• Title/Summary/Keyword: Stop motion

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Case Analysis on Stop Motion Animation based on the Acceptance of New Technology : Focusing on 3D Printer & Special Effect Technology Application (신기술 수용 스톱 모션 애니메이션 사례분석 : 3D 프린터, 특수효과 기술 응용을 중심으로)

  • Zhang, Wan;Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.665-672
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    • 2018
  • The purpose of this study is to analyze the problem of existing stop motion animation and to apply 3D printer technology and computer special effect technology applied with latest technology as a solution to solve this problem. For this purpose, we review the history of stop motion animation and confirm how the technology applied to stop motion animation through previous research. As a result, we have overcome limitations of the existing stop motion animation limited to the cline cloth in terms of expression by using 3D printer like recently released and . Furthermore, the natural phenomenon, which is the biggest limitation of stop motion animation, was able to produce a unique work of stop motion animation rather than computer special effect processing. Therefore, in the stop-motion animation, the acceptance of 3D printer technology and computer special effects technology has enabled unlimited imagination and original expression. Recent technology-based stop-motion animation is expected to provide the foundation for the continued development of the animation field in the future.

The Intelligence APP development for children's Kanji character education using Block and Stop motion

  • Jung, Sugkyu
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.66-72
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    • 2016
  • With the growing shift from traditional educational approaches and studying to the more digital classroom, using electronic textbooks and digital native's demand, there is a growing need to develop new methods for learn Kanji characters for children. The purpose of this study is to help children learn the basic Kanji by using stop motion and block methods, and approaching the basic Kanji character education with a more innovative and interactive smart phone APP. In the development of this smart phone App for children's Kanji character education proposed in this study, 100 basic Kanji characters for children are selected. These 100 characters are required for the stop motion animation production, where each selected Kanji is created as a stop-motion animation utilizing a variety of techniques, such as storytelling, to better engage children. The intelligent App is designed with image recognition technology, so that in the learning process children take a picture for the assembled block using their smart phone, the APP then recognizes whether it is assembled correctly, and then plays an animation corresponding to the assembled Kanji character.

A Confirmation of the Minimum Moving Time to the Stop-Motion in the (sLa-Camera-pLa)Type ((sLa-Camera-pLa)타입에서 Stop-Motion 방식의 최소 구동 시간 입증)

  • Kim, Soon Ho;Kim, Chi Su
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.5
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    • pp.223-228
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    • 2017
  • SMT is an device that picks up electronic components and does precise placing onto PCBs. In order to do this, it stops in front of a camera installed in the middle to go over vision inspection. And after that it is move for placing. There are 16 different types of routes in this process. This paper compared to the moving time of three methods in the (sLa-Camera-pLa)type. The first method is stopping in front of the camera for vision inspection and placing components onto PCBs(stop-motion). The second method is moving in front of the camera for vision inspection without stopping(fly1-motion). The third method is inspecting the components when the speed of the X axis, the Y axis is the best and is placing components onto PCBs(fly2-motion). This paper shows the moving time of three methods is same. Therefore we proved that the stop-motion method can be placing in the fastest time without changing structure of the device in the (sLa-Camera-pLa)type.

The Analysis of Stop Motion Animation based on 3D Printing (3D프린팅 기반 스톱모션 애니메이션 분석)

  • Zhang, Wan;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.207-209
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    • 2017
  • 3D printing, will make it integrated into one of the important branches of animation art, such as stop-motion Animation, to improve stop-motion Animation and put the modern science and technology and the manual craft into perfect combination. Throughout the development of stop-motion Animation, innovation in traditional concept is needed, to put the 3D printing integrated into traditional making and apply it to stop-motion Animation creation, and make sure to reconsider the animation production technology and production material, exploit its unique and distinctive features in multi-level and multi-angle, reshape art form of stop-motion Animation so as to highlight the advantages of 3D printing in making stop-motion animation.

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A Comparison of the Moving Time about Gantry (겐트리에 대한 구동 시간의 비교)

  • Kim, Soon Ho;Kim, Chi Su
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.3
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    • pp.135-140
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    • 2017
  • SMT is an equipment that picks up electronic components and does precise placing onto PCBs. In order to do this, it stops in front of a camera installed in the middle to go over vision inspection. And after that it is move for placing. In this paper, We compared to the method of the placing after inspect to the stoped component and the moving component in front of the camera. As a result, This paper shows that the time efficiency of the fly-motion was increased by 9 percent than the stop-motion.

The Fastest Path Search and Defect Inspection of Type (sLa-pRc) ((sLa-pRc)타입의 가장 빠른 경로 탐색과 결함 검사)

  • Kim, Soon Ho;Lee, Eun Ser;Kim, Chi Su
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.385-390
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    • 2021
  • The gantry is a device that moves fine chips from the feeder to the PCB. While the gantry is moving the part, the camera checks the condition of the part. The purpose of this paper is to find the path with the shortest travel time of the gantry and calculate the travel time according to the path. stop_motion is a way to check the status of the parts currently in use. This paper presents the moving_motion method and the fly_motion method with maximum speed in front of the camera. In addition the signature method was used to inspect the condition of the parts. When comparing the moving time of the three types of gantry, the moving_motion method improved by 9.42% and the fly_motion method by 17.73% compared to stop_motion. When the fly_motion method proposed in this paper is used for the gantry movement path, it is expected that productivity will be improved.

The Method to Reduce the Driving Time of Gentry (겐트리 구동시간의 단축 방법)

  • Kim, Soon Ho;Kim, Chi Su
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.11
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    • pp.405-410
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    • 2018
  • When more parts are mounted in the same time in a surface mount equipment, the total output will increase and will improve productivity. In this paper, we propose a method to reduce the gantry drive time from the suction to the mounting of the component to improve the productivity of the surface mount equipment. The method was to find a way to get the maximum velocity in front of the camera during the vision inspection. In this paper, we have developed a stop-motion, fly1-motion, and fly2-motion drive time calculation algorithms for vision inspection and calculated the driving time of 3 methods and compared them. As a result, the fly1-motion method shortened the time by 13% and the fly2-motion method shortened the time by 18% than the stop-motion method.

Stochastic Model Predictive Control for Stop Maneuver of Autonomous Vehicles under Perception Uncertainty (자율주행 자동차 정지 거동에서의 인지 불확실성을 고려한 확률적 모델 예측 제어)

  • Sangyoon, Kim;Ara, Jo;Kyongsu, Yi
    • Journal of Auto-vehicle Safety Association
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    • v.14 no.4
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    • pp.35-42
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    • 2022
  • This paper presents a stochastic model predictive control (SMPC) for stop maneuver of autonomous vehicles considering perception uncertainty of stopped vehicle. The vehicle longitudinal motion should achieve both driving comfortability and safety. The comfortable stop maneuver can be performed by mimicking acceleration profile of human driving pattern. In order to implement human-like stop motion, we propose a reference safe inter-distance and velocity model for the longitudinal control system. The SMPC is used to track the reference model which contains the position uncertainty of preceding vehicle as a chance constraint. We conduct simulation studies of deceleration scenarios against stopped vehicle in urban environment. The test results show that proposed SMPC can execute comfortable stop maneuver and guarantee safety simultaneously.

A Study on Stop Motion Text Contents Production using Motion Graphics (모션 그래픽을 이용한 스톱모션 텍스트 콘텐츠 제작에 관한 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.189-190
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    • 2015
  • 본 연구에서는 모션 그래픽을 이용하여 스톱 모션 텍스트 제작을 나타내었다. 스톱모션은 컴퓨터애니메이션의 한 종류로서 인형이나 찰흙 같은 소재를 이용하여 한 장면씩 정지 영상을 촬영하여 연속적으로 나타냄으로써 애니메이션으로 이용된다. 본 연구에서는 스톱모션 응용으로 텍스트 애니메이션 기법을 적용하여 텍스트 콘텐츠로 제작하여 나타내었다. 따라서 다양한 영역에서 스톱모션 활용을 할 수 있음을 나타낸다.

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