• 제목/요약/키워드: Stimulus pattern

검색결과 113건 처리시간 0.022초

Alarm substance Detection and Fright Reaction in Giant Danio (Danio malabaricus)

  • Sung Hwaon Cho
    • 한국양식학회지
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    • 제12권1호
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    • pp.63-69
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    • 1999
  • A series of experiments were conducted to examine on what stimulus giant danio (Danio malabaricus) were mainly responsible for detecting alarm substance. When 0.15 ml alarm substance (10 ppm) was introduced into the tank, fish showed no notable change in swimming pattern. However, the introduction of 1.5 ml alarm substance (100 ppm) could induce fright reaction about in 6 minutes. Further, when 15 ml alarm substance (1,000 ppm) was introduced into the tank, fish showed the following fright reaction in a few seconds; suppressing to feed diet, no swimming, strong chasing, and visual alertness. In detecting alarm substance, fish were mainly depending on the chemical stimulus (nares) rather than the vision stimulus (eyes) because fish detected alarm substance by the chemical cue showed the significantly stronger fright reaction than by the visual cue. The time for fish to show the initial fright reaction after detecting alarm substance by the chemical cue was shorter than by the visual cue. Also after alarm substance was introduced into the tank, olfaction-deprived fish showed significantly weaker fright reaction and less frequency of chasing than the normal fish which detected alarm substance by both olfaction and gustation stimulus. These results indicated that chemical stimulus, especially olfaction might be the primary sensory modality used in the detection of the alarm substance for giant danio.

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무채색 물방울무늬의 크기와 배색변화에 따른 시각적 이미지 평가 (The Visual Image Evaluation for the Dot Pattern Size and the Variation of Coloration in the Achromatic Color)

  • 김선미;정수진
    • 패션비즈니스
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    • 제12권4호
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    • pp.114-130
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    • 2008
  • The purpose of this study is to investigate the effect of Dot Pattern Size(0.8, 1.8, 2.5, 5, 8), color combination(W/Bk, Bk/Gr, Gr/W), Area-Ratio(Background/Dot, Dot/Background) on wearing dot-printed dresses image. Sets of stimulus and response scales(7 point semantic) were used as experimental materials. The stimuli were 30 color pictures manipulated with the combination of Dot Pattern Size, color combination, and Area-Ratio using computer simulation. The subjects were 180 female undergraduates living in Gyeongnam-do. The data was analyzed by using SPSS program. Analyzing methods were ANOVA and LSD test. Image factor of the stimulus was composed of 5 different components, visibility, chastity, attractiveness, cuteness and feminity. Among them, the visibility and chastity were important. Each dimensional image was affected by dot pattern size, color combination and Area-Ratio. In the visibility image, color combination(W/Bk is the most effective) is more influential, the larger size is effective pattern. In the cuteness and feminity image, area ratio(low-brightness dot pattern is the more effective) is more effective than color combination or dot pattern size. Even the same dot pattern size and area was recognized as different image depending on the area ratio. According to the variation of dot pattern size, color combination and area-ratio, it was investigated that the images for a dress wearer were expressed diversely, were shown differently in image dimensions, and could be produced to different images.

Test-Generation-Based Fault Detection in Analog VLSI Circuits Using Neural Networks

  • Kalpana, Palanisamy;Gunavathi, Kandasamy
    • ETRI Journal
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    • 제31권2호
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    • pp.209-214
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    • 2009
  • In this paper, we propose a novel test methodology for the detection of catastrophic and parametric faults present in analog very large scale integration circuits. An automatic test pattern generation algorithm is proposed to generate piece-wise linear (PWL) stimulus using wavelets and a genetic algorithm. The PWL stimulus generated by the test algorithm is used as a test stimulus to the circuit under test. Faults are injected to the circuit under test and the wavelet coefficients obtained from the output response of the circuit. These coefficients are used to train the neural network for fault detection. The proposed method is validated with two IEEE benchmark circuits, namely, an operational amplifier and a state variable filter. This method gives 100% fault coverage for both catastrophic and parametric faults in these circuits.

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2진 패턴분류를 위한 신경망 해밍 MAXNET설계 (Neural Hamming MAXNET Design for Binary Pattern Classification)

  • 김대순;김환용
    • 전자공학회논문지B
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    • 제31B권12호
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    • pp.100-107
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    • 1994
  • This article describes the hardware design scheme of Hamming MAXNET algorithm which is appropriate for binary pattern classification with minimum HD measurement between stimulus vector and storage vector. Circuit integration is profitable to Hamming MAXNET because the structure of hamming network have a few connection nodes over the similar neuro-algorithms. Designed hardware is the two-layered structure composed of hamming network and MAXNET which enable the characteristics of low power consumption and fast operation with biline volgate sensing scheme. Proposed Hamming MAXNET hardware was designed as quantize-level converter for simulation, resulting in the expected binary pattern convergence property.

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뇌의 좌반구와 우반구의 작용에 미치는 음의 서로 다른 영향 (Different Effects of Sound Stimuli on Performing Left-and Right-Hemispheric Tasks)

  • 강성훈;安藤四一;차일환
    • 한국음향학회지
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    • 제6권2호
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    • pp.5-14
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    • 1987
  • 소음과 음악이 정신작업에 어떠한 영향을 미치는가를 검토하기 위해, 국민학생을 대상으로 소음그룹과 음악그룹으로 나누어 좌반구작업으로서 수의 가산데스트를, 우반구작업으로서 그림의 패턴찾기 테스트를 실시하였다. 그 결과소음과 음악의 작업에 미치는 영향은 매우 달랐다. 음악그룹의 피험자가 가산작업을 한 경우의 작업량은 평균 작업량보다 다 적은 주기를 나타내는 경향이 있다. 이것은 좌반구에서 가제작업과 음악처리간의 간섭때문이다. 한편, 소음하에서의 의 가산작업은 소음과 가산작업이 좌우 다른 반구에서 처리되므로 소음의 영향은 나타나지 않았다. 소음하의 패턴 찾기 테스트에서는 피험자가 작업중에 동요를 나타내는 경향을 보였다. 의미없는 소음은 우반구에서 처리되기 때문에 이것은 우반구에서의 간섭효과로 실명할 수 있다.

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HRI를 위한 사람의 내적 요소 기반의 인공 정서 표현 시스템 (Human emotional elements and external stimulus information-based Artificial Emotion Expression System for HRI)

  • 오승원;한민수
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.7-12
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    • 2008
  • 사람과 로봇의 인터랙션에 있어 정서의 역할은 중요하다. 그러므로 사람과 유사한 정서 메커니즘이 로봇에게 필요하다. 본 논문에서는 사람의 정서에 대한 심리적 연구를 바탕으로 사람의 내적 요소에 기반한 새로운 인공 정서 표현 시스템을 제안한다. 제안된 시스템은 external stimulus, emotion, mood, personality, tendency, machine rhythm 의 6가지 정보 요소를 활용하며, 각 요소들은 그들의 특성에 따라 결과적으로 emotion 표현 패턴의 변화에 영향을 준다. 그 결과 통일한 외부 자극들은 내적 상태에 따라 emotion의 변화를 만들어 낸다. 제안된 시스템은 사람과 로봇의 자연스러운 인터랙션을 유지하고, 친밀한 관계를 형성할 수 있도록 도움을 줄 것이다.

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신경모델링을 이용한 인공와우 전기자극 패턴 연구 (Study on Electric Stimulus Pattern in Cochlear Implant Using a Computer Model)

  • 양혜진;우지환
    • 전자공학회논문지
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    • 제49권12호
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    • pp.249-255
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    • 2012
  • 청각 신경의 정상적 기능 회복을 위해 사용하는 인공와우는 인체 조직에 손상을 주는 단상파 방식의 펄스 대신 전하량 균형을 이루는 이상파 방식의 전기적 펄스를 사용한다. 본 논문에서는, Hodgkin-Huxley 신경 모델에 기반하여 다양한 전기적 펄스 방식의 자극이 신경 반응에 미치는 영향에 대하여 연구하였다. 전기적 펄스의 펄스 폭, 펄스간 간격 등을 변화시키면서, 청각신경의 역치, 반응 범위, 반응 시간 등을 측정하였다. 이러한 결과는 인공와우 시스템의 효과적인 자극 방식을 디자인 하는데, 활용 될 수 있으리라 기대된다.

CRT 표시장치에서 두 형태의 크기-내삽 추정 방법의 비교 연구 : 상사자극-계수 반응과 계수 자극-상사반응 (Comparison of Two Methods for Size-interpolation on CRT Display : Analog Stimulus-Digital Response Vs. Digital Stimulus-Analog Response)

  • 노재호
    • 산업기술연구
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    • 제14권
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    • pp.127-140
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    • 1994
  • This study is concerned with the accuracy and the patterns when different methods was used in interpolation task. Although 3 methods employed the same modality for input (visual) and for output (manual responding), they differed in central processing, which method 1 is relatively more tendency of verbal processing, method 2 is realtively more tendency of spatial processing and method 3 needed a number of switching code (verbal/spatial) performing task. Split-plot design was adopted, which whole plot consisted of methods (3), orientations (horizon, vertical), base-line sizes (300, 500, 700 pixels) and split plot consisted of target locations (1-99). The results showed the anchor effect and the range effect. Method 2, method 3 and method 1 that order was better accuracy. ANOVA showed that the accuracy was significantly influenced by the method, the location of target, and its interactions ($method{\times}location$, $size{\times}location$). Analysis of error data, response time and frequency of under, just, over estimate indicated that a systematic error pattern was made in task and methods changed not only the performance but also the pattern. The results provided support for the importance of the multiple resources theory in accounting for S-C-R compatibility and task performance. They are discussed in terms of multiple resources theory and guidelines for system design is suggested by the S-C-R compatibility.

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시선추적을 이용한 카페 공간 마감재 차이의 시각주의력 특성 (Characteristics of Visual Attention for the Different Type of Material Finishing in Cafe Space Using by Eye-tracking)

  • 최진경;김주연
    • 한국실내디자인학회논문집
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    • 제27권2호
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    • pp.3-11
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    • 2018
  • This study aims to investigate whether there is intensionally changing eye - gaze on the cafe space images with floor finishing materials. In the Yarbus' experiment, he argued that changing information that an observer is asked to obtain from an image changes pattern of eye movements. Based on the scan path evidence, this research have questions as (1) the difference of visual attention on finishing floor material stimulus, (2) visual attention of initial activity time and type of movement paths on AOIs, and (3) visual relation floor area with another AOIs. Eye movements were recorded with the SMI REDn Scientific, which sampled eye position at 30Hz and lasted 2 minutes(120s). Although viewing was binocular, only the right eye was tracked. Of the 66 observers(mean age 22 years, standard deviation: ${\pm}1.82$) who participated in the experiment done by the four point calibration and validation procedures at the beginning tasks. Analyzing qualitative data from the number of fixation and duration on AOIs divided into four parts (AOI I-Floor, AOI II-Wall, AOI III-Ceiling, and AOI IV-Counter) in the stimulus. The results from this experiment analyzed as follows. First, it was significant in the difference of the average number of AOIs fixation times observed for the spatial image using the wood tile flooring material and the polishing tile. The wood tile flooring of stimulus had higher fixation number on AOI-II, AOI-III, and AOI-IV than the polishing tile. On seeing AOI-I was higher attention in the polishing tile stimulus. Second, the observers examined AOI-II intensively in both stimuli. However, the visual intensity was also followed by on the AOI-IV and AOI-I in the wood tile flooring stimulus, and on AOI-I, AO-IV in the polishing tile. Third, visual attention data on each AOIs have divided into the time range of "5 sec" for both images. In the wood tile stimulus, the horizontal movement path followed by AOI-II, AOI-IV, and AOI-II. In the polished tile stimulus, the movement path followed by moving vertically to AOI-II, AOI-I, and AOI-II. This study approached meaningfully and found out the characteristics of visual attention, according to the different intentions of visual attention, the relationship pathways of visual mechanism appeared and also activated by eye-tracking experiments.

복잡계의 세포자동화법을 이용한 뼈의 적응적 재구축에 관한 연구 (A Study of Adaptive Bone Remodeling by Cellular Automata Method)

  • 문병영;박정홍;손권
    • 대한기계학회논문집A
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    • 제27권7호
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    • pp.1103-1109
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    • 2003
  • An adaptive bone remodeling is simulated by using the cellular automata (CA) method. It is assumed that bone tissue consist of bone marrow, osteoclast, osteoblast cell or osteoprogenitor cell. Two types of local rule are adopted; those are the metabolism rule and adaptive bone formation rule. The metabolism rule is based on the interactions of cells and the bone formation rule is based on the adaptation against the mechanical stimulus. The history of load and memory of mechanical stimulus are also considered in the local rules. As a result, the pattern of distribution of the bone tissue is dynamically adequate and it is similar to intact cancellous bone.