• Title/Summary/Keyword: Story Space

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A Research on the Use and Architectural Changes of Sungnyemun in King Yeongjo's Reign (영조 대 숭례문 문루의 하층 사용과 건축 변화에 대한 연구)

  • Jo, Sang-Sun
    • Journal of architectural history
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    • v.21 no.3
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    • pp.45-54
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    • 2012
  • This research work is to analyze architectural characteristics of Sungnyemun especially in King Yeongjo's reign in Joseon dynasty. The result of this research is summarized as following: 1. The architectural characteristics of Sungnyemun in King Yeongjo's reign are closely related with Confucian ceremonies such as Jeon-jwa and Heon-goek-rye. To perform these ceremonies, some lower walls of Sungnyemun's wooden pavilion were removed and used as ceremonial space. And after ceremony it was restored. 2. The floor type of center bay of the 1st story of wooden pavilion should have a type of floor using long and narrow fine tree plate, which is same type before the repair work of 1960's dismantlement. 3. The width of east stairway which is reached to east small gate, was changed just before Japanese's rule(1910~1945), should be broaden than present width, which is proven through the recent excavation. 4. The reason of asymmetric characteristic of locations of both east and west narrow-gate, and widths of east and west stairway, are related with order of King's ceremony. * Jeonjwa : a ceremony to see national affairs or receive royalty from officials in main hall or main gate of palace in Joseon dynasty (some times open to public) * Heon-goek-rye : a ceremony after win a war and offering to king enemy's ear or head in Joseon dynasty.

Residents' Perception on Living Environment in Metropolitan Area - The Case of Daegu Metropolitan City - (대도시 서민 주거지 환경실태와 주민의식 - 대구시 일부 지역을 대상으로 -)

  • Kim, Han-Su;Jang, Mong-Hyun
    • Journal of the Korean housing association
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    • v.22 no.4
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    • pp.113-120
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    • 2011
  • The primary purpose of this study is to suggest policy directions for redevelopment project based on analysis of residents' perception on needs and reasons of redevelopment, and development type in old settlements in Daegu Metropolitan City. The main findings are follows. First, the study area is short of public space such as road and parks, occupied by old single detached houses with small parcel. The living environment of the area consist with many 20 years or older two story houses is very poor. Second, most of residents (58.5%) consider economic factors or cheaper rent more serious than other factors such as convenience, amenity, and education facilities. Third, residents want new housing construction even though explanatory power of trash collection, bad smells, privacy is very high in residents' satisfaction. Fourth, most of residents (88.8%) agree redevelopment and show strong preference to high-density apartment construction through demolish-and-development type of redevelopment approach. They are willing to agree the parcellevel redevelopment if governments provides economic supports and temporary settlements. This finding suggests very important policy implications for current government efforts to improve living environment.

A Study on Establishing Creative Zones and Creative Zone Programming (도서관 무한창조공간의 개념 및 프로그램에 관한 연구)

  • Ahn, In-Ja;Choi, Sang-Ki;Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.31 no.2
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    • pp.143-171
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    • 2014
  • This study proposes to analyze the concept and introduction of infinite creative space (makerspace) to redefine the roles of existing library spaces. This study also attempts to formulate a suitable program for public library makerspaces by analyzing case studies. Literature review and case study methods are used for deriving the makerspace concept, the evolution of makerspace, the implications posed by makerspace operation domestically and abroad, and the utilization of makerspace. Finally, we suggest story creation programs, topic-based programs reflecting the library characteristics, professional mentoring programs, expert consulting programs, various training programs, patent application support programs, incubator programs, and so on.

Spatiotemporal Routing Analysis for Emergency Response in Indoor Space

  • Lee, Jiyeong;Kwan, Mei-Po
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.6
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    • pp.637-650
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    • 2014
  • Geospatial research on emergency response in multi-level micro-spatial environments (e.g., multi-story buildings) that aims at understanding and analyzing human movements at the micro level has increased considerably since 9/11. Past research has shown that reducing the time rescuers needed to reach a disaster site within a building (e.g., a particular room) can have a significant impact on evacuation and rescue outcomes in this kind of disaster situations. With the purpose developing emergency response systems that are capable of using complex real-time geospatial information to generate fast-changing scenarios, this study develops a Spatiotemporal Optimal Route Algorithm (SORA) for guiding rescuers to move quickly from various entrances of a building to the disaster site (room) within the building. It identifies the optimal route and building evacuation bottlenecks within the network in real-time emergency situations. It is integrated with a Ubiquitous Sensor Network (USN) based tracking system in order to monitor dynamic geospatial entities, including the dynamic capacities and flow rates of hallways per time period. Because of the limited scope of this study, the simulated data were used to implement the SORA and evaluate its effectiveness for performing 3D topological analysis. The study shows that capabilities to take into account detailed dynamic geospatial data about emergency situations, including changes in evacuation status over time, are essential for emergency response systems.

Development of Wed-Based Courseware in Oral Health Education for Elementary School Children (초등학교 구강보건교육을 위한 코스웨어 개발)

  • 최빈아;장창곡
    • Korean Journal of Health Education and Promotion
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    • v.20 no.2
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    • pp.1-18
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    • 2003
  • The purpose of this study was to develop game style courseware in oral health instruction for elementary school children. The manufacturing equipment and languages which were used to develop the courseware were: Photoshop version 7.0, Illustrator version 10.0, HTML, Dream Weaver MX, Editplus, CSS and Java - script. The data base was built up by using PHP and mySQL over Internet Explorer version 4.0. The contents of courseware for oral health education were based on the list of oral health affaires of the Department of Health and Welfare, 2002. The story of the game ‘Saving Hayani locked down in a castle of a cavity man’ was developed for the learners to learn oral health by inducing learning motivation. A character named ‘Chan i’ was introduced to the learners to be more friendly with the program while they were learning. As the game was made of three step education levels, the learner most pass the prepared test given at each step to advance to a higher level. A database connected to web was constructed to store the scores the learners earned at each step. In conclusion, the courseware will help the elementary school children learn oral health care efficiently through the internet regardless of time and space.

A Study on Humanity Convergence Map using space metaphor and POI (point of interest) of Big Data (빅데이터 중 POI와 공간 메타포를 활용한 인문 융합 지도 연구)

  • Lee, Won-Tae;Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.43-50
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    • 2015
  • Google, Yahoo, Daum and Naver has the POI(point of interest) service. And POI on the map is expending to social commerce, SNS, social game and social shopping. At the same time the uses's position on the map is the starting point of the Humanities Story. That means our current position is the place for stories of tales, children's song, fictional characters, the film background, lyrics and the birth of great people. This study points out that service has the limited to cafe, restaurant and hospital, and suggests the Humanities fusion Map Service which is combined with the POI information.

A Study on the Plan Characteristics and Unit Floor Type Through the Zoning Analysis of High-rise Residential Buildings (초고층 주상복합 건축물에서 조닝분석을 통한 단위세대 평면 유형 및 계획특성에 관한 연구)

  • Sung, Lee-Yong
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.54-61
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    • 2012
  • The aim of this study is to understand the plan characteristics used in unit floor planning mainly with examples of mixed-use residential tall buildings. The study will extract plan characteristics mainly using the graph expressive technique with essential information of the zoning function of residential space, rather than merely analyzing the various construction floor plans by type. The research method involves studying a group of 50-story buildings (over 200 meters) which were built between 2002 and 2008. Among 6 high-rise residential buildings case, we extract the most preferred type from 34 types, And then we simply classify rooms in 3 zoning, the master, living and children's zones. Finally we analyze the correlation among 3 simple zone and then extract some model type. The results of this study revealed three main findings. First, using the 3 functional zones, the shape of the main building and the unit floor plan can be analyzed simply even when they appear to be complicated. Second, we can extract common features when we analyze the unit floor plan from the viewpoint of the penetrability among 3 zoning. Third, we can extract 2 types when we analyze the unit floor plan from the viewpoint of 3 connected functional zoning concepts.

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A Inquiry of Tracer Gas for Analysis of Dispersion and Prediction of Infection Possibility according to Airborne Viral Contaminants (건축공간에서 공기 감염균 확산을 해석하기 위한 추적가스 고찰과 농도에 따른 감염 위험성 예측 연구)

  • Lim, Tae-Seob;Kang, Seung-Mo;Kim, Byung-Seon
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.102-113
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    • 2009
  • The SARS virus began to appear and spread in North America and Southeast Asia in the early 2000' s, infecting and harming many people. In the process of examining the causes for the virus, studies on the airborne SARS virus and the way it spread were carried out mainly in the medical field. In the field of architecture, studies were done on the diffusion of air pollutants in buildings using gases such as $CO_2$, $N_2O$, or $SF_6$, but research on virus diffusion was limited. There were also explanations of only the diffusion process without accurate information and discussion on virus characteristics. The aim of this study is to analyze the physical characteristics of airborne virus, consider the possibility of using coupled analysis model and tracer gas for analyzing virus diffusion in building space and, based on reports of how the infection spread in a hospital where SARS patients were discovered, analyze infection risk using tracer gas density and also diffusion patterns according to the location, shape, and volume of supply diffusers and exhaust grilles. This paper can provide standards and logical principles for evaluating various alternatives for making decisions on vertical or horizontal ward placement, air supply and exhaust installation and air volumes in medium or high story medical facilities.

Textile Design for Baby using the myth of Buldoje (불도제의 신화를 이용한 유아용 텍스타일 디자인)

  • Kim, Hyun-Mi;Jang, Ae-Ran
    • Journal of the Korean Society of Costume
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    • v.65 no.2
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    • pp.144-156
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    • 2015
  • This research aims to develop textile patterns using mythical motives based on Buldoje in the Jeju myth. this textile design is not only decoration effect by filling the space, but also plays the original role of a pattern by expressing its symbolic meaning. The research methods are as follows: 1) Using integral analysis on materials related to the myth of Jeju and Gime used in Buldoje Gut, where Halmangbonpuli story is performed to set formative elements for textile design and their meanings; 2) Designing motive by composing formative elements; 3) Coloring properly; and 4) Layout motives. Adobe CS5 (Photoshop, Illustrator) and TexPro, a design CAD program, were used for textile design. Motives were combined in a various ways. Two-directional, four-directional, set, rotating, toss layout techniques, which are frequently used in apparel design and able to reduce cloth use, were used in developing patterns. Coloring methods including tone-in-tone and Faux camaieu were used to deliver coherence and soft effects. Developed textile design symbolizes the desire for the conception of a child, birth, and health, so it is made on baby clothes. In doing so, the plan for development of a fashion-cultural product applying Jeju myth symbol is suggested.

Influence of Mobile SNS on Personal Relationship Enhancement and Self-esteem of Married Women in Their 30s and 40s: Based on Usage Acceleration Factors (모바일 SNS 사용이 30~40대 기혼여성의 대인관계 강화와 자존감에 미치는 영향: 사용촉진 요인을 중심으로)

  • Kim, Jongki;Han, Ji-Yeon
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.53-71
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    • 2014
  • The center of networking is moving toward mobile from PC based computing environment. The number of smartphone users are increasing rapidly today. One of the most popular smart phone applications is mobile SNS such as Kakao Story, Facebook, Twitter, Mobile Cyworld, etc. Mobile SNS means social network services based on mobile communication technology. This research focused on mobile SNS usage of married women who have not enough time for face-to-face communication with their friends to enhance their friendship. Married women in their 30s and 40s have lots of things to do like housework and caring their children. Mobile SNS would help their communication in aspect such of free of space and time. Through Mobile SNS married women can reinforce their personal relationship and self-esteem. Social Information Processing Theory (SIP) is an interpersonal communication theory developed by Walther(1992). Once established, online personal relationships may demonstrate the same relational dimensions and qualities as face-to-face relationships. The theory explains how people get to know one another online, without nonverbal cues, and how they develop and manage relationships in the computer-mediated environment. The result of empirical analysis indicates that marred women's Mobile SNS activities reinforce their personal relationship and self-esteem.