• Title/Summary/Keyword: Smart-media

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A comparative study on the bible mobile applications' UI based on user's characteristics (이용 특성에 따른 성서 모바일 어플리케이션 UI 비교 연구)

  • Jung, Youngchan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.111-120
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    • 2015
  • The christian communities have been maintained and spreaded based on the great foundation of the holy bible. The printing and publishing technology made the holy bible popular at the end of the middle age. Namely, because of this remarkable development, the Bible have been became the best seller for centuries. Since the smart phone users have been growing, the number of people use the Bible Application have been increased. In this circumstance, the interface becomes a crucial element in the Age of Digital Media. Thus, developers have to regard the user's convenient. The user's characteristic is the important point to develop applications. This study is focusing on a particular using of the Bible, and how the using characteristic affects on application's UI. For this study, five bible applications reflecting particular using characteristics are chosen and compared in terms of function of services and elements of UI. Form this comparison and analysis, this study deduces the pattern of UI considering particular using characteristics such as patterns of reading, recording, sharing, and searching the bible. This study would be useful data for publications formed into applications and setting the UI which reflected the using characteristics be better user-centered.

Design of Optical Biological Sensor for Phycocyanin Parameters Measurement using Fluorescence Technique

  • Lee, Sung Hwa;Mariappan, Vinayagam;Won, Dong Chan;Ann, Myungsuk;Yang, Seungyoun
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.73-79
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    • 2016
  • Remote sensing and measurement are of paramount importance of providing information on the state of water quality in water bodies. The formation and growth of cyanobacteria is of serious concern to in land aquatic life forms and human life. The main cause of water quality deterioration stems from anthropogenic induced eutrophication. The goal of this research to quantify and determine the spatial distribution of cyanobacteria concentration in the water using remote sensing technique. The standard approach to measure water quality based on the direct measurement of the fluorescence of the chlorophyll a in the living algal cells and the same approach used to detect the phycobilin pigments found in blue-green algae (a.k.a. cyanobacteria), phycocyanin and phycoerythrin. This paper propose the emerging sensor design to measure the water quality based on the optical analysis by fluorescence of the phycocyanin pigment. In this research, we developed an method to sense and quantify to derive phycocyanin intensity index for estimating cyanobacteria concentrations. The development of the index was based on the reflectance difference between visible light band 620nm and 665nm. As a result of research this paper presents, an optical biological sensor design information to measure the Phycocyanin parameters in water content.

A Study on Shamanistic Expression Method of Performances Using VR Technology: Body Ownership and Gaze

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.135-142
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    • 2018
  • Virtual reality (VR) technology has been increasingly more frequently used day by day in industries, entertainment and performances due to the development of AR and MR technologies. Performance arts also actively utilize $360^{\circ}$ VR technology due to the free expression of stage settings and auditoriums. However, technologies for systems in which performers wear VR devices firsthand rather than being in the sandpoint of bystanders while audiences wear VR head mounted displays(HMDs) to see performance stages have been rarely studied yet. This study investigated the technical possibilities of possible methods of expression that will enable performers to appear on the stage wearing VR devices. Since VR can maximize the sense of immersion with its closed HMD structure unlike augmented reality (AR), VR was judged to be suitable for studies centered on the mental interactions in the inner side of humans. Among them, to implement shamanistic expression methods with the phantoms of the body and soul, a motion capture technology linked with VR display devices and real-time cameras was realized on the stage. In this process, the importance of body ownership experienced by the performers (participants), reactions when they lost it, and the mental phenomena of the desire to possess the subjects of gaze could be seen. In addition, high possibility of development of this technology hereafter could be expected because this technology includes the technical openness that enables the audience to appear on the stage firsthand to become performers.

Discourse Analysis on ICT and Home - From Electronic Cottage to Sharable Home - (정보통신기술과 주거에 대한 중요 담론 분석연구)

  • Han, Sooyeon;Kim, Mi Jeong
    • Journal of the Korean housing association
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    • v.25 no.3
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    • pp.115-121
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    • 2014
  • This paper draws the home into the stream of information and communications technology (ICT) development. Considering that homes and our home life are constantly affected by persistent change influenced by ICT, it is remarkable that ICT has been relatively neglected as an object of research in the field of housing studies. This study provides an overview of conceptual movements in ICT/home relationships and their design and social impact through a critical discourse analysis. The conceptual movements must be considered by professionals in the field of housing and built environment to stay attuned to changes in the 21st Century. Diverse debates took place in the discourse about ICT in relation to home. The stream of thought was started by futurists who saw the electronic cottage as a solution to the social problems caused by the separation of work and home life in industrial cities. ICT has now entered a new phase, with WiFi P2P networks and location-based social media that encourage sharable homes. Based on the analysis of the discourse on ICT and home, we drew from three issues related to the paradigm shifts in homes in the context of ICT development to provide future directions for housing studies: from space programming to time scheduling, from individual ownership to shared access, and from live+work dwelling to live+work+community.

Development of virtual reality simulation game synchronized with real robot (로봇과 동기화된 가상현실 시뮬레이션 게임의 개발)

  • Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.33-42
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    • 2018
  • Virtual reality can user experience the virtual world of computer and stimulate user eyesight and emotions. HMD can acquire and stimulate user behavior and sensory information. In this paper, we propose a virtual reality game using robot control. Controlling the robots using various interfaces and synchronizing them with the virtual reality game. In this paper, we use OID mat for robot movement detection based optical code recognition and Kalman filter.

A Study on the Disaster Safety Communication Network (재난안전통신망에 관한 연구)

  • Kang, Heau-Jo
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.95-100
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    • 2014
  • The disaster safety communication infrastructure is necessary basic infrastructure for protection of people's lives, safety and wealth. In order to build this infrastructure needs ensure public safety disaster communication technology and cooperation disaster recovery agencies. Recently advanced national disaster safety communication infrastructure necessity according to people's expectations increase for public safety is emerging as domestic and international. And there is situation which required leading rolls of country. In this paper, we analyzed public disaster safety communication status of domestic and international. Also, we analyzed Korea disaster safety communication management necessity and proposed its policy implication.

Innovation and craft in a climate of technological change and diffusion

  • Hann, Michael A.
    • The Research Journal of the Costume Culture
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    • v.25 no.5
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    • pp.708-717
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    • 2017
  • Industrial innovation in Britain, during the eighteenth and nineteenth centuries, stimulated the introduction of the factory system and the migration of people from rural agricultural communities to urban industrial societies. The factory system brought elevated levels of economic growth to the purveyors of capitalism, but forced people to migrate into cities where working conditions in factories were, in general, harsh and brutal, and living conditions were cramped, overcrowded and unsanitary. Industrial developments, known collectively as the 'Industrial Revolution', were driven initially by the harnessing of water and steam power, and the widespread construction of rail, shipping and road networks. Parallel with these changes, came the development of purchasing 'middle class', consumers. Various technological ripples (or waves of innovative activity) continued (worldwide) up to the early-twenty-first century. Of recent note are innovations in digital technology, with associated developments, for example, in artificial intelligence, robotics, 3-D printing, materials technology, computing, energy storage, nano-technology, data storage, biotechnology, 'smart textiles' and the introduction of what has become known as 'e-commerce'. This paper identifies the more important early technological innovations, their influence on textile manufacture, distribution and consumption, and the changed role of the designer and craftsperson over the course of these technological ripples. The implications of non-ethical production, globalisation and so-called 'fast fashion' and non-sustainability of manufacture are examined, and the potential benefits and opportunities offered by new and developing forms of social media are considered. The message is that hand-crafted products are ethical, sustainable and durable.

Elements for Evaluating the Usability of the Web-Based Infographic Design (웹 기반 인포그래픽 디자인을 위한 사용성 평가 요소)

  • Kwon, Hyo-Jeong
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.879-887
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    • 2013
  • In the recently diversified web environment, the existing methodologies for studying and evaluating the usability of infographics have limit in being applied to new user experience environment. To ensure effective web design that considers various user environments, research needs to be done for such usability of infographics that executes 'simplification and compression of information'. The purpose of this study is to understand the expandability of web-based infographic design, re-establish its concept, and produce the elements involved in the usability evaluation to come up with effective data on user experience. It is expected that this study will be used as a basic research for elucidating the connection to type-based or experienced-based data through convergence of various areas of information technology in the continuously transforming smart media environment.

Digital DBS System (디지털 위성방송 시스템)

  • 장규상
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.1-6
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    • 1996
  • Digital DBS service using Korea Sat starts at Korea Telecom's Yong-in transmission site. Total 6 transmitting stations are needed. At each transmitting station, 4 TV programs are compressed and multiplexed using MPEG-2, modulated into IF, RF signals, then finally transmitted through antenna. At DBS transponder, received signal is down converted, amplified and re-transmitted to earth. At receiver, signal is received by 45cm dish antenna, then wanted program is selected, demultiplexed and decoded. Transmission performance of BER lOE-ll is implemented by using FEe coding and QPSK modulation. For pay TV management, conditional access system, smart card and modem are used.

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Study of the FireFighting publicity Satisfaction and an Estimate of the Effects (소방홍보 만족도와 효과측정에 대한 연구)

  • Jeong, Mu Heon;Park, In-seon
    • Fire Science and Engineering
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    • v.31 no.2
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    • pp.101-105
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    • 2017
  • This study examined the firefighting publicity satisfaction (FFPS) and the effects of firefighting publicity (EOFFP) on efficient firefighting publicity (FFP). In addition, the relationship between FFPS and EOFFP was analyzed. The result of the investigation of the FFPS was 58.5 points, which was slightly higher than the medium. The result of EOFFP revealed an increase in fire safety consciousness. In particular, the fire extinguishing ability was higher than the other item. The most powerful FFP method in raising fire safety consciousness was the Internet/Smart phone. Another effective and favorite method of FFP was the media. Fire safety consciousness did not influence the FFPS but the FFPS had an impact on the EOFFP.