• Title/Summary/Keyword: Smartphone-Application

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Evaluation of Particle Counting by Smartphone-based Fluorescence Smartscope and Particle Positioning in Spinning Helical Channel (스마트폰 기반 형광 smartscope의 입자계수 및 회전하는 나선형 채널의 입자정렬 성능 평가)

  • Park, Eunjung;Kim, Subin;Cho, Myoung-Ock;Kim, Kyunghoon;Shourav, Mohiuddin Khan;Kim, Sunwook;Lee, Jeonghoon;Kim, Jung Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.19-28
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    • 2015
  • With the aim of developing a smartphone-based point-of-care device that is small, inexpensive, and easy to handle by non-expert, we designed a fluorescence smartscope for counting particles and a DC motor-controlled particle positioning system. Our smartscope can count the number of fluorescent particles and fluorescently-stained white blood cells through a phone camera with an adaptor containing a LED, a ball lens and optical filters and an application running on a smartphone. The motor was controlled wirelessly via Bluetooth with an Android smartphone. We found that axial spinning of a helical microfluidic channel allows arrangement of particles having size similar to the white blood cells. The motor-controlled particle positioning system can minimize time-consuming manual processes and automate sample preparation process and thus, if integrated with the smartscope, it can be used for a point-of-care testing device based on a smartphone.

Smartphone Accelerometer-Based Gesture Recognition and its Robotic Application (스마트폰 가속도 센서 기반의 제스처 인식과 로봇 응용)

  • Nam, Sang-Ha;Kim, Joo-Hee;Heo, Se-Kyeong;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.6
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    • pp.395-402
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    • 2013
  • We propose an accelerometer-based gesture recognition method for smartphone users. In our method, similarities between a new time series accelerometer data and each gesture exemplar are computed with DTW algorithm, and then the best matching gesture is determined based on k-NN algorithm. In order to investigate the performance of our method, we implemented a gesture recognition program working on an Android smartphone and a gesture-based teleoperating robot system. Through a set of user-mixed and user-independent experiments, we showed that the proposed method and implementation have high performance and scalability.

System Implementation for Mobile-Based Diagnostic Medical Image Service (모바일 진단의료영상 서비스를 위한 시스템 구현)

  • Kim, Yong-Soo;Jeon, Joonhyeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.870-878
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    • 2013
  • The objective of this paper is to develop mobile-based PACS(Picture Archiving Communication System: mPACS) for diagnostic medical image service available via Android-based mobile smartphone. The proposed mPACS provides an integrated platform for mobile application of diagnostic medical images stored in hospital PACS, and allows the smartphone to store, retrieve, manipulate and transfer the diagnostic medical images. Then, the mPACS platform includes the following features for use in the Android framework (i. e., diagnostic medical image processing) : transfer protocols between PACS, mPACS and smartphone, image format converter, JPEG and JPEG2000 coders, text and avatar search, and etc. This mPACS is shown to be useful and effective in providing a solution for mobile-based diagnostic medical image service.

A Page Placement Scheme of Smartphone Memory with Hybrid Memory (이기종 메모리로 구성된 스마트폰 메모리의 페이지 배치 기법)

  • Lee, Soyoon;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.149-153
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    • 2020
  • This paper presents a new page placement policy for DRAM/NVRAM hybrid main memory in smartphones. Unlike previous studies on hybrid memory systems, this paper performs the placement of pages based on the offline analysis of memory access behaviors as smartphone's memory accesses are skewed to a certain address ranges, which is consistent regardless of smartphone applications, specially for write operations. Thus, we aim at reducing the write traffic to NVRAM by the offline analysis results. Experimental results show that the proposed policy reduces the write traffic to NVRAM by 61% on average without performance degradations.

Measurements of pedestrian's ioad using smartphones

  • Pan, Ziye;Chen, Jun
    • Structural Engineering and Mechanics
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    • v.63 no.6
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    • pp.771-777
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    • 2017
  • The applications of smartphones or other portable smart devices have dramatically changed people's lifestyle. Researchers have been investigating useage of smartphones for structural health monitoring, earthquake monitoring, vibration measurement and human posture recognition. Their results indicate a great potential of smartphones for measuring pedestrian-induced loads like walking, jumping and bouncing. Smartphone can catch the device's motion trail, which provides with a new method for pedestrain load measurement. Therefore, this study carried out a series of experiments to verify the application of the smartphone for measuring human-induced load. Shaking table tests were first conducted in order to compare the smartphones' measurements with the real input signals in both time and frequency domains. It is found that selected smartphones have a satisfied accuracy when measuring harmonic signals of low frequencies. Then, motion capture technology in conjunction with force plates were adopted in the second-stage experiment. The smartphone is used to record the acceleration of center-of-mass of a person. The human-induced loads are then reconstructed by a biomechanical model. Experimental results demonstrate that the loads measured by smartphone are good for bouncing and jumping, and reasonable for walking.

Implementation and Application of Fairy-Tale Book of an Augmented Reality Based on Smartphone and Web browser (웹과 스마트폰 기반의 증강현실 동화책 구현 및 적용)

  • Lee, Jae-Inn;Yoo, Seoung-Han
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.201-209
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    • 2012
  • The 2009 revised curriculum has been revised to increase the time allocated to creative discretion. Accordingly, in many schools, discretionary activities have been replaced by reading and essay writing. However, these activities do not differ from existing classes and student's interest in those activities is minimal. This study has applied two kind of the AR program, which is designed and implemented using Smartphone in the classroom, to increase student's interest. A browser-based AR, created by Junaio and QCAR-authored Smartphone-based AR fairy tale book, are easy to use in class by the students themselves. We applies to Fourth grade student in reading education this AR programs. As a result of test, the students in actual reading classes responded that their interest in the lesson and their understanding of fairy tales has increased.

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A Study on Smart Tourism Based on Face Recognition Using Smartphone

  • Ryu, Ki-Hwan;Lee, Myoung-Su
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.39-47
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    • 2016
  • This study is a smart tourism research based on face recognition applied system that manages individual information of foreign tourists to smartphone. It is a way to authenticate by using face recognition, which is biometric information, as a technology applied to identification inquiry, immigration control, etc. and it is designed so that tourism companies can provide customized service to customers by applying algorism to smartphone. The smart tourism system based on face recognition is a system that prepares the reception service by sending the information to smartphone of tourist service company guide in real time after taking faces of foreign tourists who enter Korea for the first time with glasses attached to the camera. The smart tourism based on face recognition is personal information recognition technology, speech recognition technology, sensing technology, artificial intelligence personal information recognition technology, etc. Especially, artificial intelligence personal information recognition technology is a system that enables the tourism service company to implement the self-promotion function to commemorate the visit of foreign tourists and that enables tourists to participate in events and experience them directly. Since the application of smart tourism based on face recognition can utilize unique facial data and image features, it can be beneficially utilized for service companies that require accurate user authentication and service companies that prioritize security. However, in terms of sharing information by government organizations and private companies, preemptive measures such as the introduction of security systems should be taken.

Implementation of LED Dimming System Using Bluetooth and Smartphone (Bluetooth와 Smartphone을 이용한 LED 디밍 시스템 구현)

  • Yang, Woo-Seok;Kim, Hye-Myeong;Cho, Young-Seek;Park, Dae-Hee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.1
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    • pp.64-68
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    • 2015
  • In this paper, LED lighting system is realized by using Bluetooth wireless communications and smartphones. A bluetooth module with a lighting control function is manufactured by miniaturizing a development board of TI company and the volume of LED dimming system as a whole is reduced. And a trial product is materialized by designing a hardware composed of the manufactured bluetooth module, LED down light equipped with degree warm white and cool white, and 2-channel LED driver; and LED dimming software. The materialized trial product is controled in terms of the brightness and color temperature of LED light source using an application of a smartphone. The experiment showed that the users can easily control the intensity of illumination of LED light source by using the scroll bar of the applications of smartphones. In addition, the color temperatures of both warm white and cool white can be controlled, and when the color temperature of the trial product using the manufactured bluetooth module is compared with that of a trial product of TI company, they show the same color temperatures.

The Hedonic Effects of Smartphone Vibrations in Mobile Gaming for Male Users

  • Choe, Pilsung;Liao, Chen;Schumacher, Dennis
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.363-370
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    • 2013
  • Objective: This study investigates the influences of vibrations on hedonic satisfaction based on four kinds of perceptions (perceived ease of use, perceived usefulness, perceived enjoyment, cognitive concentration) when mobile gaming. Background: As mobile gaming is becoming more and more popular for smartphone users, they might want to have more hedonic satisfaction instead of focusing on traditional usability criteria such as efficiency, effectiveness, and satisfaction. Method: We conducted a human-factors experiment with 35 male subjects to evaluate hedonic satisfaction in the mobile game configured by 7 vibration types having different levels of intensity and length. Results: The results revealed that the use of vibration significantly increases the perceived ease of use, perceived usefulness, and cognitive concentration. In addition, the intensity of vibration makes differences of perceived usefulness and cognitive concentration. Conclusion: Vibration can be effectively used to improve hedonic satisfaction of smartphone users in mobile gaming when they are not allowed to turn the sound effects on. Application: This study helps game designers effectively provide vibration feedback of mobile games for smartphone users.

Assessing the Relationship between MBTI User Personality and Smartphone Usage (스마트폰 사용과 MBTI 사용자 특성간의 관계 평가)

  • Rajashree, Sokasane S.;Kim, Kyungbaek
    • The Journal of Bigdata
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    • v.1 no.1
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    • pp.33-39
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    • 2016
  • Recently, predicting personality with the help of smartphone usage becomes very interesting and attention grabbing topic in the field of research. At present there are some approaches towards detecting a user's personality which uses the smartphones usage data, such as call detail records (CDRs), the usage of short message services (SMSs) and the usage of social networking services application. In this paper, we focus on the assessing the correlation between MBTI based user personality and the smartphone usage data. We used $Na{\ddot{i}}ve$ Bayes and SVM classifier for classifying user personalities by extracting some features from smartphone usage data. From analysis it is observed that, among all extracted features facebook usage log working as the best feature for classification of introverts and extraverts; and SVM classifier works well as compared to $Na{\ddot{i}}ve$ Bayes.

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