• Title/Summary/Keyword: Story Space

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Status and Prevention of Negative Behavior due to Disinhibition Effect in SNS(Social Network Service) (사회 관계망 서비스(SNS)에서 탈억제 효과로 인한 부정적 행위의 실태 및 예방 대책)

  • Kang, Moon-seol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2370-2378
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    • 2016
  • Social Network Service(SNS) users are increasing globally. Within that trend, 'SNS attacking' victims are increasing in social network service space like KakaoStory, facebook, or Instargram as people damage others' personality or reputation. In this paper is to investigate and analyze awareness of negative behavior attributed to disinhibition effect with undergraduates who are the group of people using social network service the most diversely in smart environment and devise preventive measures to reduce social network service attacking victims and attackers. In social network service space, undergraduates are hardly aware of other people's personality, defamation, or invasion of privacy, and the level of guilt they feel towards social network service attacking is seriously low. To solve this problem, this study suggests preventive measures so that they can be equipped with awareness and regulations right for this social network service age and can prevent negative behavior resulted from disinhibition effect.

Design and Construction of GINZA KABUKIZA

  • Kawamura, Hiroshi;Ishibashi, Yoji;Morofushi, Tsutomu;Saragai, Yasuyuki;Inubushi, Akira;Yasutomi, Ayako;Fuse, Naohiko;Yoshifuku, Manabu;Saitoh, Kouji
    • International Journal of High-Rise Buildings
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    • v.5 no.3
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    • pp.233-241
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    • 2016
  • This paper describes the structural solution for the design of a 29-story high-rise tower, which features a large office space above the Kabukiza Theatre. Kabuki is a type of Japanese traditional drama, and Kabukiza is the home building of Kabuki. GINZA KABUKIZA is the fifth generation of the Kabukiza Theatre, the first of which was built in 1889. In order to support 23 stories of office space above the theater - featuring a large void in plan - two 13-meter-deep mega-trusses, spanning 38.4 meters, are installed at the fifth floor of the building. Steelwork is used as a primary material for the structure above-ground, and a hybrid response control system using a buckling-restrained brace and oil damper is adopted in order to achieve a high seismic performance. This paper also describes the erection process of installing hydraulic jacks directly above the mega-truss at column bases, in order to keep the structure above the truss level during construction. The temple architecture of the previous Kabukiza is carefully restored by incorporating contemporary light-weight materials supported by steelwork.

Advanced analysis and optimal design of space steel frames accounting for nonlinear behavior of connections (접합부의 비선형 거동을 고려한 공간 강뼈대 구조물의 고등해석과 최적설계)

  • Choi, Se Hyu
    • Journal of Korean Society of Steel Construction
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    • v.16 no.5 s.72
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    • pp.683-694
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    • 2004
  • Advanced analysis and optimal design of semi-rigid space steel frames were presented. The advanced analysis can predict the combined nonlinear effects of connection, geometry, and material on the behavior and strength of semi-rigid frames. The Kishi-Chen power model was used to describe the nonlinear behavior of semi-rigid connections. Geometric nonlinearity was determined using stability functions. Material nonlinearity was determined using the Column Research Council (CRC) tangent modulus and the parabolic function. The direct search method proposed by Choi and Kim was used as optimization technique. One by one, the member with the largest unit value evaluated using the LRFD interaction equation were placed adjacent to a larger member selected from the database. The objective function was assumed to be the weight of steel frame, while the constraint functions were load-carrying capacities, deflections, inter-story drifts, and the ductility requirements. The member sizes determined using the proposed method were compared to those derived from the conventional LRFD method.

A Study on Manufacture standardization of High Strength Concrete to Use Moderate Heat Portland Cement (벨라이트계 시멘트를 이용한 고강도 콘크리트 제조표준화에 관한 연구)

  • Park, Cheol;Kim, Dong-Suck;Um, Tai-Sun;Lee, Jong-Ryul
    • Proceedings of the Korea Concrete Institute Conference
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    • 2008.04a
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    • pp.665-668
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    • 2008
  • Recently the city construction and the concrete structures are more becoming extra weight and the efficient use of the space by the population intensively and follow in industrial intensive commerce and the residence commerce composition building which leads the high story of the building. Consequently the high rise of the building which space applies efficiently in objective which will increase continuously. Also with high rise of buildings durability it will be able to increase the life of the structure is emphasized and the concrete structure is demanding the more high strength.

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Second Order Elastic Analysis of Superstructures on Very Large Floating Structure with Semi-Rigid Connections (반강접 접합부를 적용한 초대형 부유식 구조물 상부구조체의 2차 탄성해석)

  • Song, Hwa-Cheol;Lee, Eun-Suk
    • Journal of Navigation and Port Research
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    • v.27 no.1
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    • pp.63-70
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    • 2003
  • If semi-rigid connections are used for superstructures of very large floating structures (VLFS), the number of rigid connections can be reduced and more economical construction will be possible. In this study, considering service load and wave load in VLFS, the applicability of mixed use of rigid and semi-rigid connections have been studied using three types of connections for a four-bay eight-story frame. Three types of connections are used; top and seat-angle connections with double web-angle(TSD), extended end plate connections, steel tubular column with square external-diaphragm connections. ABAQUS(Finite element analysis program) is used for conducting second order elastic analysis.

Color Analysis of Avatar fashion style from on-line portal sites

  • Kim, Ri-Ra;Kim, Young-In
    • International Journal of Costume and Fashion
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    • v.8 no.2
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    • pp.50-64
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    • 2008
  • The purpose of this study is to classify Avatar fashion style through analysis of on-line Avatar Mall and to propose color pallette and fashion contents from fashion color analysis. The literature research focused on investigating the notion, characters and types of Avatar and relation of Avatar and self-image, clothing image and color image. In data research, 4 on-line portal sites Avatar Malls were analyzed and Avatar fashion style was classified. In addition, Avatar clothing color was analyzed. The research of this study are as follows: Firstly, Avatar in the cyber space represents 'me' of the real states. Avatar fashion helps to represent Avatar Image and clothing makes human image and identity as a social sign. Color helps to constitute clothing impression and human image, therefore clothing and color are the important elements to express self-image through Avatar in the cyber space. Secondly, Avatar Malls of 4 on-line portal sites are very similar and confuse Avatar users because of no standard of fashion style classification. Accordingly, the standard of fashion style classification should be made by a fashion expert, and the specific characters of every on-line portal site should be emphasized. Thirdly, as a result of the analysis of Avatar's clothing, the clothing is divided into a real world clothing and an imaginary world clothing. There are daily clothes, uniform, event clothes, story clothes and fantasy clothes. As a result of the color analysis of Avatar clothing, White, Red, Red Purple colors and bright and vivid tone are generally used for Avatar clothing. This study is significant to classify Avatar fashion style systematically, to notify sensitive and delicate users' sign and to make Avatar fashion image emotional and high-quality.

Everyday Life Culture, Housing Importance and Housing Satisfaction of Older Korean-Chinese Living in Harbin, China (할빈 거주 조선족 노인의 생활문화, 주거중요도와 주거만족도)

  • Hong, Hyung-Ock
    • Journal of Families and Better Life
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    • v.30 no.5
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    • pp.29-47
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    • 2012
  • The purpose of this research is to identify the everyday life culture, housing satisfaction and housing importance of older Korean-Chinese living in Harbin, China. Social survey research using the questionnaire was conducted from August to October in 2011. A total of 94 usable samples were analyzed by the SPSS version the 18.0 statistical program using frequency, percentage, cross-tabulation, factor analysis, and Pearson's correlation. The major findings were as follows. Firstly, older Chinese in Harbin were assimilated into Chinese culture such as national holidays and respectful people, but acculturated in terms of their daily food, and their preference to live in a Korean-Chinese village. Secondly, they had mainly lived in multi-story houses, the so called Chinese-style apartments. The average size of their living space was $80.33m^2$ and they were usually unsatisfied with their neighbors and floor treatment lacking Ondol(溫突). Thirdly, 5 factors affecting on housing value orientation were 'physical characteristics','emotional characteristics', 'economic characteristics', 'social characteristics', 'neighbor characteristics/reputation of the house' and they explained 73.9%. 2 factors affecting on housing satisfaction were 'inner complex/inner space' and 'neighborhood environment' and they explained 69.4%. In conclusion, some policy is needed for Korean Chinese living in Harbin for their well-being when it comes to their housing needs and conditions. Given the nature of big city, Harbin and its attraction, younger Korean-Chinese tend to be rapidly assimilated into Chinese culture. However older people in Harbin think that it is important for their children to learn both countries' languages and cultures in order to be successful, so some concrete policies and supports are needed.

A Study on a Rooftop Biotope Creation Technique Reflecting the UNESCO Biosphere Reserve Concept - Focusing on the UNESCO Building Rooftop - (유네스코 생물권보전지역 개념을 도입한 옥상 생물서식공간 조성 기법에 관한 연구 -유네스코회관 옥상을 사례로-)

  • Kim, Kwi-Gon;Cho, Dong-Gil
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.7 no.4
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    • pp.32-43
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    • 2004
  • Targeting a rooftop biotope created in urban area, this study aims at verifying a creation technique reflecting an urban biosphere reserve concept as well as its function as the habitats of various wild animals. To this end, a set of processes of a biosphere reserve-based basic conception and master plan, sectoral plans, construction and monitoring were applied to the rooftop of 12-story UNESCO Building in Seoul. In particular, the rooftop habitats were divided into core area, buffer zone and transition area, and habitats and facilities suitable to the characteristics of each space were planned. By aligning a plantation planning map with environmental conditions such as topography and water, creation of diverse habitats was enabled. As a result, a set of various habitats including wetlands, wild grassland, shrubs, forest trees and vegetable fields was created at the site. Species living in these habitats included 148 plant species, 62 insect species, 2 amphibian species, 3 fishery species and 3 bird species. The rooftop eco-park of UNESCO Building, which was created one year ago, is assessed as an important space for conservation of biodiversity as well as a place where a biosphere reserve concept was well applied. Meanwhile, for this rooftop biotope to be a pioneer of urban biosphere reserve-based types, a number of principles & methodologies suggested in this study need to be applied, In a perspective of landscape ecology, maintenance efforts should be linked with green areas in neighboring areas, which are the sources of species, In addition, considering that the rooftop biotope is a restored ecosystem, theories and approaches from restoration ecology should be applied. On-going monitoring on environmental changes is also required as the site is located in the urban center, Ultimately, rooftop biotopes including the case study area should contribute in promoting the socio-economic, cultural, and spiritual sustainability as well as environmental sustainability of a city.

Study on the Application of Comic Panel Direction in VR Animation - Focusing on <Mescaformhill: Missing Five> (만화의 칸 연출을 적용한 VR 애니메이션 연구 - <Mescaformhill: Missing Five>를 중심으로)

  • Park Sukyung;Lee Taegu;Choi Suhyeon
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.253-258
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    • 2023
  • In comics, panels serve a variety of dramatic purposes, including controlling the flow of the story through the size, placement, and order of panels; directing the eye to where characters or specific actions take place; expressing the passage or sequence of time; and using backgrounds, lighting, and color to emphasize emotion and convey mood. When applied to VR animation, these comic panels can give users a more immersive experience of the cartoon world in the VR space. In the VR animation "Mescaformhill: Missing Five," produced in 2022, the comic panels directing is very important to guide the viewer's attention, and in the VR space, the camera angle can be freely changed to realize various visual effects, and the physical interaction brings the comic panels directing to life. This can open up new ways of storytelling in VR animation and contribute to its successful expansion into new mediums.

Adventure filming game for people in need of healing (힐링이 필요한 사람들을 위한 3D 어드벤처 촬영 게임)

  • Shin, Soyeon;Joo, Heesun;Choi, Yeonho;Choi, Jongin;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.133-136
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    • 2022
  • As the number of stress-related diseases increases due to the prolonged Corona 19, Corona Blue is attracting attention. This social background causes negative emotions due to frustration at work, changes in existing life rhythms, and blockade of economic sources, and makes us understand our era as an era in need of healing. Therefore, the purpose of this study is to propose a 3D-based adventure filming game that adventures a fantastic space and stores memories and experiences through photos. For this, important elements of healing were explored through literature study, and based on this, a game using 3ds Max and Unity was implemented. As a result of the study, the game was implemented with a filming function that contains visual elements for cute and warm healing, an emotionally approaching story, and the meaning of space. This study provides a game that can provide non-face-to-face healing to users and presents effective and important healing factors to service providers.

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