• Title/Summary/Keyword: Sound Ray

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Interior noise prediction of the high speed train using ray method (광음향기법을 이용한 한국형 고속전철의 실내소음 예측)

  • 김관주;박진규
    • Proceedings of the KSR Conference
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    • 2000.11a
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    • pp.157-164
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    • 2000
  • This study is about predicting the interior pressure level of the korean high speed train using ray acoustic method. The motor car and the motor and passenger cabin are investigated under the environment of passing open countryside and inside tunnel of 350 km/hr. Calculated sound levels are compared with the proposed sound levels and suggestions about the transmission Joss values of isolating panels inside motor car and the guide lines of allowed sound power limit of motor equipments are provided. Results of TPI car show calculated interior sound level is below the proposed values for both cases of open countryside running and inside tunnel. Since ray acoustic method calculated only air borne noise component, real sound level of the motor car may be higher than prediction. Passenger cabins of TMI, TM5 show higher sound level than the proposed values, so window method was carried out to find the contribution of each panel components and point out the remedy of transmission path. Reduction of sound power of motor equipments should be condisered at the same time.

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Ultrasonic Field Analysis Using a Sound-Ray Method (음선 기법을 이용한 초음파 음장 해석)

  • 문병환;김진오
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2001.11b
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    • pp.1329-1334
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    • 2001
  • This paper deals with the application of a sound-ray method to the analysis of the sound field in an ultrasonic cleaner. In order to include the wave interference phenomenon, the method has been modified to consider the phase of sound rays, The improved algorithm has been implemented by developing a Visual C++ program, The algorithm has been verified by comparing the analysis results of BEM reported earlier. It has been shown that the algorithm can be used to calculate ultrasonic fields in a cleaning- container with an object to be cleaned.

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Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing

  • Eunjae Kim;Juwon Yun;Woonam Chung;Jae-Ho Nah;Youngsik Kim;Cheoung Ghil Kim;Woo-Chan Park
    • Journal of Web Engineering
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    • v.21 no.3
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    • pp.713-728
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    • 2022
  • Sound tracing, a 3D sound rendering technology based on ray tracing, is a very costly method for calculating sound propagation. To reduce its expense, we propose an algorithm for adjusting the depth based on frame coherence and spatial characteristics. The results of the experiment indicate that when the sound source and listener were indoors, the reflection path loss rate was 3%, the diffraction path loss rate was 15.4%, and the total frame rate increased by 6.25%. When the listener was outdoors and the sound source was indoors, the reflection path and diffraction path loss rate were 0%, and the total frame rate was increased by 33.33 compared to the conventional method. Thus, the proposed algorithm can improve rendering performance while minimizing path loss rate.

Adaptive depth control algorithm for sound tracing (사운드 트레이싱을 위한 적응형 깊이 조절 알고리즘)

  • Kim, Eunjae;Yun, Juwon;Chung, Woonam;Kim, Youngsik;Park, Woo-Chan
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.5
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    • pp.21-30
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    • 2018
  • In this paper, we use Sound-tracing, a 3D sound technology based on ray-tracing that uses geometric method as auditory technology to enhance realism. The Sound-tracing is costly in the sound propagation stage. In order to reduce the sound propagation cost, we propose a method to calculate the average effective frame number of previous frames using the frame coherence property and to adjust the depth according to the space based on the calculated number. Experimental results show that the path loss rate is 0.72% and the traversal & Intersection test calculation amount is decreased by 85.13% and the frame rate is increased by 4.48% when the sound source is indoors, compared with the result of the case without depth control. When the sound source was outdoors, the path loss was 0% and the traversal & Intersection test calculation amount is decreased by 25.01% and the frame rate increased by 7.85%. This allowed the rendering performance to be increased while minimizing the path loss rate.

Modeling of Ultrasonic Testing in Butt Joint by Ray Tracing

  • Nam, Young-Hyun
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.441-447
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    • 2001
  • Ultrasonic wave generation and propagation were modeled to simulate an ultrasonic test. A ray model was used for the modeling. Actual sound pressure distribution of the incident wave from an angle probe was analyzed using an ultrasonic visualization method to incorporate the actual sound pressure distribution in the model. In this method, the sound pressure was expressed by the density of rays and the reflection coefficient of ultrasonic beams. Reflection and mode conversion of rays were computed by the Snells law. Simulation programs for the problem of ultrasonic testing of a butt joint are built using this ray modeling. Simulation results for ultrasonic wave scattering from a defect and A-scan display in ultrasonic testing agreed with the actual experiment results.

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Development of Range-Dependent Ray Model for Sonar Simulator (소나 시뮬레이터용 거리 종속 음선 모델 개발)

  • Jung, Young-Cheol;Lee, Keunhwa;Seong, Woojae;Kim, Hyoung-Rok
    • The Journal of the Acoustical Society of Korea
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    • v.33 no.3
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    • pp.163-173
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    • 2014
  • Sound propagation algorithm for a sonar simulator is required to run in real-time and should be able to model the range and depth dependence of the Korean ocean environments. Ray model satisfies these requirements and we developed an algorithm for range-dependent ocean environments. In this algorithm, we considered depth-dependence of sound speed through rays based on a rectangular cell method and layer method. Range-dependence of sound speed was implemented based on a split-step method in the range direction. Eigen-ray is calculated through an interpolation of ray bundles and Gaussian interpolation function was used. The received time signal of sonar was simulated by Fourier transform of eigen-ray solution in the frequency domain. Finally, for the verification of proposed algorithm, we compared the results of transmission loss with other validated models such as BELLHOP, SNUPE, KRAKEN and OASES, for the Pekeris waveguide, wedge, and deep ocean environments. As a result, we obtained satisfactory agreements among them.

An acoustical characteristics of sound proof panel for high speed train (고속전철용 방음패널의 음향특성 평가)

  • 서재갑;정성수;서상준;조문재;나희승;양신추
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2001.11a
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    • pp.145-149
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    • 2001
  • In this study, an acoustical characteristics of sound proof panel for high speed train was performed. A sound absorption coefficient and transmission loss of sound proof panels for high speed train were tested in reverberation chambers and compared those of ordinary sound proof panel. The effect of noise barrier was simulated by using ray noise program with measured sound absorption coefficient for high speed train case and for ordinary case.

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Cache simulation for measuring cache performance suitable for sound rendering (사운드 렌더링에 적합한 캐시 성능 측정을 위한 캐시 시뮬레이션)

  • Joo, Yejong;Hong, Dukki;Chung, Woonam;Park, Woo-Chan
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.123-133
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    • 2017
  • Cache performance is an important factor in hardware system. We proceed with a cache simulation to analyze the cache performance suitable for sound rendering. In addition, we introduce hardware models based on ray tracing used in geometric method and studies to improve cache performance. Cache simulation is performed on various conditions for cache size, way and block. Various simulations can be found to influence the cache hit rate. We compare cache simulation results with actual hardware performance to analyze cache performance suitable for sound rendering.

Effect of Surface Treatment on Articulation Index for Vehicles (흡음재 처리를 통한 차실내부 음의 명료도 향상에 관한 연구)

  • 이정규;김정태
    • Journal of KSNVE
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    • v.10 no.2
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    • pp.240-246
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    • 2000
  • One of the widely accepted methods for evaluating the interior sound quality of automobiles is Articulation Index(AI). The AI actually measures the articulation level of the sound in the vehicle cabin as passengers talk to one another. In this study, the effect of two different absorption materials inside the cabin on AI has been investigated by ray-tracing method : one is firewall, the other is celling. It turns out that the back seat location is found to be strongly dependent on the type of absorption materials treated at the celling, since the sound absorbing area is different due to the location and the firewall is situated in the "Reverberation Radius". The proposed methdo could be used to improve the sound quality of automobiles at the design stge.sign stge.

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Implementation of ray tracing simulator for extracting sound field parameters (음장파라미터 추출을 위한 음선추적 시뮬레이터의 구현)

  • Lee, Deok-Su;Seong, Goeng-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.3
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    • pp.82-89
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    • 1995
  • A sound field simulator is constructed to obtain the sound field paramaters such as the magnitudes and directions of early reflections with moderate efforts. The proposed simulator is based on the hybrid ray tracing method that traces rays reached the listener position and convert them to image sound sources. By this approach, we can obtain the directional impulse response relatively easily with minimum casts. Simulation experiment results of several performace places are reported to how the versatility of the proposed simulator system.

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