• Title/Summary/Keyword: Smart learning application

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Learning using smart phone application, Discussion-based learning of mathematics (스마트폰앱을 활용한 수학 토론학습)

  • Chae, Jae Sun;Kang, Yun Soo
    • The Mathematical Education
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    • v.53 no.2
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    • pp.239-261
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    • 2014
  • The purpose of this study is to analyze the influences of discussion-based learning of mathematics using smart phone application on the middle school students' mathematics learning. For this purpose, we selected 6 open problems suitable for learning mathematical reasoning and five 3rd grade middle school students as participants who expected to participate in 6 lessons of discussion-based learning of mathematics using smart phone application. From the analysis of 6 lessons, we found the following results. First, attending the lessons of discussion-based learning of mathematics using smart phone application makes students more interested in mathematics and change their mathematics learning attitudes more positively. Second, the lessons of discussion-based learning of mathematics using smart phone application facilitate students' mathematical communication with the help of various communication methods using many functions of smart phone applications. Third, the lessons of discussion-based learning of mathematics using smart phone application provide teachers with teaching-learning environment where teachers can easily give their students consultation about mathematics learning or daily life.

A Study on the Segmentation for Adaptation of Web Contents in Smart Learning Environment (스마트 학습 환경에서 웹 콘텐츠 적응을 위한 부분화에 관한 연구)

  • Seo, Jin Ho;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.325-333
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    • 2016
  • The development of smart technology has brought the conversion of closed traditional e-learning contents into open flexible smart learning contents consisting of learner-centered modules, without the constraints of time and space by use of smart devices from the uniformed and passive classroom between teachers and learners. It has been demanded an open, personalized and customized teaching and learning contents of smart education and training systems according to wide supply of various smart devices. In this paper, we discuss about the status of the smart teaching and learning systems and analyze the characteristics and structure of the web contents for smart education and training systems by use of smart devices. And we propose a method how to block web contents, to extract them, and adapt personalized segments of web contents by adaptive algorithm into smart learning devices. We extract blocks from the web contents based on the smart device information and the preference information of the learners from existing web contents without the hassle of learners environment. After specifying a block priority from the extracted web contents by the adaptive segment algorithm, it can be displayed directly to the screen to fit the individual learning progress of the learners.

An Analysis of Types and Contents on Mathmatics Learning Application (수학 학습용 애플리케이션 유형 및 내용 분석)

  • Huh, Nan
    • East Asian mathematical journal
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    • v.33 no.4
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    • pp.413-429
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    • 2017
  • This study is a basic study for developing a mathematical learning application program that can be used in smart devices for adaptive learning. We selected 20 mathematical learning applications including middle school contents and analyzed learning types. And we analyzed the contents and the learning process. As a result, most learning types of mathematics learning applications were problem-centered. Contents analysis results showed that the most applications have achievement goals. The factors that induce interest in learning were lacking and feedback was not provided sufficiently. Analysis of the learning process showed that most of the math learning applications were classified according to their purpose and characteristics.

Developing Adaptive Math Learning Program Using Artificial Intelligence (인공지능을 활용한 맞춤형 수학학습 프로그램 개발)

  • Ee, Ji Hye;Huh, Nan
    • East Asian mathematical journal
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    • v.36 no.2
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    • pp.273-289
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    • 2020
  • This study introduces the process and results of developing an adaptive math learning program for self-directed learning. It presented the process and results of developing an adaptive math learning program that takes into account the level of learners using artificial intelligence. We wanted to get some suggestions on developing programs for artificial intelligence-based mathematics. The program was developed as Math4U, an application based on smart devices in the "character and expression" area for 7th grade. The Application Math4U may be used differently depending on its purpose. It is also expected to be a useful tool for providing self-directed learning to students as the basis for educational research using smart devices in a changing educational environment.

A Functional Game Application for Korean Words Learning Based on Smartphone Environments

  • Choi, YoungMee
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.259-264
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    • 2019
  • In this paper, the prototyping process for developing syllable-initial consonant-based game 'Korean Guards' is described. Users may effectively learn Korean words using alphabetically sequential approaches, but the easiness of access bestowed on the smart environments and game algorithms could be fully utilized for the functional advantages for educational purposes. This functional game is developed on Android OS and the prototypical outcome is shown.

Development and Application of the Learning Application of the Rotating Object (회전체 학습 어플리케이션 개발 및 활용)

  • Chang, Chiwoong;Kim, Kapsu
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.549-557
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    • 2014
  • The learning application of the rotating object utilizing smart devices, it is possible by using the touch functionality and 3D graphics to enhance the realism and operational feeling, and to overcome the limitations of learning content existing. In this study, I designed a "rotation class" based on the learning contents of elementary and middle mathematics education and developed the learning application which driven by smart Android-based device by using Andoroid API class and the OpenGL ES Because this application is driven by the smart devices, learners easily can make the rotated objects and observe them. It can be utilized in various for elementary and middle education.

A Study on Middle School Students' Smart Media Literacy and Learning in a Context of Online Inquiry-based Mathematics and Science Learning

  • LEE, Sunghye;CHAE, Yoojung
    • Educational Technology International
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    • v.17 no.2
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    • pp.229-251
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    • 2016
  • This study was designed to investigate the relationship between middle school students' smart media competency and online learning outcomes. The context of this study was on online inquiry-based mathematics and science learning environment, and four-hundred and fifty-five (455) 7th to 9th grade students in Korea participated in this research. To assess students' smart device competency, Smart Media Literacy Quotient (SMLQ) which consisted of 18 items regarding the operation ability of smart media and its application (14 items) and positive beliefs of smart media (4 items) was administered to each student. The findings of this study first showed that students' smart media literacy varied according to their characteristics such as gender, grade, class (subject), and socio-economic status. Female students' scores were higher in overall smart media literacy operation and learning ability of smart media than male students. 7th grade middle school students represented lower smart media literacy scores, compared to 8th and 9th graders. Also, minority students were significantly lower in smart media literacy, operation and learning ability of smart media, and positive belief of smart media than the non-minority students. Second, overall smart media literacy and operation and learning ability of smart media varied among high, medium, and low score achievers in inquiry tasks. Low scored students in inquiry tasks were significantly lower in overall smart media literacy and operation and learning ability of smart media than medium scored students. Lastly, smart media literacy also varied by students' dropout/completion. Students who dropped out reported significantly lower scores in overall smart media literacy, operation and learning ability of smart media, and positive belief of smart media.

An Efficient Smart Phone Applications Executing Method by ART2 Algorithm (ART2 알고리즘을 이용한 효율적인 스마트폰 어플리케이션 실행 방법)

  • Kim, Kwang-Beak
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.4
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    • pp.569-574
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    • 2013
  • With probably too many smart phone applications downloaded, it is sometimes frustrating to find frequently used applications quickly. In this paper, we propose a learning application that learns what applications a user frequently uses and match them with several signals that user designated. This learning applications uses ART2 algorithm that is good for stable real-time learning. By executing this learning application, a user simply chooses an application that is to be quickly searched and then draw a figure that would match the designated application at the upper left corner of our learning application. The proposed learning application transforms the background with 0's and the figure with 1's and normalize them to be used as inputs for ART2 and ART2 does clustering to setup a match table between applications and figures. After learning, a user simply draws a figure to execute one's frequently used application.

A Study on Digital Broadcast Application for Smart Education, -Focused on Liberal Arts of Humanities (스마트 교육을 위한 디지털 방송 적용에 관한 연구 - 인문교양 중심으로)

  • Ko, In-Hwan;Hong, Bong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.161-166
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    • 2014
  • Using and increasing the smart devices got many changes for social environment. Especially, many researchers have studied application using smart devices for improving the learning performance in education. However, Liberal Arts of Humanities has very difficult to apply to information and communication technology cause of traditional study pattern and unit characteristic. In this paper, we suggest a method to apply the Liberal Arts of Humanities to digital broadcasting and to improve learning performance. For this study, we propose a method to making smart contents and connecting them for Liberal Arts of Humanities. And also, we propose a method for applying them to digital broadcasting in order to proof the learning performance increasing by questionary, and shows the application possibility.

Authoring and Utilization of 3D Content as a Tool of Teaching and Learning for Smart Learning (스마트러닝의 교수 · 학습 도구로써 3D 콘텐츠 제작 및 활용)

  • Kim, Mee-Yong;Bae, Young-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.483-496
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    • 2012
  • We explored the method of teaching and learning of 3D based software which is useful for 3D content's authoring and utilization as a suitable tool of teaching and learning for 'Smart Learning' environments. To investigate the possibility of application in the field, we applied this software to 'Smart School' temporally. After that, we conducted a survey of learning satisfaction of students, and assessed the possibility of application in the field via one-on-one talk with teachers. As a result, we drew a positive conclusion for the applications, which are instructional medias in various subject areas, presenting materials for motivation, a tool for individual or cooperative presentation, and instructional medias for underachieving students or gifted students.