• 제목/요약/키워드: Smart-Education

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • 스마트미디어저널
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    • 제5권2호
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

상생형 스마트팩토리 교육이 중소기업 직무만족에 미치는 요인분석 (Factor Analysis on the Effect of Win-win Smart Factory Education on Job Satisfaction of Medium and Small-sized Enterprises)

  • 서홍일;김태성
    • 대한안전경영과학회지
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    • 제23권3호
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    • pp.47-55
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    • 2021
  • Developed countries that have experienced decline in productivity due to the economic crisis in the past have come to recognize the smart factory as an important means to strengthen the competitiveness of the manufacturing industry due to the increase in labor costs, the avoidance of the manufacturing industry, and the resolution of the shortage of skilled manpower. The necessity of nurturing manpower for self-maintenance was felt through identifying factors for successful smart factory introduction by companies and providing smart factory education. Therefore, the effects of educational satisfaction and operational competency on self-efficacy as a parameter and self-efficacy as a parameter were analyzed using research models and hypotheses to determine whether there was an effect between job satisfaction as a dependent variable. As a result of the analysis, it was found that the mediating effect of self-efficacy and self-efficacy on job satisfaction was found to have significant effects on operational competency and self-efficacy as parameters, as well as educational satisfaction and operational competency. The implication of this study is that continuous education and innovation activities are important in order to increase the business performance of companies, and through this, the manufacturing competitiveness of SMEs can be improved.

스마트 기기 활용 실태와 조리실습교육 애플리케이션 개발에 대한 인식 비교 연구 - 대전.충남지역 4년제 대학생을 중심으로 - (A Comparative Study on the Perception of Actual Utilization of Smart Devices and Development of Culinary Education Application - Focused on 4-year University Students Located in the Daejeon.Chungnam Areas -)

  • 강경심
    • 한국조리학회지
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    • 제19권2호
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    • pp.176-189
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    • 2013
  • 본 연구는 스마트 디바이스 기반의 조리실습교육 앱 개발 방안을 탐색하기 위해 대전 충남지역 4년제 대학생을 대상으로 진행되었다. 연구 결과 가장 많이 사용하고 있는 스마트 기기는 스마트폰으로 하루 5시간 이상, 주로 SNS를 위해 사용하고 있었다. 대부분 자투리시간을 활용하여 어학이나 전공교육에 활용하고 있었고, 교육용 콘텐츠를 가장 희망하였으며, 학습에 도움이 된다고 하였다. 스마트 기기는 이동성이 우수하고, 동영상 강의 청취에서 가장 기대를 갖고 있었다. 조리실습교육용 앱의 필요성과 학습 효과에 대해 긍정적으로 인식하고 있으며, 주 1회 활용하겠다는 응답 비율이 높았고, 다양한 레시피와 간편 요리, 조리기능사요리를 희망하였다. 그러므로 자료 개발 시 SNS 기능을 추가하여 교수자와 학생과의 상호작용을 촉진하고, 학생들이 이동하는 도중이나 자투리 시간에 쉽게 활용할 수 있는 콘텐츠 위주로 제작하며, 다양한 교수 시연 동영상과 이론 정보 제공 동영상을 포함한다. 또한 레시피와 간편 요리, 조리기능사요리 중심으로 개발하여 학교 및 학과 홈페이지, 인기 포털사이트 등에 모두 탑재함으로써 학생들이 쉽게 활용할 수 있도록 한다.

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스마트 제조기술을 도입하는 일학습병행 학습기업을 위한 NCS 기반 교육훈련 및 자격 제안 (NCS-based Education & Training and Qualification Proposal for Work-Learning Parallel Companies Introducing Smart Manufacturing Technology)

  • 최환영
    • 실천공학교육논문지
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    • 제12권1호
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    • pp.117-125
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    • 2020
  • 중소·중견기업을 대상으로 하는 정부의 스마트 팩토리 추진 사업에 따라서 전국에 10,000개 이상의 지능형 공장이 구축 완료 또는 구축 예정으로 되어 있고 정부주도로 2022년까지 10만명의 전문 인력 육성을 목표로 하고 있다. 스마트 팩토리는 자동화된 제조현장에 효율적 자원관리 체계와 ICT 기술이 융합되는 형태로 각 지방 정부와 일부 대학, 공공단체 소속 훈련기관등이 중심이 되어 공급자 입장에서 수많은 종류의 교육훈련 과정을 소개하고 있으나 산업계 직업훈련의 표준이라고 할 수 있는 NCS와는 연계성이 부족한 상태로 그 방향성과 적정성은 재고의 여지가 있어 보인다. K 대학의 일학습병행제에 참여 중인 수도권과 충남권 학습기업을 대상으로 스마트 팩토리 도입 희망 여부와 수요를 파악하고 직무 매칭을 통하여 기업 내에서 스마트 팩토리 기술 도입의 창구 역할을 하게 될 실무자를 정의하여 커리어 패스를 감안한 육성목표를 설정하고 스마트 팩토리를 도입 및 운영에 적정한 훈련 필수능력단위와 선택능력단위의 수준, 훈련 시간을 포함하는 NCS 기반 자격 설계 안을 제시하고자 한다.

초등 학습자의 영어 말하기 능력 향상을 위한 교육 게이미피케이션 접목 스마트 러닝 설계 (Gamification in Smart Learning Design to Enhance Speaking Skills for EFL Young Learners)

  • 최정혜
    • 한국게임학회 논문지
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    • 제16권3호
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    • pp.7-16
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    • 2016
  • 본 연구는 영어를 외국어로 배우고 있는 한국 EFL 초등 학습자들의 부족한 영어 노출 시간을 연장하면서 말하기 능력을 향상하기 위한 방안으로 게이미피케이션을 접목한 스마트 러닝 과제학습을 설계했다. 경쟁, 보상, 맞춤형 캐릭터 등의 게임 요소를 영어 교육에 접목한 '교육 게이미피케이션'의 일환인 본 연구는 모의실험에서 발견된 개선점들을 반영해 주의 집중 시간이 상대적으로 짧은 초등 학습자들에게 과제 학습이라는 부담을 줄이고 영어 말하기 게임을 재미있게 받아들여 적극적인 게임참여를 유도하는데 중점을 뒀다. 특히 영어 문장을 만드는데 어려움을 겪는 학습자들이 '카카오 톡'의 장점인 즉각적인 상호작용과 음성 녹음 기능을 활용한 실시간 및 비실시간 게임을 통해 실력 향상과 더불어 자기효능감도 고취시킬 수 있는 교육 게이미피케이션의 다양한 시도가 요구된다.

스마트 테크놀로지를 활용한 팀 기반 학습 모형 설계 연구 (Designing an Instructional Model for Smart Technology-Enhanced Team-Based Learning)

  • 이수영
    • 정보교육학회논문지
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    • 제17권4호
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    • pp.497-506
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    • 2013
  • 본 연구의 목적은 스마트 테크놀로지를 활용한 팀 기반 학습(Smart technology-enhanced Team-Based Learning, S-TBL) 모형 설계를 위한 디자인 원칙과 S-TBL의 개요, 절차 및 활동을 개념화하는 것이다. 이를 위해 기존의 팀 기반 학습(Team-Based Learning, TBL) 모형을 기반으로 모바일 테크놀로지, 협력학습, 문제해결학습과 다양한 평가 모형들을 종합한 학습 모형을 설계하였다. 기존의 TBL 모형을 기반으로 스마트 테크놀로지 학습 환경에서 적용 가능한 학습 모형을 설계함에 있어 1) 학습 자원, 평가 도구, 문제해결상황과 문제해결과정을 통합하는 총체적인 학습 환경을 제공하고, 2) 팀 구성원 간 및 교수자와 학습자 간 협력과 커뮤니케이션을 증대시킬 수 있는 환경 개발에 중점을 두었다. 이러한 S-TBL 모형은 1) 개별 학습과 협력적인 팀 학습을 통합하고, 2) 개념 학습과 문제해결 및 비판적 사고력 신장을 위한 학습을 통합하며, 3) 개별 평가와 그룹 평가를 통합하고, 4) 자기주도적 학습과 강의식 설명 학습을 통합하고, 5) 개인적 성찰과 산출물의 공유를 통합할 수 있도록 설계되었다.

스마트 미디어 기반의 온라인 미술관 예술 감상 프로그램 콘텐츠 개발 사례 연구 (The Case Study of Contents Development for Online Museum Art Appreciation based on Smart Media)

  • 양연경
    • 한국IT서비스학회지
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    • 제16권1호
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    • pp.139-162
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    • 2017
  • Museums contain a significant meaning as a place that reflects empirical knowledge that have been accumulated socially and scientifically in overall life of the public and provides the opportunity to enjoy prestigious culture, while serving as the extended place of education. The first objective of this study is to increase the accessibility of general public through the development of online museum programs as service contents and to present the ultimate direction the development of in art appreciation contents that can effectively expand the infrastructure of culture and art. Second, the effectiveness of online art appreciation programs by registered private museums, which continuously develop smart media-based online museum contents and systemization of archive as the distribution rate of smart devices is increased due to generalization of digital environments, was analyzed by each case to examine the objective distinctions strategies. Third, in terms of museum visitors and smart contents users, this study examines the expected effects of popular distribution by seeking various ways that can enhance the desired exhibit appreciation and autonomous utilization of educational programs, while not being restricted by the physical accessibility and limitation of space at the museums. The subjects of this study included cases of BoroomSan Museum, Savina Museum of Contemporary Art, Imageroot, Sangwon Museum of Art, Hello Museum, etc. and the online smarts contents art appreciation educational programs by registered private museums were analyzed. Results expected to achieve from such processes are as follows. First, the possibility to expand cultural participation in museum exhibition appreciation and museum education infrastructure became widen. Second, the educational program resources can be utilized as the culture and art asset that strengthens the museums' responsibilities in their social role. Third, museum archive can be constructed in more systematic way, and the efficiency of museum archive system can be enhanced to maintain the museum collection database in a consistent format. Fourth, the museum's smart contents users' continued access to museum's online contents may induce the exhibition effect of the site and voluntary participation in education, and can also expect an economic synergy effect as the users become potential visitors that may actually visit the museum in the future.

Robot-based Coding Education System with Step by Step Software Training

  • Lee, Jun;Seo, Yong-Ho
    • International journal of advanced smart convergence
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    • 제8권4호
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    • pp.147-153
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    • 2019
  • Recently, the perception of software education, which had been considered as a field of education for programmers in this field, is changing in response to recent changes with the trend of 4th industrial revolution. Major counties competitively invest in software education and the target age group for software education is also on the decline. However, the traditional text-based programing languages such as JAVA and Python, have a high entry barrier. To address the shortcoming, a variety of methods have been recently proposed for the effective software education for kindergarten and elementary school student. In this paper, we propose a robot-based coding education system with steps for coding education for effective software education. The proposed method is divided into three stages, depending on the level of the student being trained in the software coding education to interact with robots. The proposed stages consists of unplugged coding using a remote control, coding using a graphic-based programming language and text- based coding. We conducted an experiment with performing separate missions while providing propoer tutorials for each stage to verify the effectiveness of the proposed software education system.

Isomeric Folate-Conjugated Polymeric Micelles Bind to Folate Receptors and Display Anticancer Effects

  • Dong, Qing;Xie, Zuo-Xu;Xie, Cao;Lu, Wei-Yue;Zhang, Qian;Li, Xue;Liu, Min
    • Asian Pacific Journal of Cancer Prevention
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    • 제15권17호
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    • pp.7363-7369
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    • 2014
  • The present study aimed to prepare and evaluate polymeric micelles conjugated with folic acid through ${\alpha}$- or ${\gamma}$-carboxyl groups for antitumor efficacy. The isomeric block copolymers, ${\alpha}$- and ${\gamma}$-folate-polyethyleneglycol-distearoyl phosphatidylethanolamine (${\alpha}$- and ${\gamma}$-Fol-PEG-DSPE), were produced by solid phase peptide synthesis. Three types of doxorubicin (DOX)-loaded polymeric micelles (MPEG-DSPE-DOX and ${\alpha}$- / ${\gamma}$-Fol-PEG-DSPEDOX micelles) were prepared via the film formation method. Compared with MPEG-DSPE-DOX micelles, the ${\alpha}$- / ${\gamma}$-Fol-PEG-DSPE-DOX micelles presented a higher cellular uptake behavior in the live cell study. Cell viability percentages were 81.8%, 57.3%, 56.6% at 2 hours for MPEG-DSPE-DOX, ${\alpha}$- and ${\gamma}$-Fol-PEG-DSPE-DOX micelles, respectively (p<0.05). Using the KB xenograft tumor model, both ${\alpha}$- and ${\gamma}$-folate-conjugated micelles were found to have better antitumor effects with lower toxicity in comparison with MPEG-DSPE-DOX micelles. No difference in in vivo antitumor efficacy was found between ${\alpha}$- and ${\gamma}$-Fol-PEG-DSPE-DOX micelles. The folate-conjugated micelles might be a potentially useful strategy for tumor targeting of therapeutic agents, whether grafting with folic acid through ${\alpha}$- or ${\gamma}$-carboxyl groups.

농업용 저수지의 하한 관리 저수율 설정에 따른 농업용수 및 환경용수 공급 가능성 고찰 (A Study on the Potential of Agricultural Water and Environmental Flow Supply according to Regulating Lower Control Storage Rate for the Irrigation Reservoir)

  • 정지연;정민혁;범진아;박민경;이재남;유승환;윤광식
    • 한국농공학회논문집
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    • 제65권2호
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    • pp.21-33
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    • 2023
  • While the main purpose of irrigation reservoirs is to supply agricultural water, the needs of environmental flow and flood control has been expanded. The agricultural reservoirs have been operated in the form of carry-over system until now. Therefore, the supply of agricultural water is difficult when the storage rate is not sufficiently secured after large volume of irrigation. In addition, there are regulation of the upper storage rate for some large reservoirs during the flood season, but lower storage rate is not regulated. Accordingly, this study aims to evaluate the capacity of agricultural water and environmental flow supply by setting the management lower storage rate of reservoir. The changes in the supply of agricultural and environmental flow was simulated according to the three different regulating lower storage rate scenarios. As a result, it was judged effective in terms of water supply managing the lower storage rate up to 30% when the initial storage rate of farming period is above annual average for the Naju reservoir considering existing water management practice. If the lower storage rate would have been controlled above 30%, the supply of agricultural water might be increased and non-effective discharge amount would be decreased compared to other scenarios during dry period of 2016-2018.