• 제목/요약/키워드: Store visual environment

검색결과 45건 처리시간 0.027초

체험적 패션 매장에서 체험 요인이 점포만족도와 점포충성도에 미치는 영향 연구 - 시각적 자극물을 통한 가상 체험을 중심으로 - (The Effects of Experience Factors have on Store Satisfaction and Store Loyalty for Experimental Fashion Stores - Focusing on Virtual Experience by Visual Stimuli -)

  • 채희주;김민영;고은주
    • 복식
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    • 제66권4호
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    • pp.1-17
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    • 2016
  • Fashion stores have to change to fit such the taste of individual customers taste and try to give unique experiences to the customers. They need to develop a special space that entertains customers, and entices them to visit and revitalize the off-line stores. This paper aims to analyze the experimental factors of stores, and how each of the factors impact customer experience in order to find out its effect on store satisfaction and store loyalty. Data was analyzed by using SPSS 18.0 and AMOS 18.0. Results of this study are as follows. First, Visual, Tactile, and Gustatory are the main senses that influence the emotional experience of the customers on a store visit. Second, three factors that influenced customer experience in experimental fashion stores are 'Causing Interest', 'Causing Concern', and 'Causing Relationship.' Third, the 'Causing Interest' factor and the 'Causing Concern' factor showed positive correlation with store satisfaction, while the 'Causing Relationship' factor did not impact store satisfaction, which affected store loyalty. Fourth, each experimental fashion stores can have different effect to consumer satisfaction and loyalty. Also, fashion store brands without an experimental store can cause various effects to consumers when a flagship store with an array of product information is formed. The conclusion drawn from this study will provide a guideline for fashion stores attract faithful customers by improving their store environment.

패션 판매공간의 VMD 구성요인이 브랜드 선호도와 재구매의도에 미치는 영향 - 국내 글로벌 SPA브랜드 중심으로 - (The Influences on Consumers' Brand Preference and Repurchase Intention Through Strategic Visual Merchandising of Fashion Retail Store - Focusing on Global SPA Brands in Korea -)

  • 이미숙;한혜련
    • 한국실내디자인학회논문집
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    • 제23권4호
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    • pp.120-128
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    • 2014
  • Due to prolonged recession and limited spending of the consumers, domestic fashion brands are putting their efforts in pursuing competitiveness in order to survive in an intense competition, and because of this reason, VMD is being considered significant as a strategy for store environment improvement. An empirical research regarding analysis for systematic strategic VMD configuration factors of fashion retail store and relationship of repurchase intention that have effects on increase in sales was conducted. Thus, this study considers importance and spatial interrelation of VMD configuration factors of fashion retail store through theoretical consideration, and based on this, VMD configuration factors were restructured into reconcilability, attractiveness and epidemicity. An empirical validation through theoretical hypotheses and survey for relationships among VMD configuration factors, brand preference and repurchase intention was conducted. As a result of path analysis, VMD configuration factors reconcilability, attractiveness and epidemicity have effects on repurchase intention, and it was analyzed that epidemicity has the biggest effect on consumers. Also, it was found that brand preference has effects on repurchase intention and through this, as favorability and customer satisfaction for brand has effects on repurchase intention, it is judged that creating a strong brand image and brand image building is important the most for improving brand preference.

비주얼 머천다이징 관점에서의 무인 편의점 운영시스템에 관한 연구 (A Study on the Unmanned convenience Store Operation System from the Viewpoint of Visual Merchandising)

  • 서정화;양회창;박철주;윤명길
    • 산경연구논집
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    • 제9권12호
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    • pp.45-53
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    • 2018
  • Purpose - The purpose of the study was to investigate operation system of current convenience store and competing retail store and to find out development of unattended convenience store. Operators can save labor cost and solve labor seeking when opening shop under suitable environment and commerce area, and assure of employee's safety. Customers are allowed to select commodity comfortably without disclosure of face and to shorten standby time at simple store opening, buying and paying and to produce convenient living environment by financing, delivery and goods control. This study examined effect and problems of operation of existing and unattended convenience store from point of view of visual merchandising to find out model of unattended convenience store and to strengthen competitiveness of convenience store business. Research design, data, and methodology - Research procedure of accomplishment of goal of the study was: The study investigated state of distribution business, and role and definition of VMD. First, VMD played an important role of promotion and competitiveness of unattended convenience stores. Second, the author investigated research and cases of unattended convenience stores 14 months, that is to say, from August 15, 2017 to October 15, 2018. Third, the author investigated on-the-spot three of common convenience stores, three of unattended convenience stores and three of retailers one month, that is to say, June 1, 2018 to July 1, 2018. The subject was convenience stores and retailers selling similar type of products at Seoul and metropolitan area. Results - Layout, selling place, brand identity, goods assortment, authentication system, product information cognition and control, buying and payment system, security system, salesmen, promotion and other services should be improved from point of view of merchandising. Structure, furniture, lighting, voice, façade, VP, PP, IP and POP should be developed. Conclusions - Unattended convenience stores saved operating cost and lessened labor and gave visitors convenience and comfortable shopping and made use of resources effectively. Further studies with quantitative analysis shall find out strategic conditions for promotion of unattended convenience stores.

이동통신 회사 매장의 V.M.D(Visual Merchandising Design) 환경에 관한 연구 (A Study on V.M.D(Visual Merchandising Design) Environment of Mobile Telecommunication Company Store)

  • 김종성
    • 한국산학기술학회논문지
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    • 제14권4호
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    • pp.1589-1594
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    • 2013
  • V.M.D는 모든 공간과 환경 및 시각적 자극요인을 다루며 건축물의 외관뿐만 아니라 인테리어, 그래픽 사인물, 윈도우 디스플레이, 레이아웃, 매장내의 집기, 조명, 판매원의 외모 접객 태도까지 포함된다. 좋은 품질과 디자인이 훌륭한 상품을 매장에 진열 했으나 고객이 매장에 방문하지 않는다면 상품 판매는 이뤄지지 않는다. V.M.D는 상품을 고객이 매장 안으로 이끌 수 있게 진열하기 위하여 다양한 연출을 하여 브랜드 이미지를 높이며 지속적으로 고객 유치를 위한 모적을 두었다. 과거 화려하고 고급스런 인테리어를 통하여 디스플레이만 강조하던 개념에서 탈피하여 상품을 논리적이고 체계화된 방식으로 진열하여 소비자에게 구매를 유도하며 정보를 제공하고 매장의 환경을 디자인함으로 고객의 머릿속에 브랜드 이미지를 심어주는 것이다. 본 연구는 매장 내에 설치된 V.M.D소비자 선호도를 분석하여 향후 지속적으로 전개될 통신업계 대리점 디스플레이의 바람직한 매장 V.M.D조건을 제시하고자 한다.

패션비지니스에서 VMD전개(展開)를 위한 상품인식(商品認識)에 관한 연구(硏究) (A Study of merchandise recognition for VMD expansion in the fashion business)

  • 침락훈
    • 패션비즈니스
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    • 제8권1호
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    • pp.49-60
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    • 2004
  • Merchandise should show a visual message that gives consumers' life an additional meaning besides practicality. This should be based on the concept of the merchandise. But in reality, concept is not often properly shown at the store and this is the result more of an inadequate recognition of the merchandise than the store environment. Therefore, this study promotes the recognition of the emotional and cultural point of merchandise, and applies keywords extracted from the practise of marketing to sales strategies for the growth of the fashion business and the VMD expansion.

FACADE특성에 따른 매장의 시각적 표현에 관한 연구 (The Visual Expression in a Store by the Characteristics of Facade)

  • 송인호
    • 디자인학연구
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    • 제11권1호
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    • pp.11-20
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    • 1998
  • 상업공간에 있어서 디스플레이는 현대의 고도 산업사회에서는 대량생산, 대량유통체계의 판매촉진수단으로서 극히 중요한 분야로 대두되고 있다. 뿐만아니라 생활의 질적 향상으로 인해 다양화, 개성 화되고 있는 고객들의 요구를 만족시켜주기 위한 중요한 요소로서 그 역학이 한층 중요시되고 있다. 더욱이 상업건축물의 입면은 비주얼 머천다이징에 있어서 매장의 레이아웃을 비롯한 전시공간 설정 및 표현에 커다란 영향을 미치고 있다. 매장의 입면 유형은 정보를 제공하는 선전 소구 기능을 가짐과 동시에 외부공간구성의 중요한 요소로서의 역할을 하고 있다. 이와 같이 건축물의 입면을 이루고 있는 도입부공간은 매장의 일부이며 가로(街路)공간과도 관련되어 있어 그 기능적인 문제와 표현상의 문제를 다루는데 있어 매장과 가로의 양측 면의 관계를 고려하지 않을 수 없다. 본 연구는 내부와 외부의 절충공간으로서의 도입공간을 중심으로 매장에 있어 서 입면이 갖는 제반 특성을 파악하고 각 특성간의 상호관계를 규명하였으며, 매장의 입면유형이 매장환경에 미치는 제반요소인 구획, 유도계획, 배치계획 등과의 관계를 제 조명하려 하였다. 따라서 서울 명동소재의 패션전문매장이 현황조사를 통해 입면 유형과 비주얼 프리젠테이션과의 관계를 분석하고, 비주얼 머천다이징의 개념에 입각한 공간구성의 방향을 제시하였다.

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VMO 구성요소의 패션 브랜드 태도효과에 관한 연구 (The Effect of VMD Structural Elements on Fashion Brand Attitude)

  • 박현희;전중옥
    • 한국의류학회지
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    • 제28권2호
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    • pp.224-234
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    • 2004
  • This paper is an exploratory research to identify the structural model suitable for the fashion brand attitude effect process of VMD structural elements. Under the circumstances of severe competitiveness in price-conscious casual brand, we intended to find measurement model of VMD effect to establish plausible brand specific VMD strategy. Since VMD is regarded as one of marketing stimuli like advertising, we introduced Mackenzie, Lutz, and Belch(1986)'s advertising effect measurement model for the analysis. For the study, VMD structural elements were composed of controllable visual factors from store environment at the aspect of marketing strategy. As a result, the reciprocal mediation hypothesis model shows the best fit for the VMD stimuli. That is, under the cognition of interaction between VMD attitude and brand attitude, strategy must be considered to strengthen the attitude relation between VMD and brand. The second fit model was the dual mediation model which was adopted from Petty and Cacioppo's ELM. According to this, when you make use of VMD strategy, it is needed to consider both of affective and cognitive factors of VMD.

유통점의 배경음악에 관한 연구 (Study on Background Music of Distributors)

  • 이준표;황희중
    • 유통과학연구
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    • 제17권9호
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    • pp.127-131
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    • 2019
  • Purpose - This study focuses on clues that can clearly amplify the effects of background music. Review which store environments have a direct and positive impact on consumer responses, such as purchases. Research design, data, and methodology - This study focuses on clues that can clearly amplify the effects of background music. The purpose of this study is to examine what kind of store environment, combined with background music, has a direct and positive effect on consumer reactions such as purchase, and suggest future research directions. Results - The manager decides to use background music in the store because it is relatively inexpensive and easy to identify the emotional response of the consumer. In addition, appropriate background music lowers the psychological purchasing barriers of consumers. Previous studies have often not conducted a basic review of whether consumers perceive background music when it is used in retail stores. For example, it is necessary to make sure that the volume of the background music is loud enough and that the noise is properly excluded despite the congestion of the store so that the pure influence of the background music on the consumer can be measured. A way for store managers to clarify and differentiate their identity is to create a unique and satisfying store atmosphere for their customers. In order to help customers focus on their purchases, store managers must use marketing elements to integrate the five senses. And they should plan background music aiming at synergy effect of these five senses. In other words, in order to make the store atmosphere positive, it is not enough to have a suitable visual design interior or background music in the store, and consumers should have the opportunity to smell, taste and touch it directly. Conclusions - In conclusion, we hope that the following issues will be studied by several scholars in the future. It should be clarified that the impact of background music on customers varies depending on the customer's movement in the store, the selection of the background music genre order, and the timing (interval) of background music exposure to the customer.

Proposal of VMD for a Footwear Shop at Department Stores - Focused on a Footwear Shop for Women at a "H" Department Store -

  • Lee, Mi-Young;Kim, Soon-Ku
    • 패션비즈니스
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    • 제6권3호
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    • pp.28-40
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    • 2002
  • For modern man and woman, footwear is considered a fashion for expressing oneself, and not merely a protective tool for the feet. The purpose of this research is to increase the effect of sales promotional activities by emphasizing product image and by enhancing sales environment. Towards this end, this research focuses on the study of environment at footwear stores that meet the challenges incurred by the changing lifestyles of consumers and the ensuing dynamics of the society in general. Research is based on an in-depth, thorough study of the previous research works and entails examining theoretical background and the concept of Visual Merchandising Display (VMD). Research will focus on the analysis of current situation at footwear stores located in department store based on material research on footwear stores and theoretical examination. Research on the current situation of footwear stores at department store will be conducted from the VMD perspective. In the end, this research paper will make suggestions on the VMD measures for footwear stores with the aim of increasing sales by satisfying consumers' sensibility and purchasing desire. Suggestions will be made based on the results of the research. -Study of current VMD status per fixture centered on 18 brands at department store -Suggestions for VMD at footwear stores based on the survey results of customer purchasing behavior This research intends to develop structured VMD methodology for footwear stores based on the research centered on VMD research of footwear stores at department store. Significance of this research lies in its aim to contribute to the sales increase, no matter how trivial it might be. Going a step further, this research work could be considered one of the foundations for defining the role of VMD methodology at footwear stores. Suggested results are as follows. (1) Need to cast away from simple, one-dimensional type of display method at footwear stores and transform into product image oriented VMD (2) Need to highlight product image by fully leveraging props and by developing footwear display methods that are suitable for different types of fixtures (3) Need to stabilize VMD by developing footwear manual that enables efficient management by store operator.

가상현실 점포의 특성에 관한 연구 -현대백화점 VR 스토어와 eBay VR 백화점 사례를 중심으로- (A Research on the Characteristics of Virtual Reality Stores -Focused on Hyundai VR Store and eBay VR Department Store-)

  • 장주연;전재훈
    • 한국의류학회지
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    • 제42권4호
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    • pp.671-688
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    • 2018
  • This study investigates the characteristics of VR stores that emerged as new fashion communication media. Two case studies on Hyundai and eBay VR Department stores were conducted along with a discussion of the function and meaning of the fashion VR store. The results showed that both stores provide novel shopping experiences; however, the two were differentiated in terms of production method and technology implementation level. Functional aspects such as providing shopping efficiency and purchasing service was insufficient in both stores. Instead, they were complementing by means of product rotation, recommendation system, voice guidance, or linkage with an online shopping mall. In experiential aspects, both stores provided a strong sense of immersion. Hyundai VR store enhanced immersion with a high resolution image of a real offline store; however, it lacked in the ability to provide multisensory stimulation such as kinetic sense or auditory stimulation. The eBay VR Department store intensified the immersion experience by providing auditory stimulation as well as visual stimulation that enhanced the speed and distance sense through the utilization of animation. However, the extent of experience was limited in terms of agency and transformation because of the low interactivity found in both store systems.