• Title/Summary/Keyword: Spatial visualization

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The Gender-Related Effects of a Web-Based Virtual Reality Program and a Paper-Based Program on Spatial Visualization Skills of Middle School Students (웹 기반 가상현실 프로그램과 지필 학습 프로그램이 공간시각화 능력에 미치는 영향 -성별을 중심으로-)

  • 권오남
    • The Mathematical Education
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    • v.41 no.1
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    • pp.45-58
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    • 2002
  • This study was conducted to investigate the gender-related effects of two instructional programs on spatial visualization skills of ninth grade students. Two instructional programs were developed for this study: a web-based virtual reality program and a paper-based program. 194 ninth graders from two middle schools in Seoul participated in this study. Six classes were divided into experimental groups and control groups. The Middle Grades Mathematics Projects (MGMP) Spatial Visualization Test was used to measure spatial visualization skills. The data analysis indicated that both the web-based and paper-based programs were effective to improve spatial visualization skills to treatment groups. Although boys'test mean scores were higher than girls' in the pretest, when deleting the effect of covariance of pretest, there were no statistical significance in the post-test. Girls in the treatment groups favored the paper-based spatial visualization program. These results imply that spatial training may benefit girls' performance more than that of boys and mode of instructional programs can create gender-related differences regarding spatial visualization skills.

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An Investigation on $6^{th}$ Grade Students' Spatial Sense and Spatial Reasoning (초등학교 6학년 학생들의 공간감각과 공간추론능력 실태조사)

  • Kim, Yu-Kyung;Pang, Jeong-Suk
    • School Mathematics
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    • v.9 no.3
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    • pp.353-373
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    • 2007
  • The purpose of this study was to provide instructional suggestions by investigating the spatial sense and spatial reasoning ability of 6th grade students. The questionnaire consisted of 20 questions, 10 for spatial visualization and 10 for spatial orientation. The number of subjects for the survey was 145. The processes through which the students solved the problems were the basis for the assessment of their spatial reasoning. The result of the survey is as follows: First, students performed better in spatial visualization than in spatial orientation. With regard to spatial visualization, they were better in transformation than in rotation. With regard to spatial orientation, students performed better in orientation sense and structure cognitive ability than in situational sense. Second, the students that weren't excellent in spatial visualization tended to answer the familiar figures without using mental images. The students who lacked spatial orientation experienced difficulties finding figures observed from the sides. Third, students had high frequency rate on the cognition and use of transformation, the development and application of visualization methods and the use of analysis and synthesis. However they had a lower rate on a systematic approach and deductive reasoning. Further detailed investigation into how students use spatial reasoning, and apply it to actual teaching practice as a device for advancing their geometric thinking is necessary.

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A Study on the relationship between engineering college student's spatial visualization skills and academic achievements (공과대학생 공간시각화능력과 학업성취 간 관계 연구)

  • Choi, Sun-Mi;Lee, Jang Hoon;Jung, Joon-Oh;Sun, Bok-Kun
    • Journal of Engineering Education Research
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    • v.18 no.5
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    • pp.42-50
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    • 2015
  • In spite that spatial ability has been recognized as an important element of academic achievement in engineering studies, researches on the topic are rather limited in Korea. In this study, the relationship between spatial visualization skill and academic achievement of engineering students was investigated based on the several variables such as gender, high school education background and college course achievement. The result showed that there were significant relevance between spatial visualization skill and gender, high school type, achievement of high school level math & physics, and college course work grade of computer graphic and capstone design. According the case study, from the entry time of engineering college, support programs to reinforce spatial visualization skill are required for lower skill groups such as female and graduate from art course in high school. Also, college curriculum such as Engineering graphics, Capstone design are substantial to improve spatial visualization skill. However, more diversified sample groups and research methods are required in order to draw in depth results.

The Effects of computer Games on Children's Spatial Cognitive Skills (컴퓨터 게임이 아동의 공간인지 기술에 미치는 효과)

  • Lim Song Mi;Yi Soon Hyung
    • Journal of the Korean Home Economics Association
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    • v.42 no.10 s.200
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    • pp.79-89
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    • 2004
  • This study was designed to investigated children's spatial cognitive skills as based on their practice with computer games. The sixty children were divided into 3 groups there were twenty children in experimental group 1 (the geometric game experimental group), twenty children in experimental group 2 (the arcade game experimental group), and twenty children in the control group. The sSpatial cognitive skills of the children were assessed according to by visual speed, mental rotation, and spatial visualization tasks. The rResults showed that computer game practice enhanced the children's spatial skills (visual speed, mental rotation and, spatial visualization). The c Children's mental rotation and spatial visualization showed a significant difference with the type of computer game.

Information Visualization Process for Spatial Big Data (공간빅데이터를 위한 정보 시각화 방법)

  • Seo, Yang Mo;Kim, Won Kyun
    • Spatial Information Research
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    • v.23 no.6
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    • pp.109-116
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    • 2015
  • In this study, define the concept of spatial big data and special feature of spatial big data, examine information visualization methodology for increase the insight into the data. Also presented problems and solutions in the visualization process. Spatial big data is defined as a result of quantitative expansion from spatial information and qualitative expansion from big data. Characteristics of spatial big data id defined as 6V (Volume, Variety, Velocity, Value, Veracity, Visualization), As the utilization and service aspects of spatial big data at issue, visualization of spatial big data has received attention for provide insight into the spatial big data to improve the data value. Methods of information visualization is organized in a variety of ways through Matthias, Ben, information design textbook, etc, but visualization of the spatial big data will go through the process of organizing data in the target because of the vast amounts of raw data, need to extract information from data for want delivered to user. The extracted information is used efficient visual representation of the characteristic, The large amounts of data representing visually can not provide accurate information to user, need to data reduction methods such as filtering, sampling, data binning, clustering.

A Case Study of Instruction and Assessment on Volcano Using GeoMapApp to Foster Elementary Students' Spatial Thinking and Visualization (초등학생들의 공간적 사고와 시각화 능력 함양을 위한 GeoMapApp 활용 화산 단원 수업 및 평가의 사례)

  • Song, Donghyuk;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.38 no.1
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    • pp.116-129
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    • 2019
  • This study investigated elementary students' spatial thinking and visualization when they learned the shape of volcanoes. For this purpose we used GeoMapApp to design instruction program and assessment items. In the instruction, students were asked to connect the floor plan view of Jeju island with the cross-sectional view of the same figure producted by GeoMapApp. Then they were asked to classify four sets of pictures of volcanoes based on the similarities of figures, that is, dome-shaped and shield volcanoes. In the assessment students solved three questions which examined how they connected the plan view and cross-sectional profile of Kilauea, draw cross-sectional profile of Mt. Fuji, and distinguished a shield volcano and dome-shaped one. Students' discourse data during the class were analyzed according to the amount to showing their spatial thinking and visualization. The instruction program using GeoMapApp assisted students to facilitate their spatial thinking for understanding of volcanoes. The outcomes of assessment showed even elementary students had good spatial thinking and visualization. Therefore, we argued spatial thinking and visualization for geoscientific understanding need to be included in the national science curriculum for elementary students.

Development and Validation of Spatial Visualization Tests for Elementary School Children (초등학생용 공간 시각화 검사지 개발 및 표준화)

  • Park, Sungsun
    • Education of Primary School Mathematics
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    • v.17 no.2
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    • pp.159-171
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    • 2014
  • Spatial ability has been valued as one component of intelligence and as an talented domain. And it is associated with the achievements in science, technology, engineering, and mathematics (STEM) disciplines. So, the instrument for measuring spatial ability is very important. The purpose of this study is to develop Spatial Visualization Tests for Elementary School Children and examine internal consistency reliability evidence and construct validity evidence on confirmatory factor analysis of that instrument. For this purpose, 'The Spatial Visualization Tests for Elementary School Children was administered to 1482 Korean elementary school students. As a result, this study show that internal consistency reliability evidence using Cronbach' alpha showed item consistency and construct validity evidence from confirmatory factor analysis in the Spatial Visualization Tests for Elementary School Children. And also, this study show ed that item difficulty and item discrimination of the Spatial Visualization Tests for Elementary School Children were within an acceptable range.

Design and Implementation of a Geospatial Data Visualization System Considering Validation and Independency of GML Documents (GML 문서의 유효성 및 독립성을 고려한 지리공간 데이터 가시화 시스템 설계 및 구현)

  • Jeong, Dong-Won;Kim, Jang-Won;Ahn, Si-Hoon;Jeong, Young-Sik
    • Journal of Information Technology Services
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    • v.7 no.1
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    • pp.205-218
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    • 2008
  • This paper proposes a geospatial data visualization system supporting validation of GML documents. GIS systems manage and use both of spatial and non-spatial data. Currently, most GIS systems represent spatial data in GML (Geography Markup Language) developed by OGC. GML is a language for representation and sharing of spatial information, and until now many systems have been developed in GML. GML does not support expression of non-spatial data, i.e., relational information of spatial objects, and thus most systems extend GML to describe non-spatial information. However, it causes an issue that the systems only accepting standard GML documents cannot process the extended documents. In this paper, we propose a new GIS data visualization system to resolve the aforementioned Issue. Our proposed system allows the representation of both types of data supporting independency of spatial data and non-spatial data. It enhances interoperability with other relevant systems. Therefore, we can develop a rich and high Quality geospatial information services.

The Development of Visualization Indicators for Case-study of Urban Geo-Spatial Information Visualization (도시공간정보 시각화 사례분석을 위한 지표 선정에 관한 연구)

  • Kim, Mi-Yun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.49-58
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    • 2012
  • In Regarding urban geo-spatial information visualization in this study, visualization of physical attribute information is mostly related to the representation of spatial domain and physical objects, and visualization of non-physical attribute information has to do with visualizing citizens and their activity information in the physical environment. In particular, a citizen, one of the non-physical information attributes, is characterized by a constant mobility in the physical environment, and thus visualization of his/her activity information is vital in conveying information because this information may not be depicted with any given, fixed figures. In consideration of this difficulty, this study integrates interrelationship among urban space, human needs, social relations, and lifestyles into a 'high-tech' service where experience in time and space is possible. To analyze the web-service and visualization cases, the study has selected visualization indicators consisting of information representation objective, information representation means, and information representation result. The results of the case analysis through specific indicators set a range in information representation objective, means, and result, thereby forming a user-friendly environment in which representational results are readily available to users, and ultimately expanding the users' selection range coming with a variety of options. This study also assumes that a wide range of service provision is needed to reflect users' needs in developing urban geo-spatial service model, and the display of its results should visualize users' satisfaction to construct the best information needed to users.

Effects of Computer Game on Children's Spatial Skills and Short-term Memory Ability (컴퓨터 게임이 아동의 공간기술과 단기기억에 미치는 효과)

  • Yi, Soon Hyung;Suh, Bong Yeon;Lee, So Eun;Sung, Mi Yong
    • Korean Journal of Child Studies
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    • v.20 no.3
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    • pp.293-306
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    • 1999
  • This study investigated children's spatial skills and short term memory ability based on their practice with computer games. The 40 four-year-old and 40 six-year-old subjects were divided by experimental and control groups. Spatial skills of children were assessed by visual speed, mental rotation, and spatial visualization tasks. Short term memory was measured with a digit span task. Results showed that computer game practice enhanced children's memory ability and spatial skills. Even 4-year-olds performed better on mental rotation and spatial visualization tasks after practice. The treatment effect was significant for visual speed of 6-year-olds, short term memory ability and mental rotation of 4-year-olds, and spatial visualization of both 4- and 6-year-olds.

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