• Title/Summary/Keyword: Smartphone Application Service

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A Comparative Study on the Structural Characteristics of Railway Reservation Mobile Applications in Korea and Czech Republic (한국과 체코의 철도 탑승권 예약 애플리케이션의 구조적 특성 비교연구)

  • Nam, Minkyung;Kim, Suktae;Kim, Tae-Sik;Jung, Eui Tay
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.960-973
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    • 2019
  • The increased use of smartphones has made it easier to plan travel. Especially for people travelling in Europe, it is common to move between cities by train, and reserving passes with a mobile app offers many advantages. The Czech Republic, which is a familiar destination for Koreans, is called the "heart of Europe" and it is in central Europe, so it is inevitable to use the railway when travelling. This study has been compared with the structural characteristics of the railway reservation service operated by the Czech and Korean railways. In general, when evaluating the usability of an app, we often use a method that allows a group of users or experts to spot problems. However, this study suggests an analytical method to obtain more reliable and objective results. Also, the analysis of the structural characteristics has an advantage that the problem can be predicted at the prototype stage. This, of course, comes with time and financial benefits. The purpose of this research is to contribute to the development of applications that are more convenient to use and efficiency of development.

Factors Influencing Satisfaction of Branded App and Purchasing Intention: Moderation Role of Product Involvement (브랜드 앱 만족도와 구매의도의 영향요인: 제품관여도의 조절효과)

  • Jin Xinhua;SooYeon Chung;Cheol Park
    • Information Systems Review
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    • v.18 no.4
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    • pp.121-140
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    • 2016
  • Today, consumers are interested in branded apps as new marketing channels. Consumers do not have ready access to information that will enable them to judge the quality of a particular product or service before purchase, but they will gain such information with branded apps. As they need to be actively chosen and downloaded to users' smartphone by the users themselves, branded apps have greater marketing effectiveness and influence than traditional channels. Therefore, corporations that place emphasis on interactions with customers anticipate a new marketing effect with their branded apps. With previous research on smartphone applications as a background, this research finds key factors in branded apps that influence users' satisfaction. Additionally, the study centers on the relationship in which satisfaction in the branded app significantly influences the purchase intention for the branded product/service.

A Study on Online Fraud and Abusing Detection Technology Using Web-Based Device Fingerprinting (웹 기반 디바이스 핑거프린팅을 이용한 온라인사기 및 어뷰징 탐지기술에 관한 연구)

  • Jang, Seok-eun;Park, Soon-tai;Lee, Sang-joon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.5
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    • pp.1179-1195
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    • 2018
  • Recently, a variety of attacks on web services have been occurring through a multiple access environment such as PC, tablet, and smartphone. These attacks are causing various subsequent damages such as online fraud transactions, takeovers and theft of accounts, fraudulent logins, and information leakage through web service vulnerabilities. Creating a new fake account for Fraud attacks, hijacking accounts, and bypassing IP while using other usernames or email addresses is a relatively easy attack method, but it is not easy to detect and block these attacks. In this paper, we have studied a method to detect online fraud transaction and obsession by identifying and managing devices accessing web service using web-based device fingerprinting. In particular, it has been proposed to identify devices and to manage them by scoring process. In order to secure the validity of the proposed scheme, we analyzed the application cases and proved that they can effectively defend against various attacks because they actively cope with online fraud and obtain visibility of user accounts.

Computational Analytics of Client Awareness for Mobile Application Offloading with Cloud Migration

  • Nandhini, Uma;TamilSelvan, Latha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.3916-3936
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    • 2014
  • Smartphone applications like games, image processing, e-commerce and social networking are gaining exponential growth, with the ubiquity of cellular services. This demands increased computational power and storage from mobile devices with a sufficiently high bandwidth for mobile internet service. But mobile nodes are highly constrained in the processing and storage, along with the battery power, which further restrains their dependability. Adopting the unlimited storage and computing power offered by cloud servers, it is possible to overcome and turn these issues into a favorable opportunity for the growth of mobile cloud computing. As the mobile internet data traffic is predicted to grow at the rate of around 65 percent yearly, even advanced services like 3G and 4G for mobile communication will fail to accommodate such exponential growth of data. On the other hand, developers extend popular applications with high end graphics leading to smart phones, manufactured with multicore processors and graphics processing units making them unaffordable. Therefore, to address the need of resource constrained mobile nodes and bandwidth constrained cellular networks, the computations can be migrated to resourceful servers connected to cloud. The server now acts as a bridge that should enable the participating mobile nodes to offload their computations through Wi-Fi directly to the virtualized server. Our proposed model enables an on-demand service offloading with a decision support system that identifies the capabilities of the client's hardware and software resources in judging the requirements for offloading. Further, the node's location, context and security capabilities are estimated to facilitate adaptive migration.

The Effect of Benefits of Mobile Application Use-Diffusion and Purchase Intention in Service Management (서비스경영에 있어 모바일 애플리케이션의 편익이 사용-확산과 이용의도에 미치는 영향에 관한 연구)

  • Yim, Ki-Heung;Kwon, Jin-Hee;Quan, Zhi-xuan
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.63-69
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    • 2016
  • One of the biggest recent issues in the communication market is the explosive distribution of smartphones. One of the reasons why a smartphone could have seen this rapid distribution in terms of the service management is because it enables the access to the Internet without getting restricted by place and time through customization by a user, unlike a feature phone which only has the existing functions mounted on that were already chosen by a suppler. The other reason is because of its applications. This study aimed to make an empirical investigation of the impact of each of the different convenience types of mobile applications on the usage and the use diversity, consider the process of use diffusion, and find out whether there is a difference in the effect of each convenience type on the use-diffusion. According to the findings of this study, it was firstly shown that the effect of each convenience type on the use-diffusion is different, and secondly, it appeared that the more various functions of the mobile applications are used, the more usage increases.

BLE Beacon Based Online Offline Tourism and Solutions for Regional Tourism Activation (지역관광 활성화를 위한 비콘 기반의 온오프라인 관광 솔루션)

  • Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.2 no.2
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    • pp.21-26
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    • 2016
  • In this paper, it is possible to update the tourist information in real time, on/off-line tour proposes a solution(BBTS) based on a bluetooth beacon can provide tourist information without the need for wireless data network. BBTS consists of a bluetooth based data of the low-power supply system and the beacons and interoperable smart applications. Data supply system consists of the BLE & Beacon Pairing-based / non-pairing data transmission module with integral hardware. Smart application modules that provide indoor location of users information, internal server module and tourist information collection and information guide around comprised of applications. The proposed BBTS is possible that indoor service tourism tourist demand due to utilizing the beacon technology. Outdoor tourist information is designed to be downloaded to the smartphone receives the information received from the beacon APK file to provide services. BBTS system is expected to make a big impact on the smart tourism services industry.

Device Control System based on Brain Wave Data (뇌파데이터 기반의 디바이스 제어 시스템)

  • Lee, So-Hyun;Lee, Ye-Jeong;Lee, Seok-cheol;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.813-815
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    • 2016
  • This paper implements a device control system based on the brain wave data. Brain-Computer Interface (BCI) technology can pass directly to the system without going through the operation of the language or body. By controlling the device to detect brain waves in real time according to the change of status it helps to ease life for a variety of services, such as disabled people with limited mobility or students, people who need multi-tasking. In addition, it is possible to develop an application service such as the home device control system. A device control system implemented in the paper based on the data collected from the EEG Headset associated to control the power of the smart phone and audio. Control the power ON / OFF operation by the Attention, and support service functions to control the audio by the Meditation and Eye blink. It was confirmed that the device control using the brain wave data to be operated through a laboratory test successfully.

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Influence of Big Data Based Majib Apps' Service Quality on Use Satisfaction and Reuse Intention of Majib Apps - Moderating Effect of Review Informativity - (빅데이터 기반 맛집 어플리케이션의 서비스품질이 앱 이용만족과 재이용의도에 미치는 영향 - 사용후기 정보성의 조절효과 -)

  • Lee, Shin-Woo;Jeon, Hyeon-Mo
    • Culinary science and hospitality research
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    • v.22 no.5
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    • pp.64-81
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    • 2016
  • The study, based on existing studies, explored influencing relationship, suggesting app service quality and user reviews as previous elements to affect use satisfaction about users' comments based on big data and reuse intention. The study includes a comparative analysis of existing studies. Based on such analysis results, the authors looked into app service quality elements perceived by gourmet restaurant app users and the role of user reviews, and suggested practical implications that can help the development and operation of gourmet restaurant app contents. The study subjects were male and female consumers who over 20 years old throughout Korea who had not a searched smartphone gourmet restaurant app in the three months preceding the survey. The subjects were selected from consumers who search the restaurantsby using restaurant apps like Mango plate, Dining code, Hot place, and selecting restaurants. Among them, consumers with experience using restaurants were finally selected for the survey. According to the results, reliability, informativity, and system capability, among service quality, had positive influences on app use satisfaction, while design and mobility had no effect. App use satisfaction had positive influences on app reuse intention. User comment informativity played a controlling role. The study explored the importance of app service quality and user review informativity as elements that affect continued use of gourmet restaurant apps by dining-out consumers.

Comparative Study of U-Healthcare Applications between Google Play Store and Apple iTunes App Store in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
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    • v.10 no.3
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    • pp.1-8
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    • 2014
  • In this paper, we collect and analyze the status of mobile phone applications (hereafter apps) in the healthcare and fitness category of the Apple iTunes App Store and Google Play Store. We determine the number of apps and analyze statistical aspects such as classifications, age rating, fees, and user evaluation of the popular items. As of September 30, 2013, there were 236 popular apps available from iTunes. Google Play offered 720 apps. We discover that apps for healthcare and fitness are diverse. Apps for physical exercise have the greatest popularity. The proportions of apps that are suitable for all ages among the Google and iTunes popular apps are 55.8% and 89.4%, respectively. The user evaluation of apps in iTunes is relatively less positive. We determine that the proportion of paid apps to free apps in Google is higher than that of the apps in iTunes. We perform hypothesis tests and find statistically significant differences in age rating and perceived satisfaction between the apps of the Apple iTunes App Store and Google Play Store. However, we find no meaningful differences in the classification and price of the apps between the two app stores. We perform hypothesis tests to verify the differences in age rating and perceived satisfaction between the paid and free apps within and across the Google Play Store and iTunes App Store. There are statistically significant differences in the age rating between the paid and free apps in the Google play store, between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps. There are statistically significant differences in the perceived satisfaction between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps.

Sensing Model for Reducing Power Consumption for Indoor/Outdoor Context Transition (실내/실외 컨텍스트 전이를 고려한 저전력 센싱 모델)

  • Kim, Deok-Ki;Park, Jae-Hyeon;Lee, Jung-Won
    • Journal of KIISE
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    • v.43 no.7
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    • pp.763-772
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    • 2016
  • With the spread of smartphones containing multiple on-board sensors, the market for context aware applications have grown. However, due to the limited power capacity of a smartphone, users feel discontented QoS. Additionally, context aware applications require the utilization of many forms of context and sensing information. If context transition has occurred, types of needed sensors must be changed and each sensor modules need to turn on/off. In addition, excessive sensing has been found when the context decision is ambiguous. In this paper, we focus on power consumption associated with the context transition that occurs during indoor/outdoor detection, modeling the activities of the sensor associated with these contexts. And we suggest a freezing algorithm that reduces power consumption in context transition. We experiment with a commercial application that service is indoor/outdoor location tracking, measure power consumption in context transition with and without the utilization of the proposed method. We find that proposed method reduces power consumption about 20% during context transition.