• 제목/요약/키워드: Sport Event

검색결과 142건 처리시간 0.025초

고대동굴탐험: 어린이를 위한 스크린 클라이밍 게임 (Ancient Cave Exploration: A Screen Climbing Game for Children)

  • 김정수;정다니엘;성보경;전석;고일주
    • 한국게임학회 논문지
    • /
    • 제16권3호
    • /
    • pp.117-126
    • /
    • 2016
  • 스크린 클라이밍은 스크린 스포츠의 하나로 컴퓨터 시스템에 의해 내용이 인공암벽에 투사되며 사용자와의 상호작용에 의해 진행된다. 본 논문에서는 어린이의 발달과정과 스포츠 클라이밍에 대한 동기부여에 초점을 맞추어 고대동굴탐험을 소재로 한 스크린 클라이밍 게임을 구현하였다. 게임의 내용은 프로젝터로 인공암벽에 투사하며, 사용자와의 상호작용은 키넥트의 뎁스 정보를 이용해 사용자의 입력을 받음으로써 이루어진다. 이 게임은 어린이 대상 전시 행사에서 높은 관심을 보였으며, 앞으로 추가적인 스크린 클라이밍 게임 구현이 이루어져야 한다.

2018년도 경기도 한의 난임 지원 사업 진료 결과 분석 연구 (A Study Assessing 2018 Gyenggi-do Korean medicine Support Project for Subfertility)

  • 최수지;김동일;박장경;이미영
    • 대한한의학회지
    • /
    • 제40권3호
    • /
    • pp.76-86
    • /
    • 2019
  • Objectives: This study aims to assess the Gyenggi-do support project of Korean medical treatment in subfertility in 2018. And we would like to propose a plan to improve the project by analyzing the results of the project. Methods: We got the medical records of 260 participants that personal information was deleted by the association of Korean Medicine in Gyenggi-do. We collected the participants' characteristics, treatment records, results of treatment, laboratory results and satisfaction survey results. We coded the data and analyzed them using SPSS 23 at 5% significance level. Results: After the treatment, 11.0% of participants became pregnant spontaneously. There was no significant change in blood test before and after the treatment and observation period, and there was no adverse event during the project. After the project, the satisfaction survey was conducted. 84.2% of participants answered that they were satisfied with the result of the treatment. Conclusions: We analyzed the results of Gyenggi-do support project of Korean medical treatment for infertile women in 2017 and 2018. This study suggests the effectiveness and safety of Korean medical treatment for infertile women.

유도 맞잡기 타입에 따른 허벅다리걸기의 Kinematic 분석[I] (A Kinematic Analysis of Uchi-mata(inner thigh reaping throw) by Kumi-kata types in Judo)

  • 김의환;조동희;권문석
    • 한국운동역학회지
    • /
    • 제12권1호
    • /
    • pp.63-87
    • /
    • 2002
  • The purpose of this study was to analyze the kinematic variables when Uchi-mata(inner thigh reaping throw) performing by Kumi-kata(engagement position, basic hold) types A, B(A: grasping part-behind neck lapel, B: chest lapel) in Judo with three dimensional analysis technique DLT method by videography. The subjects were four male judokas who have been training in Yong-In University(YIU), on Korean Representative level and Uchi-mata is their tokui-nage(favorite technique), the throwing form was filmed on two S-VHS 16mm video camera( 30frame/sec. Panasonic). Kinematic variables were temporal, posture, and COG. The data collection was performing by Uchi-mata. Six good trials were collected for each condition (type A, B) among over 10 trials. The mean values and the standard deviation for each variable were obtained and used as basic factors for examining characteristics of Uchi-mata by Kumi-kata types. The results of this analysis were as follows : 1) Temporal variables The total time elapsed(TE) by Uchi-mata of types A, B were 1.45, 1.56 sec. respectively. Types A shorter than B. 2) Posture variables In performing of Uchi-mata, the range of flexion in type A, left elbow was $45^{\circ}$ and B was $89^{\circ}$ from Event 2(E2) to Event 6(E6). Type A and B were quite different in right elbow angle in Event1(E1). Left shoulder angle of type A was extended and type B was flexed in E4. Both types right shoulder angles were showed similar pattern. Also both hip angles(right/left) were showed similar pattern. When type A performed Uchi-mata the knee-angle of supporting foot showed $142^{\circ}$in the 1st stage of kake phase[KP], and extended to $147^{\circ}$in the 2nd stage of KP. And the foot-ankle angle of supporting foot showed $83^{\circ}$in the 1st stage of KP, and extended to $86^{\circ}$in the 2nd stage of KP. moreover, The knee angle of attacking foot showed $126^{\circ}$in the 1st stage of KP, and extended to $132^{\circ}$in the 2nd stage of KP, and the foot-ankle angle of attacking foot showed $106^{\circ}$in the 1st stage of KP, and extended to $121^{\circ}$in the 2nd stage of KP. When type B performed Uchi-mata the knee-angle of supporting foot showed $144^{\circ}$in the 1st stage of KP, and extended to $154^{\circ}$in the 2nd stage of KP. And the foot-ankle angle of supporting foot showed $83^{\circ}$in the 1st stage of KP, and extended to $92^{\circ}$in the 2nd stage of KP. moreover, The knee angle of attacking foot showed $132^{\circ}$in the 1st stage of KP, and extended to $140^{\circ}$in the 2nd stage of KP, and the foot-ankle angle of attacking foot showed $103^{\circ}$in the 1st stage of KP, and extended to $115^{\circ}$in the 2nd stage of KP. During Uchi-mata performing, type A showed pulling pattern and type B showed lift-pulling pattern. As Kumi-kata types, it were different to upper body(elbow, shoulder angle), but mostly similar to lower body(hip, knee, ankle angle) on both types. 3) C. O. G. variables When the subjects performed Uchi-mata, COG of type A, B up and down in vertical aspect was 71cm, 73.8cm in height from the foot in the 2nd stage of KP. As Kumi-kata types, it were different on medial-lateral direction aspect but weren't different in Kuzushi phase on vertical direction aspect.

e-스포츠의 다양한 속성이 유동(flow)과 동일시에 미치는 영향에 관한 연구 (A Study on the Various Attributes of E-Sport Influencing Flow and Identification)

  • 서문식;안진우;김은영;엄성원
    • 마케팅과학연구
    • /
    • 제18권1호
    • /
    • pp.59-80
    • /
    • 2008
  • 인터넷의 급속한 발달과 온라인 사용이 급증함에 따라 e-스포츠와 같은 온라인 게임은 거대한 시장으로 성장하고 있다. 그렇지만, 많은 e-스포츠를 후원하는 기업의 효과를 검증하는 마케팅적 연구는 미진한 상태이다. 있다해도 단순히 온라인 게임과 관련한 연구가 대다수이다. 이에 본 연구는 e-스포츠 스폰서십을 통해 기업의 마케팅 커뮤니케이션 전략 수립을 위한 토대를 마련코자 하였으며 시작단계에 있는 e-스포츠의 향후 연구에 기여하고자 하였다. 중요 변수들은 첫째, e-스포츠의 주요한 게임속성으로 상호작용성, 익명성, 내용확장성을 들고 온라인 상황에서 주요한 매개의 역할로 다루어지는 유동(flow)과의 관계를 살펴보았다. 둘째, e-스포츠의 주요한 게이머속성(스포츠 경기에서의 팀과 플레이어의 속성에서 수정)인 매력성, 유사성, 경기결과가 유동(flow)과 게이머동일시(온라인 게임상황에 맞게 기존 팀동일시를 게이머동일시로 차용)에 미치는 영향관계를 살펴보았다. 마지막으로 유동(flow)과 게이머동일시와의 관계 그리고 게이머동일시와 기업동일시와의 관계를 최종적으로 점검하였다. 연구의 결과, 온라인의 기초적인 특성인 상호작용성은 유동(flow)에 유의한 영향이 있었고 게이머속성에서의 유사성과 경기결과도 유동(flow)에 유의한 영향이 있었다. 그리고 유사성은 게이머동일시에 정의 영향을 미치는 것으로 나타났다. 마지막으로 유동(flow)은 게이머동일시에 그리고 게이머동일시는 기업동일시에 정의 영향이 있는 것으로 나타났다. 결론적으로 e-스포츠를 후원하는 기업의 경우 일반 유저들과 유사한 특성인 가진 실력있는 게이머를 후원한다면 마케팅 효과를 극대화할 수 있다.

  • PDF

유도 단계별 측방낙법의 운동학적 변인 비교분석[ I ] (A Kinematic Comparative Analysis of Yoko Ukemi(side breakfall) by Each Stage in Judo[ I ])

  • 김의환;김성섭
    • 한국운동역학회지
    • /
    • 제14권3호
    • /
    • pp.203-218
    • /
    • 2004
  • The purpose of this study was to analyze the comparisons of the kinematical variables when performing Yoko Ukemi(side breakfall) by three Stage in Judo. The subjects were four male judokas who were trainees Y. I. University Squad members and the Yoko Ukemi were filmed by two S-VHS 16mm video cameras(60fields/sec.). The selected times were subject to KWON 3D analysis program and kinematical analysis to compare variables of three Yoko Ukemi. Temporal variables(total time-required : TK, TR by each phase), the body part touched order on the mat and COG variables were computed through video analysis while performing right Yoko Ukemi by three stage. From the data analysis and discussion, the following conclusions were drawn : 1. Temporal variables : total time-required(TR) when performing Yoko Ukemi(side breakfall) by each stage, the first stage(full squat posture: FP : 1.11sec.) showed the shortest time, the next was 3rd(Shizenhontai, straight natural posture: NP : 1.41sec.), and 2nd(Jigohontai, straight defensive posture, DP : 1.42sec.), respectively- 2. TR when performing Yoko Ukemi(side breakfall) by each stage, and phase : the first phase(take of phase, average 0.68sec.) showed the longest time, next was the third phase(ukemi phase, 0.39sec.), and the second phase(air phase, 0.23sec.), respectively. 3. When performing yore Ukemi the body part touched order and TR on the mat : hip(0.94sec.) showed the shortest time, the next was elbow hand(0.97sec.), back(0.98sec.), and shoulder(1.04sec.) order. The hip part touched on the mat the first, but slap the mat in order to alleviate the shock try hand palm and forearm before receiving impact (difference 0.03sec,) 4. Vertical COG variables in each event by each stage : e1(ready position, average 78.33cm) moved the highest, the next was e2(jumping position, 70.14cm), e3(transition position, average 64.00cm), e4(landing position, average 35.99cm), and e5(ukemi position, average 18.32cm) order, gradual decrease respectively. And the difference of COG were showed in initial by each stage, because position fo Yoko Ukemi was difference by each stage in preparation position, but in accordance with executing of Ukemi phase that difference of COG was by decreasing, almost equal displacement in e4(landing) and e5(Ukemi)position finally.

UIPM 세계대회 기록을 통한 근대5종 사격 유형 및 특성 비교 (The analysis of game outcomes based on UIPM shooting match data in the modern pentathlon)

  • 박종철;이승훈
    • 디지털융복합연구
    • /
    • 제18권6호
    • /
    • pp.523-529
    • /
    • 2020
  • 본 연구는 근대5종 세계대회 데이터베이스에서 2015년부터 총 5년간의 공식 세계기록을 수집하여 사격 유형 및 특성이 기록에 미치는 영향을 밝혀내고자 했다. 이를 위해 UIPM Level 1 대회인 월드컵, 세계선수권대회 출전한 남녀 모든 선수에 대해 전체 사격 격발 경우를 분석하였다. 연구결과 왕복횟수와 차수가 늘어날수록 사격누적기록이 나빠지는 양상을 보였고, 1번째 왕복 3차 사격에서 가장 좋은 기록을, 4번째 왕복 5차 사격에서 가장 나쁜 기록이 나타났다. 또한, 첫발의 성공 유무에 따른 누적사격기록 편차 값은 왕복횟수가 늘어남에 따라 9%가량 편차가 증가하는 경향성이 나타났는데 이는 시간이 지남에 따라 첫발의 성공은 더욱 중요하며 근대5종 사격 시 첫발 명중만으로 기록단축에 큰 효과를 거둘 수 있다. 이러한 연구를 바탕으로 사격 정확성에 영향을 미치는 요인 및 특징을 밝히고, 복합경기 특성에 맞게 육상기록과 연계한 후속 연구가 필요하다고 사료된다.

발레의 1st Position 점프 동작 시 신발 유형에 따른 하지의 운동학적 비교분석 (A Comparison analysis of kinematics of lower extremities for 1st position jump in ballet between two types of ballet shoes)

  • 염창홍;박영훈;서국웅
    • 한국운동역학회지
    • /
    • 제13권3호
    • /
    • pp.327-340
    • /
    • 2003
  • The purpose of this study was to investigate the height of jump, angle of the ankle and knee, the angular velocity of the ankle and knee between two types of ballet shoes during a jump in the 1st position. The subjects were 5 female ballet majors of university in Busan the majors who have been dancing ballet for six years on the average. The conclusions are as follows: 1. The height of jump had no significant difference between two types of ballet shoes, and then the average of the height of jump with point shoes group ($20.24{\pm}4.62\;cm$) was a little higher than ballet shoes group ($17.50{\pm}4.05\;cm$). 2. The angle of the ankle had no significant difference for all events between two types of ballet shoes. The minimum angle of ankle joint was represented to $54.36_{\circ}$ at the E1 of the left ankle angle of the ballet shoes and the maximum value was showed $155.43_{\circ}$ at the E3 of the right ankle angle of the point shoes. 3. The angle of the knee had no significant difference for all events between two types of ballet shoes. The minimum angle of knee joint was represented to $99.54_{\circ}$ at the E1 of the left knee angle of the ballet shoes and the maximum value was showed $174.25_{\circ}$ at the E3 of the right knee angle of the point shoes. 4. The ankle velocity of the ankle had no significant difference for all events between two types of ballet shoes. The minimum angular velocity of the ankle was represented to 4.35 deg/s at the maximum height(E3) of the point shoes and the maximum value was showed 597.81 deg/s at the take-off(E2) of the right ankle angle of the point shoes. 5. The angular velocity of the knee had significant difference between two types of ballet shoes at the event 1(p<.05). The minimum angular velocity of the hee was represented to -1.68 deg/s at the maximum height(E3) of the point shoes and the maximum value was showed 360.25 deg/s at the take-off(E2) of the left knee angle of the ballet shoes. The other events had no significant difference between two types of ballet shoes.

롤러신발과 일반신발의 착용 후 보행 시 하지근의 근전도 비교 (The Effects of Wearing Roller Shoes on Muscle Activity in The Lower Extremity During Walking)

  • 채원식;임영태;이민형;김정자;김연정;장재익;박원균;진재흥
    • 한국운동역학회지
    • /
    • 제16권3호
    • /
    • pp.137-148
    • /
    • 2006
  • The purpose of this study was to compare muscle activity in the lower extremity during walking wearing jogging and roller shoes. Twelve male middle school students (age: 15.0 yrs, height 173.7 cm, weight 587.7 N) who have no known musculoskeletal disorders were recruited as the subjects. Seven pairs of surface electrodes (QEMG8, Laxtha Korea, gain = 1,000, input impedance >$1012{\Omega}$, CMMR >100 dB) were attached to the right-hand side of the body to monitor the rectus femoris (RF), vastus medialis (VM), vastus lateralis (VL), biceps femoris (BF), tibialis anterior (TA), and medial (GM) and lateral gastrocnemius (GL) while subjects walked wearing roller and jogging shoes in random order at a speed of 1.1 m/s. An event sync unit with a bright LED light was used to synchronize the video and EMG recordings. EMG data were filtered using a 10 Hz to 350 Hz Butterworth band-passdigital filter and further normalized to the respective maximum voluntary isometric contraction EMG levels. For each trial being analyzed, five critical instants and four phases were identified from the recording. Averaged IEMG and peak IEMG were determined for each trial. For each dependent variable, paired t-test was performed to test if significant difference existed between shoe conditions (p<.05). The VM, TA, BF, and GM activities during the initial double limb stance and the initial single limb stance reduced significantly when going from jogging shoe to roller shoe condition. The decrease in EMG levels in those muscles indicated that the subjects locked the ankle and knee joints in an awkward fashion to compensate for the imbalance. Muscle activity in the GM for the roller shoe condition was significantly greater than the corresponding value for the jogging shoe condition during the terminal double limb stance and the terminal single limb stance. Because the subjects tried to keep their upper body weight in front of the hip to prevent falling backward, the GM activity for the roller shoe condition increased. It seems that there are differences in muscle activity between roller shoe and jogging shoe conditions. The differences in EMG pattern may be caused primarily by the altered position of ankle, knee, and center of mass throughout the walking cycle. Future studies should examine joint kinematics during walking with roller shoes.

인터스키 부정지 숏턴 동작의 운동학적 분석 (Kinematic Analysis on the Mogul Short Turn Motion in Interski)

  • 주현식;박종훈;이계산;김원경;박종철;백진호
    • 한국운동역학회지
    • /
    • 제18권4호
    • /
    • pp.67-76
    • /
    • 2008
  • 본 연구는 인터스키 부정지 숏턴 동작에서 우수 집단과 비우수 집단 간 운동학적 변인의 차이를 3차원 영상 분석을 통해 보다 효과적인 부정지 숏턴 동작을 모색하고자 하였다. 연구 대상은 2007년 전국스키기술선수권대회 부정지 숏턴 경기에 참가한 선수 10명을 대상으로 DLT 방법을 이용한 3차원 영상분석을 통해 운동학적 변인을 분석하였으며, 그 결과 다음과 같은 결론을 얻었다. 총 소요시간 및 국면별 소요시간은 우수 집단이 비우수 집단보다 짧게 나타났다. 신체중심은 우수 집단이 비우수 집단보다 작은 좌우이동 폭과 큰 상하이동 폭을 나타내며, 직진성을 강화하는 활주를 하였으며, 그로 인하여 좌우속도를 제어하면서 빠른 전후속도를 나타냈다. 상하속도는 드롭 인 구간에서는 느리게 하면서 범프 업 구간에서 속도를 증가시킨 것으로 나타났다. 고관절각과 슬관절각은 우수 집단이 비우수집단보다 전체 이벤트에서 모두 작게 나타났으며, 동체 전경갈 신체 기울기각은 우수 집단이 비우수 집단보다 모두 크게 나타났다. 하퇴 전경각은 우수 집단이 비우수 집단보다 모글 중앙에서 크게 나타났으며, 동체 비틀기각은 우수 집단이 비우수 집단보다 드롭 인 구간에서 오른쪽 턴 방향으로, 범프 업 구간에서 왼쪽 턴 방향으로 크게 나타났다.

기술처치에 의한 철봉 Tkatchev stretched 동작의 사례연구 (A Case Study of Tkatchev stretched Motion by Technical Feedback in Horizontal Bars)

  • 백진호;손원일
    • 한국운동역학회지
    • /
    • 제18권4호
    • /
    • pp.77-87
    • /
    • 2008
  • 본 연구는 세계적인 경쟁력을 보유하고 있는 철봉종목의 국가대표 K선수를 대상으로 기술분석을 통해 고난도 기술인 Tkatrhev skekhed 동작의 완성도를 높임으로서 경기력 향상에 도움을 주고자 수행하였다. 이를 위하여 Tkatchev stretched 동작의 1차 분석을 통해 기술훈련방법의 피드백을 8주간 제공 한 후 반복적인 분석을 통해 기술의 완성도를 평가하였다. K선수의 1차 Tkatchev stretched 동작은 비행높이가 낮고, 비행 중 신체가 굴곡되어 있으며, 봉잡기 시 신체중심의 위치가 바로 부터 너무 멀고 낮아 낙히의 염려가 있을 뿐만 아니라 후속기술을 위한 역동성을 기대하기가 어려운 단점이 노출되었다. 이 같은 단점을 극복하기 위하여 준비국면인 크게 휘돌기의 하강 시 견관절 각을 빠르게 신전시키고, 고관절의 각운동을 이용한 Tap 동작을 짧고 간결하게 하게 하였다. 또한 몸을 접어주는 Tap 타이밍을 조금 늦추며, 다리를 차내며 신체를 역회전시킬 때 견관절의 각운동을 크게 사용하면서 신체를 충분히 끌어 올리는 연습을 주 5회(오전/오후) 총 7시간의 연습 시간 중 20분씩 8주간(총 800분)을 반복적으로 실시하였다. 그 결과 비록 봉 이탈 순간 수직상승속도의 증가를 이루지는 못하였지만 비행높이가 증가되어 고관절을 신전시키고도 철봉에 다리가 걸리지 않으며 뛰어넘을 수 있게 되어 동작의 웅대함을 제공함으로서 감점요소를 0.2점 제거할 수 있었다.