• 제목/요약/키워드: Sports preference

검색결과 121건 처리시간 0.026초

게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로 (Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction)

  • 김영범;이상호
    • 한국융합학회논문지
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    • 제11권1호
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    • pp.131-139
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    • 2020
  • 게이머들은 현재 게임이 재미에 싫증을 느끼거나 더 재미있는 새로운 게임을 만나면 이로 전환한다. 소비자의 게임 전환 비용은 개인에 따라 다양하며 자신들의 현재 게임에 대해 만족하는 정도에 영향을 받는다. 이 연구는 현재 게임에 대한 만족 정도를 자기 결정 이론에서의 세 가지 차원의 욕구 충족 정도로 측정하며 이들이 각각 학습(learning), 연속(continuity), 그리고 매몰(sunk) 전환 비용에 어떻게 영향을 미치는 지를 분석한다. 국내 모바일 게임 사용자를 대상으로 한 설문 조사의 분석 결과, 게임 이용자들의 자율성과 관계성 충족은 학습 비용에 양의 영향을 미치고 효능성 충족은 음의 영향을 미친다. 이러한 욕구 충족과 인지적 전환 비용의 관계는 게이머의 연령과 선호하는 게임 장르에 따라서 달리 나타나며 이러한 결과를 이용함으로써 게이머들의 다양한 전환 행동을 이해할 수 있다.

스트레치 소재를 사용한 현대무용 타이츠팬츠원형 설계 (Designing of the pattern of Tight Pants, an article of Modern Dancewear, Made of Stretchy Materials)

  • 김순분;곽명숙;박채련
    • 대한가정학회지
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    • 제42권4호
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    • pp.45-54
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    • 2004
  • The Purpose of this study was to research and develop a Pattern of tight Pants, featuring excellent appearance, movement and suitability for the lower body, which are widely used as a basic item for modem dance, aerobic dance and dance sports, and to provide manufacturing data for the pants. This study was carried out with 118 People who majored in dance, using questionnaires asking questions about their understanding and preference of dancewear The experimental dancewear was produced, using 5 kinds of patterns for tight pants on the market, to find out the most excellent pattern in appearance and movement performance. Then, the most excellent pattern was again improved to produce a pattern for this study. The result of this study is summarized as follows. 1. Regarding shops where they purchased dancewear exclusive shops accounted for 97%, their average price was ₩30,000 to ₩50,000(51%), and dancewear separated between the upper and lower halves was most preferred(56%). Cotton span was preferably used for a dancewear material(71%), and their dissatisfaction of a fit accounted for 38% which appeared to be highly unsatisfied with its suitability. 2. When S types of experimental dancewear prepared with a comparative pattern were tested by the senses, it was shown that the comparative pattern of experimental wear number 5 with a strip w3s excellent in movement functions and appearance. 3. The basic items necessary to design the tight pants' study pattern were categorized into waist circumference, hip circumference, crotch depth and slacks length. The shrinkages of 15% in width, 10% in crotch length md 20% in inside leg length were applied, respectively, referring to previous studies and the experimental dancewears' comparative patterns. 4. When the improved study pattern for this study was tested by the senses, it showed higher scores in movement functions and appearance than the comparative pattern did, which confirmed the study pattern's improvement of functions and appearance.

오프라인 마켓에 적용 가능한 빅데이터 분석 시스템 구축 방안에 관한 연구 (A Study on Possible Construction of Big Data Analysis System Applied to the Offline Market)

  • 이후영;박구락;김동현
    • 디지털융복합연구
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    • 제14권9호
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    • pp.317-323
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    • 2016
  • 빅데이터는 현재 기업 경쟁력의 주요 자산으로 여겨지고 있고 향후에 그 영향력은 더욱 확대될 것으로 전망된다. 그 중요성을 인식한 기업들은 이미 빅데이터를 제품 개발과 마케팅에 적극적으로 활용하고 있으며 정치, 스포츠 등 사회 전반에 걸쳐 적용분야는 점점 늘어나고 있다. 그러나 시스템 구축에 따른 노하우 부족과 고비용은 빅데이터 시스템 도입에 여전히 큰 장애가 되고 있다. 본 논문에서는 중소규모 오프라인 마켓의 POS 판매 데이터를 빅데이터 시스템 중 오픈소스인 하둡(Hadoop) 및 하이브(Hive)를 기반으로 하는 빅데이터 시스템 구현을 목표로 한다. 이러한 융복합을 통해 단순히 손익분석과 재고관리 등에 집중되었던 기존 판매 시스템을 보완하여 고객의 소비패턴과 선호도 조사, 수요에 대한 사전 예측이 가능하도록 하는 경영자의 합리적인 의사결정에 기초자료로 활용할 수 있을 것으로 기대된다.

국내 골프웨어에 활용된 기하학적 패턴 분석 - 2002년 S/S${\sim}$2006년 F/W - (Investigation on the Geometric Pattern of Domestic Golf Wear - Focusing on the $2002's\;{\sim}\;2006's$ -)

  • 임지완;박민여
    • 복식
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    • 제57권8호
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    • pp.75-88
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    • 2007
  • Nowadays, geometrical form expressed on costume is recognizing as a part of modeling art, at the same time is working to develop it. Also the geometrical form is affording the coinciding lifestyle and sensitivity of customers keeping their pace. As a result, our study is researching on the geometrical form that is used in the pattern, silhouette, and detail of the costume to show the texture in sense of touch and the effect of optical illusion used in variable designs, in order to present the expansion our capability of infinite development included in the study of costume. Specially, geometrical form included in sports wear is very effective since the geometrical form includes short and simple beauty as well as practical design. Thus, this study is wishing to know if satisfying the practical and psychological urge of present human beings may be applied to the golf wear market, which is a type of sport that geometrical form is sent in the fastest way in domestic market. Also we are urged to know what type of design technique is the geometrical form nowadays used and changed to discriminate the artificial commerce and improve the identity of such unique brand. The source of this thesis is wishing to investigate the specialization and the most effective geometrical shape and preference of each type in domestic golf wear goods that applied geometrical goods in $2002{\sim}2006$ and analyze its way of expression.

우리나라 남성 골프웨어에 나타난 패션 경향 분석 (An Analysis of the Fashion Trends Expressed on the Korean Men´s Golfwears)

  • 이효진
    • 복식문화연구
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    • 제10권6호
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    • pp.748-762
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    • 2002
  • The purpose of this study was to analyze the fashion trends of Korean men's golfwears and furnished the researchers of same major with reliable data base. Lately, Korean men were concerned about their appearance rather than social position. Moreover, they tried to express the needs of youthfulness with free lift through clothings. These trend had been showed itself not only development of golfwears, but also change of esthetic tastes of men's golfwears. First of all, the development of men's golfwears was affected by the major three factors out of many various factors. That is, popularization of golf by the international activities of Korean progolfers, appearance of young consumers after IMF and the casualization of the men's formal dress, the making an everyday dress of men's sportswears. The results of analyzing of fashion trends of the men's golfwears is as follow: 1. The characteristics with naturalness, comfort of men's golfwears was manifested casualization trends by the factors of downward tendency of golfer's age, 5-days working, men's biz casual preference, individual ism after IMF. 2. Men's character golfwears was showed by the ageless as a youthfulness expression, the Sportism as an international trend, 2002 world cup, etc. 3. All of golfwears have to be functional characteristics because the golf is an active sports spending long time in golf course. Unconstruction style was an important fashion trends of men's golfwears by using functional materials to meet the needs of consumers. 4. The men's clothing was deviated from a fixed idea called masculine after IMF. Moreover, this trend was increased by the appearance of lovely man, genderlessness and had an effect on men's golfwears. Consequently. men's golfwears was showed feminization characteristics as a feminine, sensitive style. In the future, Korean men will try to express their character and thought freely through golfwears, men's golfwears will be continued ‘beyond the golf course’ image reflecting in the future fashion trends.

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LED를 이용한 e-textiles 개발과 스포츠웨어의 적용에 관하여 (Development of e-textiles using LED and application of sports wear)

  • 박진희;김주용
    • 한국의상디자인학회지
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    • 제21권1호
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    • pp.103-113
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    • 2019
  • The purpose of this study was to develop an e-textile using LEDs that can enhance visual and functional effects, and to identify their applicability to sportswear. By applying the design elements of fashion design concretely with LEDs, an e-textile design module is developed and that module is applied to the product, so LED application design can be proposed for use in a practical product. E-textiles have been divided into five categories, and their usefulness were verified by applying e-textiles to men's and women's sportswear. The product beign considered has a built-in tilt sensor, which illuminates the LEDs according to the user's movements, and allows the LEDs to be turned on or off in accordance to the user's preference. E-tatoo is a type of LED application that enhances the appearance by placing LEDs on a small area, emphasizing origin points, just like an actual tattoo. Designed with LEDs arranged in a straight line and various curved forms, e-strips can provide a function that matches the characteristics of each section of clothing or fashion item. E-wappen uses about 7-10 LEDs to give motifs a strong sense of visibility, thus adding to their vibrancy. E-panels and e-clothes were able to produce creative and high-value textures. It is also expected to be used for special purposes or bags as it is possible to produce high value-added textures that are creative and aesthetically beautiful. For instance, a progressive LED string on the straight line of female leggings can further emphasize rhythmic movements during exercise, and e-wappen also serves the purpose of nighttime protection. It is also believed that the application of dance or dance-related sportswear will make the movement of the performance more intense and lively.

전북 일부지역 대학생의 커피섭취 실태 및 인식 (Intake Status and Perception of Coffee by University Students in Some Areas of Jeonbuk Region)

  • 장보미;이제혁
    • 한국식품영양학회지
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    • 제32권2호
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    • pp.122-132
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    • 2019
  • The purpose of this study was to conduct a survey on coffee intake habits, preference of coffee and other beverages, and awareness of caffeine in coffee by college students in some areas of Jeonbuk province. According to the survey result, 83.9% of subjects drank coffee usually, and males (46.4%) and the females (54.2%) drank coffee at school stores and coffee shops, respectively. Companions to drink coffee with were mainly friends, and frequency of coffee intake was one to two cups daily for males and females. Males and females drank coffee at any time (60.0%) and after lunch (38.7%), respectively. Most males and females drank only coffee without snacks. Males preferred more soft drinks and sports drinks than females, but females preferred more milk and dairy products, tea, and coffee than males. Coffee was consumed most frequently, among several beverages. Reasons for drinking coffee was to prevent sleepiness (64.6%), and to enjoy its taste and aroma (38.0%) for males and females, respectively. Male (47.2%) and female (73.5%) subjects could detect caffeine, and most of them could detect caffeine in coffee. Additionally, all subjects agreed that less intake of caffeine was better for their health. Based on the survey of intake habits of coffee, the university students need nutrition education relative to labeling caffeine contents in coffee and intake of caffeine, and need to make an effort to overcome the potential damage of caffeine intake.

Analysis of Usage Behavior and Preference in Senior-Friendly Parks for the Aging Society

  • Jung, Yong Jo;Chae, Su Deok
    • 인간식물환경학회지
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    • 제22권6호
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    • pp.665-676
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    • 2019
  • The Korean society is currently showing a decrease in the child population and a rapid increase in the elderly population due to low birth rates and aging, but the current park system does not reflect the changing population structure. This study aimed to find ways to plan and promote use of senior-friendly parks for the aging society. The results are as follows. First, the elderly mostly gathered in Tapgol Park and Jongmyo Park which were accessible to subways and close to amenities and traditional markets. The elders usually gathered around buffer zones or green spaces set up to protect cultural heritages. Second, many elderly users were observed in Osolgil Silver Park and Sinteuri Park which were renovated with senior-friendly concept. These parks were recognized as places that the elderly people could visit without minding users of other generations because the elderly users were ensured by words such as 'seniors only' or 'senior-friendly'. Third, the importance of the locational conditions for the senior-friendly parks should be mentioned. A senior-friendly park must be located in an urban center to have convenient access to transportation, secure large green spaces, and make elderly users feel at ease with social connectivity when they use the amenities there. Fourth, the survey results showed that elderly people visited parks to exerciseand take a walk (track),by age, older age groups visited the park to socialize with other elders around their age. Fifth, the most desired facilities for constructing senior-friendly parks were fitness equipment, and sports facilities like a trail, track, and gateball field, and in some cases, vegetable gardens and indoor rest area to avoid wind in cold weather.

아파트 단지 내의 주민공동시설 현황과 선호 비교연구 (Community Facilities in Apartment Complexes - Whether Provisions Match Residents' Preferences -)

  • 권현숙;윤희연;함연경
    • 한국조경학회지
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    • 제46권1호
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    • pp.17-28
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    • 2018
  • 서울시에서는 주택건설기준 등에 관한 규정 제 2조와 55조에 따라 아파트 단지 개발 시 경로당, 어린이집, 작은 도서관 등의 주민공동시설을 설치해야 한다. 이러한 기준은 해당 조항이 지역 사회의 필요를 충족시키는 지에 대한 충분히 고려 없이 각 공동 주택의 가구 수에 따라 주민공동시설을 요구해왔다. 본 연구는 현재 주민공동시설의 설치 현황과 주민들의 선호도에 대한 일치 여부를 밝혀내는 것을 목표로 한다. 연구 대상지는 서울에 위치한 아파트 단지 중 층화임의 선정한 10개이며, 각각의 아파트 주민들을 대상으로 설문 조사를 수행하였다. 주민공동시설에 대한 선호도를 분석적 계층화 방법(AHP)을 사용하여 분석하고, 설문 조사 결과를 복합 단지의 현재 시설 현황과 비교하였다. 연구 결과, 거주자들의 선호와 조항 사이에 불일치가 나타났다. 주민운동시설, 어린이집 및 작은 도서관이 강하게 선호되었지만, 연구 내 일부 아파트 단지에서는 제공되지 않으나, 경로당과 같은 선호도가 낮은 시설은 모든 단지에 제공되었다. 따라서 아파트 단지의 거주자 선호도를 반영하여 서울 아파트 단지의 주민공동시설 제공에 관한 현행 기준을 변경해야 할 것이다.

시대적 흐름에 따른 두피와 모발관리에 대한 연구방법 (Research Methods on Scalp and Hair Management through the Pass of Time)

  • 김명주;백승화
    • 대한예방한의학회지
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    • 제7권1호
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    • pp.123-132
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    • 2003
  • It is considered to be important to create aesthetically beautiful style through the change of external shape, however for the hair stylists, whose beauty expression is through hair, the role of hair doctor is becoming even more important with focus to improve the hair healthiness. Hair clinic is management of hair and scalp. It is the management process of preventing damages, while improving and cultivating healthy and shiny hair. The current concept in hair management is moving from simple hair styling to emphasis at hair management. As far as hair management is concerned, it usually includes treatment tools such as shampoo, conditioner, hair treatment and scalp scaling system, which is used for diagnosis of hair condition in order to treat the scalp. As the interest of hair healthiness becoming more wide spread, so does the breadth of clinic menu. The wide choice is to fulfill the profound desire of people, whose demands are simply to have variety in their choice. This is resulting in faucets of new value-added and differentiated products. The values that make-up the hair styles consist of mainly design (trend, preference), function(styling, management convenience) and clinic(hair quality improvement, damage repair). Shampoo and conditioner have gone beyond their original function of cleansing to providing combinational functions of treatment, to care and remedy, and advanced massage effectiveness. These are, to name a few that seem to go beyond their original function to satisfy the mental healthiness in people, the King Kong shampoo of shampooings in forward-backward manner, 5-minute shampoo massage that applies sports and relaxation massage, scalp acupunctural message and aural(ear) massage. More and more people are complaining about the damaged hair and hair loss problems due to perms, dyeing and bleaching of hair, in addition to natural scalp and hair damaging factors. Such complaints have stimulated many beauty products and various hair treatment systems being introduced with focus to provide nutrition and prevent damages to scalp and hair. As the living standards improve and the desire of people is to pursue differentiated lives, their demand also increases in hair styling products to fulfill the needs of healthy and aesthetical aspects of their lives.

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