• Title/Summary/Keyword: Stitching Method

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Affine Model for Generating Stereo Mosaic Image from Video Frames (비디오 프레임 영상의 자유 입체 모자이크 영상 제작을 위한 부등각 모델 연구)

  • Noh, Myoung-Jong;Cho, Woo-Sug;Park, Jun-Ku;Koh, Jin-Woo
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.3
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    • pp.49-56
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    • 2009
  • Recently, a generation of high quality mosaic images from video sequences has been attempted by a variety of investigations. Among the matter of investigation, in this paper, generation on stereo mosaic utilizing airborne-video sequence images is focused upon. The stereo mosaic is made by creating left and right mosaic which are fabricated by front and rear slices having different viewing angle in consecutive video frames. For making the stereo mosaic, motion parameters which are able to define geometric relationship between consecutive video frames are determined. For determining motion parameters, affine model which is able to explain relative motion parameters is applied by this paper. The mosaicing method using relative motion parameters is called by free mosaic. The free mosaic proposed in this paper consists of 4 step processes: image registration with reference to first frame using affine model, front and rear slicing, stitching line definition and image mosaicing. As the result of experiment, the left and right mosaic image, anaglyphic image for stereo mosaic images are showed and analyzed y-parallax for checking accuracy.

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Moving Object Preserving Seamline Estimation (이동 객체를 보존하는 시접선 추정 기술)

  • Gwak, Moonsung;Lee, Chanhyuk;Lee, HeeKyung;Cheong, Won-Sik;Yang, Seungjoon
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.992-1001
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    • 2019
  • In many applications, images acquired from multiple cameras are stitched to form an image with a wide viewing angle. We propose a method of estimating a seam line using motion information to stitch multiple images without distortion of the moving object. Existing seam estimation techniques usually utilize an energy function based on image gradient information and parallax. In this paper, we propose a seam estimation technique that prevents distortion of moving object by adding temporal motion information, which is calculated from the gradient information of each frame. We also propose a measure to quantify the distortion level of stitched images and to verify the performance differences between the existing and proposed methods.

The Content Analysis of Clothing Construction field in the middle-school Textbook of Technology and Home Economics (중학교 기술 가정.교과서의 의복구성 분야 내용 분석)

  • Park, Eunhee;Cho, Hyunju
    • Journal of Fashion Business
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    • v.17 no.1
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    • pp.131-144
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    • 2013
  • The purpose of this study was to analyse the structure and contents of clothing construction field in the middle-school textbook of technology and home economics with curriculum revised in 2007. 10 kinds of textbooks certified by Ministry of Education, Science and Technology in 2010 were selected and home economics field in them was the subject of this study with the external characteristics such as textbook system, instruction area and contents included. This study was content analysis-oriented and descriptive with data calculated by frequency and percentage. The findings are as follows. In 'Reality of Home-Life', food life area showed highest as 34.4% followed by clothing life(28.7%) and dwelling life(28.7%). The portion of present teachers in writing staffs was highest while there was no textbook where professors of each field were included in writing staffs. The contents of costume society, clothes material, clothes management from section 'Choice and Management of Clothes' in the chapter 'Family Life' and clothing construction from the section 'Making and Modifying Clothes' of the chapter 'Reality of Home-Life' were analysed in this study. Clothing construction-related fields were suggested separately by method of measurement, construction theory, drafting theory, drafting an original form, fabric trimming, utilization of the original form, length measure, cloth cutting, hand stitching, how to use a sewing machine, basting and correction, needlework process, completion, and evaluation. The contents of the unit 'Making Shorts' were about clothing construction theory, human body measurement, drafting an original form, process of making shorts and activity/research/experience. The contents of the unit 'Wearing Clothes after Fixing' in clothing construction-related field were about how to fix and recycling.

Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

Fabrication of Soft Textile Actuators Using NiTi Linear Shape Memory Alloy and Measurement of Dynamic Properties for a Smart Wearable (스마트 웨어러블용 NiTi계 선형 형상기억합금을 이용한 소프트 텍스타일 액추에이터 제작 및 동적 특성 측정)

  • Kim, Sang Un;Kim, Sang Jin;Kim, Jooyong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.6
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    • pp.1154-1162
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    • 2020
  • In this study, the soft textile actuator is produced for a smart wearable with the shape memory effects from linear shape memory alloys of Nickel and Titanium using the driving force through the fabrication process. The measurement model was designed to measure dynamic characteristics. The heating method, and memory shape of the linear shape memory alloy were set to measure the operating temperature. A shape memory alloy at 40.13℃, was used to heat the alloy with a power supply for the selective operation and rapid reaction speed. The required amount of current was obtained by calculating the amount of heat and (considering the prevention of overheating) set to 1.3 A. The fabrication process produced a soft textile actuator using a stitching technique for linear shape memory alloys at 0.5 mm intervals in the general fabric. The dynamic characteristics of linear shape memory alloys and actuators were measured and compared. For manufactured soft textile actuators, up to 0.8 N, twice the force of the single linear shape memory alloy, 0.38 N, and the response time was measured at 50 s.

Impact of scanning strategy on the accuracy of complete-arch intraoral scans: a preliminary study on segmental scans and merge methods

  • Mai, Hai Yen;Mai, Hang-Nga;Lee, Cheong-Hee;Lee, Kyu-Bok;Kim, So-yeun;Lee, Jae-Mok;Lee, Keun-Woo;Lee, Du-Hyeong
    • The Journal of Advanced Prosthodontics
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    • v.14 no.2
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    • pp.88-95
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    • 2022
  • PURPOSE. This study investigated the accuracy of full-arch intraoral scans obtained by various scan strategies with the segmental scan and merge methods. MATERIALS AND METHODS. Seventy intraoral scans (seven scans per group) were performed using 10 scan strategies that differed in the segmental scan (1, 2, or 3 segments) and the scanning motion (straight, zigzag, or combined). The three-dimensional (3D) geometric accuracy of scan images was evaluated by comparison with a reference image in an image analysis software program, in terms of the arch shape discrepancies. Measurement parameters were the intermolar distance, interpremolar distance, anteroposterior distance, and global surface deviation. One-way analysis of variance and Tukey honestly significance difference post hoc tests were carried out to compare differences among the scan strategy groups (α = .05). RESULTS. The linear discrepancy values of intraoral scans were not different among scan strategies performed with the single scan and segmental scan methods. In general, differences in the scan motion did not show different accuracies, except for the intermolar distance measured under the scan conditions of a 3-segmental scan and zigzag motion. The global surface deviations were not different among all scan strategies. CONCLUSION. The segmental scan and merge methods using two scan parts appear to be reliable as an alternative to the single scan method for full-arch intraoral scans. When three segmental scans are involved, the accuracy of complete arch scan can be negatively affected.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

A Study on the Restoration Methods of the Excavated Costume: Focus on Excavated Costumes of Yeosan Song's Family at Mokdal-dong in Daejeon (출토복식의 보수방법에 관한 연구: 대전 목달동 출토 여산송씨 출토복식을 중심으로)

  • Ha, Shinhye;Kwon, Youngsuk
    • Journal of Conservation Science
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    • v.29 no.2
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    • pp.161-170
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    • 2013
  • The purpose of this study is to find the reasonable plan for the restoration method through the practical repair of excavated costume. The minimal repair only without adding the physical force as far as possible after investigating the state of excavated costume has been progressed in case of excavated costume since it is already degraded and weak due to the characteristics of organic matter at the moment when it is excavated. Moreover, it has been restored as the following course; The restoration has been applied according to the state of excavated costume with the maximum stability by classifying items capable of being restored considering the fabric state of excavated costume. The drawn thread from the weak in strength and the refined thread of the Juasa(simple gauze) or the light degraded silk thread has been used in case of thread for restoration. The cotton fabrics has been used in the fabric of cellulose system, the Juasa or the silk has been used in the silk depending on the kind of fabric in connection with the support fabric, some parts have been dyed with Alnus firma fruit and the persimmon, has been repaired by using the dyed fabric with the clove for the purpose of mothproof-antibacterial treatment. The method to repair has been carried out by classifying according to the state of damage and the way of formation of costume. The needlework method suitable for the part and state of damage by using the basting, the broad-stitching, backstitch, the blind stitch and the hemming stitch in connection with the needlework method for restoration.

Multiple Camera Calibration for Panoramic 3D Virtual Environment (파노라믹 3D가상 환경 생성을 위한 다수의 카메라 캘리브레이션)

  • 김세환;김기영;우운택
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.2
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    • pp.137-148
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    • 2004
  • In this paper, we propose a new camera calibration method for rotating multi-view cameras to generate image-based panoramic 3D Virtual Environment. Since calibration accuracy worsens with an increase in distance between camera and calibration pattern, conventional camera calibration algorithms are not proper for panoramic 3D VE generation. To remedy the problem, a geometric relationship among all lenses of a multi-view camera is used for intra-camera calibration. Another geometric relationship among multiple cameras is used for inter-camera calibration. First camera parameters for all lenses of each multi-view camera we obtained by applying Tsai's algorithm. In intra-camera calibration, the extrinsic parameters are compensated by iteratively reducing discrepancy between estimated and actual distances. Estimated distances are calculated using extrinsic parameters for every lens. Inter-camera calibration arranges multiple cameras in a geometric relationship. It exploits Iterative Closet Point (ICP) algorithm using back-projected 3D point clouds. Finally, by repeatedly applying intra/inter-camera calibration to all lenses of rotating multi-view cameras, we can obtain improved extrinsic parameters at every rotated position for a middle-range distance. Consequently, the proposed method can be applied to stitching of 3D point cloud for panoramic 3D VE generation. Moreover, it may be adopted in various 3D AR applications.

A study on lighting angle for improvement of 360 degree video quality in metaverse (메타버스에서 360° 영상 품질향상을 위한 조명기 투사각연구)

  • Kim, Joon Ho;An, Kyong Sok;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.499-505
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    • 2022
  • Recently, the metaverse has been receiving a lot of attention. Metaverse means a virtual space, and various events can be held in this space. In particular, 360-degree video, a format optimized for the metaverse space, is attracting attention. A 360-degree video image is created by stitching images taken with multiple cameras or lenses in all 360-degree directions. When shooting a 360-degree video, a variety of shooting equipment, including a shooting staff to take a picture of a subject in front of the camera, is displayed on the video. Therefore, when shooting a 360-degree video, you have to hide everything except the subject around the camera. There are several problems with this shooting method. Among them, lighting is the biggest problem. This is because it is very difficult to install a fixture that focuses on the subject from behind the camera as in conventional image shooting. This study is an experimental study to find the optimal angle for 360-degree images by adjusting the angle of indoor lighting. We propose a method to record 360-degree video without installing additional lighting. Based on the results of this study, it is expected that experiments will be conducted through more various shooting angles in the future, and furthermore, it is expected that it will be helpful when using 360-degree images in the metaverse space.