• Title/Summary/Keyword: Story Understanding

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Arranged Stories Reflecting the Thinking of Students in Engineering Ethics Case Study Method

  • Yasui, Mitsukuni
    • Journal of Engineering Education Research
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    • v.17 no.5
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    • pp.28-32
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    • 2014
  • Engineering Ethics is a fundamental and essential subject and the understanding of ethics is of great importance for students in engineering courses and professional engineers. Most courses would consist of ethical tests, decision making opportunities, case studies, case methods, and group discussion. It is important to consider each case carefully, so we offer a number of hypothetical short stories to students as case methods that they cover in detail. We check the behavior decisions of students as they read the hypothetical short stories. In this study, the short story was about 200 words in length. This paper shows how, with the addition of minor changes to the text, some students changed their behavioral decisions. For example, with the addition of "if you take financial liability for the losses," some thought that they would not want to carry the debt. Other cases showed how some students disliked the majority rule. The paper shows that this arranged hypothetical short story method can often guide student's decision-making process, and can result in decreased undesirable decisions.

Blast-load-induced interaction between adjacent multi-story buildings

  • Mahmoud, Sayed
    • Earthquakes and Structures
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    • v.17 no.1
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    • pp.17-29
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    • 2019
  • The present study aims to present a comprehensive understanding of the performance of neighboring multi-story buildings with different dynamic characteristics under blast loads. Two different scenarios are simulated in terms of explosion locations with respect to both buildings. To investigate the effect of interaction between the neighboring buildings in terms of the induced responses, the separation gap is set to be sufficiently small to ensure collisions between stories. An adequately large separation gap is set between the buildings to explore responses without collisions under the applied blast loads. Several blast loads with different peak pressure intensities are employed to perform the dynamic analysis. The finite-element toolbox Computer Aided Learning of the Finite-Element Method (CALFEM) is used to develop a MATLAB code to perform the simulation analysis. The dynamic responses obtained in the scenarios considered herein are presented comparatively. It is found that the obtained stories' responses are governed mainly by the location and intensity of the applied blast loads, separation distances, and flexibility of the attacked structures. Moreover, explosions near a light and flexible building may lead to a significant decrease in blast resistance because explosions severely influence the dynamic responses of the building's stories.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.

A Study on the Expression Class through Story-telling about Interracial Married Women's Homeland Cultures (결혼이주여성의 자기문화 스토리텔링 활용 표현교육 사례 연구)

  • Kim, Youngsoon;Heo, Sook;Nguyen, Tuan Anh
    • Cross-Cultural Studies
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    • v.25
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    • pp.695-721
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    • 2011
  • The purpose of this study is to provide the case study of expression education using story-telling about their cultures from which they came to the women who get interracial married and study korean cultures with the pride of their homeland. This research is also for the diverse members of korean society to deeply understand interracial married women, get higher understanding cultural diversities. And it is expected that these women could learn and study more korean cultures, too. In this study, process-based instruction method is used in the first step and second step such as brainstorming, questioning, discussing, investigating, teacher's asking in order to create some ideas about their home countries. Suggesting an example answer by teacher and free-writing are also involved. As the core of the process-based writing activity, the second step is focused on revising and correcting. Through reviewing their own writing task, feedback from teacher, interviewing from the difficulty of writing after this activity to cultural and linguistic backgrounds, they could appreciate their errors or mistakes in writing are natural and this affects their learning abilities positively. In third step which is focused on speaking activities, teacher provides feedback to learners after checking their common errors or habits in speaking. Meanwhile, by evaluating the role of the appraiser, It is helpful for the learners to have self-esteem of their own. When interviewing after fourth step's activities, the teacher compliments each learner's improvement while pointing out some errors. Afterward, We can see they show more positiveness to learn and understand korean cultures and set their identities. And they indicate interests and concerns each other's cultures by story-telling. It means they identify the popularity and interaction which the story-telling contains. Also, they confirm the participation in story-telling by expressing their willingness to revise their stories. After the activities in fifth step, there have been relatively positive changes in establishing identity and cultivating a sense of pride of learner's homeland cultures. Furthermore, we could find the strong will to be a story-teller about their homeland cultures. On this research, the effectiveness of expression education case study using story-telling about local cultures of interracial married women's homeland has been examined centrally focused on popularity, interaction, and participation. Afterward, interracial married women could not only cultivate the understanding about korean cultures but also establish their identity, improve their korean language skills through this education case study. Finally, the studies of the education programs to train interracial married women as story-tellers for their homeland local cultures are expected.

Improvement of Multicultural Awareness and Story Building by Community Radio (공동체 라디오를 통한 다문화 인식개선과 스토리설계 방안)

  • Hong, Sook-Yeong
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.98-107
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    • 2015
  • This study analyzed the story of 'Good Morning, Ladies of the World', a multicultural program of a community radio Gwanak FM. Furthermore, the study performed an in-depth interview on Korean producing staffs and migrant casts in order to figure out the contents for the improvement of awareness and for the design of multicultural media story telling. As a result, the migrant women presented overall public discourses on their own culture, climate and customs as a sense of representative. While Korean staffs wanted to understand and communicate with their culture and to share private experiences, migrant women wished understanding and respect to their culture and removal of discrimination or prejudice. Accordingly, the storytelling design for the improvement of multicultural awareness must be a private discourse on the basis of a public discourse, and it turned out that the user of a mediator who experienced and knew culture of Korea and the migrant is necessary. And, this study recommended the need of education of migrant women and media support for a proper story planning, structuring and delivery.

Collapse Behavior of an 18-Story Steel Moment Frame during a Shaking Table Test

  • Suita, Keiichiro;Suzuki, Yoshitaka;Takahashi, Motomi
    • International Journal of High-Rise Buildings
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    • v.4 no.3
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    • pp.171-180
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    • 2015
  • A shaking table test was conducted at the E-Defense shaking table facility to investigate the damage and collapse behavior of a steel high-rise building under exceedingly large ground motions. The specimen is a one-third scale 18-story steel moment frame designed and constructed according to design specifications and practices used in the 1980s and 1990s. The shaking table tests used a long-duration, long-period ground motion simulated for a sequential Tokai, Nankai, and Nankai earthquake scenario. The building specimen was subjected to a series of progressively increasing scaled motions until it completely collapsed. The damage to the steel frame began through the yielding of beams along lower stories and column bases of the first story. After several excitations by increasing scaled motions, cracks initiated at the welded moment connections and fractures in the beam flanges spread to the lower stories. As the shear strength of each story decreased, the drifts of lower stories increased and the frame finally collapsed and settled on the supporting frame. From the test, a typical progression of collapse for a tall steel moment frame was obtained, and the hysteretic behavior of steel structural members including deterioration due to local buckling and fracture were observed. The results provide important information for further understanding and an accurate numerical simulation of collapse behavior.

Development and Application of a Science History Role-Playing Game for High School Students' Understanding of Nature of Science: Focus on Storytelling of the Continental Drift Theory (고등학생의 과학의 본성 이해를 위한 과학사 롤플레잉게임(SHRPG) 개발 및 적용 -대륙이동설 스토리텔링을 중심으로-)

  • Shim, Eun-Ji;Choe, Seung-Urn;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.39 no.1
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    • pp.45-57
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    • 2019
  • NOS education through the history of science is regarded effective. However, science teaching has been criticized for not considering the interest of the learners enough and providing the context of learning themes that hinder the understanding of NOS. This study intends to convey the NOS element through the rich context of storytelling. The theme of the story is the history of continental drift, in which, the debate of many scientists and Wegener's creativity are prominent. Of the various media that deliver storytelling, the most powerful medium that leads to personal immersion is computer games, and among many kinds of games, the main genre of storytelling is role-playing games (RPGs). We developed the science history role-playing game (SHRPG) focusing on continental drift. The game development procedure followed Kim's 4F process (2017), which consists of the Figure Out, Focus, Fun Design, and Finalize. The story was constructed based on the NOS elements of Lederman et al. (2002), namely creativity and imagination demand, subjectivity, socio-cultural personality and tentativeness, which are all present in the story of the continental drift theory. The mechanics and rules of the RPG included quests, rewards, quizzes, NOS scores, and rankings. In the final phase of development, the game developed was pilot tested four times. The results of the tests showed that students' understanding of NOS through SHRPG has increased, especially in the creativity domain. The students' satisfaction with the fun, sympathy, and immersion during the game was very high.

Actantial Model-based Character Role Recognition using Emotional Flow Graph among Characters in Text Stories (텍스트 스토리에서 등장인물간 감정 흐름 그래프를 이용한 행위소 모델 기반의 등장인물 역할 인식)

  • Yu, Hye-Yeon;Kim, Moon-Hyun;Bae, Byung-Chull
    • Journal of Internet Computing and Services
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    • v.22 no.1
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    • pp.51-63
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    • 2021
  • Identifying characters who appear in a story and analyzing their relationships is essential to understanding the story. This paper aims to identify the two actants (or character roles) as Helper and Opponent in Greimas's Actantial model by identifying Subject (i.e., protagonist) and analyzing the emotional interactions between the Subject and the two actants (Helper/Opponent). Our proposed method consists of three steps. First, we identify objects (i.e., characters) appearing in the text story. Next, we extract relational information through the interaction of the characters, and then classify emotions in the text expressed as relational information. Finally, we represent the flow of emotional relations among characters as a directed graph. The node with the highest degree is considered as the Subject because it includes the most relational information. The node that sends the most positive/negative emotions to the Subject is considered as the Helper/Oppenent, respectively. Our research contributes to the computer-based narrative understanding by providing a computational method that automatically extracts the three key character roles (Subject, Helper, and Opponent) from the text story.

SURVEY OF GIBBS PHENOMENON FROM FOURIER SERIES TO HYBRID SAMPLING SERIES

  • SHIM HONG TAE;PARK CHIN HONG
    • Journal of applied mathematics & informatics
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    • v.17 no.1_2_3
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    • pp.719-736
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    • 2005
  • An understanding of Fourier series and their generalization is important for physics and engineering students, as much for mathematical and physical insight as for applications. Students are usually confused by the so-called Gibbs' phenomenon, an overshoot between a discontinuous function and its approximation by a Fourier series as the number of terms in the series becomes indefinitely large. In this paper we give short story of Gibbs phenomenon in chronological order.

A Study of interior Design through the "prepared Environmental" for childhood ("준비된 환경"으로써의 유아교육이 실내건축에 미치는 영향)

  • 최정민
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.166-169
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    • 2003
  • This study on the Environmental kindergarden from the Original Method as a Frobel and a Montessori. For the purpose of this story, in the motive by the interior design for architectural childhood is understanding prepared Environmental of PEDAGOGIA Montessori. The Montessori's opinion has The Material through the culture concept From childrens toys. And there are concept house $\ulcorner$CASA DEI BAMBINI$\lrcorner$ in Mantova 1920. This Environmental has original idea from the old Italian culture.

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