• Title/Summary/Keyword: Sound Ray

Search Result 158, Processing Time 0.02 seconds

The Resonance Frequency of Sound Channel in Shallow Water a Thermocline

  • Yan, Jin;Kim, Bong-Chae
    • The Journal of the Acoustical Society of Korea
    • /
    • v.15 no.4E
    • /
    • pp.65-71
    • /
    • 1996
  • In shallow water with a thermocline, the characteristics of sound propagation strongly depend on the signal frequency. When only one of the source and the receiver is above the themocline, it is known that the intensity of the received signal changes largely and almost periodically as the signal frequency varies. This is the so-called channel resonance. By using the ray-mode approach, the formula relating the resonance frequency and the sound speed profile is obtained, and the resonance phenomenon is analyzed. Also this analysis is verified by numerical calculation.

  • PDF

Environmental Noise Assessment of Indoor and Outdoor Units of Air-conditioner (에어컨 실내기의 방사소음과 실외기의 투과소음에 의한 환경소음 예측)

  • 장서일;최진권;손진희;모진용;구형모
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.13 no.1
    • /
    • pp.40-47
    • /
    • 2003
  • This study was conducted to determine the sound paths and transmitted sound level in house. An air-conditioner system was selected a typical sound source. The measured transmission loss data shows that the apertures have an significant effect on the transmitted noise and comparable with the existing theoretical data. Therefore the complex aperture was substitute to quantitative apertures approximately. An effective simulation method, ray tracing and mirror image source method, was employed in the prediction of transmitted sound level. The measured results were efficiently reflected on the simulated results. So it is important that measuring the acoustic parameter prior to the prediction of the transmitted sound level in the house.

A hybrid algorithm of underwater structure vibration and acoustic radiation-propagation in ocean acoustic channel

  • Duan, Jia-xi;Zhang, Lin;Da, Liang-long;Sun, Xue-hai;Chen, Wen-jing
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.12 no.1
    • /
    • pp.680-690
    • /
    • 2020
  • In ocean environment, the sound speed gradient of seawater has an important influence on far field sound propagation. The FEM/BEM is used to decouple the vibroacoustic radiation of the spherical shell, and the Green function of the virtual source chain is adopted for decoupling. For far field radiated Sound Pressure Level (SPL), the Beam Displacement Ray normal Mode (BDRM) is employed. The vibration and near-/far-field radiated SPL of spherical shell is analyzed in shallow sea uniform layer, negative/positive gradient, negative thermocline environment, and deep-sea sound channel. Results show that the vibroacoustic radiation of spherical shell acted at 300Hz can be analogous to dipole. When the radiated field of the spherical shell is dominated by large-grazing-angle waves, it can be analogous to vertically distributed dipole, and the far field radiated SPL is lower; while similar to horizontally distributed dipole if dominated by small-grazing-angle waves, and the far field SPL is high.

Outdoor Noise Propagation: Geometry Based Algorithm (옥외 소음의 전파: 음 추적 알고리즘)

  • 박지헌;김정태
    • The Journal of the Acoustical Society of Korea
    • /
    • v.21 no.4
    • /
    • pp.339-438
    • /
    • 2002
  • This paper presents a method to simulate noise propagation by a computer for outdoor environment. Sound propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a sound source, it receives multiple sound waves which are reflected from various boundary surfaces in space. The algorithm being developed in this paper is based on a ray sound theory. If we get 3 dimensional geometry input as well as sound sources, we can compute sound effects all over the boundary surfaces. In this paper, we present two approaches to compute sound: the first approach, called forward tracing, traces sounds forwards from sound sources. while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and suggest the geometry based sound computation for outdoor simulation. Also this approach is very efficient in the sense we can save computational time compared to the forward sound tracing. Sound due to impulse-response is governed by physical environments. When a sound source waveform and numerically computed impulse in time is convoluted, the result generates a synthetic sound. This technique can be easily generalized to synthesize realistic stereo sounds for virtual reality, while the simulation result is visualized using VRML.

3-D Near Field Localization Using Linear Sensor Array in Multipath Environment with Inhomogeneous Sound Speed (비균일 음속 다중경로환경에서 선배열 센서를 이용한 근거리 표적의 3차원 위치추정 기법)

  • Lee Su-Hyoung;Choi Byung-Woong
    • The Journal of the Acoustical Society of Korea
    • /
    • v.25 no.4
    • /
    • pp.184-190
    • /
    • 2006
  • Recently, Lee et al. have proposed an algorithm utilizing the signals from different paths by using bottom mounted simple linear array to estimate 3-D location of oceanic target. But this algorithm assumes that sound velocity is constant along depth of sea. Consequently, serious performance loss is appeared in real oceanic environment that sound speed is changed variously. In this paper, we present a 3-D near field localization algorithm for inhomogeneous sound speed. The proposed algorithm adopt localization function that utilize ray propagation model for multipath environment with linear sound speed profile(SSP), after that, the proposed algorithm searches for the instantaneous azimuth angle, range and depth from the localization cost function. Several simulations using linear SSP and non linear SSP similar to that of real oceans are used to demonstrate the performance of the proposed algorithm. The estimation error in range and depth is decreased by 100m and 50m respectively.

Study on Error Correction of Impact Sound Position Estimation Using Ray Tracing (음선 추적을 이용한 폭발음 위치추정 오차 보정에 대한 연구)

  • Choi, Donghun;Go, Yeong-Ju;Lee, Jaehyung;Na, Taeheum;Choi, Jong-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.26 no.1
    • /
    • pp.89-96
    • /
    • 2016
  • TDOA(time delay of arrival) position estimate from acoustic measurement of artillery shell impact is studied in order to develop a targeting evaluation system. Impact position is calculated from the intersections of hyperbolic estimates based on the least square Taylor series method. The mathematical process of Taylor series estimation is known to be robust. However, the concern lays with the accuracy because it is sensitive to the bias caused by the randomness of measurement situation. The measurement error typically occurs from the distortion of waveform, change of travelling path, and sensor position error. For outdoor measurement, a consideration should be made on the atmospheric condition such as temperature and wind which can possibly change the trajectories of rays of sound. It produces wrong propagation time events accordingly. Ray tracing and optimization techniques are introduced in this study to minimize the bias induced by the ray of sound. The numerical simulation shows that the atmospheric correction improves the estimation accuracy.

A Study on the Sound Paths of Air-conditioner in House (주거 공간내 공조기 소음의 전달 경로에 관한 연구)

  • 최진권;손진희;장서일;이진교;김진섭
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2001.11a
    • /
    • pp.522-528
    • /
    • 2001
  • This study was conducted to determine the sound paths and transmitted sound level in house. An air-conditioner system was selected a typical sound source. The measured transmission loss data shows that the apertures have an significant effect on the transmitted noise and comparable with the existing theoretical data. Therefore the complex aperture was substitute to quantitative apertures approximately. An effective simulation method, ray tracing and mirror image source method, was employed in the prediction of transmitted sound level. The measured results were reflected on the simulated results.

  • PDF

Real-Time 3D Sound Rendering System Implementation for Virtual Reality Environment (VR 환경을 위한 실시간 음장 재현 시스템 구현)

  • Chae, Soo-Bok;Bhang, Seung-Beum;Hwang, Shin;Ko, Hee-Dong;Kim, Soon-Hyob
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.11a
    • /
    • pp.222-227
    • /
    • 2000
  • 본 논문은 VR시스템에서 실시간으로 3D Sound를 Rendering하기 위한 음장재현 시스템구현에 관한 것이다. 2개의 Speaker 또는 헤드폰을 사용하여 음장을 제어할 수 있다. 음장 제어는 레이 트레이싱(Ray Tracing)기법을 이용하여 음장을 시뮬레이션하고 가상 공간의 음장 파라미터를 추출하여 음원에 적용하면서 실시간으로 음장효과를 렌더링한다. 이 시스템은 펜티엄-II 333MHz, 128M RAM, SoundBlaster SoundCard를 사용한 시스템에서 구현하였다. 최종적으로 청취자는 2개의 스피커 또는 헤드폰을 이용하여 3D 음장을 경험하게 된다.

  • PDF

Ray backpropagation-based ship localization (음선 역전파 기반의 선박 위치 추정)

  • Cho, Seong-il;Byun, Gihoon;Byun, Sung-Hoon;Kim, J.S.
    • The Journal of the Acoustical Society of Korea
    • /
    • v.37 no.4
    • /
    • pp.196-205
    • /
    • 2018
  • This paper presents an algorithm for passive localization of a ship by applying the ray back-propagation technique to the ship radiation noise data. The previous method [S. H. Abadi, D. Rouseff and D. R. Dowling, J. Acoust. Soc. Am. 131, 2599-2610 (2012)] estimates the position of a sound source in the near-field environment with no array tilt by using the RBD (Ray-based Blind Deconvolution) and ray back-propagation techniques. However, when there exists an array tilt, the above method leads to a large position estimation error. In order to overcome the problem, this study proposes an algorithm that estimates the position of a sound source by correcting the array tilt using the RBD and ray back-propagation techniques. The proposed algorithm was verified by using the ship noise of SAVEX15 (Shallow-water Acoustic Variability EXperiment in 2015) experimental data.

Reduced Raytracing Approach for Handling Sound Map with Multiple Sound Sources, Wind Advection and Temperature

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.9
    • /
    • pp.55-62
    • /
    • 2023
  • In this paper, we present a method that utilizes geometry-based sound generation techniques to efficiently handle multiple sound sources, wind turbulence, and temperature-dependent interactions. Recently, a method based on reduced raytracing has been proposed to update the sound position and efficiently calculate sound propagation and diffraction without recursive reflection/refraction of many rays, but this approach only considers the propagation characteristics of sound and does not consider the interaction of multiple sound sources, wind currents, and temperature. These limitations make it difficult to create sound scenes in a variety of virtual environments because they only generate static sounds. In this paper, we propose a method for efficiently constructing a sound map in a situation where multiple sounds are placed, and a method for efficiently controlling the movement of an agent through it. In addition, we propose a method for controlling sound propagation by considering wind currents and temperature. The method proposed in this paper can be utilized in various fields such as metaverse environment design and crowd simulation, as well as games that can improve content immersion based on sound.