• Title/Summary/Keyword: Startup Mentoring Platform

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Effective Mentoring Platform Alternative to lead a Successful Startup: In the Center of Hanbat Innopolis Campus Program (성공창업 실현 지원을 위한 효과적인 멘토링 플랫폼 구축방안: 한밭대 이노폴리스캠퍼스 육성사업을 중심으로)

  • Yang, Youngseok;Kim, Myungsuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.6
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    • pp.143-152
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    • 2016
  • Mentoring program for startup is recognized as one of the most preferred alternative of helping would-be entrepreneur. In recent, this concessions leads the skyrocketed increase of mentoring program. However, lots of doubt falls on the effects of mentoring for startup. This paper is presenting Hanbat Innopolis program, which is evaluated the best practice case of mentoring ending up with seed investment for the last 5 years, including overview, structure, organization, and process. This program suggest the core elements of platform as fully involved mentor group joining with coach, functional experts in contingency, and operation group. It also require more problem solving based system approach as to operation, more qualified coach and problem solving process in mentoring system as to structure, delivering missions of defining problem of startup, setting milestones for its solution, and benchmarks in each phase as to process. This paper deliver the best practice case getting through the full process of Hanbat Innopolis Campus program, recognized ad the prototype of best mentoring program and on step forward, suggest the future direction of the effective mentoring program.

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Based on the Analysis of Entrepreneurship Support Policy Information, Establishment of Customized Entrepreneurship Promotion Model for Sports Major

  • Byung-Kwan Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.165-175
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    • 2024
  • In this paper, the purpose of this study was to analyze various information related to the government's youth entrepreneurship support policy, propose a customized entrepreneurship promotion strategy for college students majoring in sports, and increase their entrepreneurship efficacy. Through this, the aim was to increase the entrepreneurship efficacy of sports majors. Firstly, a literature study was conducted, and secondly, alternatives for promoting entrepreneurship among college students majoring in sports were analyzed based on expert interviews. Therefore, the following suggestions were made. 1. Recognizing the added value and individuality of the sports field in startup policy. 2. Creation of a start-up network and platform for sports majors to start a business. 3. Sports start-up space composition. 4. Organizing and supporting start-up clubs. 5. Activating entrepreneurship education and competitions in capstone design and employment seminar subjects. 6. Increasing start-up efficacy through start-up mentoring.

The Design of Gamification to Improve Youth's Creativity : The Cases of 'Idea League' and 'Idea Company' (청소년의 창의성 향상을 위한 게이미피케이션 설계 방안 : '아이디어 리그' 및 '아이디어 컴퍼니' 사례)

  • Chung, Do-Bum;Jang, Hye-Jeong;Lee, Kyuhong;Lee, Hwanjoo
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.47-60
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    • 2019
  • This study presents the cases of 'Idea League' and 'Idea Company' designed to improve the creativity of youth, the protagonist of the future startup in 'Idea Maru' platform. The 'Idea League' is a service where youths suggest ideas about questions that require creativity, and it can be fun to compete rankings of ideas or directly evaluate other ideas. Besides, 'Idea Company' is a service for youths to establish a virtual company, and they can receive mentoring and simulated investment for the established virtual company. The result of this study suggests that gamification can be applied in non-game areas, and it will contribute to spreading positive perception of the game.