• 제목/요약/키워드: Store Management System

검색결과 544건 처리시간 0.027초

백화점 중간관리 형태에서 백화점 및 패션업체의 권력원천과 판매원의 직업의식이 직무만족에 미치는 영향 (The Effect of Power Sources of Department Store and Fashion Company, and Salesperson's Job Consciousness on Job Satisfaction in the Middle Management System of Department Store)

  • 이현진;추태귀
    • 한국의류산업학회지
    • /
    • 제14권2호
    • /
    • pp.230-241
    • /
    • 2012
  • The purpose of this study was to examine the effect of power sources of department store and fashion company, and salesperson's job consciousness on job satisfaction in the middle management system of department store. Questionnaire data from 193 salespeople in the middle management of department store were analyzed by reliability analysis, factor analysis, correlation analysis, multiple regression analysis, hierarchical regression analysis. The results of this study were as follows: First, coercive power, informational and expert power, and referent power of department store had significant effects on job satisfaction. The coercive power of department store had a negative influence on job satisfaction, while informational and expert power, and referent power of department store had a positive influence on job satisfaction. Second, referent power, expert power, reward power, coercive power of fashion company had a positive influence on job satisfaction. Third, referent power of department store had a greater influence on job satisfaction than other power sources. Fourth, job commitment and pride, prospect awareness had a positive influence on job satisfaction, while professional self-awareness had no effect on job satisfaction.

백화점 중간관리 형태에서 패션제품 판매원의 백화점에 대한 인식 (Fashion Product Salesperson's Perception of Department Store in Department Store Middle Management System)

  • 이현진;추태귀
    • 한국의류산업학회지
    • /
    • 제15권1호
    • /
    • pp.22-34
    • /
    • 2013
  • This study investigates the perception of conflict and satisfaction factors by salesperson of department store middle management system. This study was performed through a qualitative research method. An in-depth interview was given to 14 fashion shop managers and salespeople who have three or more years of department store work experience. The results show two categories of factors(factors according to power sources and factors according to job environment) that influence the perception of department store middle management system by fashion product salesperson. The factors(according to power sources) were classified into coercive power, reward power, expert/informational power, and referent power. The factors(according to job environment) were classified into physical environment, work conditions, and regulations.

A Study on Logistical System and Operational Models of Franchise Store Retailing in China

  • Li, Dong-xin;Kang, Tae-won
    • 한국프랜차이즈경영연구
    • /
    • 제3권1호
    • /
    • pp.130-143
    • /
    • 2012
  • Franchise store retailing is taking on ever greater roles in business and commerce in China. The diverse product range, small-batch order, high frequency and time-specific requirements inherent in retail logistics make it the most complicated of all categories of logistics. In franchise store retailing, expanding business scales make trans-regional development a trend. Without a well-functioning logistic system, the standardized delivery of products would be held back, impacting trans-regional development strategy and operational costs. Therefore, the efficiency of franchise store retailing largely depends on logistical efficiency. The integrated and streamlined management of franchise stores depends in large measure on their logistical centers. As such, logistical centers constitute the key link and bears on core competitiveness in franchise store retailing. This thesis begins with an analysis of the current developments and four basic logistical models of franchise store retailing in China, proceeds to summarize developmental trends as well as focal issues and proposes an efficiency enhancing plan.

게임화(Gamification)을 이용한 매장 관리 디자인 : 고객-매장관리자 협업모델 (Design the Customer-Retailer Collaboration Model Using Gamification for In-Store Management)

  • 백시현;원즈허주
    • 산업경영시스템학회지
    • /
    • 제38권2호
    • /
    • pp.8-16
    • /
    • 2015
  • How to measure and evaluate the performance of managing a store? Although it is important for a retailer to execute good management in a store, there are few efficient measurement tools and methods for In-store management. Also few people are trying to deal with variety of goods (number of categories), depth of a catagory (number of stock-keeping units within a category), and stock level (the number of individual items of a particular SKU) in a store. To solve the problem, this paper suggests the Customer-Retailer Collaboration (CRC) model that utilizes Gamification. By embedding gaming elements, the store management activities can be viewed as more game-like processes. Customers find some problems they encountered in the store and send the related signals via mobile APP, and the relevant store personnel copes with the signals. As the return for their collaboration, they both will obtain points and badge. This paper designs the CRC model and shows the flow of the model briefly.

온라인 의류 점포유형에 따른 점포속성 중요도 (The Importance of On-line Store Characteristics Depending on On-line Store Type)

  • 김은숙;김미영
    • 한국의류학회지
    • /
    • 제31권8호
    • /
    • pp.1310-1320
    • /
    • 2007
  • This study investigated the differences in the importance of store characteristics depending on on-line clothing store type and consumer age. The questionnaires were given to female residents in the ages between 20-39 in Seoul and Kyung-gi province during October 2006. The results were summarized as follows: 1. By analyzing the differences in importances of on-line store characteristics factors it was found that buying process service factor and product searching system factor were important in on-line general merchandise store. and buying process service factor and product factor(all the factors, such as store credit, product, screen-displayed design, searching and approaching system, customer management service) were important in on-line specialty store. 2. By analyzing the differences in importances of on-line store characteristics depending on the store type, buying process system such as refund policy, shipping, high-speed payment and rapid searching, screen-displayed design system, approaching and searching system were more important in on-line general merchandise store when comparing to specialty store. It also showed that the consumer considered the reputation of the store and its image more important in on-line general merchandise store. 3. By analyzing the differences in of on-line clothing store importance depending on age, in the case of on-line general merchandise store, it showed that people in their thirties regarded buying process service factor more important than twenties, and when it came to the product and searching system, it was vice versa. Twenties had a tendency to consider the aspect of product important and, relatively, thirties regarded searching and approaching system factor important. in the case of specialty store. It was found that women in their twenties had a tendency to consider product factor more important.

A Design of the Platform Technology for the Smart Shopping Mall Using NFC: A Software Engineering Approach

  • Je, Seung-Mo;Seo, Kyungryong
    • Journal of Multimedia Information System
    • /
    • 제6권1호
    • /
    • pp.43-48
    • /
    • 2019
  • An IoT-based server system for store management was developed in this study. Its client-server structure having a product categorization function allows the system to read the NFC tags attached to individual products and provides information about them to customers automatically. The system also provides an effective promotional effect as it not only offers necessary information about the items the customers are seeking but also displays the advertisements related to them. This server system was designed specifically designed for the use in a smart shopping Mall or a department store so that the store owners can manage their sales operation more effectively while their customers enjoy shopping more conveniently. It is expected that the technology used for this IoT-utilized server system can be one of the efficient and effective platform technologies in the current and future store management systems.

온라인 의류 점포 유형에 따른 점포속성 만족도 (The Satisfaction of Store Characteristics Depending on On-Line Store Type)

  • 김은숙;김미영
    • 복식
    • /
    • 제57권7호
    • /
    • pp.1-14
    • /
    • 2007
  • This study investigates the differences between the satisfaction factors of store characteristics depending on on-line clothing store type and its satisfaction index. The collected data were analyzed by using SPSS 10.0 software with various techniques such as paired t-test, T-test, Cronbach's ${\alpha}$ reliability and factor analysis that use principal component analysis and Varimax orthogonal rotation were used. The results are summarized as follows: 1. By categorizing the level of on-line store characteristics satisfaction depending on its type, clarifies the differences between its satisfaction. The satisfaction rank of general merchandise store was as followed: searching and approaching system, buying process service, screen-displayed design, product, store credit. On the other hand, the satisfaction rank of general store was as followed: screen-displayed design, store credit, buying process service. 2. By analyzing the difference of satisfaction depending on the store type, it was found that general merchandise store was more satisfied with screen-displayed design, approaching and searching, whole payment process, the safety of payment and shipping service, security service when compared to specialty store. It was also found that specialty store was more satisfied with the variety of product, update of rare items, quality and price of product. 3. By analyzing the difference between the type of on-line clothing store satisfaction depending on age, in the case of general merchandise store, the result showed that people in their thirties were more satisfied with buying process service, store credit, customer management system when compared to twenties. In the case of specialty store, the result showed that people in their twenties were more satisfied with customer management service when compared to thirties, and when it came to buying process service, it was vice versa.

하수처리시설의 슬러지 수거 일정계획 수립 및 수거차량 경로결정 (The Sludge Collection Scheduling and Vehicle Routing Strategies)

  • 김민제;노의수;허은정;최경현
    • 한국경영과학회:학술대회논문집
    • /
    • 대한산업공학회/한국경영과학회 2006년도 춘계공동학술대회 논문집
    • /
    • pp.1170-1177
    • /
    • 2006
  • We apply VRP(Vehicle Routing Problem) to sludge collection system in this study. Sewage stores of villages are located in each village around a multipurpose dam. Sludge which is produced in sewage store of village is transported from the sewage store of village to the sewage treatment plants by the special purpose vehicle such as the tank lorry. In this paper, we propose sludge collection strategies which allocate each sewage store of village to sewage treatment plants and decide the schedule of sludge collection in order to collect sludge efficiently. The strategies aim to decrease transportation cost with deciding proposed vehicle routing and scheduling the sludge collection. When we decide route of vehicles, we consider the collection time in sewage store of village, distance between sewage store of villages and vehicle information as average velocity of vehicle, operation time of vehicle driver. We also develop the SCMS(Sludge Collection Management System) based on windows system with real data which is used in certain circumstance. And we experiment to figure out vehicle route and transportation cost throughout changing input data.

  • PDF

최종사용자 만족도 구성요인에 대한 연구 : 어플리케이션 마켓을 중심으로 (Variables Affecting End-User Satisfaction in Application Market)

  • 김현모;박재홍;이상철;서영호
    • 품질경영학회지
    • /
    • 제40권2호
    • /
    • pp.211-218
    • /
    • 2012
  • Over the last two decades, many information system researchers have developed the variables of information system using the measurement of user satisfaction. In context, this research developed the measurement of user satisfaction in smartphone application market and compared the difference of user satisfaction factors between Adroid market and App store. The results indicated that satisfaction of App store was more than that of Adroid market. The information system and customer-oriented factors of App store were higher than that of Adroid market.

점포IT관리 서비스품질이 지속사용의도에 미치는 영향에 관한 실증 연구 (An Empirical Study on the Effects of Store-IT Management Service Quality on Continuous Intention)

  • 한병성;안용준;한경석
    • 디지털융복합연구
    • /
    • 제14권8호
    • /
    • pp.115-125
    • /
    • 2016
  • 최근 IT기기를 사용하는 점포가 늘어남에 따라 높은 수준의 서비스품질을 요구하고 있으며 이에 대한 중요성이 대두되고 있다. 본 연구는 점포IT관리서비스의 효과에 영향을 미치는 요인들을 분석하였다. 점포IT관리 서비스 품질을 경험한 고객들을 대상으로 점포IT관리 서비스품질이 서비스일치, 고객만족, 지속사용의도에 미치는 영향을 알아보았다. 분석결과, 점포IT관리 서비스품질이 서비스일치에 미치는 영향을 살펴보면, 공감성, 신뢰성, 유형성, 확신성이 긍정적인 영향을 미치는 것으로 나타났다. 점포IT관리 서비스품질이 고객만족도에 미치는 영향을 살펴보면, 공감성, 신뢰성, 유형성이 긍정적인 영향을 미치는 중요 요인으로 나타났다. 또한, 점포IT관리 서비스품질에 대한 서비스 일치와 고객만족은 지속사용의도에 긍정적인 영향을 미치는 것으로 나타났다. 이런 결과들에 따라, 제시된 점포IT관리 서비스품질 구성요인은 서비스일치와 고객만족을 통해 지속사용의도에 긍정적인 영향관계가 있음이 검증되었다. 본 연구 결과가 점포IT관리 서비스품질을 제고하기 위한 도움을 줄 것이라 기대된다.