• Title/Summary/Keyword: Social Manufacturing Platform

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Review of Social Manufacturing Technology on Product Life Cycle Management(PLM) Base (제품수명주기관리(PLM) 기반의 소셜매뉴팩처링 기술 고찰)

  • Park, Jong-Man;Kim, Bong-Sun
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.3
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    • pp.156-162
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    • 2013
  • Social manufacturing architecture is based on information delivery through social media and SNS, PLM and social platform, crowd source and knowledge base on whole phase of product life cycle. Although advanced social manufacturing issues are rising globally, its technology emerging into domestic industry is likely to be slow. We focused to review technological changes and R&D trend, patent issues, and then suggest assignments and advices to be practiced for social manufacturing modeling.

A Study on Factors Affecting the Participation of Social Manufacturing Platforms (소셜매뉴팩처링플랫폼의 참여의도에 영향을 미치는 요인에 관한 연구)

  • Ghil, Ihun;Gim, Gwangyong
    • Journal of Information Technology Services
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    • v.14 no.3
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    • pp.147-161
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    • 2015
  • The rapid changes in consumption patterns and the manufacturing industry environment are both a threat and an opportunity for small and medium-sized enterprises in Korea because it lacks innovative capacity compared to large conglomerates. In this new manufacturing environment, social manufacturing is an innovative business model that can create new business opportunities for these companies. However, there are not that many proven models of platforms where products are created jointly with consumers. Some conceptual analysis of the success factors and operation strategy of co-creation platforms have started to be released but there are almost no empirical studies conducted on this matter today. In this study, the social manufacturing platform business concept and its components were studied; various factors that affect the willingness to participate in consumer-led co-creation platforms were considered; the factors were surveyed on potential consumers; a study was carried out to analyze the relationship of these factors; a model of these factors were set up and proven.

A Study on the Contribution Evaluation of Developer in Convergence Social App Manufacturing Platform (융복합 소셜 앱 제작 플랫폼에서 참여자의 기여도 평가 방법에 관한 연구)

  • Gu, Seokmo;Park, SeongIk;Park, KyungDong;Ahn, ByongSun;Kim, Yei-chang
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.225-233
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    • 2015
  • The convergence social app manufacturing platform for both demander and developer in worldwide provides a collective collaborative development approach. This platform can bring enhanced productivity with exchange of views among participants. If the assessment is not fair that many participants will leave the collective collaborative project. The previous studies verified the reliability of the evaluation based on statistical techniques. Because the previous studies did not consider the task performance of participants, do not reflect the feature of project tasks. So, the contribution scores of the participants can be distorted. In this study, we suggest the method for evaluating the development contributions value. This is considered the task performance of participants and involved the method of equitable and consistency peer assessment.

Research on Gamification Incentive Mechanism of E-commerce Platform

  • Zhao, Qiu-Yue;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.973-982
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    • 2022
  • As a new marketing tool, gamification design has been used in marketing practice by e-commerce platforms, aiming to motivate consumers to participate. Based on this, by sorting out relevant domestic and foreign literature, analysis of actual business cases, in-depth interviews with users, experiments and data analysis, this study extracts and describes in detail the elements of the e-commerce platform gamification incentive mechanism. Draw conclusions through research: (1) The incentive mechanism of gamification design of e-commerce platform contains four main dimensions : The richness of symbols, The fun of gamification, The contagiousness of Social and The seduction of achievement. (2) The four elements are closely related, and these can work on a system at the same time and have significant mutual effects. (3) Achievement and fun can bring intrinsic motivation to consumers, while sociability and symbols can bring external motivation to consumers and promote internal motivation through external motivation. (4) The seduction of achievement and the richness of symbol are most closely related.

A study on Factors Affecting to Domestic Cargo Transportation Platform Adoption Using the UTAUT Model (통합기술수용이론 요인 기반 국내 화물운송 플랫폼 수용의도에 관한 연구)

  • Tae-Jin Lee;Jin-Ho Oh;Young-Mok Ha
    • Korea Trade Review
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    • v.46 no.3
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    • pp.151-170
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    • 2021
  • This study is to examine the perception and difference of existing market participants on the intention of accepting domestic cargo transportation platform and analyze the effect of the intention on acceptance using UTAUT. Through the analysis, we can quantitatively examine the expectation of the cargo transportation platform expected by the participants in the transportation market and suggest implications. As the results of the analysis of variance conducted to understand the difference according to the variables of each industry, it was found that there was no difference in attitude according to the cargo transportation platform for workers of various companies such as transportation, distribution, and manufacturing. The results of the test showed that performance expectation, effort expectation, significance influence, and social impact had a positive (+) effect on acceptance intention. However, the hypothesis that perceived risk would have negative (-) effects on acceptance intention was not significant and was rejected.

Development of S/W Framework for the Industrial Dual-arm Robot (산업용 양팔로봇 제어 S/W 프레임 개발)

  • Choi, Taeyong;Do, Hyun Min;Park, Dong Il;Park, Chanhun;Kim, Doohyung;Park, Kyung-Taik
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.9
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    • pp.887-891
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    • 2013
  • Human rights at poor working condition is the severe problem in modern manufacturing system. The industrial dual-arm robot is being developed to meet these social issues fundamentally. The dual-arm robot can work instead of human workers. We developed the new dual-arm robot for manufacturing mobile phone and TV. It has advantages such as the solo controller for both arms, the human sized body and arms. The software platform for the industrial dual-arm robot is being developed which has strength in its convenience and intelligence compared to conventional the robot software platforms. Here the development of the dual-arm robot software platform is introduced.

A Study on the Perception of Fashion Platforms and Fashion Smart Factories using Big Data Analysis (빅데이터 분석을 이용한 패션 플랫폼과 패션 스마트 팩토리에 대한 인식 연구)

  • Song, Eun-young
    • Fashion & Textile Research Journal
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    • v.23 no.6
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    • pp.799-809
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    • 2021
  • This study aimed to grasp the perceptions and trends in fashion platforms and fashion smart factories using big data analysis. As a research method, big data analysis, fashion platform, and smart factory were identified through literature and prior studies, and text mining analysis and network analysis were performed after collecting text from the web environment between April 2019 and April 2021. After data purification with Textom, the words of fashion platform (1,0591 pieces) and fashion smart factory (9750 pieces) were used for analysis. Key words were derived, the frequency of appearance was calculated, and the results were visualized in word cloud and N-gram. The top 70 words by frequency of appearance were used to generate a matrix, structural equivalence analysis was performed, and the results were displayed using network visualization and dendrograms. The collected data revealed that smart factory had high social issues, but consumer interest and academic research were insufficient, and the amount and frequency of related words on the fashion platform were both high. As a result of structural equalization analysis, it was found that fashion platforms with strong connectivity between clusters are creating new competitiveness with service platforms that add sharing, manufacturing, and curation functions, and fashion smart factories can expect future value to grow together, according to digital technology innovation and platforms. This study can serve as a foundation for future research topics related to fashion platforms and smart factories.

Preparatory Research prior to the Development of Consumer-Tailored 3D Printing Service Platform (소비자 맞춤형 삼차원 프린팅 서비스 플랫폼 개발을 위한 탐색)

  • Lee, Guk-Hee;Choi, Hye-Kyong
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.3-16
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    • 2017
  • With the development and proliferation of three-dimensional(3D) printers, consumers in modern society can now print products of what they want three-dimensionally at home. However, consumers themselves would have to produce digital design maps that are compatible with 3D printers and to set up the optimum printing quality and temperature, as well as to pay for maintenance and repair of 3D printers and to respond to any possible lawsuits related to intellectual property right about designs in order to make possible consumer-tailored manufacturing through 3D printing. However, in reality, since it is very difficult for consumers to respond to these issues, it is necessary to develop services that perform 3D printing on behalf of consumers in the desired direction. Motivated by this objective, this study investigated user experiences on Shapeways(www.shapeways.com), which is a global online 3D printing product and sales companies, from many viewpoints in order to obtain insight into 3D printing services and modes which were preferred by consumers. The study result showed that quantitative evaluations on usability, search process, price adequacy, re-visit intention, diversity of design, and satisfaction of design was scored low overall. Furthermore, this study acquired insight about consumer-tailored 3D printing services through constructive suggestions on multi-language support, openness of manufacturing process, simultaneous operation of online and offline sites, design-oriented consumer-tailored manufacturing service, services that ensure delivery safety and product durability, and surface finishing services. This study is expected to provide a wide range of opinions not only on 3D printing service platform development but also on related industry and research.

A Study on the Effects of University Student Entrepreneurship Education on Entrepreneurship Knowledge and Management Strategy (대학생 창업교육이 창업지식 및 경영전략에 미치는 영향에 관한 연구)

  • Kim, Tae Sung
    • Journal of the Korea Safety Management & Science
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    • v.23 no.4
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    • pp.113-120
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    • 2021
  • In the past, manufacturing-oriented industries focused on improving labor productivity to achieve economic growth. Korea is changing from a labor-intensive industry to a technology-intensive industry in order to occupy a competitive edge compared to other countries. Recently, a lot of investment has been made not only in technology-intensive industries but also in information industries. Therefore, it is developing in various forms such as special technology, platform industry, and virtual reality as a technology-intensive industry and information industry field. In this social phenomenon, the necessity of starting a business using new ideas and technologies is increasing. Therefore, universities also need entrepreneurship education for their students, and it is necessary to investigate how the contents of the university's start-up education support, individual achievement needs, and the degree of acquisition of start-up knowledge affect the establishment of business strategies necessary for start-ups.

AI Advisor for Response of Disaster Safety in Risk Society (위험사회 재난 안전 분야 대응을 위한 AI 조력자)

  • Lee, Yong-Hak;Kang, Yunhee;Lee, Min-Ho;Park, Seong-Ho;Kang, Myung-Ju
    • Journal of Platform Technology
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    • v.8 no.3
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    • pp.22-29
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    • 2020
  • The 4th industrial revolution is progressing by country as a mega trend that leads various technological convergence directions in the social and economic fields from the initial simple manufacturing innovation. The epidemic of infectious diseases such as COVID-19 is shifting digital-centered non-face-to-face business from economic operation, and the use of AI and big data technology for personalized services is essential to spread online. In this paper, we analyze cases focusing on the application of artificial intelligence technology, which is a key technology for the effective implementation of the digital new deal promoted by the government, as well as the major technological characteristics of the 4th industrial revolution and describe the use cases in the field of disaster response. As a disaster response use case, AI assistants suggest appropriate countermeasures according to the status of the reporter in an emergency call. To this end, AI assistants provide speech recognition data-based analysis and disaster classification of converted text for adaptive response.

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