• Title/Summary/Keyword: Software Simulator

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A Design of Multi-Band Chip Antenna for Mobile Handsets (휴대단말기용 다중 대역 칩 안테나 설계)

  • Cho, In-Ho;Jung, Jin-Woo;Lee, Cheon-Hee;Lee, Yong-Hee;Lee, Hyeon-Jin;Lim, Yeong-Seog
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.4
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    • pp.477-483
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    • 2008
  • The paper introduces mobile handset multi-band chip antenna to be used on meander line PIFA structure and parasite patch. The proposed antenna uses an FR-4 substrate. The top layer is consist of meander lines PIFA structure to implement GSM900 and is connected with each rad and meander line on the via-hole for maximize space efficiency. The middle layer is designed with the signal line and gap to implement a DCS and PCS bands, the bottom layer which is added to a parasite patch on the ground can be show an adjust of frequency and impedance character by the connection of the radiators of middle layer and coupling. The fabricated antenna with the dimension of $28{\times}6{\times}4\;mm^3$. The ground plane a dimension of $45{\times}90\;mm$, designed by a commercial software CST simulator. The experimental results show that the bandwidth for(VSWR<3) is 90($875{\sim}965$) MHz in GSM900 band operation and 380($1,670{\sim}2,050$) MHz in DCS, PCS band operation. The maximum gains of antenna are 0.25 dBi, 3.65 dBi and 3.3 dBi at resonance frequencies and it has omni-directional pattern practically.

Optimal-synchronous Parallel Simulation for Large-scale Sensor Network (대규모 센서 네트워크를 위한 최적-동기식 병렬 시뮬레이션)

  • Kim, Bang-Hyun;Kim, Jong-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.5
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    • pp.199-212
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    • 2008
  • Software simulation has been widely used for the design and application development of a large-scale wireless sensor network. The degree of details of the simulation must be high to verify the behavior of the network and to estimate its execution time and power consumption of an application program as accurately as possible. But, as the degree of details becomes higher, the simulation time increases. Moreover, as the number of sensor nodes increases, the time tends to be extremely long. We propose an optimal-synchronous parallel discrete-event simulation method to shorten the time in a large-scale sensor network simulation. In this method, sensor nodes are partitioned into subsets, and each PC that is interconnected with others through a network is in charge of simulating one of the subsets. Results of experiments using the parallel simulator developed in this study show that, in the case of the large number of sensor nodes, the speedup tends to approach the square of the number of PCs participating in the simulation. In such a case, the ratio of the overhead due to parallel simulation to the total simulation time is so small that it can be ignored. Therefore, as long as PCs are available, the number of sensor nodes to be simulated is not limited. In addition, our parallel simulation environment can be constructed easily at the low cost because PCs interconnected through LAN are used without change.

Distribute Intelligent Multi-Agent Technology for User Service in Ubiquitous Environment (유비쿼터스 환경의 사용자 서비스를 위한 분산 지능형 에이전트 기술)

  • Choi, Jung-Hwa;Choi, Yong-June;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.34 no.9
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    • pp.817-827
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    • 2007
  • In the age of ubiquitous environment, huge number of devices and computing services are provided to users. Personalized service, which is modeled according to the character of each and every individual is of particular need. In order to provide various dynamic services according to user's movement, service unit and operating mode should be able to operate automatically with minimum user intervention. In this paper, we discuss the steps of offering approximate service based on user's request in ubiquitous environment. First, we present our simulator designed for modeling the physical resource and computing object in smart space - the infrastructure in ubiquitous. Second, intelligent agents, which we developed based on a FIPA specification compliant multi-agent framework will be discussed. These intelligent agents are developed for achieving the service goal through cooperation between distributed agents. Third, we propose an automated service discovery and composition method in heterogeneous environment using semantic message communication between agents, according to the movement by the user interacting with the service available in the smart space. Fourth, we provide personalized service through agent monitoring anytime, anywhere from user's profile information stored on handhold device. Therefore, our research provides high quality service more than general automated service operation.

Setting Up a CR Based Filmless Environment for the Radiation Oncology (CR 시스템을 이용한 방사선 종양학과의 Filmless 환경 구축)

  • Kim, Dong-Young;Lee, Ji-Hae;Kim, Myung-Soo;Ha, Bo-Ram;Lee, Cheon-Hee;Kim, So-Yeong;Ahn, So-Hyun;Lee, Re-Na
    • Progress in Medical Physics
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    • v.22 no.3
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    • pp.155-162
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    • 2011
  • The analog image based system consisted of a simulator and medical linear accelerator (LINAC) for radiotherapy was upgraded to digital medical image based system by exchanging the X-ray film with Computed Radiography (CR). With minimum equipments shift and similar treatment process, it was possible that the new digital image system was adapted by the users in short time. The film cassette and the film developer device were substituted with a CR cassette and a CR Reader, where the ViewBox was replaced with a small size PC and a monitor. The viewer software suitable for radiotherapy was developed to maximize the benefit of digital image, and as the result the convenience and the effectiveness was improved. It has two windows to display two different images in the same time and equipped various search capability, contouring, window leveling, image resizing, translation, rotation and registration functions. In order to avoid any discontinuance of the treatment while the transition to digital image, the film and the CR was used together for 1 week, and then the film developer was removed. Since then the CR System has been operated stably for 2 months, and the various requests from users have been reflected to improve the system.

Optimized Hardware Design of Deblocking Filter for H.264/AVC (H.264/AVC를 위한 디블록킹 필터의 최적화된 하드웨어 설계)

  • Jung, Youn-Jin;Ryoo, Kwang-Ki
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.1
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    • pp.20-27
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    • 2010
  • This paper describes a design of 5-stage pipelined de-blocking filter with power reduction scheme and proposes a efficient memory architecture and filter order for high performance H.264/AVC Decoder. Generally the de-blocking filter removes block boundary artifacts and enhances image quality. Nevertheless filter has a few disadvantage that it requires a number of memory access and iterated operations because of filter operation for 4 time to one edge. So this paper proposes a optimized filter ordering and efficient hardware architecture for the reduction of memory access and total filter cycles. In proposed filter parallel processing is available because of structured 5-stage pipeline consisted of memory read, threshold decider, pre-calculation, filter operation and write back. Also it can reduce power consumption because it uses a clock gating scheme which disable unnecessary clock switching. Besides total number of filtering cycle is decreased by new filter order. The proposed filter is designed with Verilog-HDL and functionally verified with the whole H.264/AVC decoder using the Modelsim 6.2g simulator. Input vectors are QCIF images generated by JM9.4 standard encoder software. As a result of experiment, it shows that the filter can make about 20% total filter cycles reduction and it requires small transposition buffer size.

Design and Optimization of Mu1ti-codec Video Decoder using ASIP (ASIP를 이용한 다중 비디오 복호화기 설계 및 최적화)

  • Ahn, Yong-Jo;Kang, Dae-Beom;Jo, Hyun-Ho;Ji, Bong-Il;Sim, Dong-Gyu;Eum, Nak-Woong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.116-126
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    • 2011
  • In this paper, we present a multi-media processor which can decode multiple-format video standards. The designed processor is evaluated with optimized MPEG-2, MPEG-4, and AVS (Audio video standard). There are two approaches for developing of real-time video decoders. First, hardware-based system is much superior to a processor-based one in execution time. However, it takes long time to implement and modify hardware systems. On the contrary, the software-based video codecs can be easily implemented and flexible, however, their performance is not so good for real-time applications. In this paper, in order to exploit benefits related to two approaches, we designed a processor called ASIP(Application specific instruction-set processor) for video decoding. In our work, we extracted eight common modules from various video decoders, and added several multimedia instructions to the processor. The developed processor for video decoders is evaluated with the Synopsys platform simulator and a FPGA board. In our experiment, we can achieve about 37% time saving in total decoding time.

A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

Development of an Automatic External Biphasic Defibrillator System (Biphasic 자동형 제세동기 시스템 개발)

  • Kim, Jung-Guk;Jung, Seok-Hoon;Kwon, Chul-Ki;Ham, Kwang-Geun;Kim, Eung-Ju;Park, Hee-Nam;Kim, Young-Hoon;Heo, Woong
    • Journal of Biomedical Engineering Research
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    • v.25 no.2
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    • pp.119-127
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    • 2004
  • In this paper, an automatic external biphasic defibrillator that removes ventricular fibrillation efficiently with a low discharging energy has been developed. The system is composed of software including a fibrillation detection algorithm and a system control algorithm, and hardware including a high voltage charging/discharging part and a signal processing part. The stability of the developed system has been confirmed through continuous charging/discharging test of 160 times and the detection capability of the real-time fibrillation detection algorithm has been estimated by applying a total of 30 various fibrillation signals. In order to verify the clinical efficiency and safety, the system has been applied to five pigs before and after fibrillation inductions. Also, we have investigated the system efficiency in removing fibrillation by applying two different discharging waveforms, which have the same energy but different voltage levels.

The Design Method of GNSS Signal Using the Analysis Result of Receiver Performance (수신 성능 분석을 이용한 위성항법 신호 설계 방안)

  • Jin, Mi-Hyun;Choi, Heon-Ho;Kim, Kap-Jin;Park, Chan-Sik;Ahn, Jae-Min;Lee, Sang-Jeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.6C
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    • pp.502-511
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    • 2012
  • As the importance of GNSS system increases, the necessity of independent system is increased also. When the independent GNSS system is required, GNSS signal design is necessary with requirement definition. This paper suggests the design method of GNSS signal using the analysis result of receiver performance. First, the candidates are defined based on the design elements. Then the receiver performance of the candidates is analyzed based on the performance evaluation parameters. The weights of performance evaluation parameter are defined in order to consider the receiver performance in a various aspects. Finally, the calculation of normalized performance evaluation parameters and weights are derived to obtain the compared value for signal selection. Spreading code, modulation method and carrier frequency are considered as design parameters. Also, correlation width, DLL PLL thermal noise jitter, frequency bandwidth and side lobe peak ratio are considered as performance evaluation parameters. And positioning performance, robustness to noise, bandwidth efficiency are considered as the performance aspects. This paper analyzes the performance of each candidate using software based simulator and suggest the method to compare objectively the performance of each candidates.

A Study on the Implementation of the Multi-Process Structured ISDN Terminal Adaptor for Sending the Ultra Sound Medical Images (다중처리 구조를 갖는 초음파 의료영상 전송용 ISDN(Integrated Services Digital Network) TA(Terminal Adaptor) 구현에 관한 연구)

  • 남상규;이영후
    • Journal of Biomedical Engineering Research
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    • v.15 no.3
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    • pp.317-324
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    • 1994
  • This paper proposed a new method in the implementation of ISDN (integrated services digital network) LAPD (link access procedure on the D-channel) and LAPB (link access procedure on the B-channel) protocols. The proposed method in this paper implement ISDW LAPD protocol through multi-tasking operating system and adopt a kernel part that is changed operating system to target board. The features of implemented system are (1) the para.llel processing of the events generated at each layer, as follows (2) the supporting necessary timers for the implementation of ISDW LAPD protocol from the kernel part by using software, (3) the recommanded SAP (Service Access Point) from CCITT was composed by using port function in the operating system. With the proposed method, the protocols of ISDH layerl, layer2 and layer3 (call control) were implemented by using the kernel part and related tests were carried out by connecting the ISDH terminal simulator to ISDN S-interface system using the ISDN LAPD protocol The results showed that ISDW S-interface terminals could be discriminated by TEI (Terminal Equipment Identifier) assignment in layer 2 (LAPD) and the message transmission of layer 3 was verified by establishing the multi-frame transmission and then through the path established by the LAPD protocol, a user data was tranfered and received on B-channel with LAPB protocol Thererfore, as new efficient ISDN S-interface environment was implemented in the thesis, it was verified that the implemented system can be utilized by connecting ISDW in the future to transfer a medical image data.

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