• 제목/요약/키워드: Story Understanding

검색결과 227건 처리시간 0.037초

서사 패턴의 연관분석을 통한 이야기 장면 생성 방법 (An Approach for Generating Story-Plot Using Association Analysis of Narrative Patterns)

  • 김정일;이은주
    • 한국IT서비스학회지
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    • 제12권1호
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    • pp.247-257
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    • 2013
  • A narrative structure is essential for a story generator to create a story plot. In digital storytelling system, a narrative structure can be generally designed as a tree or a graph, and the story generator in the digital storytelling system creates continuous story plots based on the narrative structure. When a narrative structure is designed with a tree or a graph, it is hard for the story generator to create various kinds of story-plots due to the inflexible nature of a tree or graph structure. It may result in degrading the quality of story-plots to provide similar story-plot to various kind of user. In this paper, we proposed an approach to create a story-plot based on association analysis of data mining to overcome the disadvantage. In detail, we defined a narrative structure which consists of narrative patterns, and then implemented a story generator which creates a story-plot using the proposed narrative structure. As a result, we confirmed that implemented story generator was able to create a story-plot according to understanding level of user in case study.

그림책 이야기를 활용한 통일대비 유아 통일교육 프로그램 개발 (Development of Early Childhood Unification Education Program Preparation for Unification Using a Picture Story Book)

  • 양승희
    • 한국보육학회지
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    • 제17권4호
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    • pp.31-50
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    • 2017
  • 본 연구는 유아에게 민족공동체 의식과 민주시민의식을 바탕으로 북한사회에 대한 올바른 이해와 통일에 대한 합리적인 인식을 함양하고, 평화적인 방법으로 통일을 실현할 수 있는 의식과 태도를 기르기 위하여 그림책 이야기를 활용한 유아 통일교육 프로그램을 개발하는데 목적이 있다. 프로그램 개발을 위하여 유아교육현장의 교사들을 대상으로 요구조사와 문헌고찰을 통하여 그림책 이야기를 활용한 통일대비 유아 통일교육 프로그램의 목적, 목표 및 교육내용을 구성하였다. 그림책 이야기를 활용한 통일대비 유아 통일교육 프로그램의 교육내용은 대한민국 국민으로서의 정체성 갖기(역사적 정체성, 문화적 정체성, 세계 속의 한국인으로서의 정체성), 북한에 대한 이해(북한 문화 이해, 북한 언어 이해, 북한 음식 이해, 북한 자연 이해), 남북한 간의 화해(개인 간의 화해, 집단 간의 화해, 국가 간의 화해), 평화통일(평화, 통일)을 주된 내용요소로 하여 구성하였다.

스토리 검색 서비스의 사용자 기록에 나타난 창작 성향 분석 및 가시화 (An Analysis and Visualization of Creative Tendency appeared in Query Log of a Story Database Service)

  • 김명준
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1609-1618
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    • 2016
  • is a service providing the story synopses that match user's query. This paper analyzes the user log of which is the answers to the queries to find stories from database, and shows the tendency distribution of user creation. Specially, we analyze a joint distribution of the genres and actions of stories to get better understanding of the tendencies that cannot be found in the analysis of independent distribution. Furthermore, we define a correlation factor between genre and action, and investigate what combinations of the genres and actions are highly, less, and negatively correlated. Finally, we investigate how the tendencies of characters are related to genres and actions, and propose a visualization method to show the tendencies.

Effects on the Program for Disabilities

  • Cho, Kil-Ho;Cho, Jang-Sik;Nam, Mi-Kyung
    • Journal of the Korean Data and Information Science Society
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    • 제19권2호
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    • pp.531-537
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    • 2008
  • The purpose of this study is to investigate the effects of the program for understanding of the disabled toward the attitude of understanding and reception of the normal students. The program for understanding of the disabled using story material had a positive effect on the attitude of understanding and reception of the normal students.

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When Do People Post a Comment to a News Story on the Internet?

  • Lee, Mina;Choi, Inhye;Yang, Seungchan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.434-445
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    • 2015
  • In reading news stories online, people are exposed to others' comments to a news story. In spite of popularity of comments to a news story online, the understanding of why and who posts a comment is still lacking. To complement scarcity and have a better understanding of comment-posting online, this study examined psychological factors which affect the likelihood of posting a comment to a news story online. In particular, three variables were considered: The first variable was communication efficacy, that is, an individual's belief about communication practices and systems, under the supposition that the people who have greater levels of communication efficacy are more likely to post a comment. The second variable was perception of public opinion, to test that when and if people judge their position of the issue as favored by the majority, they tend to post a comment. And finally, the tone of existing comments was included, to test if the tone of comments affects the willingness to post a comment. The results showed that firstly, people at a high level of communication efficacy are more likely to post a comment compared to people at the low level of communication efficacy. Secondly, the perception of public opinion partly influenced the willingness to post a comment. Especially, when people believe communication systems contribute to develop society and also when judged that their opinion is the majority's opinion, they are more likely to post a comment. Finally, the tone of the comments influenced the willingness to post a comment only on the condition that people are confident of the communication practice and are exposed to emotional comments.

창경궁 후원 자연식생의 식물사회학적 연구 (Phytosociological Studios on Natural Vegetation in Hoo-Won, Changduk Palace)

  • 오구균;이경재
    • 한국조경학회지
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    • 제14권2호
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    • pp.27-42
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    • 1986
  • The vegetation structure in the Hoo - Won, Changduk Palace in Seoul was analysed on 10 sites sampled for understanding structure of natural vegetation. The main vegetational survey was conducted during July, 1985 and actual vegetaion and degree of natural vegetaion types were surveyed additionally. The result summarized of this research are as follows. 1) The physical - chemical conditions of soil showed middle class. This might be derived by short succession period from Pine forest to decidious broadleaf forest and artificial impact by human intervention. 2) When considering dominance species by crown story, Quercus aliena was a dominant species over all site and Castanea crenata, Prunus sargentii and Quercus variabilis appeared as a dominant species locally at upper story. Styrax story and Rhododendron mucronulatum, Styrax japonica, Stephanandra incisa and Lespedeza spp. at lower story. 3) The distances kept by trees per crown story are as follows. The mean distances between trees were 4.5-5.5m at upper story, 2.8-3.3m at middle story. On the other hand, the mean distances between dominant species were 6-8m at upper story, 5-9m at middle story. 4) The vegetation in this area was not developed yet into dominant species community according to the similarity analysis. The natural vegetation was dominated by Quercus spp. especially Quercus aliena according to the analysis of species diversity, relative dominance by story and DBH class. On the orther hand, succession to climax stage dominated by shade tolerent species will take a long time due to little appearance of shade tolerence species by previous heavy artificial impacts on understory species. 5) Quercus forest took possesion of 71.3%(27.37ha) of total forest area when considering the actual vegetation and especially Quercus aliena community covered 53.2%(15.21ha). Carpinus laxiflora community, one of the climax species in temperate zone, took possesion of 1.0%(0.3ha) and Pine densiflora was almost disappeared due to species competition. 6) According to the degree of natural vegetation types, the possession of degree of 6-9 was 60.6% and degree of 7-8, substitute vegetation, was 15.5%. The possesion of degree of 9 which consists of over 50 years old trees simliar to natural vegetaion was the highest, 43.1% in this area. Therefore continuous protection in this area of degree of 9 should be recommended.

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식스시그마 DMAIC 프로세스에서 모집단의 수와 데이터 종류에 따른 품질개선 기법의 오적용 유형 및 이해 (Understanding and Misuse Type of Quality Improvement Tools According to the Kind of Data and the Number of Population in DMAIC Process of Six Sigma)

  • 최성운
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2010년도 춘계학술대회
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    • pp.509-517
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    • 2010
  • The paper proposes the misuse types of statistical quality tools according to the kind of data and the number of population in DMAIC process of six sigma. The result presented in this paper can be extended to the QC story 15 steps of QC circle. The study also provides the improvement methods about control chart, measurement system analysis, statistical difference, and practical equivalence.

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문헌설화의 동화로의 재창작 방법 -삼국유사를 중심으로- (Re-creation method of literature tale to fairy tale)

  • 정희정
    • 고전문학과교육
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    • 제16호
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    • pp.181-206
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    • 2008
  • This paper focuses on the re-creation method of historically valuable literatured tale, "Samguk Yusa" to fairy tale as well as the problems and way of improvement shown in its recreation process using five publication samples. In case of the fairy tale based on the tale having original text, the understanding and judgement about that text as well as the focusing and causality of the story are needed to the fairy tale author. Moreover, it needs clear title for the comparison and relationship with original text and also it requires the fitting arrangement of history and fiction to evoke the imagination of child. In addition, to rise more interest of child, the various literary expression showing beauty of language, selection and understanding of original tale, acquirement of formal beauty as a literature and binding of books should be considered effectively. Through the effort of problem solving and new writing approaches for tale re-creation, we will get more interesting and instructive fairy tale, "Samguk Yusa".

Statistical properties of the maximum elastoplastic story drift of steel frames subjected to earthquake load

  • Li, Gang
    • Steel and Composite Structures
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    • 제3권3호
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    • pp.185-198
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    • 2003
  • The concept of performance based seismic design has been gradually accepted by the earthquake engineering profession recently, in which the cost-effectiveness criterion is one of the most important principles and more attention is paid to the structural performance at the inelastic stage. Since there are many uncertainties in seismic design, reliability analysis is a major task in performance based seismic design. However, structural reliability analysis may be very costly and time consuming because the limit state function is usually a highly nonlinear implicit function with respect to the basic design variables, especially for the complex large-scale structures for dynamic and nonlinear analysis. Understanding statistical properties of the structural inelastic deformation, which is the aim of the present paper, is helpful to develop an efficient approximate approach of reliability analysis. The present paper studies the statistical properties of the maximum elastoplastic story drift of steel frames subjected to earthquake load. The randomness of earthquake load, dead load, live load, steel elastic modulus, yield strength and structural member dimensions are considered. Possible probability distributions for the maximum story are evaluated using K-S test. The results show that the choice of the probability distribution for the maximum elastoplastic story drift of steel frames is related to the mean value of the maximum elastoplastic story drift. When the mean drift is small (less than 0.3%), an extreme value type I distribution is the best choice. However, for large drifts (more than 0.35%), an extreme value type II distribution is best.

Visual Storytelling으로서의 Type in Motion에 관한 연구 (Type in Motion as a Visual Storytelling)

  • 박효신
    • 디자인학연구
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    • 제13권3호
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    • pp.235-244
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    • 2000
  • 현대 커뮤니케이션 디자이너는 시각적 혹은 형태적인 운영이나 해석은 물론 컨텐츠의 개발과 스토리 텔러로서 의 역할이 요구된다. 그러나 커뮤니케이션 디자이너들에게 있어서 컨텐츠를 이루는 이야기 구조에 대한 이해와 실험은 아직도 미미한 상태이다. 특히 디지털 기술의 급속한 발달로 인하여 80년대부터 타이포그라피의 영역은 정적인 형태에서 역동적인 형태를 갖는 Type in Motion으로 빠르게 전이되고 있다. 이에 스토리의 내용과 구조를 가장 잘 표현 할 수 있는 수단으로서의 Type in Motion에 관한 체계적인 연구가 필요하게 되었다. 본 논문은 이러한 컨텐츠로서의 스토리를 형태로서의 Type in Motion 기법을 이용해서 어떻게 효과적으로 표현 할 수 있는가를 연구한 것이다. . Type in Motion의 구성요소를 통해서 스토리의 함축적인 표현 방법과 기능적인 표현 방법을 분석하였다. 오늘날 디지털 기술이 디자이너에게 많은 혜택을 가져다 준 것은 사실이지만 한편으로는, 디지털 디자인의 효율적인 운영을 위해서는 다양한 분야의 지식이 필요하다. 따라서 디지털 타이포그라피를 다루는 디자이너도 시각언어로서의 Type in Motion뿐 아니라 음성언어로서의 Type in Motion에 대한 이해와 연구가 필요하다. 이런. 관점에서 스토리와 Type in Motion를 전체론 적 관점에서 해석하고 이들의 유기적 관계를 탐구하는 것은 효과적인 디지털 타이포그라피의 운영에 있어서 필수적이라고 하겠다.

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