• Title/Summary/Keyword: Soft Systems

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A Tactilely Transparent Soft Glove with High Grasping Force (높은 파지력을 가지며 촉감을 전달할 수 있는 유연한 글러브)

  • Jeong, Yong-Jun;Kim, Jong-In;Jeon, Hyeong-Seok;Lee, Deok-Won;Kim, Yong-Jae
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.12
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    • pp.1011-1020
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    • 2016
  • This paper introduces a tactilely transparent soft glove composed of soft materials and flexible structures. Although it is hard to achieve a high grasping force with conventional grip-assist gloves made from soft material, the proposed glove can exert a high force by using a novel structure. This structure has a triangular shape composed of flexible structural frames, soft fabric, and belts. It can produce grip-assist moment compliantly without harmful force or misalignment with the human fingers. The whole finger part that comes into contact with objects is made of thin and soft fabric in order to facilitate sensation transference. The proposed tactilely transparent soft glove enables the user to manipulate various objects owing to both the softness and high grasping force; it helps lifting heavy weight objects as well as permitting delicate tactile feeling on the palm and fingers. The proposed concept was applied to a two-finger grip-assist device for validation. In addition, the experimental results regarding grasping objects, fingertip force, and grasping force are presented.

Optimal Quantization Bits Decision of Soft-Decision BCH Codes for DVB-RCS NG Systems (DVB-RCS NG 시스템을 위한 연판정 e-BCH 부호의 구현을 위한 최적 양자화 비트 수 결정)

  • Kim, Min-Hyuk;Park, Tae-Doo;Lim, Byeong-Su;Jung, Ji-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1895-1902
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    • 2011
  • The soft-decision e-BCH decoding algorithm based on the Chase algorithm is adopted in DVB-RCS NG systems. For implementation, it is necessary to decide the number of optimal quantization bits when soft-decision e-BCH decoding algorithm is processed. Also, the performance must be satisfied. Therefore, in this paper, when the soft-decision e-BCH decoder is implemented, we select the number of optimal quantization bits using BER performance.

Novel Soft Decision Generation Technique for Performance Improvement of 3GPP LTE-Advanced Systems with Multiple Antennas (다중 안테나를 사용하는 3GPP LTE-Advanced 시스템의 성능향상을 위한 새로운 연판정 값 생성방식)

  • Park, Jaeyoung;Kim, Jaekwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6838-6844
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    • 2014
  • 3GPP LTE-Advanced systems adopt multiple antennas for high speed data transmission. In general, the receiver complexity of a spatially mutiplexed (SM) multiple-input multiple-output (MIMO) system grows in proportion to the number of candidate vectors. A large number of candidate vectors increases the reliability of the soft output values. The maximum likelihood (ML) signal detection with a large number of candidate vectors achieves high performance. On the other hand, low complexity receiver techniques with a small number of candidate vectors provide soft output values, such as low reliability. This paper addresses the improving reliability of the soft output obtained from a small number of candidate vectors. The improved performance of the proposed technique with the aid of computer simulations is reported.

A Novel Soft Output Generation Method for Spatially Multiplexed MIMO Systems (공간다중화 MIMO 시스템을 위한 높은 신뢰도의 연판정 값 발생방법)

  • Hur, Hoon;Woo, Hyun-Myung;Bahng, Seung-Jae;Park, Youn-Ok;Kim, Jae-Kwon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4A
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    • pp.394-402
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    • 2008
  • In this paper, we propose a novel soft output generation method for spatially multiplexed MIMO systems. The receiver complexity of spatially mutiplexed MIMO system is in proportion to the number of candidate vectors. The ML signal detection method considers all possible vectors as candidates, thereby achieving a high performance, however, its complexity is very high. Low complexity receiver techniques involving a small number of candidate vectors, provide soft output values of low reliability. In this paper, we propose a method to improve reliability of the soft output values obtained using a small number of candidate vectors.

Overstrength factors for SDOF and MDOF systems with soil structure interaction

  • Aydemir, Muberra Eser;Aydemir, Cem
    • Earthquakes and Structures
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    • v.10 no.6
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    • pp.1273-1289
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    • 2016
  • This paper addresses the concept of lateral overstrength; the ratio of actual lateral strength to design base shear force, for both SDOF and MDOF systems considering soil structure interaction. Overstrength factors are obtained with inelastic time history analysis for SDOF systems for period range of 0.1-3.0 s, five different aspect ratios (h/r=1, 2, 3, 4, 5) and five levels of ductility (${\mu}$=2, 3, 4, 5, 6) considering soil structure interaction. Structural overstrength for MDOF systems are obtained with inelastic time history collapse analysis for sample 1, 3, 6, 9, 12 and 15 storey RC frame systems. In analyses, 64 ground motions recorded on different site conditions such as rock, stiff soil, soft soil and very soft soil are used. Also lateral overstrength ratios considering soil structure interaction are compared with those calculated for fixed-base cases.

Performance Analysis for CDMA Soft Handoffs between MSC's under Hexagonal Configuration (육각형의 셀배치를 가지는 CDMA 이동통신 시스템에서 MSC 간의 소프트 핸드오프를 위한 성능분석)

  • Choi, Woo-Yong;Jun, Chi-Hyuck
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.4
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    • pp.277-284
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    • 2004
  • CDMA (Code Division Multiple Access) is a promising air interface technique for digital cellular systems. The soft handoff between base stations is one of many important features of CDMA for the mobile stations crossing the cell boundaries. The service areas of MSC's (Mobile Switching Centers) are defined as the unions of the service areas of the base stations connected to MSC's and are assumed to have hexagonal shapes. An analytical approach to the performance analysis of the link between MSC's for supporting the inter-MSC soft handoff scheme will be developed to obtain the probability that a soft handoff to an adjacent MSC will be blocked due to the shortage of the link capacity. Also, the rate of new connection establishments that are requested by the mobile stations moving to the service area of an MSC according to the inter-MSC soft handoff scheme will be obtained.

Blocking Performance Evaluation of Trunk Network for Soft Handoffs Between MSC' s in CDMA Cellular Systems (CDMA 이동통신 시스템에서 MSC 간 Soft Handoff 를 위한 트렁크망의 성능분석)

  • Choi, Woo-Yong
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.336-344
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    • 2000
  • The soft handoffs between two adjacent MSC's should be employed to support the calls requesting handoffs to an MSC while minimizing the undesirable ping pong phenomenon of back-and-forth handoffs between two adjacent cells in conventional hard handoffs. In this paper, the soft handoff scheme between two MSC's is considered using the trunk between the packet routers for the two MSC's. The trunk network is proposed to support the inter-MSC soft handoff scheme in the service area with many MSC's. The probability that a soft handoff to an adjacent MSC will be blocked due to the shortage of the trunk capacity is derived.

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The Metaverse and Video Games: Merging Media to Improve Soft Skills Training

  • Shin, Edward;Kim, Jang Hyun
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.69-76
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    • 2022
  • Education systems have made efforts to prepare students by providing technical and nontechnical courses. With video games, however, there is the potential to develop dedicated metaverses that can help teach soft skills even during casual pastimes. The research conducted will propose a set of design practices for metaverse and game development to promote soft skills. While there are many soft skills people can acquire, this paper will focus on certain aspects based on specific games and studies. There will be some information collected from the information to support the design model and arguments. This paper will provide developers with a starting point for imaginative game creation and impart users with soft skills to assist in their professions and social life.