• Title/Summary/Keyword: Stream services

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Multiple UAVs Utilisation Method for Seamless Video Stream Service (지속적인 동영상 스트리밍 서비스를 위한 다중 UAV 활용 기법)

  • Kim, Byoung-Kug;Hong, Woonhee;Hong, Sung-Hwa;Kang, Jiheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.670-672
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    • 2021
  • The video streaming technologies are used in diverse areas including aerospace. UAV (Unmanned Aerial Vehicle) is still being developed so that we are able to use the UAV not only in military areas but also in civil areas. Remotely monitoring and observing a certain area is possible via using video streaming service based on the UAV nowadays. However, UAV is vulnerable to weather conditions, plane's weight, battery capacity and so on, which makes many restrictions of flight time and video streaming services. In order to prolong the video streaming services, we can use a number of UAVs, fly them one by one, and switch video streaming channels. In the paper, we propose the methods how to interchange UAVs' missions and their video streaming channels to provide seamless video stream services.

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Transmission Algorithm with QoS Consideration in Reliable MPEG System (신뢰성있는 MPEG 시스템에서의 QoS를 고려한 전송 알고리즘)

  • Kim, Sang-Hyong;Lee, Sung-In;Yoo, Weon-Kyung;Yoo, Kwan-Jong
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.100-108
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    • 2007
  • Currently, multimedia stream services are provided in various network environments such as wireless networks. It is crucial to address QoS problem for multimedia service in heterogeneous networks. This paper suggests the scheme to increase the efficiency for the transmission of multimedia data. We also propose the adaptive algorithm that switch between UDP and TCP based on the size of the transmitted multimedia data. In addition, it presents the method that duplicates the multimedia data for the efficiency of transmission. We designed the MPEG stream service and conducted the simulation to verify our adaptive MPEG stream service.

HDTV Essential Padding Area in Digital Broadcasting (디지털 방송에서 HDTV 필수 부가영역)

  • Han, Chan-Ho;Yoon, In-Seop
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.853-864
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    • 2017
  • HD padding area is essential redundancy in HD broadcasting. It is possible to use this padding area for the purpose of improving DTV broadcasting services. For utilization of this area, The bit of a service data was converted to black and white $8{\times}8$ block image. Converted block images are compressed with active video and are delivered to a receiver as only DC coefficients in a video stream. video quality is not effected by the proposed method, and service data was perfectly recovered in receiver without errors by using block average and threshold. The proposed utilization of HD essential padding area can possibly overcome the limited transmission stream rate with the bandwidth of HD broadcasting. If service data in transport or video stram were transferred using this padding area, it is possible to improve video quality with expanded video stream rate. Additionally, because the proposed methods are based on well-established standards, it is also useful for world-wide HD broadcasting systems such as ATSC, DVB, and IPTV.

A Study on a Transferring Method of Video Stream to Existing Handphones without Downloading Additional Software (휴대폰에 소프트웨어 추가 없이 영상 스트림을 전송하는 방법 연구)

  • 박대원;홍마리아;김규정;임영환
    • Journal of Internet Computing and Services
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    • v.3 no.3
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    • pp.55-66
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    • 2002
  • This paper proposes a real-time transferring method of captured video stream to existing handphones without downloading additional software. For real-time transferring of captured vid대 data to handphones, two methods, the WAP based pull-method and the WAP based push-method, are proposed in the paper. Also for transcoding of captured frame into a WBMP image, a threshold setting method which uses the average value of total values of pixels in a scene is proposed. The methods we proposed are implemented in stream engines as video transcoding filter(called WBMPFilter) and video transferring medium(called WirelessMedium). And the experimental system shows 1 frame per 3 seconds transfer of video to existing handphones.

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Exploring Community Structure and Function with Network Analysis: a Case Study of Cheonggye Stream (생태계 네트워크 분석을 이용한 생물 군집의 구조와 기능에 대한 연구: 청계천을 사례로)

  • Lee, Minyoung;Kim, Yongeun;Cho, Kijong
    • Korean Journal of Environmental Biology
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    • v.36 no.3
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    • pp.370-376
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    • 2018
  • It is important to consider interaction between species in understanding structure and function of the biological community. Current ecological issues such as climate change and habitat loss emphasize the significance of the concept of species interaction in that varying species' interaction across environmental gradients may lead to altered ecological function and services. However, most community studies have focused on species diversity through analysis of quantitative indices based on species composition and abundance data without considering species interactions in the community. 'Ecological network analysis' based on network theory enables exploration of structural and functional properties of ecosystems composed of various species and their interactions. In this paper, network analysis of Cheonggye stream as a case study was presented to promote uses of network analysis on ecological studies in Korea. Cheonggye stream has a simple biological structure with link density of 1.48, connectance 0.07, generality 4.43, and vulnerability 1.94. The ecological network analysis can be used to provide ecological interpretations of domestic long-term monitoring data and can contribute to conserving and managing species diversity in ecosystems.

PnP Supporting Middleware Framework for Network Based Humanoid (네트워크 기반 휴머노이드에서의 PnP가 가능한 미들웨어 프레임워크)

  • Lee, Ho-Dong;Kim, Dong-Won;Kim, Joo-Hyung;Park, Gwi-Tae
    • The Journal of Korea Robotics Society
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    • v.3 no.3
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    • pp.255-261
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    • 2008
  • This paper describes a network framework that support network based humanoid. The framework utilizes middleware such as CORBA (ACE/TAO) that provides PnP capability for network based humanoid. The network framework transfers data gathered from a network based humanoid to a processing group that is distributed on a network. The data types are video stream, audio stream and control data. Also, the network framework transfers service data produced by the processing group to the network based humanoid. By using this network framework, the network based humanoid can provide high quality of intelligent services to user.

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Error resilience video coding of DMB video stream using Data partitioning method. (데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화)

  • 백선혜;나남웅;홍성훈;이봉호;함영권
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.275-278
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    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

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Error resilience video coding of DMB video stream using Data partitioning method. (데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화)

  • 백선혜;나남웅;홍성훈
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.279-282
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    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

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Efficient Generation of Scalable Transport Stream for High Quality Service in T-DMB

  • Kim, Kwang-Yong;Lee, Gwang-Soon;Lim, Jong-Soo;Lee, Soo-In;Kim, Duk-Gyoo
    • ETRI Journal
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    • v.31 no.1
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    • pp.65-67
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    • 2009
  • We introduce an advanced terrestrial digital multimedia broadcasting (AT-DMB) system that overcomes the limitation of data transmission rates of T-DMB by doubling it with the same frequency bandwidth. In this letter, we propose an efficient algorithm which generates a scalable transport stream in AT-DMB by multiplexing certain types of elementary streams encoded using scalable video coding and an MPEG-surround audio coder for high-quality multimedia services.

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Method of DASH segments into a MMTP stream for switching contents under a hybrid broadcasting environment

  • Kang, Jeonho;Kang, Dongjin;Kim, Kyuheon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.5981-5997
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    • 2017
  • Advanced Television Systems Committee (ATSC) produced ATSC 2.0 standard, which has been used for a HD/SD digital broadcasting service with MPEG-2 Transport Stream (TS) as a delivery protocol. Recently, users might want to consume multimedia services without being constrained by transport network. However, MPEG-2 TS is not suitable protocol for IP network. Thus, ATSC has enacted ATSC 3.0 standard, which is designed for a hybrid service through a conversion of both broadcasting and broadband channels. The ATSC 3.0 specifies delivery protocols as MPEG Media Transport (MMT) for a broadcasting environment and Dynamic Adaptive Streaming over HTTP (DASH) for a broadband. However, it seems difficult to combine broadcast and broadband for hybrid broadcasting, and it is difficult to synchronize media data between MMT and DASH. This paper suggests various new service scenarios to be brought up by a hybrid broadcasting, ATSC 3.0, and also proposes a stable mechanism for switching contents between different delivery protocols such as MMT and DASH.