• Title/Summary/Keyword: Smart-Education

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Smart City Feature Using Six European Framework and Multi Expert Multi Criteria: A Sampling of the Development Country

  • Kurniawan, Fachrul;Haviluddin, Haviluddin;Collantes, Leonel Hernandez;Nugroho, Supeno Mardi Susiki;Hariadi, Mochamad
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.43-50
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    • 2022
  • Continuous development is the key of development issue in developing nations. Smart city measurement is prevalently carried through in the cities in which the nations have been classified as industrialized countries. In addition, cities in Europe becomes the models of smart city system. Smart city concept used in the cities in Europe applies six predominant features i.e. smart economic, smart mobility, smart environment, smart people, smart living, and smart governance. This paper focuses on figuring out city' development strategy in developing nations particularly Indonesia in regard with European Framework by way of Multi Expert Multi Criterion Decision Making (ME-MCDM). Recommendation is resulted from the tests using the data collected from one of the metropolis cities in Indonesia, whereby issuing recommendation must firstly implement smart education, secondly communication, thirdly smart government, and fourthly smart health, as well as simultaneously implement smart energy and smart mobility.

Development of Eco-STEAM Educational Programs Based on Smart Learning (스마트러닝 기반의 생태 STEAM 교육 프로그램 개발)

  • Lee, Sung-Hee
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.250-259
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    • 2013
  • This study was aimed at developing eco-STEAM educational programs based on smart learning, implementing the programs to verify their educational effectiveness, and exploring the possibilities for eco-education. The subjects of Science, Mathematics, Practical Arts, Arts, and Physical Education were analyzed to extract STEAM elements for the 5th and 6th grades at elementary school, and then 16 lessen plans were developed under 8 thematic strands. The programs were applied to classes of 5th and 6th graders, and then tested to see the effectiveness in terms of emotional experience, convergence, creative design and satisfaction. The average scores for post-test were statistically higher than those of pre-test(p<.001), showing positive effectiveness of the eco-STEAM programs developed. This study put out the following conclusions. First, the students got emotional experiences through inquiry and observation. Second, the programs helped students to learn about the environment in their contexts and provided a base for interdisciplinary approach. Third, the students in this study could have opportunities for improving their problem-solving abilities by using the creative design. Forth, the students' interests in the ecological topics were increased throughout regular curricula.

A Study on Teachers' Use of Applications in Teaching-Learning Activities (교수학습활동에서 교사들의 앱 활용에 관한 연구)

  • Jang, Seji;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.1-12
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    • 2016
  • The purpose of this study is to investigate and analyze the elementary teachers' use of smart-phone applications (apps) in teaching-learning activities. The range of study includes the current usage patterns of apps in teaching-learning activities, elementary school teachers' understanding about apps usage in their classroom and providing the guideline about how to use apps for each subject in the classroom. We surveyed 100 elementary school teachers who are interested in smart education in Seoul. These teachers have an experience of working in a smart research school or have a computer-related master's degree. We expect that the result of the study will helpful for the elementary school teachers to design teaching materials using apps.

Android phone app. development for large scale classes (대규모 강의를 위한 안드로이드 폰 앱 개발)

  • Kim, Il-Min
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.343-354
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    • 2011
  • The interactions between a professor and students are very important in humanities classes A professor could not exchange opinions with students especially in large-scale classes. We have developed a smart phone app. in order to overcome the lirnit of interaction between a professor and students in large-scale classes. The app we have developed in this paper have exploited smart phone's data processing and wireless communication ability. In this paper, we showed that smart phone could be an useful tool for increasing the education effect of large-scale classes.

Design of Path Prediction Smart Street Lighting System on the Internet of Things

  • Kim, Tae Yeun;Park, Nam Hong
    • Journal of Integrative Natural Science
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    • v.12 no.1
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    • pp.14-19
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    • 2019
  • In this paper, we propose a system for controlling the brightness of street lights by predicting pedestrian paths, identifying the position of pedestrians with motion sensing sensors and obtaining motion vectors based on past walking directions, then predicting pedestrian paths through the route prediction smart street lighting system. In addition, by using motion vector data, the pre-treatment process using linear interpolation method and the fuzzy system and neural network system were designed in parallel structure to increase efficiency and the rough set was used to correct errors. It is expected that the system proposed in this paper will be effective in securing the safety of pedestrians and reducing light pollution and energy by predicting the path of pedestrians in the detection of movement of pedestrians and in conjunction with smart street lightings.

The Development and Implementation of Smart Project Learning that Integrates Formal Education with Informal Learning (형식 교육과 비형식 학습 경험을 통합한 스마트 프로젝트학습 활동 개발 및 적용)

  • Jo, Miheon;Heo, Heeok;Kang, Euisung;Ryu, Sookhee;Kim, Yongdae;Seo, Jeonghee
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.291-304
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    • 2013
  • Considering the change of educational environments and strategies for the future, this research attempted to develop project learning that uses various smart technologies, and integrates formal education within a school with informal learning experiences outside of the school. For effective learning, the processes of the project learning, instructional activities for each process and supporting materials were specified and developed as a learning package. The project learning program and the instructional package were applied to 18 fifth graders in an elementary school located in Seoul. The results of the pilot test were collected with observations, interviews, and assessment of learning processes and products. And then the results were analyzed in regard of 'the whole processes of project activities', 'learning materials and tools', and 'informal learning experiences'. Based on the results, some suggestions were provided for implementing the smart project learning for integrative learning experiences.

A Study on the Effectiveness of Social Networking Service for the Elderly -Focusing on the use of mentors of the same age- (노인 SNS 활용 능력 증진을 위한 효과성에 관한 연구 -동년배 멘토 활용을 중심으로-)

  • Choi, Ye-Sik;Kwon, Soon-Chul;Lee, Seung-Hyun;Lim, Sung-kyu;Cho, Seung-Won
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.147-155
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    • 2021
  • This study covers the effectiveness of SNS utilization education for the elderly. Participants in the study conducted in-depth interviews with trainees currently participating in education and mentors of the same age who are working as assistive instructors. The study deals with whether SNS utilization education, which is considered difficult, can be a more valid class when an elderly person of the same age becomes a mentor and teaches a class. The results of the study said that it was a fun and rewarding education after using SNS for the elderly, free from fear of difficult devices due to the friendly consideration and empathy of the same age. If a mentor of the same age is used for education on SNS for the elderly, SNS education, which has been considered difficult and burdensome for the elderly, is expected to be activated with more flexible education.

Reduce on the Cost of Photovoltaic Power Generation for Polycrystalline Silicon Solar Cells by Double Printing of Ag/Cu Front Contact Layer

  • Peng, Zhuoyin;Liu, Zhou;Chen, Jianlin;Liao, Lida;Chen, Jian;Li, Cong;Li, Wei
    • Electronic Materials Letters
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    • v.14 no.6
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    • pp.718-724
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    • 2018
  • With the development of photovoltaic industry, the cost of photovoltaic power generation has become the significant issue. And the metallization process has decided the cost of original materials and photovoltaic efficiency of the solar cells. Nowadays, double printing process has been introduced instead of one-step printing process for front contact of polycrystalline silicon solar cells, which can effectively improve the photovoltaic conversion efficiency of silicon solar cells. Here, the relative cheap Cu paste has replaced the expensive Ag paste to form Ag/Cu composite front contact of silicon solar cells. The photovoltaic performance and the cost of photovoltaic power generation have been investigated. With the optimization on structure and height of Cu finger layer for Ag/Cu composite double-printed front contact, the silicon solar cells have exhibited a photovoltaic conversion efficiency of 18.41%, which has reduced 3.42 cent per Watt for the cost of photovoltaic power generation.

The Effects of Repeated Cardiopulmonary Resuscitation Training using Smart Learning on Nursing Students' Knowledge, Self-efficacy, Clinical Competency. (스마트 러닝을 활용한 심폐소생술 재교육이 간호대학생의 심폐소생술 지식, 자기효능감, 수행능력에 미치는 영향)

  • Kim, Eun-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.261-269
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    • 2018
  • This study was conducted to identify the effects of repeated cardiopulmonary resuscitation (CPR) training using smart learning on nursing students' knowledge, self-efficacy, and clinical competency. A quasi-experimental nonequivalent control group, pretest-posttest design was used. The subjects of the study were 102 nursing college students who had received CPR training for 6 months. The CPR training was divided into smart learning, lecture education, and practical education. Data were collected from November to December, 2016 and analyzed by descriptive statistics, ${\chi}^2$-test, t-test and one way ANOVA using the SPSS/WIN 21.0 program. The scores of cardiopulmonary resuscitation knowledge were higher in the lecture education group than the practical education group and the smart learning group. Scheffe's post hoc test revealed a statistically significant difference among groups (F=8.23, p=<.001). The self-efficacy of the practical education group was higher than that of the lecture education group and smart learning group, but this difference was not significant (F=2.46, p=.091). The clinical competency of the practical education group and smart learning group were higher than that of the lecture education group. Scheffe's post hoc test revealed that the value of clinical competency differed significantly among groups (F=59.90, p=<.001). Overall, the results showed that effective education differs based on nursing students' knowledge, self-efficacy, ad clinical competency. Combination training would be required for more effective repeated cardiopulmonary resuscitation training.

Development and Effectiveness of Education Programs using STEAM-based Smart Apps that support Children's Free play (유아의 자유놀이를 지원하는 STEAM 기반 스마트 앱 활용 교육 프로그램 개발 및 효과)

  • Moon, Myunghwa
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.120-130
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    • 2021
  • This study was conducted for the purpose of developing an education program using smart apps that supports free play of children based on STEAM education and verifying its effectiveness. In order to achieve the purpose of the study, contents for using smart apps based on STEAM education for children's free play were derived through literature and data collection and field surveys in related fields, and a program was developed based on this. This program is a teaching strategy in which teachers and children interact at the start, middle, and end of free play using the 'Free Play' app installed on a smartphone. An experimental study was conducted to verify the effectiveness of the program using smart apps that support children's free play. As a result of the study, it was confirmed that the application of this program improves the self-regulation of children. This study is a teaching strategy to support both teachers and children during free play time, the core of early childhood education, and developed and applied the program with the idea of convergence of engineering and education, and hopes that it will be a starting point for revitalizing education using smart apps in the future education field.