• Title/Summary/Keyword: Sound Contents

Search Result 493, Processing Time 0.026 seconds

An empirical investigation on the information service systems of the theses of Korean medicine (한의학 학위논문 정보서비스 실태에 대한 조사연구)

  • Choi, Hwan-Soo;Nam, Bong-Hyun
    • Korean Journal of Oriental Medicine
    • /
    • v.8 no.1
    • /
    • pp.45-53
    • /
    • 2002
  • Objectives : On the internet, the bibliographic information service systems of the theses for the degree of Korean medicine(KMT) have been builded by the National assembly library, the National library of Korea and the eleven central libraries of eleven colleges of Korean medicine in Korea(KMU). Because there was a lot of information of Korean medicinal research & development(R&D) in those KMT, the MKT are most valuable in the Korean medicinal R&D. This study was carried out to understand and analyze the information service systems of the theses of Korean medicine provided by those libraries. Methods : We collected the bibliographic information of KMT on the internet in the National assembly library, the National Library of Korea, KMU, and some references of KMT, and then made a comparison between the bibliographic information of KMT and those KMU about the simpleness of searching and the accuracy of the contents. Results : Many of the Korean medicinal information service systems of KMU are poor on the simpleness of searching and the accuracy of the contents. On the accuracy of the contents, the bibliographic information service systems of KMT mistakes about 20% because of misusing of a Chinese character, a rule of the initial sound of a syllable of the Korean alphabet, and an erroro of the term day on KMT.

  • PDF

Learners' Perceptions toward Non-speech Sounds Designed in e-Learning Contents (이러닝 콘텐츠에서 비음성 사운드에 대한 학습자 인식 분석)

  • Kim, Tae-Hyun;Rha, Il-Ju
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.7
    • /
    • pp.470-480
    • /
    • 2010
  • Although e-Learning contents contain audio materials as well as visual materials, research on the design of audio materials has been focused on visual design. If it is considered that non-speech sounds which are a type of audio materials can promptly provide feedbacks of learners' responses and guide learners' learning process, the systemic design of non-speech sounds is needed. Therefore, the purpose of this study is to investigate the learners' perceptions toward non-speech sounds contained the e-Learning contents with multidimensional scaling method. For this purpose, the eleven non-speech sounds were selected among non-speech sounds designed Korea Open Courseware. The 66 juniors in A university responded the degree of similarity among 11 non-speech sounds and the learners' perceptions towards non-speech sounds were represented in the multidimensional space. The result shows that learners perceive separately non-speech sounds by the length of non-speech sounds and the atmosphere which is positive or negative.

Design and Implementation of a Browser for Educational PDA Contents (교육용 PDA 컨텐츠 브라우저의 설계 및 구현)

  • 신재룡
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.6 no.8
    • /
    • pp.1223-1233
    • /
    • 2002
  • Recently various electronic books (I-Book) based on PDA (personal digital assistance) that we can easily use anytime and anywhere have been developed. Volume and weight of the E-Book is much less than that of traditional books. In that reason, it is easy to carry and serve us with contents by diverse functions such as searching, bookmark, dictionary, and playing of color image, sound or moving picture. On account of these advantages, many products connected with I-Book have been emerged in the market. However a product connected with educational contents is scarce, because it requires not only normal function but also additional functions such as a problem solving. Therefore it is actually necessary to develop a browser and an editor for educational contents. In this paper, we express educational contents by XML and define structure of document with XML schema. Then, we design and implement an editor and a browser that can manage educational contents on PDA.

High definition VOD contents management system design of H.264 basis (H.264기반의 고화질 VOD 콘텐츠관리시스템(CMS) 설계)

  • Min, Byoung-won;Oh, Yong-sun;Lee, Jung-man
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.465-468
    • /
    • 2008
  • Recently, VOD market is getting increased and most of public, educational organization, enterprises are providing service as content managing system of WMV standard subordinated to Window OS of Microsoft company. VOD CMS of WMV standard have problem that frequent cut-off, small-size of screen, and image quality which is also chronic problem. In order to solve this problem, technology solving the problem has developed through minimization of buffering time, screen size, high quality sound, and high quality image by image codec and streaming engine which is H. 264. But there are still a problem that systematic management of contents or distribution is difficult. This study expected that there would be a effect preoccupying significant stand of world wide H.264 high quality image mobile VOD managing market by securing domestic on-line VOD contents integrated managing technology by designing system for image VOD contents management having a limit in wmv market and combining H.264 which is new technology.

  • PDF

An Analysis of the Contents Related to the Multicultural Education in Elementary School Subject: 'Pleasant Life' based on the 2007 Revised National Curriculum ('즐거운 생활' 교과에 나타난 다문화 교육 내용 분석)

  • Park, Han-Sook
    • Journal of Fisheries and Marine Sciences Education
    • /
    • v.24 no.4
    • /
    • pp.574-590
    • /
    • 2012
  • The purpose of this study is to analyze the 'Pleasant Life' textbook in the elementary school focused on the perspective of ethnocentrism and cultural relativism. The first- and second-grade textbook 'Pleasant Life' of the revised 2007 national curriculum was made to serve build up sound body and mind through activities and play together with different products and life culture which is associated with multicultural education. But in the global world that is changing to the multicultural area, the textbook 'Pleasant Life' has a tendency to not to be satisfied this current needs. The analysis criterion is made up six elements: understanding culture, self-identify, human equality, conquest of prejudice and collaboration. The results of analysis on contents related to the multicultural education in the elementary 'Pleasant Life' textbook for the 1st and 2nd grade are follows. The first, in the plenty of images and pictures, there are not diverse races in the textbook. Yellow race naturally command an overwhelming majority in the textbook images and pictures. Second, the 'Pleasant Life' has a few multicultural contents and if teacher would not have will for teaching multicultural contents, he can't teach multicultural education. Third, 'Pleasant Life' textbook has overmuch ethnocentrism contents which is expressed traditional play and folk songs. These contents lead to exclusiveness for other culture to students. In conclusion, it is needed to grow concerns for multicultural education and the national curriculum should offer precise guidelines on the direction and standards of multicultural education.

Following media development, a Study about the convergence of comics and multimedia (매체발달에 따른 만화의 멀티미디어와의 융합에 관한 연구)

  • Kim, Bo-Hyun;Hong, Nan-Ji
    • Journal of Digital Contents Society
    • /
    • v.13 no.1
    • /
    • pp.119-127
    • /
    • 2012
  • In this study, it was witnessed that a variety of tests are implemented in a type of convergence of multimedia such as photos, sounds, and videos as well as letters and drawings, components of existing traditional comics as comics are digitalized and are converted to various devices. Therefore, we studied the concept of multimedia comics as a basis of this study by judging that new barometer to comics lies in convergence with such multimedia. After recognizing components of multimedia comics which are currently emerging, we categorized them into three types depending on how to use these elements. First, convergence type webtoon has a very similar format with existing vertical scrolling webtoon and has characteristics that background & effects sounds are added to emphasize the features of webtoon, or photos or videos are inserted in part, and there is no function to control these elements; Second, motion comic, a medium format between comic and animation has a characteristic that sound, video, paging are auto-played like watching animation but it keeps the format of comics within one frame; Third, interactive comic has a characteristic that effects sound, motion, and story are made by active participation of viewers. As a result of analyzing comics which having above multimedia characteristics, its implications are as followings: First, multimedia elements should be used depending on genre, age, and media; Second, high level of control technology considering the features of comic-viewers is needed. In other words, in continuously evolving media environments, comic contents being proper to targets and use purposes of viewers should be developed. For this, multimedia elements of comics should be used in order that comic-viewers can have active & interactive communication with contents.

On the speaker's position estimation using TDOA algorithm in vehicle environments (자동차 환경에서 TDOA를 이용한 화자위치추정 방법)

  • Lee, Sang-Hun;Choi, Hong-Sub
    • Journal of Digital Contents Society
    • /
    • v.17 no.2
    • /
    • pp.71-79
    • /
    • 2016
  • This study is intended to compare the performances of sound source localization methods used for stable automobile control by improving voice recognition rate in automobile environment and suggest how to improve their performances. Generally, sound source location estimation methods employ the TDOA algorithm, and there are two ways for it; one is to use a cross correlation function in the time domain, and the other is GCC-PHAT calculated in the frequency domain. Among these ways, GCC-PHAT is known to have stronger characteristics against echo and noise than the cross correlation function. This study compared the performances of the two methods above in automobile environment full of echo and vibration noise and suggested the use of a median filter additionally. We found that median filter helps both estimation methods have good performances and variance values to be decreased. According to the experimental results, there is almost no difference in the two methods' performances in the experiment using voice; however, using the signal of a song, GCC-PHAT is 10% more excellent than the cross correlation function in terms of the recognition rate. Also, when the median filter was added, the cross correlation function's recognition rate could be improved up to 11%. And in regarding to variance values, both methods showed stable performances.

Sound Visualization based on Emotional Analysis of Musical Parameters (음악 구성요소의 감정 구조 분석에 기반 한 시각화 연구)

  • Kim, Hey-Ran;Song, Eun-Sung
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.6
    • /
    • pp.104-112
    • /
    • 2021
  • In this study, emotional analysis was conducted based on the basic attribute data of music and the emotional model in psychology, and the result was applied to the visualization rules in the formative arts. In the existing studies using musical parameter, there were many cases with more practical purposes to classify, search, and recommend music for people. In this study, the focus was on enabling sound data to be used as a material for creating artworks and used for aesthetic expression. In order to study the music visualization as an art form, a method that can include human emotions should be designed, which is the characteristics of the arts itself. Therefore, a well-structured basic classification of musical attributes and a classification system on emotions were provided. Also, through the shape, color, and animation of the visual elements, the visualization of the musical elements was performed by reflecting the subdivided input parameters based on emotions. This study can be used as basic data for artists who explore a field of music visualization, and the analysis method and work results for matching emotion-based music components and visualizations will be the basis for automated visualization by artificial intelligence in the future.

A Study on the Creation Process of Dance based on the Concept of Murray Schafer's Soundscape (Murray Schafer의 사운드스케이프 개념을 바탕으로 한 무용작품 의 창작과정 연구)

  • Ra, Se-Young;Choe, Sang-Cheul
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.6
    • /
    • pp.425-434
    • /
    • 2021
  • This study is subjected to two linked research. First is the creation process of dance work applying noise and non-musical sounds in our daily life based on understanding the classification, perception, and factor of the sound, through Murray Schafer's concept of 'soundscape'. Second is to find the value of new type of choreography and musical effect of creation process of the dance work . According to methodological research of practice-based research, three stages which is practice, theory and evaluation were accumulated as somatic data, And the analysis was provided a basis by presenting in a figuration, form of the movement and method of specialization with reference to the paper 『space design and forming practice』(2003). As a result, the creation process was able to discover the musical effect of the sound in daily life and new method of choreography, and also find the possibilities that sound could convey the theme of the dance work, the meaning of the movement and the overall atmosphere of the work to audience. In addition, It is expected that will have been made another new creation environment by potential that music has based on concept 'soundscape'.

FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.2
    • /
    • pp.308-315
    • /
    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.