• Title/Summary/Keyword: Streaming Method

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A Study of Method Multi-Streaming Internet Radio Platform Design Method (Multi-Streaming Internet Radio Platform 설계방안에 대한 연구)

  • Kim, Jong-duk;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.105-107
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    • 2009
  • In this paper we research Multi-Streaming Internet Radio Platform to broadcast music contents in large outlet and between spaces. we concentrate on methods how to configure NAT for user's using Internet, Application for Multi-Channel Connection and Hardware Path for Multi Stream.

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Configuration of Supplemental Tile Sets based on Prediction of Viewport Direction for Tile-based VR Video Streaming

  • An, Eun-bin;Kim, A-young;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.25 no.7
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    • pp.1052-1062
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    • 2020
  • As the market demand for immersive media increases, an efficient streaming method is required in consideration of network conditions while maintaining the user's immersive experience. Accordingly, transmitting a viewport with relatively high-quality, such as tile-based streaming, is mainly used. But there still remains a lot of technical challenges, such as quickly providing a new viewport in high-quality according to the gaze. To solve the aforementioned problem, in this paper, we propose a method of configuring and transmitting a supplemental tile set through the predicted direction, and a range of stable utilization of the transmitted supplemental tile set.

Joint streaming model for backchannel prediction and automatic speech recognition

  • Yong-Seok Choi;Jeong-Uk Bang;Seung Hi Kim
    • ETRI Journal
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    • v.46 no.1
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    • pp.118-126
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    • 2024
  • In human conversations, listeners often utilize brief backchannels such as "uh-huh" or "yeah." Timely backchannels are crucial to understanding and increasing trust among conversational partners. In human-machine conversation systems, users can engage in natural conversations when a conversational agent generates backchannels like a human listener. We propose a method that simultaneously predicts backchannels and recognizes speech in real time. We use a streaming transformer and adopt multitask learning for concurrent backchannel prediction and speech recognition. The experimental results demonstrate the superior performance of our method compared with previous works while maintaining a similar single-task speech recognition performance. Owing to the extremely imbalanced training data distribution, the single-task backchannel prediction model fails to predict any of the backchannel categories, and the proposed multitask approach substantially enhances the backchannel prediction performance. Notably, in the streaming prediction scenario, the performance of backchannel prediction improves by up to 18.7% compared with existing methods.

Enhanced Peer-to-Peer Streaming Protocol to Provide The Selective VoD Service in Live Streaming Session (스트리밍 세션에서 선택적 VoD 서비스 제공을 위한 향상된 피어-투-피어 스트리밍 프로토콜)

  • Yi, Seonwoo;Cho, Sunghyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.40-47
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    • 2015
  • We propose a method to provide a selective VoD service during live streaming sessions. In the proposed method, each peer joined the live streaming session receives video stream packets with P2P manner and stores the packets to provide a VoD service. To mitigate the overhead of each peer node to store the video stream packets, the proposed scheme categorizes peers into three different groups based on their link types. To increase data gathering speed and reduce the network load, we also proposes the P2P transmission scheme within the same AP network for the peers with Wi-Fi link. To evaluate the performance of the proposed method, we implement computer simulator using NS-3. Simulation results show that the proposed method reduces the overhead about 66% and increases the P2P data gathering speed about 50% compared to the conventional schemes.

Adaptive Rate Control Scheme for Streaming-based Content Sharing Service

  • Lee, Sunghee;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.784-799
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    • 2013
  • This paper presents an adaptive rate control scheme for streaming-based content sharing service. This scheme delivers multimedia contents from a user device to another device or seamlessly redirects streaming service across heterogeneous user devices. In the proposed scheme, a streaming server adjusts video quality level according to the network and client status. Our scheme is different from other rate control schemes, because the video quality at the server is decided not only based on the available bandwidth, but also based on the device characteristics and bandwidth requirement at the access network. We also propose a bandwidth estimation method to achieve more equitable bandwidth allocations among streaming flows competing for the same narrow link with different Round Trip Times (RTTs). Through the simulation, we prove that our scheme improves the network stability and the quality of streaming service by appropriately adjusting the quality of the video stream. The simulation results also demonstrate the ability of the proposed scheme in ensuring RTT-fairness while remaining throughput efficient.

A Method for Client-Server Allocation for Maximum Load Balancing and Automatic Frame Rate Adjustment in a Game Streaming Environment (게임 스트리밍 환경에서 최대 부하 균등 및 자동 프레임 레이트 조절을 위한 클라이언트-서버 배정 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.77-88
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    • 2020
  • Recently, interest in game streaming is high in cloud-based gaming. In game streaming, remote game servers perform graphics rendering and stream the resulting scene images to clients' device on the Internet. We model the client-server allocation (CSA) problem for balancing the GPU load between servers in a game streaming environment as an optimization problem, and propose a simulated annealing-based method. The features of our method are that the method takes into account the constraints on network delay and has the ability to automatically adjust the frame rate of game sessions if necessary.

Object Segment Grouping for Wireless Mobile Streaming Media Services (무선 모바일 스트리밍 미디어 서비스를 위한 객체 세그먼트 그룹화)

  • Lee, Chong-Deuk
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.199-206
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    • 2012
  • Increment of mobile client's information request in wireless mobile networks requires a new method to manage and serve the streaming media object. This paper proposes a new object segment grouping method for enhancing the performance of streaming media services in wireless mobile networks. The proposed method performs the similarity metric for the partitioned object segments, and it process the disjunction, conjunction, and filtering for these metrics. This paper was to decided the partitioned group of object segments for these operation metrics, and it decided the performance of streaming media services. The simulation result showed that the proposed method has better performance in throughput, average startup latency, and cache hit ratio.

Implementation and Performance Evaluation of Platform Independent Performance Enhanced Software Streaming Technology (플랫폼 독립적 성능 개선 소프트웨어 스트리밍 기술 구현 및 성능평가)

  • O, Chang-Hun;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5B
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    • pp.490-501
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    • 2011
  • Software streaming technology is a service method which can support several application software via streaming in networks. In this paper, we propose a platform independent PESS(performance Enhanced Software Streaming) technology. We design and implement the technology based on Java language. The main features in the implemented system are both platforms to be used in multiple operating systems in addition to Windows system and enhanced performance. In the implemented streaming method, application software is placed on the server and only necessary packs are transmitted in an instant. By virtual file system and clients' virtual registry, if necessary, the users' request is processed by transmitting a very small pack unit. Therefore, server load can be reduced and the streaming speed can also be improved. We present the implementation results and evaluate several performance characteristics of the proposed system.

Distributed Mobile Streaming Service using Grouping-based Fuzzy Reference Scheme (그룹화 기반의 퍼지 참조 기법을 이용한 분산 모바일 스트리밍 서비스)

  • Jeong, Taeg-Won;Lee, Chong-Deuk
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.533-541
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    • 2008
  • In distributed mobile systems, the congestion control and disconnection problems are current major issues. This paper proposes a grouping-based fuzzy reference streaming method to improve the performance of systems supporting distributed mobile transactions. The proposed method resolves transaction requests issued by mobile clients using the GS interface. In the paper disconnection problems are resolved efficiently using transaction read and update for improved streaming service. Experimental results show that the proposed method outperforms the other existing methods significantly.

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Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.364-371
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    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.