperature changes between injection and production wells. For more precise simulation of SP responses, we developed an algorithm being able to take account of SP anomalies produced by not only water injection and production but also the fluid of geothermal water, based on three-dimensional finite-element-method employing tetrahedron elements; the developed algorithm can simulate electrical potential responses by both point source and volume source. After verifying the developed algorithm, we assumed a simple geothermal reservoir model and analyzed SP responses caused by geothermal water injection and production. We are going to further analyze SP responses for geothermal water in the presence of water production and injection, considering temperature distribution and geothermal water flow in the following research.

An Active Queue Management Algorithm Based on the Temporal Level for SVC Streaming (SVC 스트리밍을 위한 시간 계층 기반의 동적 큐 관리 알고리즘)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.36 no.5
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    • pp.425-436
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    • 2009
  • In recent years, the user demands have increased for multimedia service of high quality over the broadband convergence network. These rising demands for high quality multimedia service led the popularization of various user terminals and large scale display equipments, which needs a variety type of QoS (Quality of Service). In order to support demands for QoS, numerous research projects are in progress both from the perspective of network as well as end system; For example, at the network perspective, QoS guaranteeing by improving of internet performance such as Active Queue Management, while at the end system perspective, SVC (Scalable Video Coding) encoding scheme to guarantee media quality. However, existing AQM algorithms have problems which do not guarantee QoS, because they did not consider the essential characteristics of video encoding schemes. In this paper, it is proposed to solve this problem by deploying the TS- AQM (Temporal Scalability Active Queue Management) which employs the differentiated packet dropping for dependency of the temporal level among the frames, based on SVC encoding characteristics by exploiting the TID (Temporal ID) field of the SVC NAL unit header. The proposed TS-AQM guarantees multimedia service quality through video decoding reliability for SVC streaming service, by differentiated packet dropping when congestion exists.

ROUTE/DASH-SRD based Point Cloud Content Region Division Transfer and Density Scalability Supporting Method (포인트 클라우드 콘텐츠의 밀도 스케일러빌리티를 지원하는 ROUTE/DASH-SRD 기반 영역 분할 전송 방법)

  • Kim, Doohwan;Park, Seonghwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.849-858
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    • 2019
  • Recent developments in computer graphics technology and image processing technology have increased interest in point cloud technology for inputting real space and object information as three-dimensional data. In particular, point cloud technology can accurately provide spatial information, and has attracted a great deal of interest in the field of autonomous vehicles and AR (Augmented Reality)/VR (Virtual Reality). However, in order to provide users with 3D point cloud contents that require more data than conventional 2D images, various technology developments are required. In order to solve these problems, an international standardization organization, MPEG(Moving Picture Experts Group), is in the process of discussing efficient compression and transmission schemes. In this paper, we provide a region division transfer method of 3D point cloud content through extension of existing MPEG-DASH (Dynamic Adaptive Streaming over HTTP)-SRD (Spatial Relationship Description) technology, quality parameters are further defined in the signaling message so that the quality parameters can be selectively determined according to the user's request. We also design a verification platform for ROUTE (Real Time Object Delivery Over Unidirectional Transport)/DASH based heterogeneous network environment and use the results to validate the proposed technology.