• Title/Summary/Keyword: Sound design

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A comprehensive design cycle for car engine sound: from signal processing to software component to be integrated in the audio system of the vehicle

  • Orange, Francois;Boussard, Patrick
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.04a
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    • pp.208-209
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    • 2012
  • This paper describes a comprehensive process and range of design tools and components for providing Improved perception of engine sound for mass production vehicles by the generation of finely tuned engine harmonics.

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Sound Radiation Analysis of Tire under The Action of Moving Line Forces (이동분포하중을 받는 타이어의 음향방사 해석)

  • Kim, Byoung-Sam
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.529-532
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    • 2011
  • A theoretical model has been studied to describe the sound radiation analysis for structure vibration noise of vehicle tires under the action of random moving line forces. When a tire is analyzed, it had been modeled as curved beams with distributed springs and dash pots that represent the radial, tangential stiffness and damping of tire, respectively. The reaction due to fluid loading on the vibratory response of the curved beam is taken into account. The curved beam is assumed to occupy the plane y=0 and to be axially infinite. The expression for sound power is integrated numerically and the results examined as a function of Mach number, wave-number ratio and stiffness factor. The experimental investigation for structure vibration noise of vehicle tire under the action of random moving line forces has been made. Based on the Spatial Transformation of Sound Field techniques, the sound power and sound radiation are measured. Results strongly suggest that operation condition in the tire material properties and design factors of the tire govern the sound power and sound radiation characteristics.

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A Questionnaire Research on the Subjective Sound Recognition (주관적 소리인식에 관한 설문조사 연구)

  • Shin, Yong-Gyu;Shin, Hoon;Kook, Chu
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.5 s.98
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    • pp.558-563
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    • 2005
  • This research aims to derive the general emotion and preference of the 25 sounds by using the questionnaire method to provide the contents for the soundscape design fit to the characteristics of the given situation. The results can be summarized as follows : Nature sounds except dog barking and locust crying showed highest preference, and the traffic sounds, baby crying and footstep of upper floor showed the lowest. Hereby, the sound recognition can be different each other according to quality of tone and situation even they are the same sounds. The most impressive, wanted to be conserved and retrospective sound was the nature sound, and the most wanted to be removed sound was the machinery sound. And the social sound was shown as the most korean and fit to the art theme street.

An Improvement Method of Sound Quality of the High-speed Coastal Passenger Ship

  • Kim, Yoon-Seok;Kim, Sa-Soo
    • International Journal of Ocean Engineering and Technology Speciallssue:Selected Papers
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    • v.3 no.1
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    • pp.56-62
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    • 2000
  • The trends of recent passenger ships are becoming speedy and luxury style to enhance comfortableness in cabin. In order to meet these trend, ship designer has to improve the sound quality as well as to reduce the sound pressure level in cabins. In this paper, the trend of noise and sound quality of real high-speed coastal passenger ships are measured and analyzed, while running on their regular courses. The sound quality parameters such as loudness, roughness, fluctuation strength, and sharpness are evaluated by Zwicker loudness calculation. In addition, we try to find sensitive critical frequency band for the improving sound quality by using signal editing. Finally, the expected effective design methods are proposed to designer for the improving sound quality of passenger ships.

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A questionnaire research on the subjective sound recognition (주관적 소리인식에 관한 설문조사 연구)

  • Shin, Yong-Gyu;Jang, Gil-Su;Kook, Chan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.806-809
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    • 2004
  • This research aims to derive the general emotion and preference of the 25 sounds by using the questionnaire method to provide the contents for the soundscape design fit to the characteristics of the given situation. The results can be summarized as follows; Nature sounds except dog barking and locust crying showed highest preference, and the traffic sounds, baby crying and footstep of upper floor showed the lowest. Hereby, the sound recognition can be different each other according to quality of tone and situation even they are the same sounds. The most impressive, wanted to be conserved and retrospective sound was the nature sound, and the most wanted to be removed sound was the machinery sound. And the social sound was shown as the most korean and fit to the art theme street.

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An interactive and iterative control panel layout

  • 박성준;정의승;조항준
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.103-111
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    • 1994
  • An interactive and iterative design method based on the constraint satisfaction problem (CSP) technique was developed to generate an ergonomically sound layout of a control panel. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constraints, and generate an optimal or, at least, a "satisfactory" solution through iterative interactions with the designer. The existing panel design and layout methods are mostly based on the optimization of single objective function formulated to reflect and trade off all ergonomic design objectives which are largely different in their nature. In fact, the problem of seeking an ergonomically sound panel design should be viewed as a multiple objective optimization problem. Furthermore, most of the design objectives should be understood as constraints rather than objectives to be optimized. Hence, a constraint satisfaction approach is proposed in this study as a framework for the panel designer to search through the design decision space effectively and make various design decisions iteratively. In order to apply the constraint satisfaction approach to the panel design procedure, the ergonomic principles such as frequency-of-use, importance, functional grouping, and sequence-of-use are formalized as CSP terms. With this formalization, a prototype system was implemented and applied to panel layout problems. The results clearly showed the effectiveness of the proposed approach since it permits designers to consider and iteratively evaluate various design constraints and ergonomic principles, and, therefore, aids the panel designer to come up with an ergonomically sound control panel layout.

User Experience Design of Interior Driving Sound for Electric Vehicle : Focusing on the Contextual Information and Quietness (전기자동차 실내 주행 사운드의 사용자 경험 디자인 : 맥락정보성과 정숙성을 중심으로)

  • Lee, Dahye;Shim, Hye Rin;Choi, Junho
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.14-24
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    • 2016
  • Recently, the sound design of the electric vehicle has emerged as one of the new research objects. This study was conducted to explore and examine major values of interior driving sound of the electric vehicle from the perspective of user experience. An exploratory study based on the ground theory extracted contextual information and quietness as independent variables, and then we analyzed the main and interaction effects of those two variables on the usefulness, emotion, and satisfaction through a $2{\times}2$ factorial experimental design. The experimental study demonstrated that the effect on the user experience of electric vehicle can be conditioned by the combination of contextual information sound and quietness. Based on the results of this study, we suggested future research agendas for the optimization of user needs which reflect individual preference of interior driving sound values.

Mechanical Properties and Sound Absorption Capability of Shipbuilding Plywood Waste (조선산업 폐합판의 강도적 성질과 흡음성능)

  • Kang, Chun-Won;Kim, Gwang-Chul;Park, Hee-Jun;Kang, Wook
    • Journal of the Korean Wood Science and Technology
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    • v.38 no.6
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    • pp.457-462
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    • 2010
  • Sound absorption capability and bending strength of laminated ship-building plywood waste of maple and melanti wood were estimated. Sound absorption coefficients of wood had been measured by the two microphone transfer function method and bending strength examined by three point loading. The maximum strength in bending of laminated ship-building plywood waste of maple and melanti wood were 534 and 414 kgf/$cm^2$, respectively. The sound absorption coefficients of laminated ship-building plywood waste were higher than mongolian oak and fiber board, well used construction material. Especially, in the case of laminated ship-building plywood waste of melanti wood, average sound absorption coefficient was about 0.25. It was surmised that the laminated ship-building plywood waste can be used as interior materials because of its good mechanical and sound absorption properties.

Reactive sound system suitable for platform genre games (플랫폼 게임에 적용될 수 있는 반응성 사운드 시스템)

  • Park, Dae-Hwan;Lee, Dong Lyor;Lee, Wan Bok
    • Journal of the Korea Convergence Society
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    • v.4 no.4
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    • pp.7-12
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    • 2013
  • Presence of music in the modern game is getting bigger and bigger, and storytelling in the area of game play a leading role in many cases. Platform game is one type of action game genre. In its nature, the character and the object in a game are closely coupled, thus they have intermate relation with reactive sound system. In this study, we tried to build a effective and reactive sound system which is suitable for the storytelling of platform game. In addition, we speculated various aspects of game including psychological, musical and social aspects, finally investigating the future aspects of the game music.