• Title/Summary/Keyword: Sound mapping

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A Linguistic Approach to Communication Strategies of Biological Systems (생물체의 정보소통전략에 대한 언어학적 접근)

  • Kim, Soo-Yeon;Oh, Duk Jae
    • KSBB Journal
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    • v.32 no.1
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    • pp.29-34
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    • 2017
  • The completion of the Human Genome Project that identified all 3 billion base pairs in the human genome can be seen as a step towards understanding the relay of information and intention within an organism, or in other words, the language of life. The faculty of human language, key to differentiating humans from other animate species, works for conveying information to others by mapping meaning to sound based on syntactic structures. This resemblance between life and language has not gone unnoticed; the literature on RNA transcription and translation research regularly uses linguistic metaphors and the biolinguistic perspective of language has also been studied. By examining the biological characteristics of language and the linguistic characteristics of life, this study aims to identify key mechanisms shared between the two systems in order to promote a stronger connection between them. It furthers this goal by pointing out two general messages to which these mechanisms aim, productivity and accuracy, and discovers what lesson these messages give to a human society geared for sustainability.

A Study on Design for the Interactive VR Fashion Show (상호작용 기반의 VR 패션쇼 디자인 설계)

  • Ahn, Duck Ki;Cho, Sung Hyun
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.25-34
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    • 2020
  • This study is a VR system design designed to evaluate the impact of interaction on user experience analyzed by developer's perspective for the interactive VR fashion show. In the VR fashion show design, we produced an interactive system through the four interactive elements of camera viewpoint, cloth, effects, and sound. The interactive design system is proposed based on three application facto rs in VR space design: speed, range, and mapping. The study focused on the user experience based on format conversion to apply the Unity3D engine using 3D model, animation, 2D UI design, and simulation.

Active Noise Control by ANFIS for Unpredictable Secondary Path (불예측적 이차경로에 대한 ANFIS를 이용한 능동소음제어)

  • Kim, Eung-Ju;Choi, Won-Seock;Kim, Beom-Soo;Lim, Myo-Taeg
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.1964-1966
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    • 2001
  • Active Noise control(ANC) is rapidly becoming the most effective way to reduce noises that can otherwise be very difficult and expensive to control. This research presents ANFIS (Adaptive Network Fuzzy Inference System) controller for adaptively noise cancelling in a duct. ANC system generates secondary control sound pressure with same amplitude and with opposite phase as noise to be eliminated. ANFIS controller is trained to optimize its parameters for adaptively cancelling noise. That is ANFIS train its parameters by gradient descent and LSE method so called hybrid method. This paper present ANFIS in active noise control which provides an improvement convergence speed and limitation of linearity condition. It can model nonlinear functions of arbitrary complexity and ANFIS can construct an input-ouput mapping based on both human knowledge in the form of Takagi and Sugeno's fuzzy if-then rules and stipulated input-output data pairs. This paper also shows that the proposed ANFIS active noise control system successfully cancelled noise.

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Emotional Palette: Mapping Affective User experience Elements based on Trend (Emotional Palette: Trend에 따른 감성적 사용자 경험 요소 매핑)

  • Jeon, Myoung-Hoon;Lee, Ju-Hwan;Yang, Jung-Min;Heo, U-Beom;Lim, Tae-Hoon;Ahn, Jung-Hee;Kim, Jin
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.451-455
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    • 2008
  • Emotional design gets more and more important. However, the systematical approaches to integration of user experience elements in product design have been rarely tried. This study consists of three parts. We extracted affective words fitting to design direction based on trend analysis. Then, user experience elements were matched with affective words. Finally, a prototype system was made to guide designing affective factors in electronic products. In the present study, user experience elements were defined as color, material & finishing, and sound. Through various documents analysis and trend analysis, trend analysis experts and user experience designers extracted 31 affective keywords which could fully reflect current trend. After paired-comparison of selected keywords, 2 sensibility dimensions were obtained by multidimensional scaling. Trend affective keywords could be explained by 2 dimensions of human-centered' vs. 'techno-centered' and 'warm vs. cool'. Next, user experience elements stimuli were matched with each keyword by user direct positioning on the 2 dimensions affective map. Based on the result of the experiment, the prototype system was developed for the product designers. The results of the current study could guide designers to design emotionally satisfactory products.

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Digital Processing and Acoustic Backscattering Characteristics on the Seafloor Image by Side Scan Sonar (Side Scan Sonar 탐사자료의 영상처리와 해저면 Backscattering 음향특성)

  • 김성렬;유홍룡
    • 한국해양학회지
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    • v.22 no.3
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    • pp.143-152
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    • 1987
  • The digital data were obtained using Kennedy 9000 magnetic tape deck which was connected to the SMS960 side scan sonar during the field operations. The data of three consecutive survey tracks near Seongsan-po, Cheju were used for the development of this study. The softwares were mainly written in Fortran-77 using VAX 11/780 MINI-COMPUTER (CPU Memory; 4MB). The established mapping system consists of the pretreatment and the digital processing of seafloor image data. The pretreatment was necessary because the raw digital data format of the field magnetic tapes was not compatible to the VAX system. Therefore the raw data were read by the personal computer using the Assembler language and the data format was converted to IBM compatible, and next data were communicated to the VAX system. The digital processing includes geometrical correction for slant range, statistical analysis and cartography of the seafloor image. The sound speed in the water column was assumed 1,500 m/sec for the slant range correction and the moving average method was used for the signal trace smoothing. Histograms and cumulative curves were established for the statistical analysis, that was purposed to classify the backscattering strength from the sea-bottom. The seafloor image was displayed on the color screen of the TEKTRONIX 4113B terminal. According to the brief interpretation of the result image map, rocky and sedimentary bottoms were very well discriminated. Also it was shown that the backscattered acoustic pressurecorrelateswith the grain size and sorting of surface sediments.

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Implementation of an Optimal SIMD-based Many-core Processor for Sound Synthesis of Guitar (기타 음 합성을 위한 최적의 SIMD기반 매니코어 프로세서 구현)

  • Choi, Ji-Won;Kang, Myeong-Su;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.1-10
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    • 2012
  • Improving operating frequency of processors is no longer today's issues; a multiprocessor technique which integrates many processors has received increasing attention. Currently, high-performance processors that integrate 64 or 128 cores are developing for large data processing over 2, 4, or 8 processor cores. This paper proposes an optimal many-core processor for synthesizing guitar sounds. Unlike the previous research in which a processing element (PE) was assigned to support one of guitar strings, this paper evaluates the impacts of mapping different numbers of PEs to one guitar string in terms of performance and both area and energy efficiencies using architectural and workload simulations. Experimental results show that the maximum area energy efficiencies were achieved at PEs=24 and 96, respectively, for synthesizing guitar sounds with sampling rate of 44.1kHz and 16-bit quantization. The synthesized sounds were very similar to original guitar sounds in their spectra. In addition, the proposed many-core processor was 1,235 and 22 times better than TI TMS320C6416 in area and energy efficiencies, respectively.

Mapping Inundation Areas by Flash Flood and Developing Rainfall Standards for Evacuation in Urban Settings (GIS를 이용한 도시지역 돌발홍수 침수예상지도 작성 및 대피강우기준 개발)

  • Shin, Sang-Young;Yeo, Chang-Geon;Baek, Chang-Hyun;Kim, Yoon-Jong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.8 no.4
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    • pp.71-80
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    • 2005
  • As local flash flood exceeding planned capacity occurs frequently, localized preparedness and response to flood inundation are increasingly important. Using XP-SWMM model and GIS techniques, this study analyzes inundation areas by local flash flood and develops rainfall standards for evacuation with the case of Sadang-Cheon area, a local stream and its nearby highly populated watershed in the southern part of metropolitan Seoul, Flood inundation areas overflowed from drainage systems are analyzed and mapped by amount of rainfall that is derived from reference levels of stream flow. Rainfall standards for evacuation are comprised of 'watch' (40mm/hr) in preparing for near-future inundation and 'evacuation' (65mm/hr) in responding to realized inundation. The methods suggested by this case study may be applied to other urban areas for sound flood prevention policy measures and thus risk minimization.

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FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.308-315
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    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.

Lateral Control of An Autonomous Vehicle Using Reinforcement Learning (강화 학습을 이용한 자율주행 차량의 횡 방향 제어)

  • 이정훈;오세영;최두현
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.11
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    • pp.76-88
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    • 1998
  • While most of the research on reinforcement learning assumed a discrete control space, many of the real world control problems need to have continuous output. This can be achieved by using continuous mapping functions for the value and action functions of the reinforcement learning architecture. Two questions arise here however. One is what sort of function representation to use and the other is how to determine the amount of noise for search in action space. The ubiquitous neural network is used here to learn the value and policy functions. Next, the reinforcement predictor that is intended to predict the next reinforcement is introduced that also determines the amount of noise to add to the controller output. The proposed reinforcement learning architecture is found to have a sound on-line learning control performance especially at high-speed road following of high curvature road. Both computer simulation and actual experiments on a test vehicle have been performed and their efficiency and effectiveness has been verified.

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Soundness evaluation of friction stir welded A2024 alloy by non-destructive test (비파괴검사에 의한 A2024 마찰교반용접부의 건전성 평가)

  • Ko, Young-Bong;Kim, Gi-Beom;Park, Kyeung-Chae
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.2
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    • pp.135-143
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    • 2013
  • Friction Stir Welding (FSW) was developed, it is successfully commercialized in the field of transportation vehicles. In this study, we analyzed the defects of A2024-T4 alloy using non-destructive test of radiograph, ultrasonic, electrical conductivity and destructive test of microstructure observation, tensile strength. As the results of experiment, mapping of defects was obtained. Fine defects which were not detected in radiograph test were detected in ultrasonic test, and it enabled efficient detection of defects by difference of sound pressure and color. The values of electrical conductivity was decreased as amount of defects was increasing. Joint efficient of defect-free weldment that found by non-destructive and destructive test was 91%. Therefore it was considered that non-destructive test of friction stir welded A2024-T4 Alloy was an efficient method.