• Title/Summary/Keyword: Streaming System

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A CDN-P2P Hybrid Architecture with Location/Content Awareness for Live Streaming Services

  • Nguyen, Kim-Thinh;Kim, Young-Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2143-2159
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    • 2011
  • The hybrid architecture of content delivery networks (CDN) and peer-to-peer overlay networks (P2P) is a promising technology enables effective real-time streaming services. It complements the advantages of quality control and reliability in a CDN, and the scalability of a P2P system. With real-time streaming services, however, high connection setup and media delivery latency are becoming the critical issues in deploying the CDN-P2P system. These issues result from biased peer selection without location awareness or content awareness, and can lead to significant service disruption. To reduce service disruption latency, we propose a group-based CDN-P2P hybrid architecture (iCDN-P2P) with a location/content-aware selection of peers. Specifically, a SuperPeer network makes a location-aware peer selection by employing a content addressable network (CAN) to distribute channel information. It also manages peers with content awareness, forming a group of peers with the same channel as the sub-overlay. Through a performance evaluation, we show that the proposed architecture outperforms the original CDN-P2P hybrid architecture in terms of connection setup delay and media delivery time.

Design and Implementation of the Ensemble-based Classification Model by Using k-means Clustering

  • Song, Sung-Yeol;Khil, A-Ra
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.31-38
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    • 2015
  • In this paper, we propose the ensemble-based classification model which extracts just new data patterns from the streaming-data by using clustering and generates new classification models to be added to the ensemble in order to reduce the number of data labeling while it keeps the accuracy of the existing system. The proposed technique performs clustering of similar patterned data from streaming data. It performs the data labeling to each cluster at the point when a certain amount of data has been gathered. The proposed technique applies the K-NN technique to the classification model unit in order to keep the accuracy of the existing system while it uses a small amount of data. The proposed technique is efficient as using about 3% less data comparing with the existing technique as shown the simulation results for benchmarks, thereby using clustering.

Hollywood Film Industry and the Changes in the Theatrical Release

  • Joo, Jeongsuk
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.181-186
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    • 2022
  • In this paper, we examine the shortening of the theatrical window whereby films play at theaters for 90 days as one of the most portentous issues that could reshape the Hollywood film industry. We first examine the windows system that protected the status of movie theaters and the studios' attempt to shorten the theatrical release to create a premium VOD window in response to the declining revenue of DVDs after 2007 and the rise of streaming services. We then look at some of the major disruptions in distribution COVID-19 brought about. We also explore the shortening of the theatrical release in the wake of the pandemic and shows the changes in the theatrical release, along with the expansion of streaming services, raise questions over the long-held primacy of the theatrical release and the definition of film with the theatrical release as its part. From this, we highlight Hollywood at the crossroads of major changes with its future less certain than ever before.

Forest Fire Detection System using Drone Streaming Images (드론 스트리밍 영상 이미지 분석을 통한 실시간 산불 탐지 시스템)

  • Yoosin Kim
    • Journal of Advanced Navigation Technology
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    • v.27 no.5
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    • pp.685-689
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    • 2023
  • The proposed system in the study aims to detect forest fires in real-time stream data received from the drone-camera. Recently, the number of wildfires has been increasing, and also the large scaled wildfires are frequent more and more. In order to prevent forest fire damage, many experiments using the drone camera and vision analysis are actively conducted, however there were many challenges, such as network speed, pre-processing, and model performance, to detect forest fires from real-time streaming data of the flying drone. Therefore, this study applied image data processing works to capture five good image frames for vision analysis from whole streaming data and then developed the object detection model based on YOLO_v2. As the result, the classification model performance of forest fire images reached upto 93% of accuracy, and the field test for the model verification detected the forest fire with about 70% accuracy.

Implementation and Evaluation of Proxy Caching Mechanisms with Video Qualify Adjustment

  • Sasabe, Masahiro;Taniguchi, Yoshiaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.121-124
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    • 2002
  • The proxy mechanism widely used in WWW systems offers low-delay data delivery by means of "proxy server". By applying the proxy mechanisms to the video streaming system, we expect that high-quality and low-delay video distribution can be accomplished without introducing extra load on the system. In addition, it is effective to adapt the quality of cached video data appropriately in the proxy if user requests are diverse due to heterogeneity in terms of the available bandwidth, end-system performance, and user′s preferences on the perceived video quality. We have proposed proxy caching mechanisms to accomplish the high-quality and highly-interactive video streaming services. In our proposed system, a video stream is divided into blocks for efficient use of the cache buffer. The proxy server is assumed to be able to adjust the quality of a cached or retrieved video block to the request through video filters. In this paper, to verify the practicality of our mechanisms, we implemented them on a real system and conducted experiments. Through evaluations from several performance aspects, it was shown that our proposed mechanisms can provide users with a low-latency and high-quality video streaming service in a heterogeneous environment.

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Implementation of a Real-time Interactive Courseware by Webcasting Streaming Technology (인터넷 방송의 스트리밍 기술을 이용한 실시간 원격학습 코스웨어 구현)

  • 류준식;김상운
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.117-120
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    • 2001
  • In this paper, we designed and implemented a preliminary system of web-based real-time interactive courseware on a RealServer System by using webcasting streaming technology and Javascript language to increase of learning effects and its efficiency. From the experiments, it is known that internet service suppliers and client users could interact with each other efficiently in real-time through the implemented courseware.

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A Method for Client-Server Allocation for Maximum Load Balancing and Automatic Frame Rate Adjustment in a Game Streaming Environment (게임 스트리밍 환경에서 최대 부하 균등 및 자동 프레임 레이트 조절을 위한 클라이언트-서버 배정 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.77-88
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    • 2020
  • Recently, interest in game streaming is high in cloud-based gaming. In game streaming, remote game servers perform graphics rendering and stream the resulting scene images to clients' device on the Internet. We model the client-server allocation (CSA) problem for balancing the GPU load between servers in a game streaming environment as an optimization problem, and propose a simulated annealing-based method. The features of our method are that the method takes into account the constraints on network delay and has the ability to automatically adjust the frame rate of game sessions if necessary.

Design and Implementation of Network Fault-Tolerant Application Software Streaming (네트워크 고장감내 소프트웨어 스트리밍 기술의 설계 및 구현)

  • Shim, Jeong-Min;Kim, Won-Young;Choi, Wan
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.126-133
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    • 2006
  • Application software streaming is a virtualization technology that enables users to use applications without installation on her/his computer. With application streaming service, a client immediately starts and uses the application as if it were installed. The application can be executed while executable codes for the application may still be streamed. Since the software streaming is based on networks, its service is affected by network failures. Network failures may cause the streamed application to stop, and to make it worse, also the system may crash because executable codes for the application can't be streamed from the streaming server. Using the Pareto principle (80 vs. 20 rule), users can be served continuously with the minimum functions that are frequently used, pre-fetched and cached if we provide a more intelligent and fault-tolerant streaming technique. This paper proposes the concept and technique named Evergreen. Using the Evergreen technique, users can continue using the streamed application while a network failure occurs, although user can access only the streamed code. We also discuss the implementation of Evergreen technique in details.

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Design of Multibyte-based Streaming XML Hardware Parser (다중바이트 기반 스트리밍 XML 하드웨어 파서의 설계)

  • Lee, Kyu-Hee;Seo, Byeong-Seok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.9
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    • pp.135-140
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    • 2015
  • Web-services employ XML that is the well-formed structure as a de-facto standard to represent data. SOAP or REST is one of the representative web-services using XML based massage passing systems. The XML parser can be divided into event driven and DOM tree. A streaming parser as an event driven is widely used for high-speed parsing. Since the streaming parser processes XML documents in sequence, they have any limitation to improve system performance. In order to improve speed of streaming XML parser, we present multibyte based streaming XML hardware parser using the element analyzer instead of the state machine. Compared to other parsers, the proposed MStreXHP can achieve about 2.72 times improvement in the number of clock cycles to be consumed in comparison of characters and sustain about 7.8Gbps throughput. Therefore, our MStreXHP is desirable for the streaming XML hardware parser on high-performance systems.

Adaptive Video Streaming System Using Receiver Caching (수신단 캐싱을 활용한 적응형 비디오 스트리밍 시스템)

  • Kim, Yu-Sin;Jeong, Moo-Woong;Shin, Jae Min;Ryu, Jong Yeol;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.837-844
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    • 2019
  • As the demand for video streaming has been rapidly increasing recently, video streaming schemes for increasing the efficiency of radio resource has attracted a lot of attention. In this paper, we propose an adaptive video streaming scheme to enhance the efficiency of video streaming by using receivers' caching capability. The proposed streaming scheme can transmit video data on a broadcast basis even when two clients request different video data, only if specific conditions satisfied, while existing schemes can only transmit video data on a broadcast basis only when two clients request the same video data. In this paper, we mathematically derive the average transmission time of the proposed scheme and the approximation of the average transmission time. The accuracy of the mathematical analysis is verified by simulations. Mathematical analysis and simulation results show that the proposed scheme can significantly reduce the average transmission time, compared to the existing scheme.