• Title/Summary/Keyword: Status quo

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A Study on the Improvement Policy for Entering Telecommunication Business of Private Network Holders (자가망 사업자의 통신사업 진입에 따른 개선 방안)

  • 이동식;김기문
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.8
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    • pp.1200-1205
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    • 2002
  • Construction of Private networks is becoming easier due to the openness of telecommunication market, rapidly developing telecommunication technology. The size of existing private networks is becoming huge which resulted in surplus of capacity of the networks. These trends will generate a problem of efficient use of national telecommunication resources and which will be a factor for the structure of domestic telecommunication market which will have a big impact on the existing telecommunication carriers. Therefore, national policy of private network issues should be considered along with the national efforts for the information infrastructure, control of telecommunication market, fairness of competition, strength Power of national competition. In this paper it will be suggested that the efficient policy on the issue of domestic private network, by analyzing present situation, status quo, laws, regulation and procedure for domestic private networks and comparing it with those of U.S.A, Japan, EU.

Potential Accessibility of Public Healthcare Facilities in Rural Areas (농촌지역 공공보건시설의 잠재적 접근성 측정)

  • Lee, Jun Mo;Cho, Soon Chul;Hwang, Jeong Im
    • Journal of Agricultural Extension & Community Development
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    • v.20 no.2
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    • pp.431-450
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    • 2013
  • The present study aims to evaluate the potential accessibility of public healthcare facilities in rural areas. Population is prepared and analyzed in spatially microscopic level using dasymetric mapping method. According to the analysis on the accessibility to public facilities which is conducted using shortest distance, Gun areas and Eup/Myeon areas are 1,845m and 1,777m from residential areas respectively. Areas in Gangwon-do and Gyeongsangbuk-do have relatively low accessibility while Eup areas tend to have higher accessibility. The present study is meaningful in that it shows the status quo of and regional differences of potential accessibility of rural public facilities in Korea. Furthermore, the findings are also meaningful as they can be utilized as fundamental data to locate the facilities and improve the service delivery of medical facilities.

How to Manage the Economic Cooperation between the South-North Korean Corporations in the Era of Economic Crisis (경제위기와 남북 기업 활동의 협력 방안)

  • Sung, Sang-Hyeon;Lee, Jong-Keon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.2
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    • pp.91-99
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    • 2012
  • The political conflicts and military collisions between the South-North Korea resulted in actions taken at 1 of Dec. in 2008 and 24 May in 2010. Those actions stopped the major economic cooperations such as the relink of a railroad line across the divided peninsula as well as Mt. Geumgang tourist trade, and cast shade on the Gaesung Industrial Complex. This article articulates the current situation of the economic damages, status quo of cooperation and the South Koreans' changed way of thinking about issues between the South and North which provoked by the conflicts. We emphasized the necessities of minimizing unstable non-economic factors on the Peninsula; continuing win-win economic cooperation between the South-and North corporations; guaranteeing safe business conditions; improving the relationship based on the national consensus. Also we suggested ideas on how to manage the economic cooperation and how to explore new business opportunities in the future based on entrepreneurial leadership.

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Status quo Analysis on the Wearing Conditions of Working Clothes according to the Working Environment and Working Process -With reference to the Shipbuilding Industry Workers- (작업환경 및 공정에 따른 작업복 착의실태 분석 -조선업 근로자를 중심으로-)

  • Bae, Hyun-Sook;Park, Hye-Won;Park, Gin-Ah;Kim, Jie-Kwan
    • Fashion & Textile Research Journal
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    • v.12 no.2
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    • pp.203-213
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    • 2010
  • This study examined the wearing conditions of working clothes of shipbuilding industry workers according to the working environmental factors and working process features. It was also investigated the relationship between the wearing sense of working clothes and the overall comfort according to work processes. In the working process of shipbuilding industry, the process of fitting, welding, grinding and painting were chosen by considering work environmental factors, disaster types, hazardous materials, work process features, working clothes and safety equipments of each work categorized. The workers of fitting process usually wore the standard working clothes, while more than 60% of the workers of welding, grinding and painting wore the specialized protective clothes. The hazardous work environmental factors such as noise, heavy dust, high temperature and noxious fumes affected to the workers of fitting, welding and grinding. However, the workers of painting were greatly damaged by organic solvent. The dissatisfaction with the wearing performance of working clothes was highly shown in the sweat absorbency, moisture permeability and body protection. In respect of the correlation between the overall comfort and the wearing sense of working clothes, the satisfaction was decreased in orders of movement comfort> sensual comfort> physiological comfort.

Mileage As a Private Electronic Money: Based on OK Cashbag Case (사적 전자화폐로서의 마일리지: 오케이캐쉬백 사례를 중심으로)

  • Park, Seung-Bong;Han, Jae-Min
    • Information Systems Review
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    • v.7 no.1
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    • pp.137-152
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    • 2005
  • The mileage program has been one of the most popular royalty and promotion programs in marketing. With the remarkable growth and rapid pervasiveness of information technologies including the Internet, new and a variety of many other applications of mileage system than traditional ones have been observed. The objective of this research is to investigate the rising role of mileage point as a new private electronic money. In an attempt to identify the new role, we employ two factors: monetary confidence and monetary efficiency. This paper analyzes the status quo in the monetary uses of the mileage system by answering to those questions that "is it money?," and "what are the cases for real experiences in 'money-like' mileage and their implications?" with OK Cashbag case. Results show that OK Cashbag point is taking a different development route of money and performs limited monetary functions as private electronic money.

Design of Query Processing System to Retrieve Information from Social Network using NLP

  • Virmani, Charu;Juneja, Dimple;Pillai, Anuradha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.3
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    • pp.1168-1188
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    • 2018
  • Social Network Aggregators are used to maintain and manage manifold accounts over multiple online social networks. Displaying the Activity feed for each social network on a common dashboard has been the status quo of social aggregators for long, however retrieving the desired data from various social networks is a major concern. A user inputs the query desiring the specific outcome from the social networks. Since the intention of the query is solely known by user, therefore the output of the query may not be as per user's expectation unless the system considers 'user-centric' factors. Moreover, the quality of solution depends on these user-centric factors, the user inclination and the nature of the network as well. Thus, there is a need for a system that understands the user's intent serving structured objects. Further, choosing the best execution and optimal ranking functions is also a high priority concern. The current work finds motivation from the above requirements and thus proposes the design of a query processing system to retrieve information from social network that extracts user's intent from various social networks. For further improvements in the research the machine learning techniques are incorporated such as Latent Dirichlet Algorithm (LDA) and Ranking Algorithm to improve the query results and fetch the information using data mining techniques.The proposed framework uniquely contributes a user-centric query retrieval model based on natural language and it is worth mentioning that the proposed framework is efficient when compared on temporal metrics. The proposed Query Processing System to Retrieve Information from Social Network (QPSSN) will increase the discoverability of the user, helps the businesses to collaboratively execute promotions, determine new networks and people. It is an innovative approach to investigate the new aspects of social network. The proposed model offers a significant breakthrough scoring up to precision and recall respectively.

A Case Study on the Big Data Analysis Curriculum for the Efficient Use of Data (데이터의 효율적 활용을 위한 빅데이터 분석 교육과정 사례 연구)

  • Song, Young-A
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.23-29
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    • 2020
  • Data generated by the development of ICT, the diversification of ICT devices and services and the expansion of social media are categorized as big data characterized by the amount, variety and speed of the data. The spread of the use of big data is expected to have the effects of identifying the status quo by analyzing data in all industries, predicting the future, and creating opportunities to apply it. However, while it is imperative for these things to be done, the nation still lacks professional training institutions or curricula. In this case study, we will investigate and compare the state of education for the training of big data personnel in Korea, find out what level and level of education is being trained to nurture balanced professionals, and prepare an opportunity to think about how it can help students create value at a time when the need for education is growing in the wake of awareness of big data.

Statistical Analysis on Application of External Solar Shading Devices (외부 차양장치의 적용실태에 관한 통계적 분석)

  • Kim, Hyo-Jung;Lee, Chul-Sung;Yoon, Jong-Ho
    • KIEAE Journal
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    • v.16 no.5
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    • pp.65-71
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    • 2016
  • Purpose : The solar shading device carries out roles in a reduction of the cooling load and an improvement of the thermal comfort of occupants by adjusting incident solar radiation. In addition, The shading device enhances the visual sensation comfort by controlling the optical properties. In order to improve building performance and comfort of occupancy, interests in application of the shading devices are getting increasing. This study investigated the application and effectiveness of the external shading device design using statistical analysis. The outcome of this paper could be utilized for the realization of status quo and for an estimation of effectiveness of the shading device Method : The period of data gathering was between 2003 and 2014 and total 459 cases of practical building project were investigated. Firstly, this study defined qualification of the shading devices; the shading device should have minimum protruding lengths of 150mm to outside and have the function of shading control. This paper investigated application rate of the shading device in real project, regional rate of application, annual change of application, materials and types. Result : The statistical analysis showed that the application rate of shading devices was 25.7% in total 459 building design projects. The application rate in central and southern region was 25.3% and 27.0% respectively. Meanwhile, Jeju region showed 22.2%, which was the lowest rate although this area needs more shading devices. The application number of the shading device was the smallest in 2007, but the rate gradually increased after that. The applications was the largest in 2014 due to growing interest of the shading devices in the building.

Analysis of Future Growth in Korea Movie Industry (한국영화산업의 발전방향 분석)

  • Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.134-143
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    • 2008
  • The significance of the image content industry, as a flagship industry of the cultural content industry, is emerging globally as a high value-added trend. Since the movie industry has diverse related industries along with a positive spillover effect from cultural and economic perspectives, it ultimately strengthens national brands as well as national competitiveness. As a national strategy cultural content industry, the movie industry in each country around the world utilizes its own diverse self-protective systems. The Korean movie industry has emerged as a 10 million-strong movie-goer market; however, in reality, it is vulnerable to high film production costs and utility. The current domestic media market demands a new paradigm through the media industry as a whole; nonetheless, it is inherently limited to past film production and distribution channels. In this study, I seek to evaluate the status quo and propose a new direction for the Korea movie industry.

Review on the Educational Possibilities of The Virtual Museum as Online Learning Environments (온라인 학습환경으로서 가상박물관(Virtual Museum)의 가능성에 대한 탐구)

  • Kang, In-Ae;Seol, Yeon-Kyung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.458-470
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    • 2010
  • As digital technologies have strongly impacted the whole social aspects, so museum recently emerging as an alternative or supplementary learning environment to school, after active adoption to the technologies, gave birth to museum websites called 'Virtual Museums' which, then, result in enhancing the educational roles and functions of physical museum. In this context, this study aimed to review the process of how virtual museum has been developed in terms of its educational roles and characteristics in accordance with the evolutionary development of web. Especially, the analysis of the status quo of the current virtual museums in both Korea and overseas presented specific aspects of the educational elements and roles embedded in virtual museum which have been emphasized in many related research and studies. The categories of the roles of the virtual museum, as a result, were classified into 'digital archive,' 'learning resources,' and 'communigy,' each of which were, then, further elaborated for its individual educational uses. Eventually this study purposed to expand the public awareness and knowledge of virtual museum as the alternative online learning environments needed in the 21st century.