• 제목/요약/키워드: Social Media Uses

검색결과 126건 처리시간 0.028초

영화의 공동감상과 사회적 가치 창출 - 일본의 커뮤니티 시네마를 중심으로 (The collective appreciation of film and the creation of social value - Community cinema in Japan)

  • 장지은
    • 트랜스-
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    • 제14권
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    • pp.123-155
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    • 2023
  • 본 논문은, 일본의 커뮤니티 시네마의 역사적 발전과정에 대한 문헌고찰을 바탕으로 영화공동감상을 기반으로 한 사회적 가치창출과정의 특징을 분석한다. 일본에서는 영상매체의 디지털화, 매체공간의 개인화가 증가한 21세기 현대사회에서도 비상업극장 및 비극장상영에서 공동감상의 문화가 유지되고 있다. 그리고 이러한 감상환경을, '커뮤니티 시네마'라는 이름으로 통합하여 지원하는 일본 커뮤니티 시네마 센터도 설립·운영되고 있다. 연구의 결과, 커뮤니티 시네마의 특징은 다음과 같다. 첫째, 비극장상영 단체나 감상단체가 시민과 협력하여 영화관을 설립·운영한다. 둘째, 공동 감상을 운영하는 단체나 기관의 대규모 연계를 통해 영화문화를 이해하고 영화문화운동에 참여할 관객을 육성하는 이론적 · 실천적 · 참여적 학습기회를 만든다. 셋째, 공동감상을 기반으로 하여 관객이 주도하는 영화문화 환경을 정비하여 공동성을 실감하는 사회적 장을 만들고 나아가 영화와 사회문제해결을 융합하는 영화의 사회적 활용을 도모한다.

도시의 공공서비스 제공을 위한 시각화 플랫폼의 핵심모듈 개발 (Developing the Core Modules of for Viz-Platform for Supporting Public Service in the City)

  • 김미연
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1131-1139
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    • 2015
  • The purpose of this research is creating the visualization platform of the user interface to make able to be provide the demanded service while users communication with surrounding space in a smart city environment. This comes from the latest enhanced interface technology and social media, and it uses the shares information to support the proper interface environment according to a life style and spatial properties. "EzCity" which is the user interface platform suggested in this research, can control the enormous amount of public data for the smart city. The core module of user platform is made up with Public data module, Interface module, Visualization module and Service module. The role of this platform is to be provide "Geo-Intelligent Interface Service" for space users to access the data in easier and more practical interface environment. This reinforces the visualization process for data collecting, systematization, visualization and providing service. Also this will be expected to be the base to solve the problem which complexity and rapidly increasing amount of data.

노마드적 공간에서 나타나는 유연성에 관한 연구 (A Study on Expression Characteristics of Flexibility in Nomadic Space)

  • 윤주희;김개천
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.119-126
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    • 2011
  • Recently, in the fields of fashion, advertisement, film, literature, philosophy, etc., the word, 'Nomad', is being used frequently across the overall society. The contemporary society is actively incorporating "nomadic thinking" as a new social phenomenon across the boundaries of conventional fields. This is not an exception in the field of space design. This study, via the contemporary nomadic thinking, examined the relationship between space design's application possibility as a new trend and flexible space; then categorized the characteristics of flexible space into flexibility, temporariness, changeability, and correlation; and then analyzed expression characteristics of flexible space. As for unrestricted expression of scene, it was recognized that separation of scene and space leads space to meet the needs of surrounding environment and users; formation of changeable space enables uses of space from various perspectives; and combining external factors (energy, media technologies) with space leads space to self-evolution. Space is perceived as an living organism that is flexibly corresponding, via realistic movement and virtual movement, to the indefinite, diversified thinking of the contemporary society. Therefore, this study illuminates that nomadic thinking has significance as basic thinking to predict development and characteristics of design thinking through understanding the contemporary society with the basic thinking system that has been inherent without restrictions of being fixed to the present, past, and future.

동영상 재생버튼을 활용한 SNS 마케팅 시스템 (SNS Marketing System by Using Video Play Button)

  • 김성권;이광오;권순각
    • 한국멀티미디어학회논문지
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    • 제17권2호
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    • pp.218-225
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    • 2014
  • 페이스북(Facebook)의 등장 이후 가장 큰 성장세를 나타내고 있는 SNS(Social Network Service)를 통해 마케팅의 효과가 입증되기 시작하고 있으며, 많은 기업들은 페이스북을 통해 마케팅에 다양한 시도를 하고 있다. 본 논문은 페이스북에서 많은 비중을 차지하고 있는 동영상을 활용하여 마케팅 및 시청률을 올리기 위한 방법을 제안한다. 동영상의 재생 버튼을 활용하여 페이스북에 영상의 정보를 등록시키고 내부의 뉴스피드(News Feed)를 통하여 다른 사용자에게 동영상을 실시간 공유하도록 구현한다. 이를 바탕으로 다른 사용자로부터 반응을 이용한 바이럴 마케팅(Viral Marketing)을 통해 마케팅의 효과를 극대화시킬 수 있을 것이다.

상업공간에 대한 실내디자인 및 계획의 변화와 흐름에 관한 연구 -미국 대도시의 RETAIL STORE를 중심으로- (A Study on the Change & Flow of Shop Interior Planning & Design -Focus on Retail Stores in Great Cities in U.S.A-)

  • 박태욱;이현경
    • 한국실내디자인학회논문집
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    • 제10호
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    • pp.77-81
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    • 1997
  • The study is for interior design and planning of new c conceptual modern shop(called "Value Conscious Store") t through the history of retail store, and its process is based on m most great cites in USA. The Value Conscious Store has c come into existence for consumer and retailer who have had v various lifestyles and characters. From analysis of new l lifestyle consumer to retailer's strategy. we could find i interesting design solutions and, forecast next concerns for d designing store. Store has been designed up-scaled and opened to give pleasure and comfort and made by a theme to m make unique and strong impact for customers. Also it uses M Multi-Media for excitment, and is designed as exhibition of m museum to lead constomers to new culture and trend. From t these interior trends will go on to next generation with new c concepts : environment and nature, senses and sensibility. T These words will be the new solution for creative and s successful store design by the designer who has environm mentally conscious and social responsibility in his mind. his mind.

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그룹웨어 기술의 동향 분석에 관한 연구 (On The Trend of Groupware Research)

  • 김민홍;김광훈;백수기
    • 기술사
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    • 제32권1호
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    • pp.122-141
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    • 1999
  • Groupware is a new emerging research field, involving increasing numbers of institutions in the USA, Europe, and Asia such as Korea and Japan, etc., as an interdisciplinary research and development area with a strong computer science component. It grew from fairly unsystematic attempts by various developers to generate software that would increase the competence of people working together. This in turn was partly a response to: failures of and problems inherited from Office Automation and Management Information System ; some sociological intuitions about ways people might work together; and a search for uses of new interfacing, networking, and multi-media technologies. In this paper, groupware that has been configured to meet the needs of groups at work is defined as computer-based systems which support working groups of people engaged in common task in a shared environment. The basic concepts, origin, and historic research of the groupware are described. Specially, groupware relies on the approaches and contributions of many disciplines in computer science as well as sociology that is concerning human, social, and cultural activities. So, nine key disciplines of them upon which successful groupware depends are described briefly. Some state-of-the-art implementations and developments are reviewed through classifying and analyzing the current available groupware applications in the field or market.

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″Traditional Authenticity″ and It′s Relationship to ″Indigenous Identity″

  • Tamburro, Paul-Rene
    • 인문언어
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    • 제2권1호
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    • pp.43-74
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    • 2002
  • This paper examines the concept of "tradition" for Indigenous Peoples as a construct of reality developed through the lens of Western scholarship and American Indian perspectives. The resulting notions of American Indian tradition constructed by a Western point of view, has been incorporated into the thinking of Western peoples as well as those of American Indians. Possible reasons for this include the lasting effects of colonialism and current mass media and the description of cultural "others" through the Western sciences of Anthropology and Musicology. A definition of what is valid or important in defining "traditional culture" for members of an Indigenous community may utilize significantly different measures than those of Western scholars. In order to illustrate this, the author uses two treatises focusing on the Indigenous American Indian cultures of communities in Eastern North America incorporating Indigenous points of view. One of these two books provides a focus on connections between language and culture and the other on ethnomusicology. From both of these perspectives, traditional identity is seen as continuing in the present day through persistent perceptions of reality, linked to community social performance. These perceptions and their accompanying indexes to tradition are still present despite the disappearance of or frequent changes in the surface forms of both language and manufactured cultural items. The emphasis on "legitimate" or "real" tradition is tied to performance within an ongoing cultural community rather than to Western constructions of what is real found in past descriptions of cultures. An alternative view of "valid" tradition and its relationship to Indigenous identity, needs to incorporate Indigenous perspectives rather than depend on constructions developed using non-Indigenous Western frameworks.

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Information-Seeking within Negative Affect: Lessons from North Korean Refugees' Everyday Information Practices within PTSD

  • 구정화
    • 한국문헌정보학회지
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    • 제50권1호
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    • pp.285-312
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    • 2016
  • The study examines how stressful life experiences and negative affective conditions influence refugees' information seeking and uses. Fifty-five North Korean refugees living in South Korea were invited to participate in a survey to determine their level of PTSD and to investigate the relationship between activeness in information-seeking and their negative affect. Seven subjects with severe PTSD symptoms participated in an in-depth interview to describe their information practices in daily life contexts. The study found that participants with higher levels of PTSD tended to seek information more passively than those with lower levels of PTSD. Almost all refugees were unable to recognize their information needs clearly but some subjects stated latent socio-affective needs and financial needs. Most refugees avoided seeking information and learned information through interpersonal sources-staffs in the Hana Refugee Center and volunteers in local community churches-and mass media. Some unique social phenomena were discovered in North Korean refugees' information world and the emergent features were discussed. On the basis of the findings, some practical approaches for improving refugees' information world were also suggested.

A Profile of Non-Seekers of Health Information Among the United States Foreign-Born Population

  • Kim, Soojung;Huang, Hong;Yoon, JungWon
    • Journal of Information Science Theory and Practice
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    • 제8권1호
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    • pp.68-78
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    • 2020
  • This study attempted to uncover the characteristics of health information non-seekers among the United States foreign-born population and identify potential predictors of their non-seeking behavior. The trends of foreign-born health information nonseekers over the past twelve years were also examined. Statistical analysis was conducted with two sets of Health Information National Trends Survey (HINTS) data: HINTS 2 (2005) and HINTS 5 Cycle 1 (2017) datasets. It was found that foreign-born nonseekers differ from foreign-born seekers in terms of a variety of variables including education, income, English proficiency, the uses of Internet and social media, ownership of digital devices, ownership of health insurance, perceived health status, and level of trust in health information sources. Among them, education, Internet use, and trust in online health information were identified as predictors of the foreign-born population's non-seeking of health information. In addition, three variables - race/ethnicity, age, and place of accessing the Internet - which were significant factors in the 2005 dataset, were no longer significant in the 2017 dataset, implying the possible influence of smartphones that reduces Internet accessibility gaps among different racial/ethnic and age groups.

韩·中博物馆文化商品营销比较研究 : 以国立中央博物馆和故宫博物院为中心 (A Comparative Study on the Marketing of Korean and Chinese Museum Cultural Products : Focused on the National Museum of Korea and the Palace Museum)

  • 화정;김선영
    • 지역과문화
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    • 제8권1호
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    • pp.77-93
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    • 2021
  • 博物馆文化商品在博物馆收益中逐渐占据重要部分, 因此, 在博物馆经营中, 文化商品营销的重要性日益增大。本研究通过对中国故宫博物院和韩国国立中央博物馆的文化商品营销战略进行比较分析, 来探索两国博物馆文化商品营销的发展方向。为此, 通过产品, 价格, 渠道, 促销等营销4P战略分析, 分析了韩国国立中央博物馆(以下称中博)和中国故宫博物馆(以下称故宫)的文化商品的差异。研究结果表明, 在产品(product)方面, 故宫重视与其他企业的合作战略, 但中博主要以"企划展文化商品"为中心, 将重点放在自身的商品开发上。价格(price)方面, 中博的文化商品比一般产品的价格定价要高。与此相反, 故宫的部分文化商品与市面上类似产品比较, 以相对低廉的价格出售。据分析, 这是因为不同的市场占有率而采取的战略。从渠道(place)方面来看, 故宫利用多种电商销售文化商品, 而中博则通过特定网站进行集中销售。另外, 故宫的线下卖场位于故宫正门出入口等位置, 但中博的线下文化商品店则设立在中博内部。在促销(promotion)方面, 故宫主要利用网络社交媒体营销战略, 而中博会每年通过公开招募活动收集人们各种各样的想法, 开发文化商品。本次研究通过中国故宫博物院和韩国国立中央博物馆的博物馆文化商品营销方式的比较, 对中国和韩国博物馆文化商品的发展具有新的启示意义。