• 제목/요약/키워드: Still-motion method

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Design of the Step-stare Image Gathering System for an Aerial Reconnaissance (항공 정찰용 Step-stare 영상획득 시스템 설계)

  • Baek, Woonhyuk;Park, Jaeyoung;Ahn, Junghun;Lee, Jungsuk
    • Journal of the Korean Society for Precision Engineering
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    • 제31권9호
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    • pp.813-820
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    • 2014
  • This paper presents design and performance validation of a method for motion compensation using fast steering mirror. First of all, the schematics of the Electro Optical/Infra-Red (EO/IR) and step-stare image gathering system for an aerial reconnaissance are introduced. Because of the steering mirror with low inertia so called Back scan mechanism (BSM), the fast step-stare image gathering technique that is required for taking a high-definition still image will be realized. After then, the BSM hardware includes motors and feedback sensors are introduced. Also, the motion profile for BSM will be designed to compensate roll scan motion of the gimbals. At the end of this paper, designed profile and tracking performance of the EO/IR system with BSM will be validated through experiments.

Efficient Multimodal Background Modeling and Motion Defection (효과적인 다봉 배경 모델링 및 물체 검출)

  • Park, Dae-Yong;Byun, Hae-Ran
    • Journal of KIISE:Computing Practices and Letters
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    • 제15권6호
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    • pp.459-463
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    • 2009
  • Background modeling and motion detection is the one of the most significant real time video processing technique. Until now, many researches are conducted into the topic but it still needs much time for robustness. It is more important when other algorithms are used together such as object tracking, classification or behavior understanding. In this paper, we propose efficient multi-modal background modeling methods which can be understood as simplified learning method of Gaussian mixture model. We present its validity using numerical methods and experimentally show detecting performance.

A Study of Facial Expression of Digital Character with Muscle Simulation System

  • He, Yangyang;Choi, Chul-young
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.162-169
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    • 2019
  • Facial rigging technology has been developing more and more since the 21st century. Facial rigging of various methods is still attempted and a technique of capturing the geometry in real time recently also appears. Currently Modern CG is produced image which is hard to distinguish from actual photograph. However, this kind of technology still requires a lot of equipment and cost. The purpose of this study is to perform facial rigging using muscle simulation instead of using such equipment. Original muscle simulations were made primarily for use in the body of a creature. In this study, however, we use muscle simulations for facial rigging to create a more realistic creature-like effect. To do this, we used Ziva Dynamics' Ziva VFX muscle simulation software. We also develop a method to overcome the disadvantages of muscle simulation. Muscle simulation can not be applied in real time and it takes time to simulate. It also takes a long time to work because the complex muscles must be connected. Our study have solved this problem using blendshape and we want to show you how to apply our method to face rig.

Research of Mobile 3D Dance Contents Construction Using Motion Capture System (모션캡처 시스템을 이용한 모바일 3D 댄스 콘텐츠 제작 연구)

  • Kim Nam-Ho
    • The Journal of the Korea Contents Association
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    • 제6권9호
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    • pp.98-107
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    • 2006
  • By improving performance of mobile machine(3D engine, 3D accelerator chip set, etc) and developing wireless network technology, a demand for actual contents of users is being increased rapidly. But, there are some difficulties yet for the speedy development of actual contents because of the limitation of development resources that is dependent on each mobile device's different performance. In general, much of the animated character-creation work for mobile environment is still done manually by experienced animator with the method of key frame processing. However, it needs a lot of time and more costs for creating motion. Additionally, it is possible to cause a distortion of motion. In this paper, I solved the difficulties by using a optical motion capture system, it was able to acquire accurate motion data more easily and quickly, and then it was possible to make 3D dance contents efficiently. Also, I showed techniques of key reduction and controlling frame number for using huge amounts of motion capture data in mobile environment which requires less resources. In making 3D dance contents, using an optical motion capture system was verified that it was more efficient to make and use actual-reality contents by creating actual character motion and by decreasing processing time than existing method.

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Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator (로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안)

  • Yu, Seung-Nam;Lim, Sung-Jin;Kim, Sung-Rak;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • 제13권11호
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

Deformation estimation of truss bridges using two-stage optimization from cameras

  • Jau-Yu Chou;Chia-Ming Chang
    • Smart Structures and Systems
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    • 제31권4호
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    • pp.409-419
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    • 2023
  • Structural integrity can be accessed from dynamic deformations of structures. Moreover, dynamic deformations can be acquired from non-contact sensors such as video cameras. Kanade-Lucas-Tomasi (KLT) algorithm is one of the commonly used methods for motion tracking. However, averaging throughout the extracted features would induce bias in the measurement. In addition, pixel-wise measurements can be converted to physical units through camera intrinsic. Still, the depth information is unreachable without prior knowledge of the space information. The assigned homogeneous coordinates would then mismatch manually selected feature points, resulting in measurement errors during coordinate transformation. In this study, a two-stage optimization method for video-based measurements is proposed. The manually selected feature points are first optimized by minimizing the errors compared with the homogeneous coordinate. Then, the optimized points are utilized for the KLT algorithm to extract displacements through inverse projection. Two additional criteria are employed to eliminate outliers from KLT, resulting in more reliable displacement responses. The second-stage optimization subsequently fine-tunes the geometry of the selected coordinates. The optimization process also considers the number of interpolation points at different depths of an image to reduce the effect of out-of-plane motions. As a result, the proposed method is numerically investigated by using a truss bridge as a physics-based graphic model (PBGM) to extract high-accuracy displacements from recorded videos under various capturing angles and structural conditions.

Development of Chip-based Precision Motion Controller

  • Cho, Jung-Uk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1022-1027
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    • 2003
  • The Motion controllers provide the sophisticated performance and enhanced capabilities we can see in the movements of robotic systems. Several types of motion controllers are available, some based on the kind of overall control system in use. PLC (Programmable Logic Controller)-based motion controllers still predominate. The many peoples use MCU (Micro Controller Unit)-based board level motion controllers and will continue to in the near-term future. These motion controllers control a variety motor system like robotic systems. Generally, They consist of large and complex circuits. PLC-based motion controller consists of high performance PLC, development tool, and application specific software. It can be cause to generate several problems that are large size and space, much cabling, and additional high coasts. MCU-based motion controller consists of memories like ROM and RAM, I/O interface ports, and decoder in order to operate MCU. Additionally, it needs DPRAM to communicate with host PC, counter to get position information of motor by using encoder signal, additional circuits to control servo, and application specific software to generate a various velocity profiles. It can be causes to generate several problems that are overall system complexity, large size and space, much cabling, large power consumption and additional high costs. Also, it needs much times to calculate velocity profile because of generating by software method and don't generate various velocity profiles like arbitrary velocity profile. Therefore, It is hard to generate expected various velocity profiles. And further, to embed real-time OS (Operating System) is considered for more reliable motion control. In this paper, the structure of chip-based precision motion controller is proposed to solve above-mentioned problems of control systems. This proposed motion controller is designed with a FPGA (Field Programmable Gate Arrays) by using the VHDL (Very high speed integrated circuit Hardware Description Language) and Handel-C that is program language for deign hardware. This motion controller consists of Velocity Profile Generator (VPG) part to generate expected various velocity profiles, PCI Interface part to communicate with host PC, Feedback Counter part to get position information by using encoder signal, Clock Generator to generate expected various clock signal, Controller part to control position of motor with generated velocity profile and position information, and Data Converter part to convert and transmit compatible data to D/A converter.

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REDUCTION OF HIGH FREQUENCY EXCITATIONS IN A CAM PROFILE BY USING MODIFIED SMOOTHING SPLINE CURVES

  • Kim, D.J.;Nguyen, V.T.
    • International Journal of Automotive Technology
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    • 제8권1호
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    • pp.59-66
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    • 2007
  • High frequency excitation terms in a cam profile can excite vibration of a cam follower system. In this paper, modified smoothing spline curves are used to reduce the high frequency terms. The essential difference between the proposed method and other existing approaches is its ability to make the principal cam motions smooth while still exactly satisfying boundary conditions of follower displacement, velocity and acceleration. The boundary values usually depend on the ramp properties of a cam. Our method, thus, allows designers to smooth the existing cam motion without any damages on its ramp areas. Because the ramp height, velocity and acceleration are maintained exactly, more radical smoothing is possible. An example shows that the proposed method can be a powerful tool of cam profile smoothing, which removes high frequency components in the cam profile excitations without any changes in ramp properties.

Coding Efficiency Improvement for Identical Motion Information of Bi-prediction Mode within the GPB Slcice of HEVC (HEVC의 GPB 슬라이스에서 양예측 모드의 동일 움직임 정보에 대한 성능 향상 방안)

  • Kim, Sang-Min;Kim, Kyung-Yong;Park, Gwang-Hoon;Kim, Hui-Yong;Lim, Sung-Chang;Lee, Jin-Ho
    • Journal of Broadcast Engineering
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    • 제16권6호
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    • pp.1069-1072
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    • 2011
  • This paper proposes the method which reduces complexity and improves coding efficiency by solving a problem of HEVC bi-prediction. In current HM 3.0, it is frequently occurred that L0 motion information and L1 motion information are identical in blocks which are bi-predicted. In this case, L1 motion vector is replaced by non-zero motion vector which belongs to first available neighbor block of current block. If they are still identical, prediction mode is replaced by uni-prediction. As an experimental result, in LD(Low-Delay) case, decoding time is reduced roughly 2%~5% and coding gain is roughly 0.3%~0.5% compared with the HM 3.0 anchor.

Systematic Experimental and Numerical Analyses on Added Resistance in Waves (선박의 파랑 중 부가저항에 대한 실험과 수치계산의 비교 연구)

  • Park, Dong-Min;Seo, Min-Guk;Lee, Jaehoon;Yang, Kyung-Kyu;Kim, Yonghwan
    • Journal of the Society of Naval Architects of Korea
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    • 제51권6호
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    • pp.459-479
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    • 2014
  • This paper considers experimental and numerical studies on added resistance in waves. As the numerical methods, three different methods, strip method, Rankine panel method and Cartesian-grid method, are applied. The computational results of vertical motion response and added resistance are compared with the experimental data of Series 60($C_B=0.8$) hull, S175 containership and KVLCC2 hull. To investigate the influence of above-still water hull form, a Rankine panel method is extended to two nonlinear methods: weakly-nonlinear and weak-scatterer approaches. As nonlinear computational models, three ships are considered: original KVLCC2 hull, 'Ax-bow' and 'Leadge-bow' hulls. Two of the three models are modified hull forms of original KVLCC2 hull, aiming the reduction of added resistance. The nonlinear computational results are compared with linear results, and the improvement of computational result is discussed. As experimental approach, a series of towing-tank experiment for ship motions and added resistance on the three models (original KVLCC2 hull, 'Ax-bow' and 'Leadge-bow') are carried out. For the original KVLCC2 hull, uncertainty analysis in the measurement of vertical motion response and added resistance is performed in three waves conditions: ${\lambda}/L=0.5$, 1.1, 2.0. From the experimental results, the effects of hull form on added resistance are discussed.