• Title/Summary/Keyword: Social Computing

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Dynamic Decision Making using Social Context based on Ontology (상황 온톨로지를 이용한 동적 의사결정시스템)

  • Kim, Hyun-Woo;Sohn, M.-Ye;Lee, Hyun-Jung
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.43-61
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    • 2011
  • In this research, we propose a dynamic decision making using social context based on ontology. Dynamic adaptation is adopted for the high qualified decision making, which is defined as creation of proper information using contexts depending on decision maker's state of affairs in ubiquitous computing environment. Thereby, the context for the dynamic adaptation is classified as a static, dynamic and social context. Static context contains personal explicit information like demographic data. Dynamic context like weather or traffic information is provided by external information service provider. Finally, social context implies much more implicit knowledge such as social relationship than the other two-type context, but it is not easy to extract any implied tacit knowledge as well as generalized rules from the information. So, it was not easy for the social context to apply into dynamic adaptation. In this light, we tried the social context into the dynamic adaptation to generate context-appropriate personalized information. It is necessary to build modeling methodology to adopt dynamic adaptation using the context. The proposed context modeling used ontology and cases which are best to represent tacit and unstructured knowledge such as social context. Case-based reasoning and constraint satisfaction problem is applied into the dynamic decision making system for the dynamic adaption. Case-based reasoning is used case to represent the context including social, dynamic and static and to extract personalized knowledge from the personalized case-base. Constraint satisfaction problem is used when the selected case through the case-based reasoning needs dynamic adaptation, since it is usual to adapt the selected case because context can be changed timely according to environment status. The case-base reasoning adopts problem context for effective representation of static, dynamic and social context, which use a case structure with index and solution and problem ontology of decision maker. The case is stored in case-base as a repository of a decision maker's personal experience and knowledge. The constraint satisfaction problem use solution ontology which is extracted from collective intelligence which is generalized from solutions of decision makers. The solution ontology is retrieved to find proper solution depending on the decision maker's context when it is necessary. At the same time, dynamic adaptation is applied to adapt the selected case using solution ontology. The decision making process is comprised of following steps. First, whenever the system aware new context, the system converses the context into problem context ontology with case structure. Any context is defined by a case with a formal knowledge representation structure. Thereby, social context as implicit knowledge is also represented a formal form like a case. In addition, for the context modeling, ontology is also adopted. Second, we select a proper case as a decision making solution from decision maker's personal case-base. We convince that the selected case should be the best case depending on context related to decision maker's current status as well as decision maker's requirements. However, it is possible to change the environment and context around the decision maker and it is necessary to adapt the selected case. Third, if the selected case is not available or the decision maker doesn't satisfy according to the newly arrived context, then constraint satisfaction problem and solution ontology is applied to derive new solution for the decision maker. The constraint satisfaction problem uses to the previously selected case to adopt and solution ontology. The verification of the proposed methodology is processed by searching a meeting place according to the decision maker's requirements and context, the extracted solution shows the satisfaction depending on meeting purpose.

Diagnosis Model for Closed Organizations based on Social Network Analysis (소셜 네트워크 분석 기반 통제 조직 진단 모델)

  • Park, Dongwook;Lee, Sanghoon
    • KIISE Transactions on Computing Practices
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    • v.21 no.6
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    • pp.393-402
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    • 2015
  • Human resources are one of the most essential elements of an organization. In particular, the more closed a group is, the higher the value each member has. Previous studies have focused on personal attributes of individual, such as medical history, and have depended upon self-diagnosis to manage structures. However, this method has weak points, such as the timeconsuming process required, the potential for concealment, and non-disclosure of participants' mental states, as this method depends on self-diagnosis through extensive questionnaires or interviews, which is solved in an interactive way. It also suffers from another problem in that relations among people are difficult to express. In this paper, we propose a multi-faced diagnosis model based on social network analysis which overcomes former weaknesses. Our approach has the following steps : First, we reveal the states of those in a social network through 9 questions. Next, we diagnose the social network to find out specific individuals such as victims or leaders using the proposed algorithm. Experimental results demonstrated our model achieved 0.62 precision rate and identified specific people who are not revealed by the existing methods.

Effective Picture Search in Lifelog Management Systems using Bluetooth Devices (라이프로그 관리 시스템에서 블루투스 장치를 이용한 효과적인 사진 검색 방법)

  • Chung, Eun-Ho;Lee, Ki-Yong;Kim, Myoung-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.383-391
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    • 2010
  • A Lifelog management system provides users with services to store, manage, and search their life logs. This paper proposes a fully-automatic collecting method of real world social contacts and lifelog search engine using collected social contact information as keyword. Wireless short-distance network devices in mobile phones are used to detect social contacts of their users. Human-Bluetooth relationship matrix is built based on the frequency of a human-being and a Bluetooth device being observed at the same time. Results show that with 20% of social contact information out of full social contact information of the observation times used for calculation, 90% of human-Bluetooth relationship can be correctly acquired. A lifelog search-engine that takes human names as keyword is suggested which compares two vectors, a row of Human-Bluetooth matrix and a vector of Bluetooth list scanned while a lifelog was created, using vector information retrieval model. This search engine returns more lifelog than existing text-matching search engine and ranks the result unlike existing search-engine.

Niche Analysis in Social Media with Uses and Gratification Theory Appply in Facebook, Instagram, YouTube, Pinterest, Twitter (소셜 미디어 적소분석 연구 페이스북, 인스타그램, 유튜브, 핀터레스트, 트위터의 이용자 충족을 중심으로)

  • Cha, Hyeon-ju;Kweon, Sang-hee
    • Journal of Internet Computing and Services
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    • v.22 no.2
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    • pp.89-107
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    • 2021
  • This paper explores the empirically analyzes the competitive nature of the five social media by analyzing the proper SNS service such as Facebook, Instagram, YouTube, Pinterest, and Twitter. In this study, we surveyed the use and satisfaction of social media for SNS users by using the proper theory. A total of 224 users were selected for analysis. Based on the results of the questionnaire, factor analysis was carried out to extract common factors such as relationship, sociality, convenience, daily life, and entertainment. As a result of the research using proper analysis, Facebook showed the widest narrowness in sociality (.627) and convenience (.636) in the first place, and YouTube showed the lowest in daily life (.670) and entertainment (.615) In the relationship (.520), the Instagram was the widest. In terms of five factors, Facebook and YouTube have the greatest overlap in relationship (1.826) and sociality (2.696), while Pinterest and Twitter are the most common in daily life (1.937) and entertainment (2.263) There is redundancy, and for convenience (2.583), YouTube and Twitter have the most redundancy. Facebook, Instagram, and YouTube have a competitive advantage over Pinterest in terms of relationships, sociality, convenience, routine, and entertainment, and are competitive across all factors except Facebook, Instagram, and YouTube Twitter It is possible to confirm that it is superior.

Performance Evaluation and Analysis of NVMe SSD (Non-volatile Memory Express 인터페이스 기반 저장장치의 성능 평가 및 분석)

  • Son, Yongseok;Yeom, Heon Young;Han, Hyuck
    • KIISE Transactions on Computing Practices
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    • v.23 no.7
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    • pp.428-433
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    • 2017
  • Recently, the demand for high performance non-volatile memory storage devices that can replace existing hard disks has been increasing in environments requiring high performance computing such as data-centers and social network services. The performance of such non-volatile memory can greatly depend on the interface between the host and the storage device. With the evolution of storage interfaces, the non-volatile memory express (NVMe) interface has emerged, which can replace serial attached SCSI and serial ATA (SAS/SATA) interfaces based on existing hard disks. The NVMe interface has a higher level of scalability and provides lower latency than traditional interfaces. In this paper, an evaluation and analysis are conducted of the performance of NVMe storage devices through various workloads. We also compare and evaluate the cost efficiency of NVMe SSD and SATA SSD.

Personalized Mobile Junk Message Filtering System (사용자 맞춤형 스팸 문자 필터링 시스템)

  • Lee, Seung-Jae;Choi, Deok-Jai
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.122-135
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    • 2011
  • Mobile spam message is a harmful factor which makes receivers to be annoyed and leads to unnecessary social cost. Unwanted junk messages flowing to a smart phone ruin main purpose of the smart work system to enhance the productivity, so we need to study on this area. In this paper, we proposed a novel spam filter on the smartphone in order to reduce computing process and improve the accuracy rate by feedback of error results to a training sample set. As the spam classifier operates on the smartphone independently with training on only user's received data, it could reflect user preference. The authorized personal computer takes on heavy works, such as preprocessing, feature selecting and training process, and the smartphone takes on light works to block junk messages. Experimental results showed reasonable accuracy rate of over 95%, and we found that the application occupied constant computing resources while running on the phone.

An Efficient Preprocessing System for Searching Similar Texts among Massive Document Repository (대용량 문서 집합에서 유사 문서 탐색을 위한 효과적인 전처리 시스템의 설계)

  • Park, Sun-Young;Kim, Ji-Hun;Kim, Seon-Yeong;Kim, Hyung-Joon;Cho, Hwan-Gue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.626-630
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    • 2010
  • Since the paper plagiarism has become one of important social issues, it is necessary to develop system for measuring the similarity between papers. The speed and accuracy of the system are very important features. So many researchers are studying the features. In this paper, we propose a preprocessing method using 'Global Dictionary' model to enhance performance of the system. The global dictionary includes information of all words in the document repository. The system uses the model to find similar papers with low computing time. Finally our experiment showed that a set of more than 20,000 documents could be reduced to about 50 documents drastically by our filtering techniques, which proves the excellence of our system.

Research about the Methods to Improve the U-City Platform through High-Capacity Information Processing Technologies (대용량 정보처리기술을 통한 U-City 통합플랫폼 개선방안에 관한 연구)

  • Hong, Jaejoo;Lee, Byungno;Lee, Junhyeong;Won, Donghyun
    • Spatial Information Research
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    • v.23 no.3
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    • pp.55-65
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    • 2015
  • It was necessary for us to establish a U-City Integrated platform to handle information and to operate the processes in order to solve various social problems in the modern cities and environment. As time has passed, we have confronted to difficulty in handling massive data with limited storage and computing environment and in not satisfying all the new requirements and on time information from the publics. The bigger the cost of the operation of the platform got, the more doubts to keep and invest more to upgrade it arose. Here, we investigated the limitations of the U-city platforms and analyzed the additional requirements and each function of the platform. In order to meet the requirement, we applied new technologies to deal with massive data and suggested the infrastructure of computing environment. We will be expecting the cost decreasing effects and the benefit increasing effects from the enhancement of U-City platform.

A Study of an Mobile Agent System Based on Hybrid P2P (변형 P2P 기반 시스템을 활용한 이동 에이전트 시스템에 관한 연구)

  • Lee, Seok-Hee;Yang, Il-Deung;Kim, Seong-Ryeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.19-28
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    • 2012
  • Recently a grid and cloud computing collaboration have become a social issue. These collaborative network system, the P2P system based on this system. Distingui shed from the client/server systems, P2P systems in order to exchange information, its purpose and functions are divided according to the morphological Category. In accordance with the purposes and functions of information and data retrieval, remote program control and integration services for the offers. Most P2P systems client/server scalability, and management takes the form, but to overcome the disadvantages in terms of applying the mixed-mode system is increasing. And recently the distributed computing aspects of the service to users in order to provide suitable to accommodate the diverse needs of various types of mobile agent technology is needed. In this paper, as required by the mobile agent access to a remote resource access control and agent for the execution and management capabilities and improve the reliability of the mobile agent system designed to suggest.

OWC based Smart TV Remote Controller Design Using Flashlight

  • Mariappan, Vinayagam;Lee, Minwoo;Choi, Byunghoon;Kim, Jooseok;Lee, Jisung;Choi, Seongjhin
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.71-76
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    • 2018
  • The technology convergence of television, communication, and computing devices enables the rich social and entertaining experience through Smart TV in personal living space. The powerful smart TV computing platform allows to provide various user interaction interfaces like IR remote control, web based control, body gesture based control, etc. The presently used smart TV interaction user control methods are not efficient and user-friendly to access different type of media content and services and strongly required advanced way to control and access to the smart TV with easy user interface. This paper propose the optical wireless communication (OWC) based remote controller design for Smart TV using smart device Flashlights. In this approach, the user smart device act as a remote controller with touch based interactive smart device application and transfer the user control interface data to smart TV trough Flashlight using visible light communication method. The smart TV built-in camera follows the optical camera communication (OCC) principle to decode data and control smart TV user access functions according. This proposed method is not harmful as radio frequency (RF) radiation does it on human health and very simple to use as well user does need to any gesture moves to control the smart TV.