• Title/Summary/Keyword: Space Programming

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Development of a 3D Graphic Simulator for Assembling Robot (조립용 로봇이 3차원 그래픽 시뮬레이터 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.227-232
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    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Determination of flight route using optimal control theory (최적 제어 이론을 사용한 비행 경로 선정)

  • 김을곤
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.407-411
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    • 1992
  • A method for optimal route planning is presented with the assumption that the overall defended area is known in terms of threat potential function. This approach employes tangent plane to reduce the dimension of the state space for optimal programming problems with a state equality constraint. One-dimensional search algorithm is used to select the optimal route among the extermal fields which are obtained by integrating three differential equations from the initial values. In addition to being useful for the route planning through threat potential area, the trajectory planning will be suitable for general two-dimensional searching problems.

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Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 이병국
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.565-570
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    • 1999
  • In this paper, we developed a windows 95 version Off-Line Programming system which can simulate a Robot model in 3D Graphics space. 4axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Analysis of Empirical Failure Criteria and Suggestion of New Equation for Intact Rocks (경험적 파괴조건식의 해석과 새로운 수식의 제안)

  • Park, Chul-Whan
    • Tunnel and Underground Space
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    • v.6 no.3
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    • pp.234-238
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    • 1996
  • Three empirical criteria of rock failure are analyzed in order to understand the meaning of coefficients. Transformation of equations is discussed to apply in the numerical analysis. New failure criterion for intact rocks is proposed in this study, which can be used directly in programming. New equation has the form of parabolic curve($\alpha$=0.5~1.0), and is based on Mohr's shear failure using data from triaxial tests. Its validity will be discussed in the next report.

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Development of a Estimation Simulator and Dynamic Modeling for Moving Capability of Track Vehicle

  • Jeong, Dong-Yeun;Kim, Sung-Il;Han, Sung-Hyun;Lee, Kyung-Sik;Kim, Yong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.69.4-69
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    • 2001
  • In this paper, we developed a Windows 98 version of off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98´s graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Influence of an inclined load on a nonlocal fiber-reinforced visco-thermoelastic solid via 3PHL

  • Samia M. Said
    • Structural Engineering and Mechanics
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    • v.90 no.6
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    • pp.569-575
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    • 2024
  • The objective of this study is to investigate the influence of an inclined load, location, and time on the behavior of a fiber-reinforced visco-thermoelastic half-space. The displacement, stress, and temperature distributions are derived from the normal mode analysis. The problem is analyzed using a three-phase-lag model. MATLAB programming is employed to ascertain the physical fields with appropriate boundary conditions and to perform numerical computations. The outcomes are then examined with different inclination loads, time, and location settings.

Analysis of Stiffness for Frustum-shaped Coil Spring (원추형 코일스프링의 강성해석)

  • Kim, Jin-Hun;Lee, Soo-Jong;Kim, Jung-Ryul
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.2
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    • pp.250-255
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    • 2008
  • Springs are widely utilized in machine element. To find out stiffness of frustum-shaped coil spring, the space beam theory using the finite element method is adopted in this paper. In three dimensional space, a space frame element is a straight bar of uniform cross section which is capable of resisting axial forces, bending moments about two principal axes in the plane of its cross section and twisting moment about its centroidal axis. The corresponding displacement degrees of freedom are twelve. To find out load vector of coil spring subjected to distributed compression. principle of virtual work is adapted. And this theory was programming using MATLAB software. To compare FEM using MATLAB software was applied MSC. Nastran software. The geometry model for MSC. Patran was produced by 3-D design modeling software. Finite element model was produced by MSC. Patran. Finite element was applied tetra (CTETRA) having 10 node. The analysis results of the MATLAB and MSC. Nastran are fairly well agreed with those of various experiments. Using MATLAB program proposed in this paper and MSC. Nastran, spring constants and stresses can be predicted by input of few factors.

Output-error state-space identification of vibrating structures using evolution strategies: a benchmark study

  • Dertimanis, Vasilis K.
    • Smart Structures and Systems
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    • v.14 no.1
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    • pp.17-37
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    • 2014
  • In this study, four widely accepted and used variants of Evolution Strategies (ES) are adapted and applied to the output-error state-space identification problem. The selection of ES is justified by prior strong indication of superior performance to similar problems, over alternatives like Genetic Algorithms (GA) or Evolutionary Programming (EP). The ES variants that are being tested are (i) the (1+1)-ES, (ii) the $({\mu}/{\rho}+{\lambda})-{\sigma}$-SA-ES, (iii) the $({\mu}_I,{\lambda})-{\sigma}$-SA-ES, and (iv) the (${\mu}_w,{\lambda}$)-CMA-ES. The study is based on a six-degree-of-freedom (DOF) structural model of a shear building that is characterized by light damping (up to 5%). The envisaged analysis is taking place through Monte Carlo experiments under two different excitation types (stationary / non-stationary) and the applied ES are assessed in terms of (i) accurate modal parameters extraction, (ii) statistical consistency, (iii) performance under noise-corrupted data, and (iv) performance under non-stationary data. The results of this suggest that ES are indeed competitive alternatives in the non-linear state-space estimation problem and deserve further attention.

Analysis and Service Design of Mass Media Drama : 'The 1st Shop of Coffee Prince' (방송용 대중매체 드라마의 분석과 서비스 디자인 : '커피프린스 1호점'을 중심으로)

  • Lee, Jung-Kyo;Jee, Hae-Seong
    • Journal of Information Technology Services
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    • v.8 no.3
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    • pp.209-221
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    • 2009
  • The successful mass media drama, 'The 1st Shop of Coffee Prince', has received lots of supports from the audience by showing them a vivid life and also enabling them to dream a real fantasy. One among the most powerful strategies that made this drama stay successful is the marketing value of the drama space fully maximized when doing the production. This study, introducing a unique representation of 2-D cell matrix with x-y plots of drama space set along the time stream following the scenario, first proposes a quantitative way of uncovering the hidden relation between drama space and scenario using nonlinear matrix filtering method and, secondly, suggests possible service designs mainly constrained by economical standpoints of the stakeholder in producing the drama. The methodology may invoke a plausible contradiction with art instincts that have hardly been supposed to be affected by financial debate, which, nevertheless, must sometimes be allowed under the circumstance of pursuing optimality in programming and producing the drama that must survive in the world of competitive market of service business.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.