• Title/Summary/Keyword: Stable Platform

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The Effects of Balance Exercise on an Unstable Platform and a Stable Platform on Static Balance

  • Kim, Nyeon Jun;Yoo, Kyung Tae;An, Ho Jung;Shin, Hee Joon;Koo, Ja Pung;Kim, Bo Kyoung;Kim, Hong Rae;Choi, Jung Hyun
    • Journal of International Academy of Physical Therapy Research
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    • v.5 no.1
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    • pp.641-646
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    • 2014
  • The purpose of this study is to observe how balance exercise on an unstable platform and on a stable platform affects balance ability. The subjects were 35 adults in their 20s and were randomly assigned to a stable platform group and an unstable platform group. They performed balance exercise three times per week for six weeks. Balance exercise introduced by previous research was modified and complemented for use in this study. Balance ability of the subjects was measured through center of pressure(COP) area, medial-lateral displacement, and anterior-posterior displacement using a portable balance platform BT4. There was significant difference in the COP area between the unstable platform exercise group and the stable platform exercise group. In comparison in differences between the unstable platform exercise group and the stable platform exercise group after the exercise, there was significant difference in anterior-posterior movement. Therefore, exercise on an unstable platform is more effective than exercise on a stable platform in strengthening balance ability.

Postural stability test of double leg support and single limb stance (양발로 선 자세와 한발로 선 자세의 자세안정도 검사)

  • Kwon, Mi-Ji
    • Journal of Korean Physical Therapy Science
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    • v.5 no.4
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    • pp.851-860
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    • 1998
  • The purpose of this study was to quantitatively observe changes in postural stability of double leg support and single limb stance. Thirty-six healthy subjects participated in the study. Postural stability were examined using Dynamic Balance System. Each trial was 25 sec in duration. Each of 6 conditions{double leg support and single limb stance ; eyes open in stable platform, eyes closed in stable platform, eyes open in dynamic platform) evaluated effect of visual, vestibular, proprioceptive system. Center of balance found for displacement to the left along the X axis in double leg support and to the forward on left toe in single limb stance. Sway index was the lowest in double leg support with eyes open in stable platform and the higher in single limb stance with eyes closed in stance platform. We believe that reliable and valid measures should be used to determine the contributing factors of our client's postural problems so that we can design the most effective treatment possible.

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The Effect of Types of Weight-Bearing Surfaces on Muscle Activities of Lower Limbs and Weight Distribution During Semi-Squat Movement of Patients With Hemiplegia (편마비 환자의 반 쪼그려 앉기(semi-squat)동작 시 양하지 지지면의 형태가 하지 근활성도와 체중분포에 미치는 영향)

  • Yang, Yong-Pil;Roh, Jung-Suk
    • Physical Therapy Korea
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    • v.19 no.1
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    • pp.28-36
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    • 2012
  • This study used an unstable platform to change the support surface type and position of both lower limbs in order to determine changes in weight distribution and muscle including the vastus medialis, tibialis anterior, lateral hamstring, and lateral gastrocnemius of both lower limbs were evaluated during knee joint flexing and extending in a semi-squat movement in 32 hemiplegic patients. The support surface conditions applied to the lower limbs were divided into four categories: condition 1 had a stable platform for both lower limbs; condition 2 had an unstable platform for the non-hemiplegic side and a stable platform for the hemiplegic side; condition 3 had a stable platform for the non-hemiplegic side and an unstable platform for the hemiplegic side; and condition 4 had an unstable platform for both sides. The normalized EMG activity levels of muscles and weight bearing ratio of both sides in the four surface conditions were compared using repeated measures ANOVA. A significant increase was found in the weight support distribution for the hemiplegic side in flexing and extending sessions in condition 2 compared to the other conditions (p<.05). A statistically significant decrease in significant decrease in asymmetrical weight bearing in flexing and extending sessions was observed for condition 2 compared to the other conditions (p<.05). A similar significant decrease was found in differences in muscular activity for both lower limbs in condition 2 (p<.05). The muscular activity of the hemiplegic side, based on the support surface for each muscle showed a significantly greater increase in condition 2 (p<.05). An unstable platform for the non-hemiplegic side and a stable platform for the hemiplegic side therefore increased symmetry in terms of the weight support distribution rate and muscle activity of lower limbs in hemiplegic patients. The problem of postural control due to asymmetry in hemiplegic patients should be further studied with the aim of developing continuous effects of functional training based on the type and position of the support surfaces and functional improvement.

Use of learning method to generate of motion pattern for robot (학습기법을 이용한 로봇의 모션패턴 생성 연구)

  • Kim, Dong-won
    • Journal of Platform Technology
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    • v.6 no.3
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    • pp.23-30
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    • 2018
  • A motion pattern generation is a process of calculating a certain stable motion trajectory for stably operating a certain motion. A motion control is to make a posture of a robot stable by eliminating occurring disturbances while a robot is in operation using a pre-generated motion pattern. In this paper, a general method of motion pattern generation for a biped walking robot using universal approximator, learning neural networks, is proposed. Existing techniques are numerical methods using recursive computation and approximating methods which generate an approximation of a motion pattern by simplifying a robot's upper body structure. In near future other approaches for the motion pattern generations will be applied and compared as to be done.

Stationkeeping of an Airship

  • Park, Chang-Su;Bang, Hyo-Choong;Tahk, Min-Jea
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.148.1-148
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    • 2001
  • The airship is starting to receive new highlights as a stable floating platform. A floating platform can serve as a telecommunication relay station or an environmental outpost. Much of these operations require unmanned autonomous operation on the airship. Due to difficulties in modelling and identifying the airship, controlling the airship is not an easy task. Different from the normal aircraft, the airship is affected by "added mass" and buoyancy. The added mass is the additional mass felt required to move the object in a fluid. As we are searching for a stable floating platform, controlling the airship to keep station is critical. We use a simple airship model with added mass for simulation. Classical controller is used to find acceptable airship performances.

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A Study on Take-off and Landing Experimental System for Development of Power Platforms for Electric Vertical Take-Off and Landing Air Mobility (전기 수직이착륙 항공모빌리티용 동력플랫폼 개발을 위한 이착륙 실험시스템 연구)

  • Jun-Seong, Weon;Kwang-Hyun Ro
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.4_2
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    • pp.639-648
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    • 2023
  • In modern society, UAM (Urban Air Mobility) transportation system is being developed as an alternative to urban traffic congestion and environmental problems, and electric vertical take-off and landing (eVTOL) is a combination of vertical take-off and landing function and electric power. It is attracting attention as an innovative next-generation transportation method as an eco-friendly alternative that reduces noise and air pollution by providing efficient mobility within the city. Since eVTOL development requires designing and implementing airframes suitable for various mission purposes, the power system needs to be developed as a platform concept before airframe development. In this study, we empirically proposed a test bench concept equipped with a stable power supply and an efficient control system, essential in developing a power platform with a combined function in the form of a fuselage and module type specialized for various mission purposes. The proposed drivetrain platform test bench consists of a system verifying the stable take-off and landing software and a power platform adjusting the motor's thrust. It will serve as a verification system that can be developed.

Slip Detection and Control Algorithm to Improve Path Tracking Performance of Four-Wheel Independently Actuated Farming Platform (4륜 독립구동형 농업용 플랫폼의 주행 궤적 추종 성능 향상을 위한 휠 슬립 검출 및 보상제어 알고리즘 연구)

  • Kim, Bongsang;Cho, Sungwoo;Moon, Heechang
    • The Journal of Korea Robotics Society
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    • v.15 no.3
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    • pp.221-232
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    • 2020
  • In a four-wheel independent drive platform, four wheels and motors are connected directly, and the rotation of the motors generates the power of the platform. It uses a skid steering system that steers based on the difference in rotational power between wheel motors. The platform can control the speed of each wheel individually and has excellent mobility on dirt roads. However, the difficulty of the straight-running is caused due to torque distribution variation in each wheel's motor, and the direction of rotation of the wheel, and moving direction of the platform, and the difference of the platform's target direction. This paper describes an algorithm to detect the slip generated on each wheel when a four-wheel independent drive platform is traveling in a harsh environment. When the slip is detected, a compensation control algorithm is activated to compensate the torque of the motor mounted on the platform to improve the trajectory tracking performance of the platform. The four-wheel independent drive platform developed for this study verified the algorithm. The wheel slip detection and the compensation control algorithm of the platform are expected to improve the stability of trajectory tracking.

Real-Time Estimation of Stewart Platform Forward Kinematic Solution (스튜어트 플랫폼 순기구학 해의 실시간 추정기법)

  • 정규홍;이교일
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.7
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    • pp.1632-1642
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    • 1994
  • The Stewart Platform is a six-degree-of-freedom in-parallel-actuated manipiulator mechanism. The kinematic behavior of parallel mechanisms shows inverse characteristics as compared that of serial mechanisms; i.e, the inverse kinematic problem of Stewart Platform is straightforward, but no closed form solution of the forward kinematic problem has been previously presented. Thus it is difficult to calculate the 6 DOF displacement of the platform from the measured lengths of the six actuators in real time. Here, a real-time estimation algorithm which solves the Stewart Platform kinematic problem is proposed and tested through computer simulations and experiments. The proposed algorithm shows stable convergence characteristics, no estimation errors in steady state and good estimation performance with higher sampling rate. In experiments it is shown that the estimation result is the same as that of simulation even in the presence of measurement noise.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.41 no.3
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    • pp.277-288
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    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

An Application of Evolutionary Game Theory to Platform Competition in Two Sided Market (양면시장형 컨버전스 산업생태계에서 플랫폼 경쟁에 관한 진화게임 모형)

  • Kim, Do-Hoon
    • Journal of the Korean Operations Research and Management Science Society
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    • v.35 no.4
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    • pp.55-79
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    • 2010
  • This study deals with a model for platform competition in a two-sided market. We suppose there are both direct and indirect network externalities between suppliers and users of each platform. Moreover, we suppose that both users and suppliers are distributed in their relative affinity for each platform type. That is, each user [supplier] has his/her own preferential position toward each platform, and users [suppliers] are horizontally differentiated over [0, 1]. And for analytical tractability, some parameters like direct and indirect network externalities are the same across the markets. Given the parameters and the pricing profile, users and suppliers conduct subscription game, where participants select the platform that gives them the highest payoffs. This game proceeds according to a replicator dynamics of the evolutionary game, which is simplified by properly defining gains from participant's strategy in the subscription game. We find that depending on the strength of these network effects, there might either be multiple stable equilibria, at which users and suppliers distribute across both platforms, or one unstable interior equilibrium corresponding to the market tipping in favor of either platform. In both cases, we also consider the pricing power of competing platform providers under the framework of the Stackelberg game. In particular, our study examines the possible effects of the type of competition between platform providers, which may constrain the equilibrium selection in the subscription game.