• Title/Summary/Keyword: Storybook

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The Differences in 'Math Talks' during Storybook Reading Activities According to the Types of Math Storybook Used (이야기 나누기 활동에서 수학동화유형에 따른 수학적 담화의 차이)

  • Hong, Hae-Kyung
    • Korean Journal of Child Studies
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    • v.31 no.5
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    • pp.63-77
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    • 2010
  • This study was to investigate the differences of 'math talks' between concept-based storybook reading and context-based storybook reading activities. The teachers carried out storybook reading activities with their children using either four concept-based storybooks or four context-based storybooks. Fifty-six storybook reading activities from seven kindergarten classrooms were observed. The data were collected through participant observations and audio recordings. The transcriptions of 'math talks' during storybook reading activity were classified in terms of the levels of instructional conversation, types of mathematizing, and the mathematical processes involved. The results indicated that the 'math talks' during the concept-based storybook reading activity were higher than those of the context-based storybook reading activity in terms of both the instructional conversation and in quantifying and redescribing of mathematizing. However, the 'math talks' during the context-based storybook reading activity were higher than those of the concept-based storybook reading activity in connecting and reasoning of the mathematical processes involved. These findings suggest that early childhood teachers need to improve the level of instructional conversation during math storybook reading activities.

Reflective Thinking and Meaning Analysis of (Prospective) Early Childhood Teachers' Storybook Reading Activities in Reflective Journals (반성적 저널에 나타난 (예비) 유아교사들의 그림책 읽어주기 활동에 대한 반성적 사고 및 의미 분석)

  • Kim, Jung wha
    • Korean Journal of Childcare and Education
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    • v.16 no.5
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    • pp.127-154
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    • 2020
  • Objective: This study aimed to show and analyze the flow, content, and meaning of (prospective) early childhood educators reflective thoughts entailed in the process of planning, implementing and evaluating storybook reading by analyzing reflective journals written by technical college students enrolled in an advanced major curriculum after they completed a storybook reading assignment. Methods: The subjects of this study were 39 technical college students enrolled in an advanced major curriculum that participated in a 15-week-long 'storybook seminar' course. This study analyzed journals on storybook reading written by the students as an assignment for the storybook seminar course. Results: As a result, four categories of selecting a storybook, planning the reading of the selected storybook, actual reading of the storybook and subsequent activities were extracted according to the implementation process of storybook reading. Through this series of experiences, (prospective) early childhood educators had a childt-centered view of reading picture books, changed the method of reading picture books, re-recognized the importance of early childhood literature education, and developed a will to develop professionalism through reflective thinking. Conclusion/Implications: This study finds its meaning in showing the reflective thinking that occur within early childhood educators that plan, implement and evaluate storybook reading.

Effects of Parents' Repeated Reading of a Storybook on Young Children's Independent Reading (부모의 반복된 책 읽어주기가 유아의 독자적 읽기에 미치는 영향)

  • Hyun, Eun Ja
    • Korean Journal of Child Studies
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    • v.11 no.1
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    • pp.1-14
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    • 1990
  • The purpose of this study was to examine the effect of parents' repeated reading of the same storybook on young children's independent reading. The subjects were forty five- and six-year-old children and their parents. The children attended four preschools and kindergartens in three cities, Ann Arbor, Northville, and Jackson, Michigan, U.S.A. The family SES varied. Observation of parent-child verbal interaction during storybook reading was carried out in a naturalistic way. The storybook used for this study was The Berenstain Bears visit the dentist(Berenstain & Berenstain, 1981). The parents were asked to read the stroybook aloud to the target child, as they usually did, four times within 2 weeks, but to audiotape the first and fourth reading. The paired t-test was employed to test for the difference in the frequency of the child's taking over of storybook reading between the fir-st and fourth reading. The results showed that children took over storybook reading more frequently in the fourth reading than in the first reading, irrespective of the family SES. Implications for future research in the area of storybook reading were discussed.

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The Effects of Picture Storybook Making Activities by Computer on Children's Storytelling Ability and Creativity (컴퓨터를 활용한 그림 동화 만들기 활동이 유아의 이야기 꾸미기 능력과 창의성에 미치는 영향)

  • Ko, Eun Ae;Chung, Chung Hee
    • Korean Journal of Child Studies
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    • v.26 no.4
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    • pp.189-207
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    • 2005
  • This study examined the effects of picture storybook making activities with computer plays on children's storytelling ability and creativity. Seventy 5-year-old children from two day-care classes participated in this eight-week program. The experimental class used the computer software of 'Stanley's Sticker Stories.' The comparison class used paper and pencil. Data analysis was implemented by ANCOVA and t-test. Significant differences were found between the experimental and comparison groups in story telling ability by story structure, imagination, vocabulary, sentence structure, and creativity showing that picture storybook making activities with the computer was more effective than traditional picture storybook making activities.

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A Study on the published in the Liberation Period (해방기 출간 <아협 그림얘기책>에 관한 연구)

  • Jin, Na-Young
    • Journal of Korean Library and Information Science Society
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    • v.49 no.4
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    • pp.405-427
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    • 2018
  • This study examined system, form and contents of including its publication in depth through the analysis on the publication of those days, present condition of extant edition, system and publication, illustrator etc., targeting series which was published in the liberation period. As for series which was published by Eulyoo Publishing and Joseon Children Culture Association(Ahyeop) for building children's life liberation and children culture, 5 books still remain now. For the extinct edition, this study confirmed publication history of books based on the advertisement carried on the newspaper which was published of the time. As a result of analyzing extant edition, this study found that the book was composed equally as a system of cover, beginning, body and the end, and the body was characterized by the composition of 3-cut comic and story as a form of storybook. The size of the book is A5 book size with 32 pages of quantity and was published as a semi-hardcover bound book. As for illustrators, Kim brothers (Yong-hwan, Eui-hwan) who played an active part in the field of art of the time participated.

A study of user performed Virtual Space Storybook (사용자 참여 가상공간 스토리북 구현)

  • Park, Su Jin;Jung, Moon Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.115-122
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    • 2019
  • We In this study, We tested for artificial intelligence-based virtual space story books were planned. The proposed virtual space concept, a story book with the characteristics of Augmented Virtuality, was implemented Several steps are needed to proceed with the virtual space storybook's story. First, a user brings a real object in to virtual space and recognizes the real object with an artificial intelligence-based object-recognition software. Second, when object recognition progresses, the virtual 3D model is augmented in the virtual space, which is then inserted into the virtual space and rendered. Finally, software projected a virtual space storybook on the desk in which users can touch and select real-objects. This virtual space storybook was implemented using the new story-making technology by applying the virtual space concept. the Augmented Virtuality concept is to augment real objects based on virtual space. To confirm this we tested a user test using the virtual space storybook. the user seemed as if can the distinction between real objects and virtual images. Also very well and that understood the process of putting the real objects in virtual space.

The Longitudinal Effects of an Early Storybook Reading Intervention Program on the Improvement of First Graders' Language Abilities in Low-income Families (그림책읽기 언어중재프로그램이 저소득 가정 아동의 언어능력에 미치는 종단적 영향)

  • Park, Chan-Hwa;Kim, Myoung-Soon
    • Korean Journal of Child Studies
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    • v.31 no.3
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    • pp.117-138
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    • 2010
  • The purpose of this study was to investigate the effects of early storybook reading intervention participation on the first graders' language abilities in low income families. The subjects consisted of 148 first graders and their primary caregivers. The intervention group was composed of 100 first graders who participated in the early storybook reading intervention program in childcare or kindergarten. The comparison group comprised 48 first graders from equivalent social and economic backgrounds, who did not participate in the program. The language abilities of the children were tested and questionnaires regarding the home literacy environment, children's reading activities at home and parents' perceptions of their children's reading behaviors were completed by the children's primary caregivers. The data were analyzed by means of structural equation modeling. The results indicated that early intervention participation was directly associated with children's higher language abilities in first grade and indirectly influenced the children's language abilities through the home literacy environment, children's reading activities at home and parents' perceptions of their children's reading behaviors.

The Effects of Storybooks-making Activities Based on Masterpiece Appreciation on the Language Expression and Picture Appreciation Ability of Young Children (명화감상에 기초한 이야기책 만들기 활동이 유아의 언어표현력과 그림감상능력에 미치는 영향)

  • Lee, Seon Kyung;Choi, Hye Yoon
    • Korean Journal of Child Education & Care
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    • v.18 no.2
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    • pp.49-63
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    • 2018
  • The objective of this study is to understand the effects of storybook making activity based on masterpiece appreciation on the language expression and picture appreciation ability of young children. Targeting 47 five year-old children of S & A kindergartens in Gwangju Metropolitan City, they were randomly assigned like 23 children for experimental group and 24 for comparative group. The experimental group performed the storybook making activity based on masterpiece appreciation for four sessions within 12 weeks while the comparative group expressed their feelings and thought into painting after appreciating masterpieces during the same period of time. Using SPSS 18.0 Program for the collected data, t-test was conducted for differences in the results of language expression and picture appreciation ability. The results of this study are as follows. First, the storybook making activity based on masterpiece appreciation had significant effects on the whole language expression except for sentence length, and it improved the language expression of young children. Second, the storybook making activity based on masterpiece appreciation had significant effects on the overall picture appreciation ability, and it improved the picture appreciation ability of young children. Such results imply that the whole process of appreciating masterpieces and making/appreciating storybook by expressing pre/post stories of painting into writing and drawing would be an effective teaching/learning method for the improvement of language expression and picture appreciation ability of young children.

Dynamic Gesture Recognition using SVM and its Application to an Interactive Storybook (SVM을 이용한 동적 동작인식: 체감형 동화에 적용)

  • Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.64-72
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    • 2013
  • This paper proposes a dynamic gesture recognition algorithm using SVM(Support Vector Machine) which is suitable for multi-dimension classification. First of all, the proposed algorithm locates the beginning and end of the gestures on the video frames at the Kinect camera, spots meaningful gesture frames, and normalizes the number of frames. Then, for gesture recognition, the algorithm extracts gesture features using body parts' positions and relations among the parts based on the human model from the normalized frames. C-SVM for each dynamic gesture is trained using training data which consists of positive data and negative data. The final gesture is chosen with the largest value of C-SVM values. The proposed gesture recognition algorithm can be applied to the interactive storybook as gesture interface.

Phonological Awareness Activities Using Story Books : Effects on Reading, Self-Concept, and Learning Motivation in an After-School Program for 1st and 2nd Grade Low Income Children (동화를 이용한 음운인식활동이 저소득층 초등 방과후 교실 1, 2 학년 아동의 읽기, 학습동기 및 자아개념에 미치는 영향)

  • Lee, Jeehyun;Kim, Youjung;Lee, Jung A
    • Korean Journal of Child Studies
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    • v.27 no.5
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    • pp.123-141
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    • 2006
  • The phonemic awareness program included construction of 45 activities emphasizing various sounds in speech and letter names using a storybook. The subjects were thirty 1st and 2nd grade low-income(15 experimental and 15 control group) children attending an after-school program in Seoul. Pre- and post-tests assessed children's reading, self-concept, and learning motivation. The experimental group children had rich opportunity to deal with and discuss sounds, syllables, phonemes, and the Korean alphabet names during storybook reading, games, and play over a 12 week period, while the control group children were provided with worksheets, subject tutoring, and homework guidance. Results showed that the phonemic activities were an effective and useful way to enhance children's reading ability, self-concept, and learning motivation.

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