• Title/Summary/Keyword: Streaming System

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An Incentive mechanism for VOD Streaming Under Insufficient System Resources (한정된 자원 환경에서의 주문형 비디오 스트리밍 서비스를 위한 효율적인 인센티브 메커니즘)

  • Shin, Kyuyong;Lee, Jongdeog;Shin, Jinhee;Park, Chanjin
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.65-77
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    • 2013
  • Recently the ratio of the Internet traffic generated by video streaming applications including video-on-demand (VOD) is getting higher and higher, while P2P-based naive content distribution has been the main source of the Internet traffic in the past. As a result, the paradigm of cooperatively distributed systems (e.g., P2P) is changing to support streaming applications. Most P2P assisted approaches for video streaming today are based on Bit Torrent thanks to its simplicity of implementation and easy adaptability. They, however, have immanent vulnerability to free-riding inherited from Bit Torrent, which inevitably hurts their performance under limited system resources with free-riding. This paper studies the weakness to free-riding of existing Bit Torrent-based video streaming applications and investigates the adaptability of T-Chain (which was originally designed to prevent free-riding in cooperatively distributed systems) to video streaming applications. Our experiment results show that the video streaming approach based on T-Chain outperforms most existing Bit Torrent-based ones by 60% on average under limited system resources with free-riding.

A Design and Implementation of a P2P Streaming System with Considering Network Efficiency (망 효율성을 고려한 P2P 스트리밍 시스템 설계 및 구현)

  • Hong, Seung-Gil;Park, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.567-574
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    • 2013
  • Recently, many researches on P2P overlay network-based multimedia streaming services have been actively performed because of their high scalability and cost-efficiency advantages. However, P2P overlay networks also have the shortcoming of generating higher traffic owing to their unicast-based one-to-many multimedia deliveries. In order to reduce the traffic generated by the P2P streaming overlay network, we propose an ISP and locality-based parent node discovery method and check its feasibility through an implementation of a prototype streaming system. The measurement of RTTs and hop counts for random nodes having different ISPs and localities shows the proposed method to be able to shorten about 32% RTTs and about 17% Hop counts.

Multi-Source Media Streaming based Contents Distribution in P2P Network Environment (P2P 네트워크에서 멀티소스 스트리밍을 이용한 컨텐츠 분배)

  • Lee, Sung-Yong;So, Yang-Seon;Lee, Jae-Gil;Choi, Chang-Yeol
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.325-332
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    • 2004
  • For a P2P network, the contents distribution is a very important service because the contents provider is not fixed. And in the P2P media streaming, a request peer replays and saves media data simultaneously, and after streaming it acts as a new source peer providing media files to other peers. Therefore streaming and file saying operations should be simultaneously carried out in order to distribute contents through the P2P network. In this paper, a P2P multi-source media streaming system which can replay the contents data during downloading is proposed and implemented. The system reduces the user response time and the number of simultaneous user increases more than two times. Moreover, transmitting a part of media file makes fast distribution and diffusion of contents possible.

Implementation of a Software Streaming System Using Pagefault Interrupt Routine Hooking (페이지폴트 인터럽트 루틴 후킹을 이용한 소프트웨어 스트리밍 시스템 구현)

  • Kim, Han-Gook;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.2
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    • pp.8-15
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    • 2009
  • The need for ASP(Application Service Provider) has evolved from the increasing costs of specialized software that have far exceeded the price rage of small to medium sized businesses. There are a lot of technologies that make ASP possible, and software streaming service is one of them Software streaming is a method for overlapping transmission and execution of stream-enabled software. The stream-enabled software is able to run on a device even while the transmission/streaming of the software may still be in progress. Thus, a user does not have to wait for the completion of the software's download prior to starting to execute the software. In this paper, we suggest the new concept of software streaming system implement using the PageFault Interrupt Routine Hooking. As it is able to efficiently manage application, we do not have to install the entire software. In addition, we can save hardware resources by using it because we load basic binaries without occupying the storage space of the hardware.

Channel-Adaptive Mobile Streaming Video Control over Mobile WiMAX Network (모바일 와이맥스망에서 채널 적응적인 모바일 스트리밍 비디오 제어)

  • Pyun, Jae-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.5
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    • pp.37-43
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    • 2009
  • Streaming video service over wireless and mobile communication networks has received significant interests from both academia and industry recently. Specifically, mobile WiMAX (IEEE 802.16e) is capable of providing high data rate and flexible Quality of Service (QoS) mechanisms, supporting mobile streaming very attractive. However, we need to note that streaming videos can be partially deteriorated in their macroblocks and/or slices owing to errors on OFDMA subcarriers, as we consider that compressed video sequence is generally sensitive to the error-prone channel status of the wireless and mobile network. In this paper, we introduce an OFDMA subcarrier-adaptive mobile streaming server based on cross-layer design. This streaming server system is substantially efficient to reduce the deterioration of streaming video transferred on the subcarriers of low power strength without any modifications of the existing schedulers, packet ordering/reassembly, and subcarrier allocation strategies in the base station.

Scope Minimization of Join Queries using a Range Window on Streaming XML Data (스트리밍 XML 데이타에서 영역 윈도우를 사용한 조인 질의의 범위 최소화 기법)

  • Park, Seog;Kim, Mi-Sun
    • Journal of KIISE:Databases
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    • v.33 no.2
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    • pp.224-238
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    • 2006
  • As XML became the standard of data exchange in the internet, the needs for effective query processing for XML data in streaming environment is increasing. Applying the existing database technique which processes data with the unit of tuple to the streaming XML data causes the out-of-memory problem due to limited memory volume. Likewise the cost for searching query path and accessing specific data may be remarkably increased because of special structure of XML. In a word it is unreasonable to apply the existing database system to the streaming environment that processes query for partial data, not the whole one. Thus, it should be able to search partial streaming data that rapidly satisfies join predicate through using low-capacity memory, based on a store technique suitable to streaming XML data. In this thesis, in order to study the store technique for low-capacity memory, the PCDATA and the CDATA-related parts, which can be used as predicate on join query, were fetched and saved. In addition, in an attempt to compare rapid join predicates, the range window of streaming XML data was set with the object of selectively joining windows that satisfies the query, based on Cardinality * and + among the structure information of DTD.

Development of a Multimedia Streaming System using MEP Based on MOST150 for Premium Express Buses (MOST150기반 MEP를 이용한 프리미엄 고속버스용 멀티미디어 스트리밍 시스템 개발)

  • Lee, Jae-kyu;Lee, Sang-yub;Cho, Hyun-joong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.5
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    • pp.1049-1057
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    • 2017
  • In-vehicle multimedia systems are one of the most important factors in the automotive industry. Especially, multimedia systems are more important in advanced commercial vehicles such as premium express buses. In this paper, we proposed a multimedia streaming system architecture using MEP(MOST Ethernet Packets) for premium express buses based on MOST150. We have designed and implemented the prototype of proposed multimedia streaming system. We have designed a board based on i.MX6 to operate a proposed multimedia streaming system. The software has designed a multimedia system for premium express buses based on Android which is an open source platform. MOST(Media Oriented Systems Transport) is a high-speed multimedia network technology for in-vehicle multimedia system. The MOST network is able to manage up to 64 devices and ring topology is used basically. In addition, the MOST Network meets EMI(Electro-Magnetic Interference)/ EMC(Electro-Magnetic Compatibility) requirements because it uses plastic optical fibers(POF).

Link-layer Assisted Seamless Media Streaming over Mobile IP-enabled Wireless LAN (Mobile IP 지원 무선 랜 상에서 링크 계층의 지원을 통한 연속적인 미디어 스트리밍)

  • Lee, Chul-Ho;Lee, Dong-Wook;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.9
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    • pp.626-636
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    • 2009
  • In Mobile IP-enabled wireless LAN (WLAN), packet flows are corrupted due to the handoff of a mobile node (MN) at the link and network layers, which results in burst packet losses and can cause temporary buffer underflow in a streaming client at the MN. This transient behavior hurts time-sensitive streaming media applications severely. Among many suggestions to address this handoff problem, few studies are concerned with empirical issues regarding the practical validation of handoff options on the time-sensitive streaming media applications. In this paper, targeting seamless streaming over Mobile IP-enabled WLAN, we introduce a seamless media streaming framework that estimates accurate pre-buffering level to compensate the handoff latency. In addition, we propose a link-layer (L2) assisted seamless media streaming system as a preliminary version of this framework. The proposed system is designed to reduce the handoff latency and to overcome the playback disruption from an implementation viewpoint. A packet buffering and forwarding mechanism with L2 trigger is implemented to reduce the handoff latency and to eliminate burst packet losses generated during the handoff. A pre-buffering adjustment is also performed to compensate the handoff latency. The experimental results show that the proposed approach eliminates packet losses during the handoff and thus verify the feasibility of seamless media streaming over Mobile IP-enabled WLAN.

An Interconnection Method for Streaming Framework and Multimedia Database (스트리밍 프레임워크와 멀티미디어 데이타베이스와의 연동기법)

  • Lee, Jae-Wook;Lee, Sung-Young;Lee, Jong-Won
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.436-449
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    • 2002
  • This paper describes on our experience of developing the Database Connector as an interconnection method between multimedia database, and the streaming framework. It is possible to support diverse and mature multimedia database services such as retrieval and join operation during the streaming if an interconnection method is provided in between streaming system and multimedia databases. The currently available interconnection schemes, however have mainly used the file systems or the relational databases that are Implemented with separated form of meta data, which deafs with information of multimedia contents, and streaming data which deals with multimedia data itself. Consequently, existing interconnection mechanisms could not come up with many virtues of multimedia database services during the streaming operation. In order to resolve these drawbacks, we propose a novel scheme for an interconnection between streaming framework and multimedia database, called the Inter-Process Communication (IPC) based Database connector, under the assumption that two systems are located in a same host. We define four transaction primitives; Read, Write, Find, Play, as well as define the interface for transactions that are implemented based on the plug-in, which in consequence can extend to other multimedia databases that will come for some later years. Our simulation study show that performance of the proposed IPC based interconnection scheme is not much far behind compared with that of file systems.

A study of real-time media streaming delivery over P2P networks (P2P 환경에서 실시간 미디어스트리밍의 전송에 관한 연구)

  • Liu Xu-dong;Jo In-June
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.538-541
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    • 2006
  • Recently researches of P2P media streaming have been actively published, but the research what kind of P2P overlay networks are better to delivering media data has not been attended. This paper designs a P2P streaming media system model. In this system, we constructs a Half-Structure P2P overlay protocol based on node's capability as the infrastructure of streaming application, which utilizes the heterogeneity of the nodes to maintain topology, presents a active contents diffusing algorithm and Two-stage search algorithm, make it possible for nodes in P2P system to collect information according their capacity and reduces the number of forwarding packet compared with flooding. Also, we give an optimal scheme to scheduling media data.

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