• 제목/요약/키워드: Specific Creative Industry

검색결과 45건 처리시간 0.03초

충남지역 창조산업의 산업분포 특성에 관한 연구 (A Study on the Industrial Distributional Characteristics of Creative Industry in Chungnam Province)

  • 김대중;김태연
    • 한국경제지리학회지
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    • 제18권3호
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    • pp.319-334
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    • 2015
  • 이 연구는 충남지역 창조산업의 산업부문별 특성과 각 시군별 특성을 분석하고 그 발전단계를 유형화하고자 하였다. 최근 부각되고 있는 창조산업의 개념을 설정하고 충남지역의 창조산업 현황을 살펴본 결과 총 11개 부문 105개 업종이 존재하는 것으로 분석되었다. 이를 기반으로 충남지역 각 시군별로 창조산업의 지역별 특화도와 부문별 지역경쟁효과, 산업규모 및 산업성장률을 복합적으로 분석하여 창조산업의 지역별 특성을 도출하였다. 이러한 분석결과를 토대로 충남의 창조산업은 도입기, 성장기, 성숙기, 쇠퇴기 등 네 가지 단계로 유형화할 수 있음을 밝혔다. 이러한 연구결과는 향후 충남지역의 각 시군별 지역산업육성정책 수립에 기초자료로 활용될 수 있다.

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루트번스타인(R. Root-Bernstein)의 생각도구를 활용한 패션일러스트레이션의 창의적 표현 분석 (Analysis of the Creative Expression of Fashion Illustration using the Idea Tool of R. Root-Bernstein)

  • 권정숙
    • 한국의상디자인학회지
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    • 제19권3호
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    • pp.143-158
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    • 2017
  • The purpose of this study is to analyze the expression characteristics of creative fashion illustration based on the theory of creativity by using the conceptual ideas related to visual expression in the theory of creativity of R. Bernstein. The contents of the study were theoretical basis of creativity theory and R. Bernstein's creative thinking tool. A specific checklist applying 13 creative thinking tools was developed to analyze individual cases and characteristics of creative thinking tools applied to visual arts and fashion illustrations. As a result, the application of a creative thinking method by the utilization, transformation and integration of R. Bernstein's thought tool yielded creative thinking about fashion illustration and the value of improvement creativity that can expand expression areas.

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패션산업의 창조적 선진화를 위한 패션디자인 발상 분석 (An Analysis of Fashion Design Inspiration Sources for the Creative Advancement of Fashion Industry)

  • 조지은;이예영
    • 복식
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    • 제66권2호
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    • pp.90-102
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    • 2016
  • The purpose of this research was to give the basic educational sources that could nurture creative fashion designers for the creative advancement of the fashion industry. After investigating and categorizing the ideation behind designer collections in four fashion capitals - Paris, London, Milan and New York, the materialization of concepts was analyzed in relation to inspiration and design elements. As a result, design inspiration was classified into figures, artworks and art trends, historicity of fashion, regional features, natural objects, artificial objects, abstract concepts, clothing for specific occasions, events, and others. This study found that inspiration for fashion design comes from various fields, and that creative design skills can be nurtured through ideation training using a wide variety of subjects.

지식창출형 콘텐츠 기반 창조산업 육성방안 (A Study on Creative Industry Development Vision based on Digital Contents)

  • 노시춘;방기천
    • 디지털융복합연구
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    • 제10권2호
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    • pp.47-53
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    • 2012
  • 경제위기를 디지털콘텐츠산업 육성으로 극복하려는 노력이 국내외에서 경주되고 있고 국가의 미래가 디지털콘텐츠 산업에 달려있다. 우리나라는 국민 개개인 성향이 창의력에서 결코 뒤지지 않음을 우리는 많은 문화, 예술, 역사 사례에서 발견할 수 있다. 이같은 국민적 창의력을 디지털 콘텐츠 기반의 창조산업 육성으로 연결할 경우 엔터테인먼트 콘텐츠 소재만이 아닌 창조지식기반 경제의 핵심 플랫폼으로서의 기능과 역할을 발휘할 수 있다. 이를 위해 창의적이고 효율적인 창조산업 육성 방향을 마련해야 한다. 주요국 창조산업 성공사례 벤치마크, 창의성을 바탕으로 한 한국적 창조산업 비전 개발, 콘텐츠 정책 추진체계 리엔지니어링, 콘텐츠 클러스터 체계를 구축하는 정책이 필요하다. 융합시대의 u-미디어 콘텐츠 시장은 정부, 기업, 소비자의 선순환 구조로 형성되며 이같은 유통체계가 활성화됨으로써 활력을 위한 시너지 효과를 얻게 된다. 무엇보다 콘텐츠산업 기반의 대내외적인 성장동력을 확보하는 것이 핵심이다. 디지털콘텐츠 비전은 디지털콘텐츠가 국가사회 발전성장의 모멘텀으로 기여될 수 있도록 정책 역할모델을 변화시켜가는 일련의 과정이 필요하다.

전문잡지의 생태계 모델 분석 - 잡지사·커뮤니티·사용자의 협업체계를 중심으로 (Study of the Ecosystem Model of Magazine on Special Genre Focusing on Collaboration System within Magazine Firm, Community and Creative User)

  • 장용호;공병훈;진전은영
    • 한국산학기술학회논문지
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    • 제15권8호
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    • pp.4831-4843
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    • 2014
  • 전문잡지들은 복잡도가 높고 다이내믹하며 심한 불확실성을 보이는 잡지산업 생태계에 대한 적응 전략으로서, 지식과 아이디어를 기반으로 가치를 극대화하기 위해 유연화되고 개방된 협업적, 동료적, 집합적 생산체계를 작동시키고 있다. 본 논문은 사례연구방법을 적용하였고, 자료수집방법으로서 직접 관찰, 전문가 심층면접, 전문가 설문조사를 실행하였다. 이를 통한 '잡지산업', '전문잡지사 커뮤니티 사용자간의 협업체계', '전문잡지의 생태계 모델'에 대한 분석 결과는 다음과 같다. 첫째, 전문잡지 생태계는 잡지사들의 다양하고 새로운 생산 참여자와 잡지 플랫폼이 결합되는 가치 네트워크의 개방적 혁신의 협업 모델로서 진화/적응하고 있었다. 둘째, 전문잡지사들은 스마트 디바이스의 환경 변화에 힘입어 커뮤니티, 전문가 사회집단/조직, 창조적 사용자의 다양한 행위/상호작용이 핵심적으로 작동되는 협업체계를 구축하고 있었다. 셋째, 전문잡지 생태계 모델은 콘텐츠 공급 영역의 다양한 잡지 생산 주체들이 플랫폼 영역에서 상품군과 플랫폼 유형에 적합한 상호작용을 하며 스마트 디바이스를 통해 사용자/독자와 상호작용하는 체계이다. 전문잡지의 모델은 게임, 출판, 드라마, 영화, 만화, 애니메이션 등의 디지털 콘텐츠 산업과 같은 패턴의 프랙탈 구조를 보이고 있으며, 상호작용성과 사용자 참여의 수준이 가장 높은 창조 친화적 기술 혁신 모델로 수렴되고 있다.

창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안 (Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries)

  • 서대성
    • 유통과학연구
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    • 제13권1호
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    • pp.27-33
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    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

크리에이티브 디렉터가 교체된 패션브랜드의 잡지 광고 분석 - '생 로랑', '루이 비통', '구찌'를 중심으로 - (Analysis on Magazine Advertisements of Fashion Brands which Replaced Creative Directors - Focused on 'Saint Laurent', 'Louis Vuitton', and 'Gucci' -)

  • 허유선;전재훈
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.547-558
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    • 2017
  • Recently, the replacement of creative directors of fashion brands has gained attention from both researchers and practitioners. This study selected three representative fashion brands whose creative directors were replaced in the last 10 years, and analyzed the changed characteristics of their magazine advertisements. Literature studies and case studies were conducted as research methods. The subjects of the case studies were three fashion brands - 'Saint Laurent', 'Louis Vuitton', and 'Gucci'. Magazine advertisements were divided into two aspects: fashion photo elements and layout. The former can be classified into three components: the presence of a specific situation, the background of photos and objects, and the atmosphere of models. The latter can be classified into two components: the logo style and pictorial color. In terms of fashion photo elements, the presence of a specific situation in magazine advertisements appeared differently, depending on whether creative directors focus on the brand's own identity or on their own concept of each season. Also, the background of photos and objects, and the atmosphere of models changed depending on the situation. In terms of layout, there is no dramatic change in their logo styles, for they want to preserve their long tradition. And the more a creative director pursues younger sensibility, the more black and white color effect are added towards magazine advertisements. This study has its significance in that it confirms the replacement of creative directors has considerable influence on fashion brands' images and their magazine advertisements.

Reconsideration on the Agglomeration Factors of Cultural Industries

  • 반택 성사
    • 한국경제지리학회지
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    • 제11권3호
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    • pp.375-388
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    • 2008
  • The early studies on the cultural industries had mainly emphasized the viewpoint of "efficiency" based on the "flexible specialization" theory, but they have gradually shed light on the viewpoint of "creativity": creative human resources and various networks generating creative energies. Despite the importance of these studies, it is impossible to explain every cultural industrial agglomeration phenomena from specific and few viewpoints due to the diversity of each cultural industry. This study describes the dissimilarity of agglomeration factors between the Japanese animation and home video game industries which form salient agglomeration in the same region. Both industries share similar characteristics with industrial agglomeration of SMEs in Tokyo and close inter-firm relationships. However, they differ in their historical development paths and each firm's behavior and strategy because of their own distribution systems and production processes. In particular, the difference in distribution systems clearly affects whether a company values "efficiency" factors of agglomeration advantage or "creativity" factors of that in case of locational choice. The distribution sector of the cultural industry, compared with the production sector, has a tendency to value profitability rather than creation itself. Therefore, a cultural industry with the strong distribution sector tends to form the industrial system emphasizing profitability. The Japanese animation firm is apt to choose its location from the perspective of efficiency, which easily contributes to profitability, because television broadcasting stations are strong distribution sector. Conversely, the Japanese game firm chooses its location from the perspective of creativity due to the absence of strong distribution sector.

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패션블로그에서 퍼스널 스타일 표현형식 (Representation Forms of Personal Style on the Fashion Blogs)

  • 서성은
    • 한국의류산업학회지
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    • 제16권5호
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    • pp.689-697
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    • 2014
  • This study aims to analyze the representation forms of bloggers' personal style on the fashion blogs and enlighten their values which can be actively applied to design and marketing in fashion industry. Image representation of fashion bloggers is reflected by the characteristics in the digital environment, which are the creative manipulation of expression and the production of virtual and fantastic images by taking advantage of the composite medium such as images, music, videos, articles, etc. Also real time updates in blog indicate the latest trends in terms of the representation of image as the actual currency. The study conducted case studies of 5 women's personal fashion blogs through the verification of a variety of global fashion media and blog ranking sites: Style Bubble, Style Rookie, The Cherry Blossom Girl, The Blond Salad, and Fashion Toast. Research findings are as follows. First, the application of creative design elements is indicated as symbolic items, self-made designs, DIY, and various mix and match emphasizing design elements such as color, patterns, proportion, etc. Second, the virtual representation is very highlighted on the story telling applied by film like production or digital effect. Third, the commercial application with mainly sponsored wardrobe and designer collaboration indicates promoting a updated trend as well as a specific brand or designer to make their business profits.

철도교통 분야 정책·제도적 R&D 실용화 촉진 방안 연구 (A Study on the Improvement of R&D commercialization policy system for Railroad Transportation)

  • 김동희;유재균;양근율
    • 대한안전경영과학회지
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    • 제17권3호
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    • pp.289-296
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    • 2015
  • Recently, the Korean government has been making efforts to achieve 'creative economy' based on science and technology. As part of these efforts, it has been promoted specific policies for innovation and performance enhancement of national R&D projects. They contains commercialization of research outcomes, technology transfer, technology based startup and support small and medium-sized businesses. The railroad transportation industry is a representative in the field of SOC and has own characteristics different from other industry areas. Especially, industry and market of railroad transportation are directly related to planning and implementation of government SOC policies. So in order to promoting commercialization of railroad transportation projects, it is very important to ensure consistency between government policies and R&D projects. In this paper, we investigate barriers of successful commercialization with typical researchers in the area of railroad transportation, and suggest problems and improvements of policy-based commercialization by giving specific examples.