• 제목/요약/키워드: Social.Emotional part

검색결과 85건 처리시간 0.032초

Subjective Health Assessment of Elderly Agricultural Worker

  • Seo, Min Tae;Kim, Kyung Ran;Kim, Hyo Cher;Chae, Hye Seon;Min, Kyung Doo;Shin, Yong Seok;Lee, Kyung Suk
    • 대한인간공학회지
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    • 제32권6호
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    • pp.495-501
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    • 2013
  • Objective: The purpose of this study was to survey of the subjective health status of the elderly farmer. Background: With increase of aged population, the health of the elderly farmer has become main concerns of the elderly in the rural community. For the effects of the factors related to quality of life, subjective health condition showed the largest influence. Method: The survey was conducted by 326 elderly farmers aged 50 and older in rural areas through structured questionnaires. Survey questionnaire consisted items of general characteristics, health-related life habits, levels of stress(SF-PWI), symptom of musculoskeletal diseases and general level of health(SF-36). For the data analysis, SPSS 19.0K was used, and analysis was conducted by using frequency, percentage, mean, and standard deviation. For the symptom prevalence of musculoskeletal disorders and comparison of average level of health, chi-square test and t-test were used. Results: The results of the study are as follows. It was shown that the symptom prevalence of musculoskeletal disorders had a significant difference in gender (p<0.01). Frequency analysis on presence of musculoskeletal symptoms in each part of body showed that leg/knee region was 28.1%, back region was 26.6%, shoulder region was 18.0%, arm/elbow region was 11.9%, hand/wrist region was 8.2% and neck region was 7.2%. According to comparison of average level of health, a social functioning were the highest as score 87.3, followed by mental health(65.6) and role limitation-emotional(65.5). Conclusion: Health promotion program for the elderly and female in the rural are needed. Application: The survey of the subjective health status of the elderly should be used for planning factors to make a health improvement plan in elderly farmer.

김환기 회화를 응용한 에코티셔츠의 모티브 디자인 개발 (Eco T-shirt designs inspired by paintings of Whan-ki Kim)

  • 이경희;김래연;김새봄
    • 복식문화연구
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    • 제21권2호
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    • pp.195-205
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    • 2013
  • Eco T-shirts have become a part of environmental campaigns following social trends toward eco-friendly designs. With the demand for such designs expected to grow, there has arisen a need for higher product variety. In the past, eco T-shirts were designed to convey messages about the protection of nature through the use of environmentally friendly text or images. However, in order to respond to the preferences and emotional needs of Koreans, designs should cater to their characteristics and tastes. To this end, this study used a Whan-ki Kim-inspired motif to develop an eco-friendly design tailored to Korean perspectives. It is believed that this process can not only result in a distinctive eco T-shirt design, but also make it globally competitive. With regard to research methodology, a total of 41 paintings of Whan-ki Kim were analyzed and classified into four major themes or key values expressed in modern eco-friendly fashion designs: naturalness, indigenousness, harmony between nature and man, and harmony between natural and artificial beauty. Employing a wide range of CAD techniques and varying forms, the themes were developed into 28 T-shirt designs after their forms, tones, and textures were fully explored. This study demonstrates the possibility of designing creative, aesthetic, and high value-added eco T-shirts through motif development. In addition, it successfully integrates Korean paintings in the development of T-shirt designs aimed at communicating environmentally friendly messages.

『영추(靈樞)·오색(五色)』에 대한 상학적(相學的) 고찰(考察) - 오색편(五色篇)과 인상고전(人相古典)에 나오는 찰색(察色) 중심으로 - (『Yeongchu·Ohseak(靈樞·五色)』 and Physiognomy - Focused on Inspecting Colors -)

  • 주선희
    • 한국의사학회지
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    • 제26권1호
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    • pp.55-71
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    • 2013
  • Objectives : In physiognomy, human emotion such as joy, anger, sorrow, and pleasure in social relation is one of important factors for impression formation. Various emotional feelings exert significant influence on the endocrine action and the muscle activities as well as changes of one's impression, which results in changes of one's life. On the other hand, such alterations in life may also bring changes of one's impression. The method of physiognomic examination is not different from the inspecting colors that makes a diagnosis of physical conditions. Thus, based on "Yeongchu Ohseak(靈樞 五色)", the present study compares similarities and differences between the two views of the physiognomy and the Korean medicine. Methods : The similarities and differences between the two approaches will be compared to each other and analysed with the respect to inspecting colors suggested by preceding research in physiognomy and "Yeongchu Ohseak(靈樞 五色)". Results & Conclusions : From this study, we found physiognomy and the Korean medicine shares the same theoretical background. The differences that we found in the present study are as follow. The inspection diagnosis in the Korean medicine focuses on the prevention and treatment of diseases; however, physiognomy focuses on the prognostication of one's life in order to lead a happy life. As the ultimate goals of the two approaches differ with each other, it is peculiarly challenging to compare these two in detail. Therefore, the future study should address physiognomy as a part of the Korean medicine so that the Korean medicine can contribute to mankind for a better and healthy human life.

영화 [아가씨]의 악인형 분석 (Character Analysis of the Movie "THE HANDMAIDEN")

  • 정문권
    • 한국콘텐츠학회논문지
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    • 제19권1호
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    • pp.413-420
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    • 2019
  • 본 연구는 영화 [아가씨]의 주요 등장인물의 유형을 분석하는 것을 목적으로 한다. 영화 [아가씨]의 네 캐릭터는 모두 '실존'을 보았고 악인형의 요소를 가지고 있다는 공통점이 있다. 코즈키와 히데코는 라캉의 정신 분석 방법론에 의해 각각 전형적인 도착증, 강박증 증상을 보였다. 반면 숙희와 고판돌은 범죄 환경 속에서 실존에 직면한 성장 특성을 지니고 있기 때문에 정신 분석 방법론으로 분석해 가는 것이 어려웠다. 따라서 PCL-R 진단 항목을 바탕으로 숙희와 고판돌의 성격 유형을 분석하고 구조 분석을 병행하였다. 결과적으로 코우즈키는 사디스트이며 히데코는 강박증자, 숙희는 반사회적 생활 방식을 가졌지만 정상적인 감정적 범주에 속해있다고 보았으며 고판돌은 소시오패스이며 잠재적인 사디스트의 기질을 갖고 있다고 보았다.

모바일 게임 <왕자영요>의 여성 게이머 중심의 시각적 요소에 관한 연구 (A Study on the Visual Elements of the Mobile Game Focused on Female Gamers)

  • 스위;정진헌
    • 디지털융복합연구
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    • 제17권9호
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    • pp.361-366
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    • 2019
  • 2019년 1월부터 3월까지 모바일 게임 수익 순위에 따르면 <왕자영요>게임이 지속적으로 가장 많은 매출을 올렸다. <왕자영요>는 남성 게이머의 선호도가 더 높은 게임이지만 다른 한편으로는 1억 이상의 여성 게이머들을 확보하고 있으므로 여성 또한 이 게임의 주 소비자라 할 수 있다. <왕자영요>는 간단한 조작성, 사교성 그리고 다양하게 제공되는 여성취향의 게임소품으로 인해 많은 여성 게이머들이 주류 모바일 게임에 능동적으로 참여할 수 있도록 하는 영향력 있는 모바일 게임이다. 본 논문은 여성 게이머들에게 호감도가 높은 스킨소품 중 하나를 선택하여 여성 게이머들의 취향을 분석하였다. 감성이 풍부한 여성 게이머들의 선호하는 게임에는 여성적 시각요소가 반영되어있으므로 향후 모바일 게임시장에서 여성 소비자를 고려한 여성취향의 시각적 요소의 방향을 제시하였다.

라이더 재킷의 디자인 특성을 이용한 패션디자인 제안 (A proposal for fashion design using the design characteristics of rider jacket)

  • 박한힘
    • 한국의상디자인학회지
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    • 제22권4호
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    • pp.115-125
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    • 2020
  • Rider jackets were once reserved for military uniforms but have become an important styling item in recent fashion trends. The design characteristics of the rider jacket are rooted in symbolism, and the image associated with a rider jacket is in line with the challenging of authority and being a member of the rebellious youth subculture. Usually, young people with anti-social tendencies wore jackets, and some styles were used as a medium to express their emotional homogeneity, and they received favorable responses as the items represented them. The design characteristics of a rider jacket can be largely divided into resistance against the older generation, violence, challenging cultural norms, sexuality, and resistance, as well as embodying violent characteristics, including strength, courage. and male chauvinism. The reason for the development of these challenging characteristics are disparagement and anger of the lower class, who were excluded from mainstream society. Rider jackets can be viewed negatively due to the kind of message it is conveying against mainstream society. Among the sexual features were leather pants, short-length leather rider jackets, glossy metal accessories, and belt buckles, which also highlighted gay and decadent images that came to be associated with the jackets. The drapery created various kinds of wrinkles according to the way of dressing, and it had beautiful expressiveness while serving to express the body more beautifully. Drapery can be classified according to the aesthetic characteristics or expression techniques, and if the type of drapery is classified according to the morphological characteristics, it can be classified into variable and fixed structures, depending on whether the part to which the drapery is applied is fluid or not. In other words, it depends on the dressing method or the intention, and if the drapery technique is directly applied to the garment or is attached to the form. This fashion design proposal may have the greatest significance in that it sought to propose a new style incorporating a drapery technique with a strong feminine image to a rider jacket, which traditionally was associated with a masculine image.

Preliminary Report of Validity for the Infant Comprehensive Evaluation for Neurodevelopmental Delay, a Newly Developed Inventory for Children Aged 12 to 71 Months

  • Hong, Minha;Lee, Kyung-Sook;Park, Jin-Ah;Kang, Ji-Yeon;Shin, Yong Woo;Cho, Young Il;Moon, Duk-Soo;Cho, Seongwoo;Hwangbo, Ram;Lee, Seung Yup;Bahn, Geon Ho
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제33권1호
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    • pp.16-23
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    • 2022
  • Objectives: Early detection of developmental issues in infants and necessary intervention are important. To identify the comorbid conditions, a comprehensive evaluation is required. The study's objectives were to 1) generate scale items by identifying and eliciting concepts relevant to young children (12-71 months) with developmental delays, 2) develop a comprehensive screening tool for developmental delay and comorbid conditions, and 3) assess the tool's validity and cut-off. Methods: Multidisciplinary experts devised the "Infant Comprehensive Evaluation for Neurodevelopmental Delay (ICEND)," an assessment method that comes in two versions depending on the age of the child: 12-36 months and 37-71 months, through monthly seminars and focused group interviews. The ICEND is composed of three parts: risk factors, resilience factors, and clinical scales. In parts 1 and 2, there were 41 caretakers responded to the questionnaires. Part 3 involved clinicians evaluating ten subscales using 98 and 114 questionnaires for younger and older versions, respectively. The Child Behavior Checklist, Strengths and Difficulties Questionnaire, Infant-Toddler Social Emotional Assessment, and Korean Developmental Screening Test for Infants and Children were employed to analyze concurrent validity with the ICEND. The analyses were performed on both typical and high-risk infants to identify concurrent validity, reliability, and cut-off scores. Results: A total of 296 people participated in the study, with 57 of them being high-risk (19.2%). The Cronbach's alpha was positive (0.533-0.928). In the majority of domains, the ICEND demonstrated a fair discriminatory ability, with a sensitivity of 0.5-0.7 and specificity 0.7-0.9. Conclusion: The ICEND is reliable and valid, indicating its potential as an auxiliary tool for assessing neurodevelopmental delay and comorbid conditions in children aged 12-36 months and 37-71 months.

UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향 (The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage)

  • 문윤지;강소라;김우곤
    • Asia pacific journal of information systems
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    • 제20권3호
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.

문화예술상품 소비자의 가치인식이 추구혜택과 상품속성에 미치는 영향 (The Effects of Consumer Value Cognition on Benefits and Attributes of Culture-Art Products)

  • 신은주;이영선
    • Asia Marketing Journal
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    • 제14권2호
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    • pp.177-207
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    • 2012
  • 문화예술상품은 일반 소비재와 달리 소비자의 가치인식에 따라 중요한 소비의 대상이 되기도 하고 그렇지 못할 수도 있는 특별한 상품이다. 물질적 소비재나 서비스 상품은 상품속성이 주는 물질적 및 비물질적 혜택을 상정하여 상품을 개발하고 그에 따른 마케팅전략을 수립하는 것이 효과적일 수 있다. 그러나 문화예술상품 소비는 소비자의 경험과 교육 등에 의해 형성된 문화예술에 대한 가치인식에 따라 소비추구혜택이 달라질 수 있고, 가치인식과 추구혜택은 문화예술상품의 속성을 선택하는 기준에 영향을 미칠 수 있을 것이다. 본 연구는 '문화예술상품에 대한 가치인식과 추구혜택에 관한 질적 연구'의 후속연구로서 질적 연구에서 나타난 개념구조를 바탕으로 문화예술상품에 대한 소비자의 가치인식 및 추구혜택과 상품속성의 하위차원을 규명하고, 수단-목적 사슬이론을 역으로 적용하여 문화예술상품에 대한 소비자의 가치인식이 추구혜택과 상품속성에 미치는 영향을 규명하고자 하였다. 그리하여 문화예술상품 생산 및 문화예술 정책기관과 문화예술을 활용하는 기업의 문화마케팅의 효율성을 제고하기 위한 실무적 시사점을 제시하고자 실시되었다. 10대 이상 50대 남녀 662명을 대상으로 자료를 수집하고 요인분석과 경로분석을 실시하였다. 예술상품에 대한 소비자의 가치인식과 추구혜택의 하위차원은 질적 연구 결과와 유사하게 나타났으며, 가치인식은 대부분 추구혜택을 매개로 하여 상품속성에 영향을 미치는 것으로 나타나 질적 연구결과와 마찬가지로 수단-목적사슬을 역방향으로 적용하는 것이 타당함을 입증하였다. 즉, 문화예술상품에 대한 소비자의 가치인식이 실제적 편익으로 구체화되고, 소비자는 이러한 추구혜택에 따라 상품속성의 중요도를 고려하여 구매의사를 결정하는 것으로 볼 수 있다. 본 연구는 문화예술상품에 대한 소비자의 가치인식을 긍정적으로 형성·강화시키는 것이 가장 중요한 소비 촉진 요인임을 입증하였으며, 문화예술상품 생산기관에서 소비자 중심의 상품개발과 기업의 효율적인 문화예술마케팅 전략을 개발하기 위한 소비자 정보와 실무적 시사점을 제시하였다. 또한 본 연구 결과는 국민의 삶의 질을 향상시키고자 하는 국가기관의 정책 수립을 위한 유용한 정보로 활용될 수 있을 것이다.

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보건소 재기 암환자 관리사업에 대한 환자의 요구도 및 제공정도 (A Study on Demand and the Supply for Home-based Cancer Patient Management Projects of Public Health Centers)

  • 조현;손주영;허점도;진은희
    • Journal of Hospice and Palliative Care
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    • 제10권4호
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    • pp.195-201
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    • 2007
  • 목적: 본 연구에서는 전국의 시 군 구 보건소 재가 암환자 관리사업의 객관적 실태분석의 일환으로 재가 암환자 관리 사업의 주 대상자인 재가 암환자를 대상으로 개발된 조사도구를 이용하여 그들의 재가 암환자 관리 요구도와 제공정도를 파악하는데 목적이 있다. 방법: 재가암환자 관리사업의 요구도 및 제공정도로 구성된 설문지를 개발 조사하고 수집된 자료는 SPSS WIN 12.0을 이용하여 빈도와 백분율을 중심으로 분석하였다. 결과: 현재 재가 암환자 관리사업을 통해 제공되고 있는 서비스를 신체적, 정서적, 영적, 교육정보적 서비스로 나누어 재가 암환자들을 대상으로 조사한 결과 요구도와 제공정도는 정서적 서비스에서 가장 높고 다음으로 교육 정보적 서비스, 영적 서비스, 신체적 서비스 순으로 조사되었다. 각 서비스별 주요 항목을 살펴보면 신체적 서비스의 경우 통증조절은 요구도에 비해 그 제공정도가 낮았고 반면 배설장애조절과 개인위생은 요구도에 비해 그 제공정도가 높은 것으로 나타났다. 또한 정서적 서비스의 경우 전반적으로 요구도와 제공정도가 높았고 영적 서비스의 경우 요구도에 알맞게 서비스가 제공되고 있는 것으로 나타났다. 결론: 본 연구는 보건소 재가암환자 관리사업에 대한 환자의 서비스 요구도와 실제 제공받은 서비스 정도를 분석한 연구로서 향후 재가 암환자의 요구도에 근거한 효율적 프로그램 개발의 기초자료로 활용이 가능할 것으로 사료된다.

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