• Title/Summary/Keyword: Sports industry

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Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • East Asian Journal of Business Economics (EAJBE)
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    • v.10 no.4
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

Development of Education Programs for Sports Clubs using Sports Data (운동부를 위한 스포츠 데이터 활용 교육 프로그램 개발)

  • Kim, Semin;Woo, SungHee
    • Journal of Practical Engineering Education
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    • v.13 no.3
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    • pp.435-442
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    • 2021
  • In this study, a program was developed to educate the students and athletes of the school sports team on the overall knowledge of using sports data. Accordingly, existing research and requirements for using sports data were analyzed, a learning plan was designed, and an education program was developed in a step-by-step manner according to the educational requirements. In addition, as there is no research yet on data science education for school athletics and adult sports officials in existing studies, this study includes the problem definition, data collection, data pre-processing, and data analysis, as well as the additional stages of data visualization and simulation analysis. It is expected that the sports industry's interest in sports data will increase through this study.

A Study on the Upper Bodytype of Male Sports Athletes for the Development of Bodice Pattern (남자 운동선수의 상반신 원형 개발을 위한 체형 분석)

  • Lim, Ji-Young
    • Fashion & Textile Research Journal
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    • v.8 no.3
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    • pp.310-316
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    • 2006
  • Fitness of clothes becomes a major concern in apparel industry. But male sports athletes had difficulties to buy ready-made clothes of good fit. Because ready-made clothes manufactured in companies are produced accordingly to the general person's body types. To solve this problem, it is necessary to classify athletes' upper body into several kinds of somatotypes. The purpose of this study was to classify upper body types of male sports athletes based on the analysis of their upper body types and to provide fundamental data on the development of ready-to-wear clothing appropriate for the upper body types. The subjects for anthropometric measurement were 189 male sports athletes of 20 to 29 year-old. The result of factor analysis indicated that 6 factors were extracted from anthropometric measurements through analysis and those factors comprise 73.807% of total variance. 3 clusters were categorized using 6 factor scores by cluster analysis. Type 1 was taller than other types, had average size in circumference, width and thickness and was bending somatotype. Type 2 exhibits a large circumference in the upper body and straight somatotype. Type 3 was characterized by short, exhibits a large circumference in waist, abdomen and hip and swayback somatotype.

Exploring Future of Sports Cultural Contents

  • MOON, Bo Ra;LEE, Hwan Yeol;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • v.4 no.3
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    • pp.1-10
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    • 2020
  • Purpose: This study is to explore which genre of sports culture contents will show the most consistent growth in the future and analyse the development outlook based on those results. Research design, data, and methodology: Case study was used for this research as it seemed to be the most appropriate approach in order to obtain the most complete and meaningful information from a particular phenomenon. A total of 15 participants were chosen to participate in a semi-structured in-depth interview and the recordings were typed out as text. In order to ensure validity and credibility of findings, peer and member check were conducted. Results: As a result, the sports culture content that is most likely to consistently grow in the future is games. Additionally, it is expected that sports culture contents will develop as new categories of sports culture contents emerge, as the evolution of sports culture content occurs through the combination with technology, as well as the activation of sensual sports contents, and the production of sports culture contents utilizing big data. Conclusions: It is concluded that convergence of sport, cultural contents, and technology will promptly progress, and it will promote the development of sport culture contents and related industry.

Interactive storytelling of e-Sports (e-Sports의 인터랙티브 스토리텔링 -스타크래프트를 중심으로-)

  • Lim, Ha-Na
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.576-581
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    • 2008
  • For the improved game industry, this society was permitted as an incorporated association for spearhead of game society from Ministry of Culture & Tourism on February 14, 2001 with a sense of duty and a strong will toward a powerful game country. This society has objectives of academic research and distributions on creations of game contents, technologies of game producing and developments of game cultures. We will develop the game culture and industry through an industry-academic cooperations by each expert field, and spread out academic activities for cultivation of policy, technology, education, etc of the game industry in the future.

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The Effects of Disturbance Factors of Exercise on Leisure Satisfaction and Health Related Quality of Life(EQ-5D) in Sports Facility Users in the Era of COVID-19 (코로나-19시대 스포츠시설 이용고객의 운동방해요인이 여가만족과 건강관련 삶의 질(EQ-5D) 관계)

  • Shin, Jeong-Hun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.203-211
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    • 2021
  • The purpose of this study is to analyze the effects of disturbance factors of exercise on leisure satisfaction and health-related quality of life in the era of COVID-19 in club members participating in sports for all and use for basic data for continuous exercise to keep and improve health. 353 sports for all club members who consented to the study participated in the study after the purposes and methods of the study were explained. The following conclusions were drawn. The disturbance factors of exercise had significant effects on leisure satisfaction and health-related quality of life in sports for all club members. Moreover, leisure satisfaction had significant effects on health-related quality of life. Although we hope to end COVID-19, we should prepare with Corona. Sports facilities should strive for quarantine and personal hygiene to help sports for all club members' continuous participation in exercise for their healthy life.

The Plan for Application of a Sports Arbitration and Conciliation System -With Kim yeon-kyoung's Case as the Center - (스포츠 조정·중재제도의 활용방안 - K 선수 사례 중심으로-)

  • Kim, Gyu-Beom
    • Journal of Arbitration Studies
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    • v.26 no.2
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    • pp.67-89
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    • 2016
  • An ADR arbitration system has a necessary value in the sports industry for settlement of disputes. Sports disputes should be resolved independently by enacting internal regulations within the basic principles of national law rather than treated as a civil action. If the dispute is not fair and transparent, it may cause distrust. Because an arbitration system has values such as speed, flexibility of economic decisions, professionalism of arbitrator and confidentiality of arbitration-related information, the efficiency of the arbitration system for conflict resolution has emerged recently. We have to assign sports experts to reactivate sports arbitration commission committees which existed from 2006 to 2009 in Korea. Many countries, such as the UK, USA, Canada, New Zealand, Hungary, the Netherlands, Poland, Germany, and Japan, which attain advancement of sports and the International Court of Arbitration establish and run their own sports arbitration agencies. However, Korea disbanded its sports arbitration commission committee for political and economic reasons. In 2012, after their disbanding, athlete Kim Yeon-kyoung came into conflict with Heungkuk Life over terms of free agent acquisition and international transfer certification. Finally they were able to settle those political conflicts. However if there had been related laws in Korea, they could have resolved those problems easily without international disputes. Practically, it would have been almost impossible for Kim Yeon-kyoung to win the dispute. But her problem became an issue after the London Olympics, so she could win. Although it is well for her to take an active role on the international stage, it left much to be desired on account of the intervention of political circles in order to resolve the conflict. If the sports arbitration commission committee in Korea had still been active, it could have come to a peaceful settlement domestically. Therefore we have to reestablish a Korean sports arbitration committee centered around experts of sports law.

The Effect of Sports Shoes Benefit Pursuit on Purchase Reason, Purchase Evaluative Criteria, and Purchase Information Resource of High School Girls (여고생의 운동화 추구혜택이 구매동기와 구매평가기준 및 구매정보원에 미치는 영향)

  • Choi, Soo-Kyoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.1
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    • pp.15-25
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    • 2017
  • The purpose of this study was to investigate the effect of sports shoes benefit pursuit on purchase reason, purchase evaluative criteria, and purchase information resource of high school girls. The data were collected between June 2016 from 287 high school girls in their's, living in Seoul, Daejeon, Gwangju, Daegu, Busan, and Changwon. The data have been analyzed by using SPSS program. The methods of factor analysis, reliability, and regression have been adopted for the data analysis. The results of this study were as followings: The factors of sports shoes benefit pursuits consisted of four dimensions of fashion-pursuit, brand-pursuit, convenience-pursuit, and economy-pursuit. The factors of purchase reasons consisted of three dimensions of syntony, recreation, and economic utility. The factors of purchase evaluative criteria consisted of three dimensions of management, aesthetic appreciation, and symbolism. The factors of purchase information resource consisted of two dimensions of media and human. Sports shoes benefit pursuits had an influence on purchase reasons, purchase evaluative criteria, and purchase information resources. In particular, the fashion-pursuit of Sports shoes benefit pursuits had a great influence on purchase reasons. The brand-pursuit of Sports shoes benefit pursuits had a great influence on purchase evaluative criteria and purchase information resources. It is highly expected that this study is used as the useful sources of sports Shoes industry.

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The Safety Management Status and Policy Directions for Sports Facilities in Gangwon Province (강원도 체육시설 안전관리 실태와 정책방향)

  • Kim, Tae-Dong;Kim, Heung-Tae
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.265-288
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    • 2020
  • Public sports facilities, which have increased in number due to continued government attention and investment, are used by a large number of residents in the province. However, the safety management in some facilities is limited due to being carried out with reference to safety management standard manuals as a mere formality. The purpose of this study was to analyze the current safety management status of public sports facilities in Gangwon and to seek out a policy direction that can be used safely by provincial residents. To this end. the study made a comprehensive review of central government and Gangwon government policy trends in sports facility safety management in Gangwon along with actual cases, from which it made the following suggestions for policy directions. First, it proposed the designation and operation of specialized institutions using locally established development and municipal companeie,. universities and cooperatives. and the training and fostering of safety managers for sports facilities. Secod, it proposed the establishment of a foundation to promote a sport facility safety culture such as designation of and commendation for excellent facility safety management on the provincial level. holding case presentations on safety and responsiveness. sports safety experience plazas, sports safety classes, and cartoons for public relations. Third, it proposed setting the foundation for a safety management system that takes into account the greater quantity of leisure sports facilities compared to other cities and provinces. Fourth, it proposed the establishment of an institutional basis to establish support ordinance for sports facility safety management that meets the local conditions in Gangwon. Fifth, it proposed safety management measures for sports facilities at the central government level in parallel with a basic plan for sports facility safety management tailored to Gangwon that matches the conditions on the ground in the region.

Design and development of fabric-type fitness band (직물형 피트니스 밴드 디자인 및 개발)

  • Jeong, Dawun;Lee, Sojung;Kwon, Chae-Ryung;Park, Ihwa;Heo, Seowon;Kim, Dong-Eun
    • The Research Journal of the Costume Culture
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    • v.26 no.4
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    • pp.632-648
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    • 2018
  • This study aims to contribute to the development of sports wearables. It was conducted by a convergence team of professionals in the fashion industry, kinesiology and sports studies, and computer science and engineering. The purpose of the current study was to design and develop a fabric-type fitness band for a sensor to measure acceleration during jump rope exercises. Computer science and engineering professionals developed the Arduino board and sensor, kinesiology and sports studies provided the necessary exercise protocol, and the fashion industry professionals developed the band. First, a fitness band preference survey was completed by men and women between the ages of 20 and 50. Typical uses of the band included tracking exercise amount as measured by the number of steps taken and calories burned. Strap watch closure, a single color and achromatic color, and soft and smooth touch materials were preferred as band design. Second, two fabric-type fitness bands were designed and developed. Design 1 had a 3-dimensional pocket for the sensor, bright blue color, and stretch binding around the edges and for a loop. Design 2 had a flat pocket for the sensor, achromatic color, mesh binding around the edges and two metal loops. Both designs had Velcro as a closure. Third, wear testing of both bands with the sensor were conducted of 15 women in their 20s. They wore the bands during jump rope exercises. Both bands generally satisfied the participants. The Design 2 band was slightly more satisfying than the Design 1 band.