• Title/Summary/Keyword: Sports convergence

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A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media (실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구)

  • Lee, Hyun-Cheol;Park, Ki-Chang;Kim, Eun-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

The Effects of the Foot Types and Structures of the Inner Arch Support Bands on Ground Reaction Force Variables and Sensations during 2nd Vertical Ballet Jump

  • Kim, Juhyun;Yi, Kyungock
    • Korean Journal of Applied Biomechanics
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    • v.27 no.1
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    • pp.25-33
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    • 2017
  • Objective: The purpose of this research was to establish the differences of ground reaction force variables and sensations according to the foot types and the structures of the inner arch support band during $2^{nd}$ vertical ballet jump. Method: 12 Female ballet majors in their twenties who have danced for more than 10 years and had no injuries were selected for this research. Independent variables consist of the foot type (pes rectus, pes planus) and the structure of the inner arch support band (no band, x-shaped, linear shaped). Dependent variables consist of ground reaction force variables and relative wearing sensation. Results: The impact decreased the most when x-shaped bands were used on pes rectus and rigid pes planus. When linear-shaped bands were used on flexible pes planus, the impact decreased. Conclusion: The bands also helped reduce the impact on pes rectus. Furthermore, it is clear that according to the foot type, the impact reducing band structures perform differently. The inner arch support bands were necessary for jump training for any foot type.

The Immediate Effects of External Kinesio-tape Wrapping for Inner Arch Support on the Lower Leg EMG for Gait in Stiletto Heels

  • Yi, Kyungock
    • Korean Journal of Applied Biomechanics
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    • v.26 no.1
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    • pp.127-133
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    • 2016
  • Purpose: The purpose of this study was to analyze the effects of using external kinesio-tape wrapping for inner arch support on the lower extremity EMG for gait in stiletto heels. Methods: Subjects for this study were two female college students who had been wearing stiletto heels almost every day of the week for more than three years. The independent variable was the presence or absence of kinesio-tape wrap for inner arch support. Dependent variables were EMG readings for the four muscle groups: the medial and lateral gastrocnemius, the tibialis anterior, and the peroneus longus. EMG readings were taken using the NORAXON (USA). The Paired t-test within the subject repeated measure design for the presence and absence of inner arch support (p<0.05) was used via SPSS 18.0. Results: With kinesio-tape wrap for inner arch support, there was a statistically significant decrease in the muscle force mean values for the peroneus longus and the medial and lateral gastrocnemius, in the maximum muscle forces of the peroneus longus and the lateral gastrocnemius. Conclusion: External kinesio-tape wrapping for inner arch support in stiletto heels could have an effect to reduce peroneus longus, and medial/lateral gastrocnemius activities that could result in decreased fatigue and discomfort.

A Study on The Game Character Creation Using Genetic Algorithm in Football Simulation Games (축구 시뮬레이션 게임에서의 유전 알고리즘을 활용한 게임 캐릭터 생성 연구)

  • No, Hae-Sun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.129-138
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    • 2017
  • In football simulation games, it is very important for the interest of the game to make the stats of the football players close to reality. As the management concept is introduced to the sports simulation game, when the user plays the game for a long time, the existing player character retires. Therefore, the game creates the environment of the game by creating a new player in the game. In this study, we propose a method to create a new player character by using genetic algorithm to have the optimal ability similar to existing players. We compare and evaluate the player character with the existing random generation method, the correction random method and the proposed algorithm, and verify the validity of the proposed method.

The Relationship between Autonomy and Achievement Motivation of University Players (대학선수들의 자율성과 성취동기와의 관계)

  • Hwang, Sung-Geun
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.465-471
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    • 2016
  • This study intends to figure out the relationship between autonomy and achievement motivation of the university players. For this purpose, Survey was performed to Seoul and Metropolitan area's 25 sports 396 Players., And using SPSS 18 and AMOS program descriptive statistics, exploratory factor analysis, confirmatory factor analysis, reliability analysis were conducted. Based on purified data through the process, the relationship between autonomy and achievement motivation was verified with correlation analysis and regression analysis. As a result, autonomy was recognized by male player higher than female player, and in goal-orientation of the access tendency of achievement goal orientation, male player showed higher scores. And in mastery-avoidance of avoidance, female player showed higher scores and in performance-avoidance, male player showed higher scores. According to regression analysis, autonomy affects mastery-approach and achievement goal orientation of the performance-approach.

The Relationship between Sports-Readership and Happiness in Perceived by University Athletes (대학선수들이 지각하는 스포츠 지도력과 행복감의 관계)

  • Hwang, Sung-Geun
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.401-408
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    • 2016
  • This study was an investigation of 379 people to analyze the relations between leadership and happiness recognized by university athletes. First, happiness of university athletes showed the highest score in smooth relationship with parents. And male athletes score higher than female athletes. Second, the sub-factors of achievement and self-acceptance of happiness have significantly correlated with all factors of leadership. In particular, self-improvement, goal-seeking, and influence are most highly correlated. And the religious influence was the lowest correlation. Third, achievement orientation of leadership factors affect all sub-factors of happiness and influence, and self-regulation has an effect to sub-factors of happiness. Fourth, flexible leadership, interpersonal understanding, teamwork and cooperation, orientation did not affect happiness.

Comparisons of Kinematic Factors and Stiffnesses of the Lower-limb Joints between Transfemoral Amputees and Normal Adults (대퇴절단자와 정상인 걸음걸이의 운동학적 요인과 발목관절 강성 비교)

  • Yi, Jae-Hoon;Lee, Jung-Ho;Hah, Chong-Ku
    • Korean Journal of Applied Biomechanics
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    • v.23 no.1
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    • pp.77-83
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    • 2013
  • The purpose of this study was to compare kinematic variables and stiffnesses of ankle joints between normal person and transfemoral amputee gait in order to develop or fit prosthetic leg. Twenty subjects (ten normal persons and ten transfemoral amputees) participated in this experiment, and walked three trials at a self-selected pace. The gait motions were captured with Vicon system and variables were calculated with Visual-3D. The velocity, stride length, stride width, cycle time, double limb support time and right swing time of gaits were statistically significant. Because coefficients of variability of normal persons on velocity, double limb support time and swing time were greater than transfemoral amputees, normal persons controlled these gait variables effectively. The stiffnesses of ankle joints were not statistically significant, but patterns of stiffnesses of ankle joints during three rockers were absolutely different. The negative correlations between stiffnesses of ankle joints and cycle time and swing time were presented. These differences suggest that developing and fitting prosthetic leg were demanded. Further studies should develop fitting program and simulator of prosthetic leg.

Big Data based on Smart Campus for Students with Disabilities (빅데이터 기반의 장애 학생을 위한 스마트 캠퍼스)

  • Oh, Young-Hwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.5
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    • pp.1085-1092
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    • 2018
  • Recently, Internet (IoT) and big data have been utilized in various fields such as medical, military and sports. Korea Nazarene University is a rehabilitation-welfare university with about 300 students with disabilities. This paper proposes a smart campus that provides the optimal path for the calculation of the route and risk avoidance using the BLE beacon and the 3-axis acceleration sensor when the students with disabilities move in the campus both indoors and outdoors. So we can manage the big data and sensor-based IoT technology for students with disabilities.

Comparative analysis of key terms in consumer and family resource management in South and North Korea in preparation for unification (통일 대비 남북한 가정생활 용어 비교 분석: 소비자·가정경영 영역을 중심으로)

  • Lee, Yon-Suk;Han, Young-Sun;Jung, Min-Young
    • Journal of Family Resource Management and Policy Review
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    • v.20 no.2
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    • pp.119-140
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    • 2016
  • This study objectively analyzes the understanding of changes in North Koreans' home lives and the differences between the home life cultures of South and North Korea. A comparative analysis was conducted of terms related to consumer and family resource management to determine language differences and create a mutual understanding of social convergence unification. First, the analysis revealed that the North Korean language is not developed in certain areas, such as consumer welfare or consumer patterns related to resolving issues or complaints connected to consumptive lifestyles. In financial management, there were terms that referred to the collapsed North Korean economic conditions after the fall of the Soviet Union in 1991 and the North Korean famine. Second, terms reflecting North Korea's social, political, and economic structures were discovered, and it was found that South and North Korean languages differed from each other with regard to terms about kinship, sports, and art.

Artificial Intelligent Clothing Embedded Digital Technologies

  • Lim, Ho-Sun;Lee, Duck-Weon;Shim, Woo-Sub
    • Journal of Fashion Business
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    • v.14 no.6
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    • pp.70-83
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    • 2010
  • With the rapid development of science and technology and the increased preference by consumers for high-function products, many products are being developed through the fusion of technologies in different industries. Among such fusion technologies, digital clothing which combines clothing with computer functions is being examined as a new growth item. The objectives of this study are to examine the concept, history, development, and market of intelligent clothing, in order to discuss future directions for the development of digital clothing technology. intelligent clothing (wearable computers) originated in the 1960s from the concept of separating computing equipment and attaching it to the body. This technology was studied intensively from the early 1980s and to the early 1990s. In the late 1990s, studies on wearable computers began to develop intelligent/digital clothing that was more comfortable and beneficial to users. Depending on the user and purpose, intelligent/digital clothing is now being developed and used in diverse industrial areas that include sports, medicine, military, entertainment, daily life, and business. Many experts forecast a huge growth potential for the digital textile/clothing market, and predict the fastest market growth in the field of healthcare/medicine. There exists a need to find solutions for many related technological, economic, and social issues for the steady dissemination and advancement of intelligent/digital clothing in various industries. Further, research should be continued on effective fusion technologies that reflect human sensitivity and that increase user convenience and benefits.